Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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math.h File Reference

Go to the source code of this file.

Functions

int abs (int)
 
double acos (double)
 
float acosf (float)
 
double asin (double)
 
double atan (double)
 
double atan2 (double, double)
 
double ceil (double)
 
float ceilf (float num)
 
double copysign (double, double)
 
double cos (double)
 
float cosf (float)
 
double exp (double)
 
float expf (float x)
 
double __frsqrte (double)
 
float __fres (float)
 
double __fabs (double)
 
float __fabsf (float)
 
double fabs (double f)
 
double fabsf2 (float f)
 
float fabsf (float f)
 
double floor (double)
 
float floorf (float num)
 
double fmod (double, double)
 
float fmodf (float f1, float f2)
 
double frexp (double, int *)
 
double ldexp (double, int)
 
double modf (double, double *)
 
double pow (double, double)
 
float powf (float, float)
 
double sin (double)
 
float sinf (float)
 
double sqrt (double)
 
double tan (double)
 
float tanf (float)
 
float sqrtf (float mag)
 
float atan2f (float y, float x)
 
float i_sinf (float x)
 
float i_cosf (float x)
 
float i_tanf (float x)
 
float i_acosf (float x)
 

Variables

static double _half = 0.5
 
static double _three = 3.0
 

Function Documentation

◆ __fabs()

double __fabs ( double )
extern

◆ __fabsf()

float __fabsf ( float )
extern

◆ __fres()

float __fres ( float )
extern

◆ __frsqrte()

double __frsqrte ( double )
extern

◆ abs()

int abs ( int n)

◆ acos()

double acos ( double x)

◆ acosf()

float acosf ( float x)

◆ asin()

double asin ( double x)

◆ atan()

double atan ( double )

◆ atan2()

double atan2 ( double x,
double y )

◆ atan2f()

float atan2f ( float y,
float x )
inline

◆ ceil()

double ceil ( double )

◆ ceilf()

float ceilf ( float num)
inline

◆ copysign()

double copysign ( double x,
double y )

◆ cos()

double cos ( double )

◆ cosf()

float cosf ( float x)
inline

◆ exp()

double exp ( double x)

◆ expf()

float expf ( float x)
inline

◆ fabs()

double fabs ( double f)
inline

◆ fabsf()

float fabsf ( float f)
inline

◆ fabsf2()

double fabsf2 ( float f)
inline

◆ floor()

double floor ( double )

◆ floorf()

float floorf ( float num)
inline

◆ fmod()

double fmod ( double x,
double y )

◆ fmodf()

float fmodf ( float f1,
float f2 )
inline

◆ frexp()

double frexp ( double x,
int * eptr )

◆ i_acosf()

float i_acosf ( float x)
inline

◆ i_cosf()

float i_cosf ( float x)
inline

◆ i_sinf()

float i_sinf ( float x)
inline

◆ i_tanf()

float i_tanf ( float x)
inline

◆ ldexp()

double ldexp ( double x,
int n )

◆ modf()

double modf ( double x,
double * iptr )

◆ pow()

double pow ( double x,
double y )

◆ powf()

float powf ( float x,
float y )

◆ sin()

double sin ( double )

◆ sinf()

float sinf ( float x)
inline

◆ sqrt()

double sqrt ( double x)

◆ sqrtf()

float sqrtf ( float mag)
inline

◆ tan()

double tan ( double )

◆ tanf()

float tanf ( float x)

Variable Documentation

◆ _half

double _half = 0.5
static

◆ _three

double _three = 3.0
static