Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_crvfence.h
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1#ifndef D_A_OBJ_CRVFENCE_H
2#define D_A_OBJ_CRVFENCE_H
3
5
15public:
16 /* 80BCEC98 */ void CheckVec();
17 /* 80BCED60 */ void Wall_Check(cXyz, cXyz);
18 /* 80BCEE60 */ void BgRelease();
19 /* 80BCEED0 */ void PosSet(cXyz*);
20 /* 80BCEF30 */ void FenceMove(u8&, cXyz*, csXyz*, cXyz*, s16&);
21 /* 80BCF0B0 */ void BrokenAction();
22 /* 80BCF404 */ void NormalAction();
23 /* 80BCF7DC */ void checkViewArea(cXyz*);
24 /* 80BCF860 */ void Action();
25 /* 80BCF8A4 */ void setBaseMtx();
26 /* 80BCF9E4 */ void CreateHeap();
27 /* 80BCFAE4 */ void create();
28 /* 80BCFFC8 */ void Create();
29 /* 80BD000C */ void Execute(f32 (**)[3][4]);
30 /* 80BD0058 */ void Draw();
31 /* 80BD013C */ void Delete();
32
33private:
34 /* 0x568 */ u8 field_0x568[0x103c - 0x568];
35};
36
37STATIC_ASSERT(sizeof(daObjCRVFENCE_c) == 0x103c);
38
39
40#endif /* D_A_OBJ_CRVFENCE_H */
Caravan Fence.
Definition d_a_obj_crvfence.h:14
void BrokenAction()
Definition d_a_obj_crvfence.cpp:295
void BgRelease()
Definition d_a_obj_crvfence.cpp:170
void FenceMove(u8 &, cXyz *, csXyz *, cXyz *, s16 &)
Definition d_a_obj_crvfence.cpp:224
void Draw()
Definition d_a_obj_crvfence.cpp:600
void Action()
Definition d_a_obj_crvfence.cpp:390
void Execute(f32(**)[3][4])
Definition d_a_obj_crvfence.cpp:595
void Delete()
Definition d_a_obj_crvfence.cpp:605
void setBaseMtx()
Definition d_a_obj_crvfence.cpp:400
void NormalAction()
Definition d_a_obj_crvfence.cpp:365
void CreateHeap()
Definition d_a_obj_crvfence.cpp:427
void CheckVec()
Definition d_a_obj_crvfence.cpp:136
void checkViewArea(cXyz *)
Definition d_a_obj_crvfence.cpp:385
u8 field_0x568[0x103c - 0x568]
Definition d_a_obj_crvfence.h:34
void Create()
Definition d_a_obj_crvfence.cpp:590
void create()
Definition d_a_obj_crvfence.cpp:535
void Wall_Check(cXyz, cXyz)
Definition d_a_obj_crvfence.cpp:147
void PosSet(cXyz *)
Definition d_a_obj_crvfence.cpp:175
STATIC_ASSERT(sizeof(daObjCRVFENCE_c)==0x103c)
Definition d_a_hozelda.cpp:20
Definition d_a_ep.cpp:66
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8