1#ifndef D_A_SCENE_EXIT_H
2#define D_A_SCENE_EXIT_H
32 if (spC.y >= 0.0f && spC.y <=
scale.y && fabsf(spC.x) <=
scale.x && fabsf(spC.z) <=
scale.z) {
Scene Exit.
Definition d_a_scene_exit.h:14
u8 getSwNo()
Definition d_a_scene_exit.h:23
int create()
Definition d_a_scene_exit.cpp:37
u16 getOnEventBit()
Definition d_a_scene_exit.h:25
Mtx mMatrix
Definition d_a_scene_exit.h:39
BOOL checkArea(const cXyz *param_0)
Definition d_a_scene_exit.h:29
int execute()
Definition d_a_scene_exit.cpp:59
u8 field_0x598
Definition d_a_scene_exit.h:40
u16 getOffEventBit()
Definition d_a_scene_exit.h:24
u8 getArg0()
Definition d_a_scene_exit.h:22
bool mSceneChangeOK
Definition d_a_scene_exit.h:41
u8 getArg1()
Definition d_a_scene_exit.h:21
int checkWork()
Definition d_a_scene_exit.cpp:13
daScex_c()
Definition d_a_scene_exit.h:16
u8 getPathID()
Definition d_a_scene_exit.h:26
void setSceneChangeOK()
Definition d_a_scene_exit.h:27
Definition f_op_actor.h:271
actor_place home
Definition f_op_actor.h:290
cXyz scale
Definition f_op_actor.h:294
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:172
void mDoMtx_multVec(CMtxP m, const Vec *src, Vec *dst)
Definition m_Do_mtx.h:42
s16 x
Definition c_sxyz.h:7
s16 z
Definition c_sxyz.h:7
csXyz angle
Definition f_op_actor.h:247