Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_Lv7Gate.h
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1#ifndef D_A_TAG_LV7GATE_H
2#define D_A_TAG_LV7GATE_H
3
4#include "d/d_com_inf_game.h"
5
6class daTagLv7Gate_c : public fopAc_ac_c {
7public:
8 /* 80D50C64 */ int create();
9 /* 80D50D30 */ void create_init();
10 /* 80D511C8 */ int execute();
11 /* 80D51628 */ void calcFly();
12
13 inline ~daTagLv7Gate_c();
14
15 inline int createHeap();
16 inline void setPath(u8 i_path_ID);
17 inline void initBaseMtx();
18 inline void setBaseMtx();
19 inline void flyAnime();
20 inline bool checkPoint(f32 i_speed);
21 inline bool setNextPoint();
22 inline int draw();
23
24 u8 getPathID() { return fopAcM_GetParam(this) >> 0x10; }
25 u16 getFlowNodeNo() { return fopAcM_GetParam(this); }
26
27 /* 0x568 */ J3DModel* mpModel;
28 /* 0x56C */ mDoExt_bckAnm* mpBck;
29 /* 0x570 */ dPath* mRoomPath;
31 /* 0x57C */ cXyz mPos2;
32 /* 0x588 */ cXyz mPos1;
33 /* 0x594 */ csXyz field_0x594;
34 /* 0x59C */ char* mEvName;
35 /* 0x5A0 */ int field_0x5a0;
36 /* 0x5A4 */ f32 mDistance;
37 /* 0x5A8 */ f32 mLastFrame;
38 /* 0x5AC */ u16 field_0x5ac;
39 /* 0x5AE */ s16 mEvtId;
40 /* 0x5B0 */ bool field_0x5b0;
41 /* 0x5B1 */ bool field_0x5b1;
42}; // Size: 0x5B4
43
44#endif /* D_A_TAG_LV7GATE_H */
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Definition d_a_tag_Lv7Gate.h:6
request_of_phase_process_class mPhase
Definition d_a_tag_Lv7Gate.h:30
int field_0x5a0
Definition d_a_tag_Lv7Gate.h:35
bool field_0x5b1
Definition d_a_tag_Lv7Gate.h:41
f32 mLastFrame
Definition d_a_tag_Lv7Gate.h:37
void flyAnime()
Definition d_a_tag_Lv7Gate.cpp:178
int createHeap()
Definition d_a_tag_Lv7Gate.cpp:14
int draw()
Definition d_a_tag_Lv7Gate.cpp:341
dPath * mRoomPath
Definition d_a_tag_Lv7Gate.h:29
int create()
Definition d_a_tag_Lv7Gate.cpp:50
void setPath(u8 i_path_ID)
Definition d_a_tag_Lv7Gate.cpp:72
cXyz mPos2
Definition d_a_tag_Lv7Gate.h:31
u16 getFlowNodeNo()
Definition d_a_tag_Lv7Gate.h:25
char * mEvName
Definition d_a_tag_Lv7Gate.h:34
int execute()
Definition d_a_tag_Lv7Gate.cpp:226
bool field_0x5b0
Definition d_a_tag_Lv7Gate.h:40
u8 getPathID()
Definition d_a_tag_Lv7Gate.h:24
bool checkPoint(f32 i_speed)
Definition d_a_tag_Lv7Gate.cpp:292
cXyz mPos1
Definition d_a_tag_Lv7Gate.h:32
bool setNextPoint()
Definition d_a_tag_Lv7Gate.cpp:302
mDoExt_bckAnm * mpBck
Definition d_a_tag_Lv7Gate.h:28
void calcFly()
Definition d_a_tag_Lv7Gate.cpp:329
s16 mEvtId
Definition d_a_tag_Lv7Gate.h:39
f32 mDistance
Definition d_a_tag_Lv7Gate.h:36
void create_init()
Definition d_a_tag_Lv7Gate.cpp:117
u16 field_0x5ac
Definition d_a_tag_Lv7Gate.h:38
J3DModel * mpModel
Definition d_a_tag_Lv7Gate.h:27
~daTagLv7Gate_c()
Definition d_a_tag_Lv7Gate.cpp:362
csXyz field_0x594
Definition d_a_tag_Lv7Gate.h:33
void initBaseMtx()
Definition d_a_tag_Lv7Gate.cpp:99
void setBaseMtx()
Definition d_a_tag_Lv7Gate.cpp:103
u32 fopAcM_GetParam(const void *pActor)
Definition f_op_actor_mng.h:224
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:20
Definition d_a_ep.cpp:66
Definition d_a_npc_cd2.cpp:35
Definition d_a_ep.cpp:19
Definition d_a_hozelda.cpp:56
Definition d_a_hozelda.cpp:14
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned short u16
Definition types.h:9
unsigned char u8
Definition types.h:8