Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_zm.h
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1#ifndef D_A_E_ZM_H
2#define D_A_E_ZM_H
3
4#include "d/d_bg_s_acch.h"
5#include "d/d_cc_d.h"
6#include "d/d_cc_uty.h"
8
18class daE_ZM_c : public fopEn_enemy_c {
19public:
20 int draw();
21 void setBck(int, u8, f32, f32);
22 void setActionMode(int, int);
23 void damage_check();
24 bool mCutTypeCheck();
25 void executeSearchPoint();
26 void executeWait();
27 void executeMove();
28 void executeAttack();
29 void executeDamage();
30 void executeDead();
31 void executeBullet();
32 void action();
33 void mtx_set();
34 void cc_set();
35 int execute();
36 int _delete();
37 int CreateHeap();
39
43 /* 0x65C */ int mAction;
44 /* 0x660 */ int mMode;
45 /* 0x664 */ u8 field_0x664[0x668 - 0x664];
46 /* 0x668 */ int mAnm;
47 /* 0x66C */ cXyz field_0x66c[10];
48 /* 0x6E4 */ u8 field_0x6e4;
49 /* 0x6E5 */ u8 field_0x6e5;
50 /* 0x6E6 */ u8 field_0x6e6[0x6f4 - 0x6e6];
51 /* 0x6F4 */ cXyz field_0x6f4;
52 /* 0x700 */ csXyz field_0x700;
53 /* 0x708 */ f32 mColor[3];
54 /* 0x714 */ f32 field_0x714;
55 /* 0x718 */ f32 field_0x718;
56 /* 0x71C */ f32 field_0x71c;
57 /* 0x720 */ s16 field_0x720;
58 /* 0x722 */ u8 field_0x722;
59 /* 0x723 */ u8 field_0x723;
60 /* 0x724 */ u8 field_0x724;
61 /* 0x725 */ u8 mTimer;
62 /* 0x726 */ u8 arg0;
63 /* 0x727 */ u8 arg1;
64 /* 0x728 */ u8 arg2;
65 /* 0x729 */ u8 bitSw;
66 /* 0x72A */ u8 bitSw2;
67 /* 0x72B */ u8 field_0x72b;
68 /* 0x72C */ u8 field_0x72c;
69 /* 0x72D */ u8 field_0x72d;
70 /* 0x730 */ u32 field_0x730[3];
72 /* 0x77C */ dBgS_ObjAcch mBgc;
73 /* 0x954 */ dCcD_Stts mStts;
74 /* 0x990 */ dCcD_Cyl mCyl;
75 /* 0xACC */ dCcD_Sph mSph;
76 /* 0xC04 */ dCcU_AtInfo mAtInfo;
77 /* 0xC28 */ bool field_0xc28;
78 /* 0xC29 */ u8 field_0xc29[0xc3c - 0xc29];
79};
80
81STATIC_ASSERT(sizeof(daE_ZM_c) == 0xc3c);
82
83#endif /* D_A_E_ZM_H */
cPhs__Step
Definition c_phase.h:8
Definition Z2Creature.h:37
Definition c_sxyz.h:10
Definition d_bg_s_acch.h:15
Definition d_bg_s_acch.h:247
Definition d_cc_d.h:461
Definition d_cc_d.h:473
Definition d_cc_d.h:269
Zant Mask.
Definition d_a_e_zm.h:18
f32 field_0x718
Definition d_a_e_zm.h:55
cPhs__Step create()
Definition d_a_e_zm.cpp:907
int mAnm
Definition d_a_e_zm.h:46
u8 field_0x664[0x668 - 0x664]
Definition d_a_e_zm.h:45
void damage_check()
Definition d_a_e_zm.cpp:171
void setActionMode(int, int)
Definition d_a_e_zm.cpp:166
u8 field_0x72d
Definition d_a_e_zm.h:69
csXyz field_0x700
Definition d_a_e_zm.h:52
cXyz field_0x6f4
Definition d_a_e_zm.h:51
u8 field_0x72b
Definition d_a_e_zm.h:67
void executeDamage()
Definition d_a_e_zm.cpp:496
void executeSearchPoint()
Definition d_a_e_zm.cpp:310
request_of_phase_process_class mPhase
Definition d_a_e_zm.h:40
u8 field_0x72c
Definition d_a_e_zm.h:68
int execute()
Definition d_a_e_zm.cpp:820
int mAction
Definition d_a_e_zm.h:43
u8 mTimer
Definition d_a_e_zm.h:61
dBgS_ObjAcch mBgc
Definition d_a_e_zm.h:72
u8 arg1
Definition d_a_e_zm.h:63
Z2CreatureEnemy mSound
Definition d_a_e_zm.h:42
void executeMove()
Definition d_a_e_zm.cpp:428
dCcU_AtInfo mAtInfo
Definition d_a_e_zm.h:76
void setBck(int, u8, f32, f32)
Definition d_a_e_zm.cpp:161
void action()
Definition d_a_e_zm.cpp:730
u8 field_0x723
Definition d_a_e_zm.h:59
void executeWait()
Definition d_a_e_zm.cpp:318
s16 field_0x720
Definition d_a_e_zm.h:57
u8 arg2
Definition d_a_e_zm.h:64
u8 field_0x722
Definition d_a_e_zm.h:58
u8 bitSw2
Definition d_a_e_zm.h:66
dBgS_AcchCir mAcchCir
Definition d_a_e_zm.h:71
cXyz field_0x66c[10]
Definition d_a_e_zm.h:47
dCcD_Stts mStts
Definition d_a_e_zm.h:73
int draw()
Definition d_a_e_zm.cpp:111
int _delete()
Definition d_a_e_zm.cpp:867
bool field_0xc28
Definition d_a_e_zm.h:77
void executeDead()
Definition d_a_e_zm.cpp:558
u8 arg0
Definition d_a_e_zm.h:62
u8 bitSw
Definition d_a_e_zm.h:65
u8 field_0x6e4
Definition d_a_e_zm.h:48
int CreateHeap()
Definition d_a_e_zm.cpp:890
bool mCutTypeCheck()
Definition d_a_e_zm.cpp:271
u8 field_0xc29[0xc3c - 0xc29]
Definition d_a_e_zm.h:78
u8 field_0x6e5
Definition d_a_e_zm.h:49
int mMode
Definition d_a_e_zm.h:44
void executeBullet()
Definition d_a_e_zm.cpp:634
void cc_set()
Definition d_a_e_zm.cpp:793
void executeAttack()
Definition d_a_e_zm.cpp:446
f32 field_0x714
Definition d_a_e_zm.h:54
dCcD_Cyl mCyl
Definition d_a_e_zm.h:74
u8 field_0x724
Definition d_a_e_zm.h:60
void mtx_set()
Definition d_a_e_zm.cpp:783
mDoExt_McaMorfSO * mpModelMorf
Definition d_a_e_zm.h:41
dCcD_Sph mSph
Definition d_a_e_zm.h:75
u8 field_0x6e6[0x6f4 - 0x6e6]
Definition d_a_e_zm.h:50
f32 field_0x71c
Definition d_a_e_zm.h:56
f32 mColor[3]
Definition d_a_e_zm.h:53
u32 field_0x730[3]
Definition d_a_e_zm.h:70
Definition f_op_actor.h:285
Definition m_Do_ext.h:331
STATIC_ASSERT(sizeof(daE_ZM_c)==0xc3c)
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
Definition c_xyz.h:7
Definition d_cc_uty.h:20
Definition c_phase.h:17