Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_fchain.h
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1#ifndef D_A_OBJ_FCHAIN_H
2#define D_A_OBJ_FCHAIN_H
3
5
7public:
8 /* 80BE7194 */ void draw();
9 /* 80BE73D4 */ ~daObjFchain_shape_c();
10};
11
20class daObjFchain_c : public fopAc_ac_c {
21public:
22 /* 80BE5FF8 */ void createHeap();
23 /* 80BE6074 */ void create();
24 /* 80BE63C8 */ ~daObjFchain_c();
25 /* 80BE64E0 */ void checkPlayerFoot(cXyz const*, cXyz const*, cXyz*);
26 /* 80BE66B4 */ void setGroundVec(cXyz*, f32);
27 /* 80BE6868 */ void execute();
28 /* 80BE7324 */ void draw();
29
30private:
31 /* 0x568 */ u8 field_0x568[0x928 - 0x568];
32};
33
34STATIC_ASSERT(sizeof(daObjFchain_c) == 0x928);
35
36
37#endif /* D_A_OBJ_FCHAIN_H */
Wolf Chain Shackle.
Definition d_a_obj_fchain.h:20
void setGroundVec(cXyz *, f32)
Definition d_a_obj_fchain.cpp:349
void checkPlayerFoot(cXyz const *, cXyz const *, cXyz *)
Definition d_a_obj_fchain.cpp:336
void execute()
Definition d_a_obj_fchain.cpp:419
u8 field_0x568[0x928 - 0x568]
Definition d_a_obj_fchain.h:31
void draw()
Definition d_a_obj_fchain.cpp:434
~daObjFchain_c()
Definition d_a_obj_fchain.cpp:266
void create()
Definition d_a_obj_fchain.cpp:231
void createHeap()
Definition d_a_obj_fchain.cpp:103
Definition d_a_obj_fchain.h:6
void draw()
Definition d_a_obj_fchain.cpp:429
~daObjFchain_shape_c()
Definition d_a_obj_fchain.cpp:445
STATIC_ASSERT(sizeof(daObjFchain_c)==0x928)
Definition d_a_hozelda.cpp:20
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8