Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_kwheel01.h
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1#ifndef D_A_OBJ_KWHEEL01_H
2#define D_A_OBJ_KWHEEL01_H
3
5
15public:
16 /* 80C4EA78 */ void create1st();
17 /* 80C4EC54 */ void setMtx();
18 /* 80C4EDCC */ void CreateHeap();
19 /* 80C4EF38 */ void Create();
20 /* 80C4F048 */ void Execute(f32 (**)[3][4]);
21 /* 80C4F344 */ void Draw();
22 /* 80C4F3E8 */ void Delete();
23 /* 80C4F498 */ void eventStart();
24 /* 80C4F60C */ ~daObjKWheel01_c();
25
26private:
27 /* 0x568 */ u8 field_0x568[0x704 - 0x568];
28};
29
31
32
33#endif /* D_A_OBJ_KWHEEL01_H */
Water Wheel 01?
Definition d_a_obj_kwheel01.h:14
void Create()
Definition d_a_obj_kwheel01.cpp:152
~daObjKWheel01_c()
Definition d_a_obj_kwheel01.cpp:296
void Delete()
Definition d_a_obj_kwheel01.cpp:177
void setMtx()
Definition d_a_obj_kwheel01.cpp:142
void create1st()
Definition d_a_obj_kwheel01.cpp:119
void Draw()
Definition d_a_obj_kwheel01.cpp:172
u8 field_0x568[0x704 - 0x568]
Definition d_a_obj_kwheel01.h:27
void Execute(f32(**)[3][4])
Definition d_a_obj_kwheel01.cpp:167
void CreateHeap()
Definition d_a_obj_kwheel01.cpp:147
void eventStart()
Definition d_a_obj_kwheel01.cpp:182
STATIC_ASSERT(sizeof(daObjKWheel01_c)==0x704)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8