Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_zh.h
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1#ifndef D_A_E_ZH_H
2#define D_A_E_ZH_H
3
5
14class daE_ZH_c : public fopEn_enemy_c {
15 /* 8082907C */ void draw();
16 /* 808293A8 */ void setBck(int, u8, f32, f32);
17 /* 80829454 */ void setActionMode(int, int);
18 /* 80829570 */ void startDemoCheck();
19 /* 80829658 */ void mBallBGCheck();
20 /* 808298BC */ void mGateOpen();
21 /* 808299F8 */ void mColorSet(bool, f32, f32);
22 /* 80829AD8 */ void mReturnLineMove();
23 /* 80829E44 */ void mBallBgLineCheck();
24 /* 8082A01C */ void mSearchMove(u8);
25 /* 8082A390 */ void mStartParticleSet();
26 /* 8082A4C8 */ void mCutTypeCheck();
27 /* 8082A534 */ void damage_check();
28 /* 8082A88C */ void executeStartDemo();
29 /* 8082ABDC */ void executeWait();
30 /* 8082ACA8 */ void executeBallWait();
31 /* 8082B284 */ void executeOpenStart();
32 /* 8082B820 */ void executeSearchMove();
33 /* 8082BA18 */ void executeBgHitSHMove();
34 /* 8082BE20 */ void executeCatchMove();
35 /* 8082C670 */ void executeCatchFlyMove();
36 /* 8082CD34 */ void executeReturnDemo();
37 /* 8082D154 */ void executeFlyDelete();
38 /* 8082D2F0 */ void executeDamage();
39 /* 8082D97C */ void executeDeadStop();
40 /* 8082D9B0 */ void executeEntryCheck();
41 /* 8082DB64 */ void tagAction();
42 /* 8082DB84 */ void action();
43 /* 8082DE18 */ void mtx_set();
44 /* 8082DF44 */ void cc_set();
45 /* 8082E2FC */ void execute();
46 /* 8082E3E8 */ void _delete();
47 /* 8082E4E4 */ void CreateHeap();
48 /* 8082E730 */ void create();
49 /* 8082ECEC */ daE_ZH_c();
50
51private:
52 /* 0x5ac */ u8 field_0x5ac[0xe08 - 0x5ac];
53};
54
55STATIC_ASSERT(sizeof(daE_ZH_c) == 0xe08);
56
58 /* 8082902C */ daE_ZH_HIO_c();
59 /* 8082F160 */ ~daE_ZH_HIO_c();
60};
61
62
63#endif /* D_A_E_ZH_H */
Definition d_a_e_zh.h:57
~daE_ZH_HIO_c()
Definition d_a_e_zh.cpp:1650
daE_ZH_HIO_c()
Definition d_a_e_zh.cpp:474
Zant Head.
Definition d_a_e_zh.h:14
void executeEntryCheck()
Definition d_a_e_zh.cpp:1407
void executeDamage()
Definition d_a_e_zh.cpp:1397
void mStartParticleSet()
Definition d_a_e_zh.cpp:926
void draw()
Definition d_a_e_zh.cpp:597
void executeCatchMove()
Definition d_a_e_zh.cpp:1339
daE_ZH_c()
Definition d_a_e_zh.cpp:1592
void mSearchMove(u8)
Definition d_a_e_zh.cpp:899
void _delete()
Definition d_a_e_zh.cpp:1519
void executeReturnDemo()
Definition d_a_e_zh.cpp:1379
void executeOpenStart()
Definition d_a_e_zh.cpp:1140
void action()
Definition d_a_e_zh.cpp:1417
void setBck(int, u8, f32, f32)
Definition d_a_e_zh.cpp:624
void mBallBGCheck()
Definition d_a_e_zh.cpp:671
void create()
Definition d_a_e_zh.cpp:1587
void cc_set()
Definition d_a_e_zh.cpp:1499
void tagAction()
Definition d_a_e_zh.cpp:1412
void executeFlyDelete()
Definition d_a_e_zh.cpp:1384
void CreateHeap()
Definition d_a_e_zh.cpp:1529
u8 field_0x5ac[0xe08 - 0x5ac]
Definition d_a_e_zh.h:52
void executeBallWait()
Definition d_a_e_zh.cpp:1135
void executeDeadStop()
Definition d_a_e_zh.cpp:1402
void mBallBgLineCheck()
Definition d_a_e_zh.cpp:872
void executeBgHitSHMove()
Definition d_a_e_zh.cpp:1312
void mReturnLineMove()
Definition d_a_e_zh.cpp:859
void mGateOpen()
Definition d_a_e_zh.cpp:721
void startDemoCheck()
Definition d_a_e_zh.cpp:644
void executeStartDemo()
Definition d_a_e_zh.cpp:1110
void damage_check()
Definition d_a_e_zh.cpp:943
void execute()
Definition d_a_e_zh.cpp:1504
void executeWait()
Definition d_a_e_zh.cpp:1115
void mCutTypeCheck()
Definition d_a_e_zh.cpp:931
void mtx_set()
Definition d_a_e_zh.cpp:1437
void executeCatchFlyMove()
Definition d_a_e_zh.cpp:1352
void mColorSet(bool, f32, f32)
Definition d_a_e_zh.cpp:741
void executeSearchMove()
Definition d_a_e_zh.cpp:1272
void setActionMode(int, int)
Definition d_a_e_zh.cpp:629
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(daE_ZH_c)==0xe08)
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8