T cLib_calcTimer(T *value)
Definition c_lib.h:74
Actor Object Effect?
Definition d_a_obj_eff.h:23
int _create()
Definition d_a_obj_eff.cpp:12
Prm_e
Definition d_a_obj_eff.h:25
@ PRM_0
Definition d_a_obj_eff.h:26
@ PRM_8
Definition d_a_obj_eff.h:27
static void make_land_smoke(cXyz *i_pos, f32 i_scale)
Definition d_a_obj_eff.h:32
@ PROC_Obj_Eff
Definition d_procname.h:774
s32 fopAcM_create(s16 i_procName, u16 i_enemyNo, u32 i_parameters, const cXyz *i_pos, int i_roomNo, const csXyz *i_angle, const cXyz *i_scale, s8 i_subType, createFunc i_createFunc)
Definition f_op_actor_mng.cpp:160
Object Effect?
Definition d_a_obj_eff.cpp:23
Definition d_a_hozelda.cpp:20
cXyz scale
Definition f_op_actor.h:217
float f32
Definition types.h:22