Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_obj_ganonwall2.h
Go to the documentation of this file.
1#ifndef D_A_OBJ_GANONWALL2_H
2#define D_A_OBJ_GANONWALL2_H
3
6
16public:
17 void initBaseMtx();
18 void setBaseMtx();
19 int Create();
20 int CreateHeap();
21 int create1st();
22 int Execute(Mtx**);
23 int Draw();
24 int Delete();
25
26 u32 getEventBit1() { return fopAcM_GetParamBit(this, 0, 10); }
27
28private:
30 /* 0x5A8 */ J3DModel* mpModel;
31 /* 0x5AC */ mDoExt_btkAnm* mpBtkAnm;
32 /* 0x5B0 */ u16 mMatIdx;
33 /* 0x5B2 */ cXyz mSePos;
34};
35
36STATIC_ASSERT(sizeof(daObjGWall2_c) == 0x5c0);
37
38
39#endif /* D_A_OBJ_GANONWALL2_H */
Definition J3DModel.h:43
Definition d_bg_s_movebg_actor.h:11
Ganon Wall 2.
Definition d_a_obj_ganonwall2.h:15
mDoExt_btkAnm * mpBtkAnm
Definition d_a_obj_ganonwall2.h:31
int Execute(Mtx **)
Definition d_a_obj_ganonwall2.cpp:93
void initBaseMtx()
Definition d_a_obj_ganonwall2.cpp:33
cXyz mSePos
Definition d_a_obj_ganonwall2.h:33
int CreateHeap()
Definition d_a_obj_ganonwall2.cpp:61
u16 mMatIdx
Definition d_a_obj_ganonwall2.h:32
u32 getEventBit1()
Definition d_a_obj_ganonwall2.h:26
int create1st()
Definition d_a_obj_ganonwall2.cpp:77
int Draw()
Definition d_a_obj_ganonwall2.cpp:101
request_of_phase_process_class mPhaseReq
Definition d_a_obj_ganonwall2.h:29
int Delete()
Definition d_a_obj_ganonwall2.cpp:146
int Create()
Definition d_a_obj_ganonwall2.cpp:45
J3DModel * mpModel
Definition d_a_obj_ganonwall2.h:30
void setBaseMtx()
Definition d_a_obj_ganonwall2.cpp:38
Definition m_Do_ext.h:65
STATIC_ASSERT(sizeof(daObjGWall2_c)==0x5c0)
f32 Mtx[3][4]
Definition mtx.h:25
unsigned long u32
Definition types.h:12
unsigned short int u16
Definition types.h:10
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196
Definition c_xyz.h:7
Definition c_phase.h:17