1#ifndef D_A_OBJ_FCHAIN_H
2#define D_A_OBJ_FCHAIN_H
Definition J3DPacket.h:100
Wolf Chain Shackle.
Definition d_a_obj_fchain.h:20
void setGroundVec(cXyz *, f32)
Definition d_a_obj_fchain.cpp:108
cXyz field_0x79c[22]
Definition d_a_obj_fchain.h:43
u16 field_0x586
Definition d_a_obj_fchain.h:39
csXyz field_0x8a4[22]
Definition d_a_obj_fchain.h:44
void checkPlayerFoot(cXyz const *, cXyz const *, cXyz *)
Definition d_a_obj_fchain.cpp:95
J3DModelData * mModelData
Definition d_a_obj_fchain.h:36
int create()
Definition d_a_obj_fchain.cpp:33
int draw()
Definition d_a_obj_fchain.cpp:312
s16 field_0x584
Definition d_a_obj_fchain.h:38
J3DModelData * getModelData()
Definition d_a_obj_fchain.h:32
s16 field_0x588
Definition d_a_obj_fchain.h:40
cXyz * getPos()
Definition d_a_obj_fchain.h:30
cXyz field_0x694[22]
Definition d_a_obj_fchain.h:42
request_of_phase_process_class mPhase
Definition d_a_obj_fchain.h:35
int createHeap()
Definition d_a_obj_fchain.cpp:16
csXyz * getAngle()
Definition d_a_obj_fchain.h:31
int execute()
Definition d_a_obj_fchain.cpp:128
~daObjFchain_c()
Definition d_a_obj_fchain.cpp:83
cXyz field_0x58c[22]
Definition d_a_obj_fchain.h:41
daObjFchain_shape_c mShape
Definition d_a_obj_fchain.h:37
Definition d_a_obj_fchain.h:6
virtual void draw()
Definition d_a_obj_fchain.cpp:272
virtual ~daObjFchain_shape_c()
Definition d_a_obj_fchain.h:9
STATIC_ASSERT(sizeof(daObjFchain_c)==0x928)
Definition d_a_hozelda.cpp:20
Definition d_a_hozelda.cpp:14
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned short u16
Definition types.h:9