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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_zm.h
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1#ifndef D_A_E_ZM_H
2#define D_A_E_ZM_H
3
5
14class daE_ZM_c : public fopEn_enemy_c {
15 /* 8082F9A0 */ void draw();
16 /* 8082FBD4 */ void setBck(int, u8, f32, f32);
17 /* 8082FC80 */ void setActionMode(int, int);
18 /* 8082FC8C */ void damage_check();
19 /* 808301E0 */ void mCutTypeCheck();
20 /* 8083033C */ void executeSearchPoint();
21 /* 80830398 */ void executeWait();
22 /* 808309DC */ void executeMove();
23 /* 80830AB8 */ void executeAttack();
24 /* 80830E28 */ void executeDamage();
25 /* 808310C4 */ void executeDead();
26 /* 80831474 */ void executeBullet();
27 /* 80831930 */ void action();
28 /* 80831B08 */ void mtx_set();
29 /* 80831B9C */ void cc_set();
30 /* 80831D64 */ void execute();
31 /* 80831E9C */ void _delete();
32 /* 80831F4C */ void CreateHeap();
33 /* 80832064 */ void create();
34
35private:
36 /* 0x5ac */ u8 field_0x5ac[0xc3c - 0x5ac];
37};
38
39STATIC_ASSERT(sizeof(daE_ZM_c) == 0xc3c);
40
42 /* 8082F94C */ daE_ZM_HIO_c();
43 /* 80832800 */ ~daE_ZM_HIO_c();
44};
45
46
47#endif /* D_A_E_ZM_H */
Definition d_a_e_zm.h:41
daE_ZM_HIO_c()
Definition d_a_e_zm.cpp:342
~daE_ZM_HIO_c()
Definition d_a_e_zm.cpp:775
Zant Mask.
Definition d_a_e_zm.h:14
void execute()
Definition d_a_e_zm.cpp:661
void damage_check()
Definition d_a_e_zm.cpp:414
void setActionMode(int, int)
Definition d_a_e_zm.cpp:397
void executeDamage()
Definition d_a_e_zm.cpp:528
void executeSearchPoint()
Definition d_a_e_zm.cpp:429
void create()
Definition d_a_e_zm.cpp:717
void executeMove()
Definition d_a_e_zm.cpp:481
void setBck(int, u8, f32, f32)
Definition d_a_e_zm.cpp:392
void action()
Definition d_a_e_zm.cpp:615
void executeWait()
Definition d_a_e_zm.cpp:476
void mCutTypeCheck()
Definition d_a_e_zm.cpp:419
void executeDead()
Definition d_a_e_zm.cpp:576
void _delete()
Definition d_a_e_zm.cpp:676
u8 field_0x5ac[0xc3c - 0x5ac]
Definition d_a_e_zm.h:36
void executeBullet()
Definition d_a_e_zm.cpp:610
void cc_set()
Definition d_a_e_zm.cpp:656
void executeAttack()
Definition d_a_e_zm.cpp:494
void mtx_set()
Definition d_a_e_zm.cpp:620
void draw()
Definition d_a_e_zm.cpp:371
void CreateHeap()
Definition d_a_e_zm.cpp:686
Definition f_op_actor.h:255
STATIC_ASSERT(sizeof(daE_ZM_c)==0xc3c)
float f32
Definition types.h:22
unsigned char u8
Definition types.h:5