Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lp.h
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1#ifndef D_A_OBJ_LP_H
2#define D_A_OBJ_LP_H
3
5
6struct wd_ss {
7public:
8 /* 80C559C8 */ ~wd_ss();
9 /* 80C55A04 */ wd_ss();
10};
11
20class obj_lp_class : public fopAc_ac_c {
21private:
22 /* 0x568 */ u8 field_0x568[0xadb8 - 0x568];
23};
24
25STATIC_ASSERT(sizeof(obj_lp_class) == 0xadb8);
26
27
28#endif /* D_A_OBJ_LP_H */
Lily Pad.
Definition d_a_obj_lp.h:20
u8 field_0x568[0xadb8 - 0x568]
Definition d_a_obj_lp.h:22
STATIC_ASSERT(sizeof(obj_lp_class)==0xadb8)
Definition d_a_ep.cpp:19
Definition d_a_mg_rod.h:27
~wd_ss()
Definition d_a_obj_lp.cpp:615
wd_ss()
Definition d_a_obj_lp.cpp:620
unsigned char u8
Definition types.h:8