Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_coach_fire.h
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1#ifndef D_A_COACH_FIRE_H
2#define D_A_COACH_FIRE_H
3
4#include "dolphin/types.h"
6
15class daCoachFire_c : public fopAc_ac_c {
16public:
17 /* 80657B78 */ void create_init();
18 /* 80657C48 */ void initBaseMtx();
19 /* 80657CA8 */ void setBaseMtx();
20 /* 80657D2C */ void initCcSphere();
21
22 static u8 const M_attr[16];
23
24private:
25 /* 0x568 */ u8 field_0x568[0x714 - 0x568];
26};
27
28STATIC_ASSERT(sizeof(daCoachFire_c) == 0x714);
29
30
31#endif /* D_A_COACH_FIRE_H */
Coach Fire.
Definition d_a_coach_fire.h:15
static u8 const M_attr[16]
Definition d_a_coach_fire.h:77
void initCcSphere()
Definition d_a_coach_fire.cpp:137
void setBaseMtx()
Definition d_a_coach_fire.cpp:121
void create_init()
Definition d_a_coach_fire.cpp:111
u8 field_0x568[0x714 - 0x568]
Definition d_a_coach_fire.h:25
void initBaseMtx()
Definition d_a_coach_fire.cpp:116
STATIC_ASSERT(sizeof(daCoachFire_c)==0x714)
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8