~daE_AI_HIO_c()
Definition d_a_e_ai.cpp:772
daE_AI_HIO_c()
Definition d_a_e_ai.cpp:315
Armos.
Definition d_a_e_ai.h:13
void anm_init(int, f32, u8, f32)
Definition d_a_e_ai.cpp:376
void setBaseMtx()
Definition d_a_e_ai.cpp:633
void CreateHeap()
Definition d_a_e_ai.cpp:663
e_ai_class()
Definition d_a_e_ai.cpp:720
void initCcCylinder()
Definition d_a_e_ai.cpp:347
void e_ai_damage()
Definition d_a_e_ai.cpp:503
void setCcCylinder()
Definition d_a_e_ai.cpp:360
void other_bg_check(fopAc_ac_c *)
Definition d_a_e_ai.cpp:400
void e_ai_move()
Definition d_a_e_ai.cpp:542
void Execute()
Definition d_a_e_ai.cpp:628
void e_ai_attack()
Definition d_a_e_ai.cpp:516
void Draw()
Definition d_a_e_ai.cpp:389
u8 field_0x5ac[0xd44 - 0x5ac]
Definition d_a_e_ai.h:37
void PlayerWaySet()
Definition d_a_e_ai.cpp:570
void action()
Definition d_a_e_ai.cpp:565
void damage_check()
Definition d_a_e_ai.cpp:432
void AttentionSet()
Definition d_a_e_ai.cpp:580
void e_ai_return()
Definition d_a_e_ai.cpp:552
void e_ai_wait()
Definition d_a_e_ai.cpp:547
void pl_check(f32, s16)
Definition d_a_e_ai.cpp:405
void Create()
Definition d_a_e_ai.cpp:715
void player_way_check()
Definition d_a_e_ai.cpp:394
void Delete()
Definition d_a_e_ai.cpp:638
Definition f_op_actor.h:255
STATIC_ASSERT(sizeof(e_ai_class)==0xd44)
Definition d_a_hozelda.cpp:74
signed short int s16
Definition types.h:6
float f32
Definition types.h:22
unsigned char u8
Definition types.h:5