Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_obj_crvsteel.h
Go to the documentation of this file.
1#ifndef D_A_OBJ_CRVSTEEL_H
2#define D_A_OBJ_CRVSTEEL_H
3
5
15public:
16 /* 80BD5BFC */ void OpenSet(f32, f32);
17 /* 80BD5C18 */ void CloseSet(f32);
18 /* 80BD5C28 */ void CloseExecute();
19 /* 80BD5CA0 */ void OpenExecute();
20 /* 80BD5CC8 */ void Action();
21 /* 80BD5D10 */ void setBaseMtx();
22 /* 80BD5DB8 */ void CreateHeap();
23 /* 80BD5E30 */ void create();
24 /* 80BD60A8 */ void Create();
25 /* 80BD60EC */ void Execute(f32 (**)[3][4]);
26 /* 80BD6138 */ void Draw();
27 /* 80BD61BC */ void Delete();
28
29private:
30 /* 0x568 */ u8 field_0x568[0x848 - 0x568];
31};
32
34
35
36#endif /* D_A_OBJ_CRVSTEEL_H */
Caravan Steel.
Definition d_a_obj_crvsteel.h:14
u8 field_0x568[0x848 - 0x568]
Definition d_a_obj_crvsteel.h:30
void create()
Definition d_a_obj_crvsteel.cpp:277
void CreateHeap()
Definition d_a_obj_crvsteel.cpp:150
void Action()
Definition d_a_obj_crvsteel.cpp:118
void OpenSet(f32, f32)
Definition d_a_obj_crvsteel.cpp:92
void CloseExecute()
Definition d_a_obj_crvsteel.cpp:108
void setBaseMtx()
Definition d_a_obj_crvsteel.cpp:123
void CloseSet(f32)
Definition d_a_obj_crvsteel.cpp:97
void Delete()
Definition d_a_obj_crvsteel.cpp:338
void OpenExecute()
Definition d_a_obj_crvsteel.cpp:113
void Draw()
Definition d_a_obj_crvsteel.cpp:333
void Execute(f32(**)[3][4])
Definition d_a_obj_crvsteel.cpp:328
void Create()
Definition d_a_obj_crvsteel.cpp:323
STATIC_ASSERT(sizeof(daObjCRVSTEEL_c)==0x848)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8