Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_theB_hint.h
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1#ifndef D_A_TAG_THEB_HINT_H
2#define D_A_TAG_THEB_HINT_H
3
5
6class daTagTheBHint_c : public fopAc_ac_c {
7public:
8
10 return shape_angle.x & 0xff;
11 }
12
14 return shape_angle.z & 0xffff;
15 }
16
18 return fopAcM_GetParam(this) & 0xFFFF;
19 }
20
22 return fopAcM_GetParam(this) >> 24;
23 }
24
25 inline int create();
26 inline int execute();
27
28 /* 0x568 */ f32 field_0x568;
29};
30
31#endif /* D_A_TAG_THEB_HINT_H */
Definition d_a_tag_theB_hint.h:6
u16 getLinkID()
Definition d_a_tag_theB_hint.h:17
f32 field_0x568
Definition d_a_tag_theB_hint.h:28
u32 getSwitchNo()
Definition d_a_tag_theB_hint.h:9
int create()
Definition d_a_tag_theB_hint.cpp:11
s8 getRoomNo()
Definition d_a_tag_theB_hint.h:21
u32 getMessageNo()
Definition d_a_tag_theB_hint.h:13
int execute()
Definition d_a_tag_theB_hint.cpp:17
Definition f_op_actor.h:243
csXyz shape_angle
Definition f_op_actor.h:265
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:204
signed char s8
Definition types.h:7
unsigned long u32
Definition types.h:12
float f32
Definition types.h:25
unsigned short int u16
Definition types.h:10
s16 x
Definition c_sxyz.h:7
s16 z
Definition c_sxyz.h:7