Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_shield.h
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1#ifndef D_A_OBJ_SHIELD_H
2#define D_A_OBJ_SHIELD_H
3
5
14class daItemShield_c : public fopAc_ac_c {
15public:
16 /* 80CD6D9C */ void initBaseMtx();
17 /* 80CD6DD8 */ void setBaseMtx();
18 /* 80CD7094 */ void Create();
19 /* 80CD724C */ bool __CreateHeap();
20 /* 80CD7254 */ void create();
21 /* 80CD75EC */ void bg_check();
22 /* 80CD7734 */ void action_proc_call();
23 /* 80CD77F0 */ void actionInit();
24 /* 80CD7828 */ void actionWaitInit();
25 /* 80CD7890 */ void actionWait();
26 /* 80CD7C68 */ void initActionOrderGetDemo();
27 /* 80CD7D04 */ void actionOrderGetDemo();
28 /* 80CD7D80 */ void actionGetDemo();
29 /* 80CD7E00 */ void event_proc_call();
30 /* 80CD7EBC */ void actionWaitCamDemo();
31 /* 80CD7F20 */ void actionOrderCamDemo();
32 /* 80CD7F88 */ void actionCamDemo();
33 /* 80CD7FE4 */ void actionCamDemoEnd();
34 /* 80CD7FE8 */ void execute();
35 /* 80CD80EC */ void draw();
36 /* 80CD8140 */ void _delete();
37
38private:
39 /* 0x568 */ u8 field_0x568[0x958 - 0x568];
40};
41
42STATIC_ASSERT(sizeof(daItemShield_c) == 0x958);
43
44
45#endif /* D_A_OBJ_SHIELD_H */
Ordon Shield.
Definition d_a_obj_shield.h:14
void setBaseMtx()
Definition d_a_obj_shield.cpp:497
bool __CreateHeap()
Definition d_a_obj_shield.cpp:531
void actionCamDemo()
Definition d_a_obj_shield.cpp:693
void action_proc_call()
Definition d_a_obj_shield.cpp:612
void bg_check()
Definition d_a_obj_shield.cpp:607
void actionGetDemo()
Definition d_a_obj_shield.cpp:671
void _delete()
Definition d_a_obj_shield.cpp:713
void execute()
Definition d_a_obj_shield.cpp:703
void actionOrderGetDemo()
Definition d_a_obj_shield.cpp:658
void Create()
Definition d_a_obj_shield.cpp:526
void initActionOrderGetDemo()
Definition d_a_obj_shield.cpp:653
void draw()
Definition d_a_obj_shield.cpp:708
u8 field_0x568[0x958 - 0x568]
Definition d_a_obj_shield.h:39
void actionWaitCamDemo()
Definition d_a_obj_shield.cpp:682
void create()
Definition d_a_obj_shield.cpp:536
void actionInit()
Definition d_a_obj_shield.cpp:617
void actionCamDemoEnd()
Definition d_a_obj_shield.cpp:698
void initBaseMtx()
Definition d_a_obj_shield.cpp:434
void actionWait()
Definition d_a_obj_shield.cpp:647
void actionWaitInit()
Definition d_a_obj_shield.cpp:623
void actionOrderCamDemo()
Definition d_a_obj_shield.cpp:687
void event_proc_call()
Definition d_a_obj_shield.cpp:677
STATIC_ASSERT(sizeof(daItemShield_c)==0x958)
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8