Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_treesh.h
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1#ifndef D_A_OBJ_TREESH_H
2#define D_A_OBJ_TREESH_H
3
5
14class daTreeSh_c : public fopAc_ac_c {
15public:
16 /* 80D1F258 */ void initBaseMtx();
17 /* 80D1F294 */ void setBaseMtx();
18 /* 80D1F2E8 */ void CreateHeap();
19 /* 80D1F358 */ void Create();
20 /* 80D1F414 */ void create1st();
21 /* 80D1F49C */ void Execute(f32 (**)[3][4]);
22 /* 80D1F648 */ void Draw();
23 /* 80D1F6EC */ void Delete();
24
25private:
26 /* 0x568 */ u8 field_0x568[0x5cc - 0x568];
27};
28
29STATIC_ASSERT(sizeof(daTreeSh_c) == 0x5cc);
30
32public:
33 /* 80D1F0CC */ daTreeSh_HIO_c();
34 /* 80D1F81C */ ~daTreeSh_HIO_c();
35};
36
37
38#endif /* D_A_OBJ_TREESH_H */
Definition d_a_obj_treesh.h:31
~daTreeSh_HIO_c()
Definition d_a_obj_treesh.cpp:285
daTreeSh_HIO_c()
Definition d_a_obj_treesh.cpp:143
Conifer Tree.
Definition d_a_obj_treesh.h:14
void Draw()
Definition d_a_obj_treesh.cpp:247
void Delete()
Definition d_a_obj_treesh.cpp:252
void setBaseMtx()
Definition d_a_obj_treesh.cpp:170
void initBaseMtx()
Definition d_a_obj_treesh.cpp:165
void create1st()
Definition d_a_obj_treesh.cpp:185
void Execute(f32(**)[3][4])
Definition d_a_obj_treesh.cpp:242
void CreateHeap()
Definition d_a_obj_treesh.cpp:175
u8 field_0x568[0x5cc - 0x568]
Definition d_a_obj_treesh.h:26
void Create()
Definition d_a_obj_treesh.cpp:180
STATIC_ASSERT(sizeof(daTreeSh_c)==0x5cc)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8