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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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static void | __DEMOInitRenderMode (GXRenderModeObj *mode) |
static void | __DEMOInitMem (void) |
static void | __DEMOInitGX (void) |
static void | __DEMOInitVI (void) |
static void | __DEMOInitForEmu (void) |
static void | __NoHangRetraceCallback (u32 count) |
static void | __NoHangDoneRender (void) |
static void | __DEMODiagnoseHang (void) |
void | DEMOInit (GXRenderModeObj *mode) |
void | DEMOBeforeRender (void) |
void | DEMODoneRender (void) |
void | DEMOSwapBuffers (void) |
void | DEMOSetTevColorIn (GXTevStageID stage, GXTevColorArg a, GXTevColorArg b, GXTevColorArg c, GXTevColorArg d) |
void | DEMOSetTevOp (GXTevStageID id, GXTevMode mode) |
GXRenderModeObj * | DEMOGetRenderModeObj (void) |
u32 | DEMOGetCurrentBuffer (void) |
void | DEMOEnableGPHangWorkaround (u32 timeoutFrames) |
void | DEMOSetGPHangMetric (u8 enable) |
void | DEMOReInit (GXRenderModeObj *mode) |
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u8 | DemoStatEnable |
static GXRenderModeObj | rmodeobj |
static u8 | DemoFirstFrame = 1 |
static void * | DefaultFifo = NULL |
static GXFifoObj * | DefaultFifoObj = NULL |
static GXRenderModeObj * | rmode |
static u32 | allocatedFrameBufferSize |
static int | GPHangWorkaround |
static u32 | FrameCount |
static u32 | FrameMissThreshold |
void * | DemoFrameBuffer1 |
void * | DemoFrameBuffer2 |
void * | DemoCurrentBuffer |
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void DEMOBeforeRender | ( | void | ) |
void DEMODoneRender | ( | void | ) |
void DEMOEnableGPHangWorkaround | ( | u32 | timeoutFrames | ) |
u32 DEMOGetCurrentBuffer | ( | void | ) |
GXRenderModeObj * DEMOGetRenderModeObj | ( | void | ) |
void DEMOInit | ( | GXRenderModeObj * | mode | ) |
void DEMOReInit | ( | GXRenderModeObj * | mode | ) |
void DEMOSetGPHangMetric | ( | u8 | enable | ) |
void DEMOSetTevColorIn | ( | GXTevStageID | stage, |
GXTevColorArg | a, | ||
GXTevColorArg | b, | ||
GXTevColorArg | c, | ||
GXTevColorArg | d ) |
void DEMOSetTevOp | ( | GXTevStageID | id, |
GXTevMode | mode ) |
void DEMOSwapBuffers | ( | void | ) |
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void* DemoCurrentBuffer |
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void* DemoFrameBuffer1 |
void* DemoFrameBuffer2 |
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