Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_crvsteel.h
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1#ifndef D_A_OBJ_CRVSTEEL_H
2#define D_A_OBJ_CRVSTEEL_H
3
4#include "d/d_bg_s_acch.h"
6#include "d/d_cc_d.h"
8
18public:
19 /* 80BD5BFC */ void OpenSet(f32, f32);
20 /* 80BD5C18 */ void CloseSet(f32);
21 /* 80BD5C28 */ void CloseExecute();
22 /* 80BD5CA0 */ void OpenExecute();
23 /* 80BD5CC8 */ void Action();
24 /* 80BD5D10 */ void setBaseMtx();
25 /* 80BD5DB8 */ int CreateHeap();
26 /* 80BD5E30 */ int create();
27 /* 80BD60A8 */ int Create();
28 /* 80BD60EC */ int Execute(Mtx**);
29 /* 80BD6138 */ int Draw();
30 /* 80BD61BC */ int Delete();
31
32private:
33 /* 0x5A0 */ u32 mSmokeParticle1;
34 /* 0x5A4 */ u32 mSmokeParticle2;
35 /* 0x5A8 */ s16 mAction;
36 /* 0x5AC */ f32 mMaxHeight;
37 /* 0x5B0 */ f32 mMinHeight;
38 /* 0x5B4 */ f32 field_0x5b4;
39 /* 0x5B8 */ f32 field_0x5b8;
40 /* 0x5BC */ f32 field_0x5bc;
41 /* 0x5C0 */ J3DModel* mModel;
44 /* 0x60C */ dBgS_ObjAcch mAcch;
45 /* 0x7E4 */ dCcD_Stts mStts;
46 /* 0x820 */ u8 field_0x820[0x848 - 0x820];
47};
48
50
51
52#endif /* D_A_OBJ_CRVSTEEL_H */
Definition d_bg_s_movebg_actor.h:10
Caravan Steel.
Definition d_a_obj_crvsteel.h:17
f32 field_0x5b4
Definition d_a_obj_crvsteel.h:38
int create()
Definition d_a_obj_crvsteel.cpp:98
int Draw()
Definition d_a_obj_crvsteel.cpp:149
void Action()
Definition d_a_obj_crvsteel.cpp:54
void OpenSet(f32, f32)
Definition d_a_obj_crvsteel.cpp:22
int Delete()
Definition d_a_obj_crvsteel.cpp:158
f32 mMinHeight
Definition d_a_obj_crvsteel.h:37
s16 mAction
Definition d_a_obj_crvsteel.h:35
dBgS_AcchCir mAcchCir
Definition d_a_obj_crvsteel.h:43
u32 mSmokeParticle1
Definition d_a_obj_crvsteel.h:33
int CreateHeap()
Definition d_a_obj_crvsteel.cpp:90
int Execute(Mtx **)
Definition d_a_obj_crvsteel.cpp:141
void CloseExecute()
Definition d_a_obj_crvsteel.cpp:36
int Create()
Definition d_a_obj_crvsteel.cpp:135
u8 field_0x820[0x848 - 0x820]
Definition d_a_obj_crvsteel.h:46
void setBaseMtx()
Definition d_a_obj_crvsteel.cpp:68
f32 mMaxHeight
Definition d_a_obj_crvsteel.h:36
dCcD_Stts mStts
Definition d_a_obj_crvsteel.h:45
void CloseSet(f32)
Definition d_a_obj_crvsteel.cpp:29
dBgS_ObjAcch mAcch
Definition d_a_obj_crvsteel.h:44
J3DModel * mModel
Definition d_a_obj_crvsteel.h:41
void OpenExecute()
Definition d_a_obj_crvsteel.cpp:46
f32 field_0x5bc
Definition d_a_obj_crvsteel.h:40
f32 field_0x5b8
Definition d_a_obj_crvsteel.h:39
request_of_phase_process_class mPhase
Definition d_a_obj_crvsteel.h:42
u32 mSmokeParticle2
Definition d_a_obj_crvsteel.h:34
STATIC_ASSERT(sizeof(daObjCRVSTEEL_c)==0x848)
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_ep.cpp:155
Definition d_a_npc_fguard.cpp:98
Definition d_a_npc_fguard.cpp:94
Definition d_a_npc_fguard.cpp:70
Definition d_a_hozelda.cpp:14
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8