Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_inobone.h
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1#ifndef D_A_OBJ_INOBONE_H
2#define D_A_OBJ_INOBONE_H
3
5
14class daObjIBone_c : public fopAc_ac_c {
15public:
16 /* 80C27830 */ void initBaseMtx();
17 /* 80C2786C */ void setBaseMtx();
18 /* 80C278CC */ void Create();
19 /* 80C279A8 */ void CreateHeap();
20 /* 80C27A20 */ void create();
21 /* 80C27C4C */ void execute();
22 /* 80C27E48 */ void setBreakEffect();
23 /* 80C27FEC */ void draw();
24 /* 80C28050 */ void _delete();
25
26private:
27 /* 0x568 */ u8 field_0x568[0x84c - 0x568];
28};
29
30STATIC_ASSERT(sizeof(daObjIBone_c) == 0x84c);
31
32
33#endif /* D_A_OBJ_INOBONE_H */
Boar Bone.
Definition d_a_obj_inobone.h:14
u8 field_0x568[0x84c - 0x568]
Definition d_a_obj_inobone.h:27
void CreateHeap()
Definition d_a_obj_inobone.cpp:204
void setBaseMtx()
Definition d_a_obj_inobone.cpp:172
void execute()
Definition d_a_obj_inobone.cpp:281
void _delete()
Definition d_a_obj_inobone.cpp:331
void Create()
Definition d_a_obj_inobone.cpp:185
void create()
Definition d_a_obj_inobone.cpp:251
void setBreakEffect()
Definition d_a_obj_inobone.cpp:321
void draw()
Definition d_a_obj_inobone.cpp:326
void initBaseMtx()
Definition d_a_obj_inobone.cpp:167
STATIC_ASSERT(sizeof(daObjIBone_c)==0x84c)
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8