Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_swBall.h
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1#ifndef D_A_SWBALL_H
2#define D_A_SWBALL_H
3
5
14class daSwBall_c : public fopAc_ac_c {
15public:
16 /* 80D4E054 */ void checkArea_sub(fopAc_ac_c*);
17 /* 80D4E194 */ void checkArea();
18 /* 80D4E248 */ void search_ball();
19 /* 80D4E374 */ void Create();
20 /* 80D4E42C */ void create();
21 /* 80D4E494 */ void execute();
22 /* 80D4E524 */ void actionRun();
23 /* 80D4E6C4 */ void actionStop();
24 /* 80D4E6C8 */ void PutCrrPos();
25 /* 80D4E90C */ bool _delete();
26
27private:
28 /* 0x568 */ u8 field_0x568[0x5a0 - 0x568];
29};
30
31STATIC_ASSERT(sizeof(daSwBall_c) == 0x5a0);
32
33
34#endif /* D_A_SWBALL_H */
Switch Ball.
Definition d_a_swBall.h:14
void actionRun()
Definition d_a_swBall.cpp:181
void search_ball()
Definition d_a_swBall.cpp:110
void execute()
Definition d_a_swBall.cpp:176
void checkArea_sub(fopAc_ac_c *)
Definition d_a_swBall.cpp:100
void create()
Definition d_a_swBall.cpp:120
void actionStop()
Definition d_a_swBall.cpp:186
void checkArea()
Definition d_a_swBall.cpp:105
void Create()
Definition d_a_swBall.cpp:115
u8 field_0x568[0x5a0 - 0x568]
Definition d_a_swBall.h:28
bool _delete()
Definition d_a_swBall.cpp:204
void PutCrrPos()
Definition d_a_swBall.cpp:199
STATIC_ASSERT(sizeof(daSwBall_c)==0x5a0)
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8