Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_obj_eff.h
Go to the documentation of this file.
1#ifndef D_A_OBJ_EFF_H
2#define D_A_OBJ_EFF_H
3
5#include "d/d_a_obj.h"
6
15namespace daObjEff {
23class Act_c : public fopAc_ac_c {
24public:
25 enum Prm_e {
26 PRM_0 = 0,
27 PRM_8 = 8,
28 };
29
30 /* 8057C9D8 */ int _create();
31
34 scale *= 1.6666666f;
36 }
37};
38}; // namespace daObjEff
39
40#endif /* D_A_OBJ_EFF_H */
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Actor Object Effect?
Definition d_a_obj_eff.h:23
int _create()
Definition d_a_obj_eff.cpp:12
Prm_e
Definition d_a_obj_eff.h:25
@ PRM_0
Definition d_a_obj_eff.h:26
@ PRM_8
Definition d_a_obj_eff.h:27
static void make_land_smoke(cXyz *i_pos, f32 i_scale)
Definition d_a_obj_eff.h:32
@ PROC_Obj_Eff
Definition d_procname.h:774
s32 fopAcM_create(s16 i_procName, u16 i_enemyNo, u32 i_parameters, const cXyz *i_pos, int i_roomNo, const csXyz *i_angle, const cXyz *i_scale, s8 i_subType, createFunc i_createFunc)
Definition f_op_actor_mng.cpp:160
Object Effect?
Definition d_a_obj_eff.cpp:23
Definition d_a_hozelda.cpp:20
Definition d_a_ep.cpp:19
cXyz scale
Definition f_op_actor.h:217
float f32
Definition types.h:22