Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_wb.h
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1#ifndef D_A_E_WB_H
2#define D_A_E_WB_H
3
5#include "d/actor/d_a_horse.h"
7#include "d/d_cc_uty.h"
8
9// copypasta, fix when actual names known
29
31 /* 0x00 */ ACT_WAIT,
32 /* 0x01 */ ACT_WAIT2,
33 /* 0x04 */ ACT_RIDE = 0x04,
34 /* 0x05 */ ACT_F_WAIT,
35 /* 0x06 */ ACT_C_F_RUN,
36 /* 0x07 */ ACT_A_RUN,
37 /* 0x08 */ ACT_B_WAIT,
38 /* 0x09 */ ACT_B_WAIT2,
39 /* 0x0A */ ACT_B_RUN,
40 /* 0x0B */ ACT_B_RUN2,
41 /* 0x0F */ ACT_B_IKKI = 0x0F,
42 /* 0x10 */ ACT_B_IKKI_END,
43 /* 0x11 */ ACT_B_IKKI2,
44 /* 0x12 */ ACT_B_IKKI2_END,
45 /* 0x13 */ ACT_B_LV9_END,
46 /* 0x15 */ ACT_S_DAMAGE = 0x15,
47 /* 0x16 */ ACT_DAMAGE,
48 /* 0x17 */ ACT_BG_DAMAGE,
49 /* 0x18 */ ACT_LR_DAMAGE,
50 /* 0x1E */ ACT_KIBA_START = 0x1E,
51 /* 0x1F */ ACT_KIBA_END,
52 /* 0x32 */ ACT_EVENT = 0x32,
53 /* 0x65 */ ACT_PL_RIDE = 0x65,
54 /* 0x66 */ ACT_PL_RIDE2,
55 /* 0x67 */ ACT_PL_RIDE_NOW,
56 /* 0x6E */ ACT_CRV_WAIT = 0x6E,
57};
58
59struct himo_s {
60 /* 0x0 */ cXyz field_0x0[16];
61};
62
63
73public:
75 void setPlayerRideNow();
76 void setPlayerRide();
77 void getOff();
80 void setRunRideMode();
81
83 f32 nowAnimeFrame() const { return mpModelMorf->getFrame(); }
85 bool checkGetOff() const { return mEnemy.speedF < 3.0f; }
89
91 if (mpModelMorf != NULL) {
92 return mpModelMorf->getModel();
93 }
94
95 return NULL;
96 }
97
98public:
99 /* 0x0000 */ fopEn_enemy_c mEnemy;
101 /* 0x05B4 */ s16 mActionMode;
102 /* 0x05B8 */ char* mResName;
103 /* 0x05BC */ u8 mParam;
104 /* 0x05BD */ u8 mParam2;
105 /* 0x05BE */ u8 field_0x5be;
106 /* 0x05BF */ bool field_0x5bf;
107 /* 0x05C0 */ u8 field_0x5c0;
108 /* 0x05C4 */ cXyz field_0x5c4;
109 /* 0x05D0 */ cXyz field_0x5d0;
110 /* 0x05DC */ s16 mTargetFacingAngle;
111 /* 0x05DE */ s16 field_0x5de;
113 /* 0x05E4 */ f32 mPlaySpeed;
114 /* 0x05E8 */ int mAnmID;
115 /* 0x05EC */ Z2CreatureRide mZ2Ride;
116 /* 0x0688 */ int field_0x688;
117 /* 0x068C */ s8 mPathInitialized;
118 /* 0x068E */ s16 field_0x68e;
119 /* 0x0690 */ s16 mActionID;
120 /* 0x0692 */ s16 field_0x692;
121 /* 0x0694 */ int mShadowKey;
122 /* 0x0698 */ s16 field_0x698[4];
123 /* 0x06A0 */ s16 field_0x6a0;
124 /* 0x06A2 */ u8 field_0x6a2[0x6ae - 0x6a2];
