Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_hitobj.h
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1#ifndef D_A_HITOBJ_H
2#define D_A_HITOBJ_H
3
4#include "d/d_com_inf_game.h"
5
14class hitobj_class : public fopAc_ac_c {
15public:
17 /* 0x570 */ u8 field_0x570;
18 /* 0x571 */ u8 field_0x571;
19 /* 0x572 */ s16 field_0x572;
21 /* 0x5B0 */ dCcD_Sph field_0x5b0;
22};
23
24#endif /* D_A_HITOBJ_H */
Definition d_cc_d.h:432
Hit Object?
Definition d_a_hitobj.h:14
u8 field_0x570
Definition d_a_hitobj.h:17
dCcD_Sph field_0x5b0
Definition d_a_hitobj.h:21
u8 field_0x571
Definition d_a_hitobj.h:18
dCcD_Stts field_0x574
Definition d_a_hitobj.h:20
request_of_phase_process_class mPhase
Definition d_a_hitobj.h:16
s16 field_0x572
Definition d_a_hitobj.h:19
Definition d_a_npc_fguard.cpp:70
Definition d_a_ep.cpp:19
Definition d_a_hozelda.cpp:14
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8