1#ifndef D_A_SCENE_EXIT_H
2#define D_A_SCENE_EXIT_H
Scene Exit.
Definition d_a_scene_exit.h:14
u16 getOnEventBit()
Definition d_a_scene_exit.h:24
Mtx mMatrix
Definition d_a_scene_exit.h:28
int execute()
Definition d_a_scene_exit.cpp:126
u8 field_0x598
Definition d_a_scene_exit.h:29
u16 getOffEventBit()
Definition d_a_scene_exit.h:23
u8 getArg0()
Definition d_a_scene_exit.h:21
bool mSceneChangeOK
Definition d_a_scene_exit.h:30
u8 getArg1()
Definition d_a_scene_exit.h:20
u32 getSwNo()
Definition d_a_scene_exit.h:22
int checkWork()
Definition d_a_scene_exit.cpp:41
daScex_c()
Definition d_a_scene_exit.h:16
u8 getPathID()
Definition d_a_scene_exit.h:25
void setSceneChangeOK()
Definition d_a_scene_exit.h:26
u32 fopAcM_GetParam(const void *pActor)
Definition f_op_actor_mng.h:224
f32 Mtx[3][4]
Definition mtx.h:15
csXyz angle
Definition f_op_actor.h:171
actor_place home
Definition f_op_actor.h:213
unsigned long u32
Definition types.h:10
unsigned short u16
Definition types.h:9
unsigned char u8
Definition types.h:8