Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_passer_mng.h
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1#ifndef D_A_PASSER_MNG_H
2#define D_A_PASSER_MNG_H
3
5
14class daPasserMng_c : public fopAc_ac_c {
15public:
16 /* 80D45738 */ void execute();
17 /* 80D4597C */ void getPasserParam();
18 /* 80D45E14 */ void getLuggageParamHigh(u32);
19 /* 80D46768 */ void create();
20 /* 80D467C0 */ void create_init();
21
22 static void* mGroupTbl[4];
23
24private:
25 /* 0x568 */ u8 field_0x568[0x598 - 0x568];
26};
27
28STATIC_ASSERT(sizeof(daPasserMng_c) == 0x598);
29
30
31#endif /* D_A_PASSER_MNG_H */
Hylian Passerby Manager?
Definition d_a_passer_mng.h:14
void create()
Definition d_a_passer_mng.cpp:208
void getLuggageParamHigh(u32)
Definition d_a_passer_mng.cpp:187
void execute()
Definition d_a_passer_mng.cpp:68
void getPasserParam()
Definition d_a_passer_mng.cpp:147
void create_init()
Definition d_a_passer_mng.cpp:213
u8 field_0x568[0x598 - 0x568]
Definition d_a_passer_mng.h:25
static void * mGroupTbl[4]
Definition d_a_passer_mng.h:104
STATIC_ASSERT(sizeof(daPasserMng_c)==0x598)
Definition d_a_ep.cpp:19
unsigned long u32
Definition types.h:10
unsigned char u8
Definition types.h:8