Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_arena.h
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1#ifndef D_A_TAG_ARENA_H
2#define D_A_TAG_ARENA_H
3
5
6class daTagArena_c : public fopAc_ac_c {
7public:
8 int create() {
9 fopAcM_ct(this, daTagArena_c);
10 return cPhs_COMPLEATE_e;
11 }
12
13 cXyz getArenaPos() { return home.pos; }
14 f32 getArenaExtent() { return scale.x * 100.0f; }
16 s16 getArenaNo() { return fopAcM_GetParam(this) & 0xFF; }
17};
18
19#endif /* D_A_TAG_ARENA_H */
@ cPhs_COMPLEATE_e
Definition c_phase.h:13
Definition d_a_tag_arena.h:6
int create()
Definition d_a_tag_arena.h:8
cXyz getArenaPos()
Definition d_a_tag_arena.h:13
s16 getArenaAngle()
Definition d_a_tag_arena.h:15
f32 getArenaExtent()
Definition d_a_tag_arena.h:14
s16 getArenaNo()
Definition d_a_tag_arena.h:16
Definition f_op_actor.h:230
actor_place home
Definition f_op_actor.h:249
cXyz scale
Definition f_op_actor.h:253
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:192
s16 y
Definition c_sxyz.h:7
f32 x
Definition mtx.h:14
csXyz angle
Definition f_op_actor.h:206
cXyz pos
Definition f_op_actor.h:205
Definition c_xyz.h:7