Switch Ball.
Definition d_a_swBall.h:14
u8 getArg1()
Definition d_a_swBall.h:28
void actionRun()
Definition d_a_swBall.cpp:157
void search_ball()
Definition d_a_swBall.cpp:73
int Create()
Definition d_a_swBall.cpp:108
int _delete()
Definition d_a_swBall.cpp:270
fpc_ProcID mBallIDs[8]
Definition d_a_swBall.h:34
int execute()
Definition d_a_swBall.cpp:146
u8 mIsBallCarry[8]
Definition d_a_swBall.h:38
u8 field_0x593[8]
Definition d_a_swBall.h:39
BOOL checkArea()
Definition d_a_swBall.cpp:54
bool checkPullLBall()
Definition d_a_swBall.h:31
u8 getSwbit()
Definition d_a_swBall.h:29
void actionStop()
Definition d_a_swBall.cpp:208
int create()
Definition d_a_swBall.cpp:133
u8 mMode
Definition d_a_swBall.h:37
u8 mTimer
Definition d_a_swBall.h:35
fpc_ProcID field_0x59c
Definition d_a_swBall.h:40
u8 getType()
Definition d_a_swBall.h:30
BOOL checkArea_sub(fopAc_ac_c *)
Definition d_a_swBall.cpp:34
void PutCrrPos()
Definition d_a_swBall.cpp:211
u8 mAction
Definition d_a_swBall.h:36
u8 getArg0()
Definition d_a_swBall.h:27
STATIC_ASSERT(sizeof(daSwBall_c)==0x5a0)
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:186
unsigned int fpc_ProcID
Definition f_pc_base.h:10
Definition d_a_hozelda.cpp:74
int BOOL
Definition types.h:30
unsigned char u8
Definition types.h:5