125 /* 0x06AE */ csXyz field_0x6ae;
126 /* 0x06B4 */ u8 field_0x6b4[0x6b6 - 0x6b4];
127 /* 0x06B6 */ s16 field_0x6b6;
128 /* 0x06B8 */ u8 field_0x6b8[0x6ba - 0x6b8];
129 /* 0x06BA */ s16 field_0x6ba;
130 /* 0x06BC */ u8 field_0x6bc;
131 /* 0x06BD */ s8 mPursuitFlag;
132 /* 0x06BE */ u16 mStatusFlags;
133 /* 0x06C0 */ s8 field_0x6c0;
134 /* 0x06C4 */ f32 field_0x6c4;
135 /* 0x06C8 */ int mCurrentPathIndex;
136 /* 0x06CC */ int mPathDirection;
137 /* 0x06D0 */ s16 field_0x6d0;
138 /* 0x06D2 */ s16 mTurnStep;
139 /* 0x06D4 */ s16 field_0x6d4;
140 /* 0x06D6 */ s16 field_0x6d6;
141 /* 0x06D8 */ s16 field_0x6d8;
142 /* 0x06DA */ s16 field_0x6da;
143 /* 0x06DC */ s16 field_0x6dc;
144 /* 0x06DE */ s16 field_0x6de;
145 /* 0x06E0 */ s16 field_0x6e0;
146 /* 0x06E2 */ s16 field_0x6e2;
147 /* 0x06E4 */ s8 field_0x6e4;
148 /* 0x06E5 */ u8 field_0x6e5[0x6ec - 0x6e5];
149 /* 0x06EC */ csXyz field_0x6ec[0x1d];
150 /* 0x079A */ s16 mBodyTiltAngle;
151 /* 0x079C */ u8 field_0x79c;
152 /* 0x079D */ s8 field_0x79d;
153 /* 0x079E */ s8 mLapCount;
154 /* 0x079F */ s8 mPathAdjustCounter;
155 /* 0x07A0 */ s16 field_0x7a0;
156 /* 0x07A2 */ s8 field_0x7a2;
157 /* 0x07A4 */ s16 field_0x7a4;
158 /* 0x07A6 */ s8 field_0x7a6;
159 /* 0x07A7 */ s8 field_0x7a7;
160 /* 0x07A8 */ f32 field_0x7a8;
162 /* 0x07EC */ dBgS_ObjAcch mAcch;
163 /* 0x09C4 */ dCcD_Stts mStts;
164 /* 0x0A00 */ dCcD_Sph field_0xa00[7];
165 /* 0x1288 */ dCcD_Sph field_0x1288;
167 /* 0x13E4 */ u8 field_0x13e4;
168 /* 0x13E8 */ u32 field_0x13e8[2];
169 /* 0x13F0 */ u32 field_0x13f0;
170 /* 0x13F4 */ u32 field_0x13f4;
171 /* 0x13F8 */ u32 field_0x13f8;
172 /* 0x13FC */ u32 field_0x13fc;
173 /* 0x1400 */ u32 field_0x1400;
174 /* 0x1404 */ u32 field_0x1404;
175 /* 0x1408 */ u32 field_0x1408[2];
176 /* 0x1410 */ u32 field_0x1410;
177 /* 0x1414 */ u32 field_0x1414;
178 /* 0x1418 */ u32 field_0x1418;
179 /* 0x141C */ u32 field_0x141c;
180 /* 0x1420 */ u32 field_0x1420[3];
181 /* 0x142C */ u8 mMovementType;
182 /* 0x142D */ u8 mCollisionFlags;
183 /* 0x142E */ u8 mLandingFlag;
184 /* 0x142F */ s8 mSpeedCapTimer;
185 /* 0x1430 */ s8 field_0x1430;
186 /* 0x1432 */ s16 field_0x1432;
187 /* 0x1434 */ fpc_ProcID field_0x1434; // Rider actor ID? ///< @brief Process ID of rider actor.
