Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_talk.h
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1#ifndef D_A_TALK_H
2#define D_A_TALK_H
3
5#include "d/d_msg_flow.h"
6
15class daTalk_c : public fopAc_ac_c {
16public:
17 /* 80D66378 */ ~daTalk_c();
18 /* 80D663E4 */ int create();
19 /* 80D664AC */ int execute();
20 /* 80D6665C */ int draw();
21 /* 80D66664 */ void setStatus(u16);
22 /* 80D66688 */ u16 getStatus();
23 /* 80D666A8 */ u32 messageSet();
24
25private:
26 /* 0x568 */ dMsgFlow_c mMsgFlow;
27 /* 0x5B4 */ u32 mMessageID;
28};
29
30STATIC_ASSERT(sizeof(daTalk_c) == 0x5B8);
31
32#endif /* D_A_TALK_H */
Talk (Unused?)
Definition d_a_talk.h:15
~daTalk_c()
Definition d_a_talk.cpp:23
u32 messageSet()
Definition d_a_talk.cpp:99
dMsgFlow_c mMsgFlow
Definition d_a_talk.h:26
int execute()
Definition d_a_talk.cpp:41
int draw()
Definition d_a_talk.cpp:84
u16 getStatus()
Definition d_a_talk.cpp:94
void setStatus(u16)
Definition d_a_talk.cpp:89
u32 mMessageID
Definition d_a_talk.h:27
int create()
Definition d_a_talk.cpp:28
STATIC_ASSERT(sizeof(daTalk_c)==0x5B8)
Definition d_a_obj_sekizoa.cpp:318
Definition d_a_ep.cpp:19
unsigned long u32
Definition types.h:10
unsigned short u16
Definition types.h:9