Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_talk.h
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1#ifndef D_A_TALK_H
2#define D_A_TALK_H
3
5#include "d/d_msg_flow.h"
6
15class daTalk_c : public fopAc_ac_c {
16public:
17 ~daTalk_c();
18 int create();
19 int execute();
20 int draw();
21 void setStatus(u16);
22 u16 getStatus();
24
25private:
26 /* 0x568 */ dMsgFlow_c mMsgFlow;
27 /* 0x5B4 */ u32 mMessageID;
28};
29
30STATIC_ASSERT(sizeof(daTalk_c) == 0x5B8);
31
32#endif /* D_A_TALK_H */
Definition d_msg_flow.h:49
Talk (Unused?)
Definition d_a_talk.h:15
~daTalk_c()
Definition d_a_talk.cpp:12
u32 messageSet()
Definition d_a_talk.cpp:82
dMsgFlow_c mMsgFlow
Definition d_a_talk.h:26
int execute()
Definition d_a_talk.cpp:28
int draw()
Definition d_a_talk.cpp:70
u16 getStatus()
Definition d_a_talk.cpp:78
void setStatus(u16)
Definition d_a_talk.cpp:74
u32 mMessageID
Definition d_a_talk.h:27
int create()
Definition d_a_talk.cpp:16
Definition f_op_actor.h:230
STATIC_ASSERT(sizeof(daTalk_c)==0x5B8)
unsigned long u32
Definition types.h:12
unsigned short int u16
Definition types.h:10