Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_inobone.h
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1#ifndef D_A_OBJ_INOBONE_H
2#define D_A_OBJ_INOBONE_H
3
4#include "d/d_cc_d.h"
6
15class daObjIBone_c : public fopAc_ac_c {
16public:
17 void initBaseMtx();
18 void setBaseMtx();
19 int Create();
20 int CreateHeap();
21 int create();
22 int execute();
23 void setBreakEffect();
24 int draw();
25 int _delete();
26
28 /* 0x570 */ J3DModel* mpModel;
29 /* 0x574 */ dCcD_Stts mStts;
30 /* 0x5B0 */ dCcD_Cyl mCyl;
31 /* 0x6EC */ dCcD_Cyl mCyl2;
32 /* 0x828 */ u8 field_0x828;
34};
35
36STATIC_ASSERT(sizeof(daObjIBone_c) == 0x84c);
37
38#endif /* D_A_OBJ_INOBONE_H */
Definition J3DModel.h:43
Definition Z2SoundObject.h:38
Definition d_cc_d.h:472
Definition d_cc_d.h:273
Boar Bone.
Definition d_a_obj_inobone.h:15
dCcD_Cyl mCyl
Definition d_a_obj_inobone.h:30
J3DModel * mpModel
Definition d_a_obj_inobone.h:28
void setBaseMtx()
Definition d_a_obj_inobone.cpp:101
int execute()
Definition d_a_obj_inobone.cpp:163
request_of_phase_process_class mPhase
Definition d_a_obj_inobone.h:27
dCcD_Stts mStts
Definition d_a_obj_inobone.h:29
u8 field_0x828
Definition d_a_obj_inobone.h:32
int Create()
Definition d_a_obj_inobone.cpp:108
int create()
Definition d_a_obj_inobone.cpp:147
Z2SoundObjSimple mSound
Definition d_a_obj_inobone.h:33
int draw()
Definition d_a_obj_inobone.cpp:249
int CreateHeap()
Definition d_a_obj_inobone.cpp:135
dCcD_Cyl mCyl2
Definition d_a_obj_inobone.h:31
int _delete()
Definition d_a_obj_inobone.cpp:257
void setBreakEffect()
Definition d_a_obj_inobone.cpp:220
void initBaseMtx()
Definition d_a_obj_inobone.cpp:96
Definition f_op_actor.h:243
STATIC_ASSERT(sizeof(daObjIBone_c)==0x84c)
unsigned char u8
Definition types.h:8
Definition c_phase.h:19