1#ifndef D_A_OBJ_FCHAIN_H
2#define D_A_OBJ_FCHAIN_H
Wolf Chain Shackle.
Definition d_a_obj_fchain.h:20
void setGroundVec(cXyz *, f32)
Definition d_a_obj_fchain.cpp:349
void checkPlayerFoot(cXyz const *, cXyz const *, cXyz *)
Definition d_a_obj_fchain.cpp:336
void execute()
Definition d_a_obj_fchain.cpp:419
u8 field_0x568[0x928 - 0x568]
Definition d_a_obj_fchain.h:31
void draw()
Definition d_a_obj_fchain.cpp:434
~daObjFchain_c()
Definition d_a_obj_fchain.cpp:266
void create()
Definition d_a_obj_fchain.cpp:231
void createHeap()
Definition d_a_obj_fchain.cpp:103
Definition d_a_obj_fchain.h:6
void draw()
Definition d_a_obj_fchain.cpp:429
~daObjFchain_shape_c()
Definition d_a_obj_fchain.cpp:445
STATIC_ASSERT(sizeof(daObjFchain_c)==0x928)
Definition d_a_hozelda.cpp:20
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8