188 /* 0x1438 */ cXyz field_0x1438[2];
189 /* 0x1450 */ himo_s field_0x1450[2];
192 /* 0x1684 */ f32 mAnimDuration;
193 /* 0x1688 */ s16 field_0x1688;
194 /* 0x168A */ s16 field_0x168a;
195 /* 0x168C */ f32 field_0x168c;
196 /* 0x1690 */ f32 field_0x1690;
197 /* 0x1694 */ u8 field_0x1694[0x169e - 0x1694];
198 /* 0x169E */ s16 field_0x169e;
199 /* 0x16A0 */ s16 field_0x16a0;
200 /* 0x16A4 */ cXyz field_0x16a4;
201 /* 0x16B0 */ cXyz field_0x16b0;
202 /* 0x16BC */ cXyz field_0x16bc;
203 /* 0x16C8 */ cXyz field_0x16c8;
204 /* 0x16D4 */ cXyz field_0x16d4;
205 /* 0x16E0 */ cXyz field_0x16e0;
206 /* 0x16EC */ cXyz field_0x16ec;
207 /* 0x16F8 */ cXyz field_0x16f8;
208 /* 0x1704 */ s16 field_0x1704;
209 /* 0x1708 */ f32 field_0x1708;
210 /* 0x170C */ f32 field_0x170c;
211 /* 0x1710 */ f32 field_0x1710;
212 /* 0x1714 */ f32 field_0x1714;
213 /* 0x1718 */ f32 field_0x1718;
214 /* 0x171C */ f32 field_0x171c;
215 /* 0x1720 */ s8 field_0x1720;
216 /* 0x1721 */ s8 field_0x1721;
217 /* 0x1722 */ s8 field_0x1722;
218 /* 0x1723 */ u8 field_0x1723[0x17c4 - 0x1723];
219 /* 0x17C4 */ u32 field_0x17c4;
220 /* 0x17C8 */ u8 field_0x17c8[0x17D0 - 0x17C8];
221 /* 0x17D0 */ u32 field_0x17d0[4];
222 /* 0x17E0 */ u8 field_0x17e0;
223 /* 0x17E1 */ u8 field_0x17e1;
224 /* 0x17E2 */ s16 mWaitRollAngle;
225 /* 0x17E4 */ u8 field_0x17e4[0x17e8 - 0x17e4];
226 /* 0x17E8 */ f32 mSpeedRate;
227};
228
229STATIC_ASSERT(sizeof(e_wb_class) == 0x17EC);
230
231
232#endif /* D_A_E_WB_H */
Definition J3DModel.h:43
MtxP getAnmMtx(int jointNo)
Definition J3DModel.h:105
Definition Z2LinkMgr.h:114
Definition c_sxyz.h:10
Definition d_bg_s_acch.h:15
Definition d_bg_s_acch.h:247
Definition d_cc_d.h:473
Definition d_cc_d.h:269
Bullbo (Wild Boar)
Definition d_a_e_wb.h:72
request_of_phase_process_class mPhase
Phase process request handler.
Definition d_a_e_wb.h:100
char * mResName
Resource name for loading models/animations.
Definition d_a_e_wb.h:102
u32 field_0x13f0
Definition d_a_e_wb.h:169
s8 mLapCount
Lap or progress count affecting path generation.
Definition d_a_e_wb.h:153
u8 field_0x17e4[0x17e8 - 0x17e4]
Definition d_a_e_wb.h:225
s16 field_0x698[4]
Definition d_a_e_wb.h:122
cXyz field_0x16e0
Definition d_a_e_wb.h:205
void setRunRideMode()
Definition d_a_horse_static.cpp:45
u8 mMovementType
Type of movement (1 for normal, 2 for faster).
Definition d_a_e_wb.h:181
u16 mStatusFlags
Bitfield for various status flags.
Definition d_a_e_wb.h:132
u32 field_0x13fc
Definition d_a_e_wb.h:172
u32 field_0x1414
Definition d_a_e_wb.h:177
s16 field_0x68e
Definition d_a_e_wb.h:118
u8 mCollisionFlags
Flags for collision states.
