~daE_AI_HIO_c()
Definition d_a_e_ai.cpp:880
daE_AI_HIO_c()
Definition d_a_e_ai.cpp:423
Armos.
Definition d_a_e_ai.h:13
void anm_init(int, f32, u8, f32)
Definition d_a_e_ai.cpp:484
void setBaseMtx()
Definition d_a_e_ai.cpp:741
void CreateHeap()
Definition d_a_e_ai.cpp:771
e_ai_class()
Definition d_a_e_ai.cpp:828
void initCcCylinder()
Definition d_a_e_ai.cpp:455
void e_ai_damage()
Definition d_a_e_ai.cpp:611
void setCcCylinder()
Definition d_a_e_ai.cpp:468
void other_bg_check(fopAc_ac_c *)
Definition d_a_e_ai.cpp:508
void e_ai_move()
Definition d_a_e_ai.cpp:650
void Execute()
Definition d_a_e_ai.cpp:736
void e_ai_attack()
Definition d_a_e_ai.cpp:624
void Draw()
Definition d_a_e_ai.cpp:497
u8 field_0x5ac[0xd44 - 0x5ac]
Definition d_a_e_ai.h:37
void PlayerWaySet()
Definition d_a_e_ai.cpp:678
void action()
Definition d_a_e_ai.cpp:673
void damage_check()
Definition d_a_e_ai.cpp:540
void AttentionSet()
Definition d_a_e_ai.cpp:688
void e_ai_return()
Definition d_a_e_ai.cpp:660
void e_ai_wait()
Definition d_a_e_ai.cpp:655
void pl_check(f32, s16)
Definition d_a_e_ai.cpp:513
void Create()
Definition d_a_e_ai.cpp:823
void player_way_check()
Definition d_a_e_ai.cpp:502
void Delete()
Definition d_a_e_ai.cpp:746
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(e_ai_class)==0xd44)
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8