1#ifndef D_A_SCENE_EXIT_H
2#define D_A_SCENE_EXIT_H
T cLib_calcTimer(T *value)
Definition c_lib.h:79
Scene Exit.
Definition d_a_scene_exit.h:14
u16 getOnEventBit()
Definition d_a_scene_exit.h:24
Mtx mMatrix
Definition d_a_scene_exit.h:38
BOOL checkArea(const cXyz *param_0)
Definition d_a_scene_exit.h:28
int execute()
Definition d_a_scene_exit.cpp:125
u8 field_0x598
Definition d_a_scene_exit.h:39
u16 getOffEventBit()
Definition d_a_scene_exit.h:23
u8 getArg0()
Definition d_a_scene_exit.h:21
bool mSceneChangeOK
Definition d_a_scene_exit.h:40
u8 getArg1()
Definition d_a_scene_exit.h:20
u32 getSwNo()
Definition d_a_scene_exit.h:22
int checkWork()
Definition d_a_scene_exit.cpp:42
daScex_c()
Definition d_a_scene_exit.h:16
u8 getPathID()
Definition d_a_scene_exit.h:25
void setSceneChangeOK()
Definition d_a_scene_exit.h:26
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:166
void mDoMtx_multVec(Mtx m, const Vec *src, Vec *dst)
Definition m_Do_mtx.h:39
float fabsf(float f)
Definition math.h:38
f32 Mtx[3][4]
Definition mtx.h:15
csXyz angle
Definition f_op_actor.h:171
Definition d_a_hozelda.cpp:20
actor_place home
Definition f_op_actor.h:213
cXyz scale
Definition f_op_actor.h:217
int BOOL
Definition types.h:27
unsigned long u32
Definition types.h:10
unsigned short u16
Definition types.h:9
unsigned char u8
Definition types.h:8