Definition Z2SoundObject.h:38
Bird.
Definition d_a_bd.h:38
mDoExt_btkAnm * mpBtk
Definition d_a_bd.h:57
s16 mChirpDist
Definition d_a_bd.h:60
s16 field_0x654
Definition d_a_bd.h:78
s8 field_0x5C2
Definition d_a_bd.h:49
char pad646[0x64C - 0x646]
Definition d_a_bd.h:76
s16 field_0x658
Definition d_a_bd.h:80
f32 field_0x624
Definition d_a_bd.h:67
u8 field_0x5B9
Definition d_a_bd.h:47
s32 mAnmID
Definition d_a_bd.h:59
u8 field_0x5B6
Definition d_a_bd.h:44
s16 field_0x628
Definition d_a_bd.h:68
s16 field_0x640
Definition d_a_bd.h:72
s16 field_0x61C
Definition d_a_bd.h:64
s16 field_0x642
Definition d_a_bd.h:73
cXyz field_0x5C4
Definition d_a_bd.h:50
cXyz field_0x634
Definition d_a_bd.h:71
s8 field_0x656
Definition d_a_bd.h:79
u8 field_0x9E8
Definition d_a_bd.h:85
s16 field_0x618
Definition d_a_bd.h:62
f32 field_0x5E0
Definition d_a_bd.h:55
s8 field_0x645
Definition d_a_bd.h:75
s16 mActionID
Definition d_a_bd.h:63
mDoExt_McaMorf * mpMorf
Definition d_a_bd.h:56
int field_0x630
Definition d_a_bd.h:70
s16 field_0x5D8
Definition d_a_bd.h:53
dBgS_AcchCir mAcchCir
Definition d_a_bd.h:81
dCcD_Sph mSphere
Definition d_a_bd.h:84
Z2SoundObjSimple mSound
Definition d_a_bd.h:61
s16 field_0x61E
Definition d_a_bd.h:65
f32 field_0x620
Definition d_a_bd.h:66
cXyz * field_0x62C
Definition d_a_bd.h:69
u8 field_0x5B7
Definition d_a_bd.h:45
s8 field_0x5EC
Definition d_a_bd.h:58
s16 field_0x64C[4]
Definition d_a_bd.h:77
u8 field_0x5B5
Definition d_a_bd.h:43
u8 field_0x5B4
Definition d_a_bd.h:42
dBgS_ObjAcch mBgc
Definition d_a_bd.h:82
char pad5B8[0x8]
Definition d_a_bd.h:48
f32 field_0x5DC
Definition d_a_bd.h:54
fopEn_enemy_c enemy
Definition d_a_bd.h:40
u8 field_0x5B8
Definition d_a_bd.h:46
dCcD_Stts mStts
Definition d_a_bd.h:83
char pad644[1]
Definition d_a_bd.h:74
actor_place * field_0x5D4
Definition d_a_bd.h:52
s16 mTargetAngleY
Definition d_a_bd.h:51
request_of_phase_process_class mPhase
Definition d_a_bd.h:41
Definition d_bg_s_acch.h:15
Definition d_bg_s_acch.h:244
Definition f_op_actor.h:327
Definition m_Do_ext.h:380
da_BD_ANM
Definition d_a_bd.h:17
@ ANM_PITA_RIGHT
Definition d_a_bd.h:23
@ ANM_PITA_DOWN
Definition d_a_bd.h:21
@ ANM_PYON
Definition d_a_bd.h:24
@ ANM_FLY
Definition d_a_bd.h:18
@ ANM_KAKKU
Definition d_a_bd.h:19
@ ANM_PITA_LEFTUP
Definition d_a_bd.h:22
@ ANM_KAKKU1
Definition d_a_bd.h:20
Action_bd
Definition d_a_bd.h:27
@ ACT_LANDING2
Definition d_a_bd.h:32
@ ACT_DROP
Definition d_a_bd.h:30
@ ACT_LANDING
Definition d_a_bd.h:31
@ ACT_FLY
Definition d_a_bd.h:29
@ ACT_ROPE
Definition d_a_bd.h:34
@ ACT_LANDING3
Definition d_a_bd.h:33
@ ACT_KKRI
Definition d_a_bd.h:35
@ ACT_GROUND
Definition d_a_bd.h:28
STATIC_ASSERT(sizeof(bd_class)==0x9ec)
Definition f_op_actor.h:245