Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_ganonwall2.h
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1#ifndef D_A_OBJ_GANONWALL2_H
2#define D_A_OBJ_GANONWALL2_H
3
5
14class daObjGWall2_c : public fopAc_ac_c {
15public:
16 /* 80BF57D8 */ void initBaseMtx();
17 /* 80BF5814 */ void setBaseMtx();
18 /* 80BF5878 */ void Create();
19 /* 80BF5950 */ void CreateHeap();
20 /* 80BF5AB4 */ void create1st();
21 /* 80BF5B74 */ void Execute(f32 (**)[3][4]);
22 /* 80BF5C0C */ void Draw();
23 /* 80BF6004 */ void Delete();
24
25private:
26 /* 0x568 */ u8 field_0x568[0x5c0 - 0x568];
27};
28
29STATIC_ASSERT(sizeof(daObjGWall2_c) == 0x5c0);
30
31
32#endif /* D_A_OBJ_GANONWALL2_H */
Ganon Wall 2.
Definition d_a_obj_ganonwall2.h:14
void Delete()
Definition d_a_obj_ganonwall2.cpp:268
void initBaseMtx()
Definition d_a_obj_ganonwall2.cpp:77
u8 field_0x568[0x5c0 - 0x568]
Definition d_a_obj_ganonwall2.h:26
void Draw()
Definition d_a_obj_ganonwall2.cpp:263
void create1st()
Definition d_a_obj_ganonwall2.cpp:207
void CreateHeap()
Definition d_a_obj_ganonwall2.cpp:196
void Execute(f32(**)[3][4])
Definition d_a_obj_ganonwall2.cpp:218
void setBaseMtx()
Definition d_a_obj_ganonwall2.cpp:82
void Create()
Definition d_a_obj_ganonwall2.cpp:152
STATIC_ASSERT(sizeof(daObjGWall2_c)==0x5c0)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8