Definition d_a_e_wb.h:182
f32 rideSpeedRate() const
Definition d_a_e_wb.h:86
void setPlayerRide()
Definition d_a_horse_static.cpp:17
mDoExt_3DlineMat1_c field_0x15d0[2]
Definition d_a_e_wb.h:190
u32 field_0x1418
Definition d_a_e_wb.h:178
s16 field_0x6a0
Definition d_a_e_wb.h:123
s16 field_0x6e0
Definition d_a_e_wb.h:145
f32 field_0x168c
Definition d_a_e_wb.h:195
mDoExt_3DlineMat1_c field_0x1648
Definition d_a_e_wb.h:191
s8 field_0x6e4
Definition d_a_e_wb.h:147
u8 field_0x1694[0x169e - 0x1694]
Definition d_a_e_wb.h:197
s8 field_0x7a7
Definition d_a_e_wb.h:159
u32 field_0x13f8
Definition d_a_e_wb.h:171
s16 field_0x168a
Definition d_a_e_wb.h:194
s8 field_0x79d
Definition d_a_e_wb.h:152
BOOL checkAnmLoopFrame()
Definition d_a_e_wb.h:88
u32 field_0x1404
Definition d_a_e_wb.h:174
BOOL checkWait()
Definition d_a_horse_static.cpp:7
bool field_0x5bf
Definition d_a_e_wb.h:106
cXyz field_0x5d0
Definition d_a_e_wb.h:109
u32 field_0x17d0[4]
Definition d_a_e_wb.h:221
s16 field_0x6da
Definition d_a_e_wb.h:142
s16 field_0x6d4
Definition d_a_e_wb.h:139
f32 field_0x7a8
Definition d_a_e_wb.h:160
f32 field_0x1690
Definition d_a_e_wb.h:196
s8 field_0x1430
Definition d_a_e_wb.h:185
cXyz field_0x1438[2]
Definition d_a_e_wb.h:188
bool checkGetOff() const
Definition d_a_e_wb.h:85
MtxP getRideMtx()
Definition d_a_e_wb.h:82
s8 field_0x7a6
Definition d_a_e_wb.h:158
BOOL checkDownDamage()
Definition d_a_horse_static.cpp:37
s8 field_0x7a2
Definition d_a_e_wb.h:156
dCcD_Sph field_0x1288
Definition d_a_e_wb.h:165
f32 field_0x1718
Definition d_a_e_wb.h:213
f32 field_0x170c
Definition d_a_e_wb.h:210
cXyz field_0x16b0
Definition d_a_e_wb.h:201
u8 field_0x1723[0x17c4 - 0x1723]
Definition d_a_e_wb.h:218
dCcU_AtInfo field_0x13c0
Definition d_a_e_wb.h:166
s16 field_0x6d6
Definition d_a_e_wb.h:140
u8 field_0x17e1
Definition d_a_e_wb.h:223
u32 field_0x1420[3]
Definition d_a_e_wb.h:180
s16 field_0x5de
Definition d_a_e_wb.h:111
f32 mPlaySpeed
Animation playback speed.
Definition d_a_e_wb.h:113
f32 getAnimeFrameRate()
Definition d_a_e_wb.h:87
s16 field_0x169e
Definition d_a_e_wb.h:198
cXyz field_0x16d4
Definition d_a_e_wb.h:204
s16 field_0x1432
Definition d_a_e_wb.h:186
u32 field_0x1410
Definition d_a_e_wb.h:176
s16 field_0x16a0
Definition d_a_e_wb.h:199
u8 mParam2
Creation parameter 2.
Definition d_a_e_wb.h:104
J3DModel * getModel()
Definition d_a_e_wb.h:90
s16 mActionMode
Current sub-action mode within the run action.
Definition d_a_e_wb.h:101
s16 getWaitRollAngle() const
Definition d_a_e_wb.h:84
s16 mTurnStep
Step value for turning angle adjustment.
Definition d_a_e_wb.h:138
cXyz field_0x16ec
Definition d_a_e_wb.h:206
u8 field_0x6e5[0x6ec - 0x6e5]
Definition d_a_e_wb.h:148
u8 field_0x5be
Definition d_a_e_wb.h:105
u8 field_0x13e4
Definition d_a_e_wb.h:167
s16 field_0x6dc
Definition d_a_e_wb.h:143
s16 field_0x6de
Definition d_a_e_wb.h:144
s16 mActionID
High-level action ID.
Definition d_a_e_wb.h:119
u32 field_0x141c
Definition d_a_e_wb.h:179
s16 field_0x7a0
Definition d_a_e_wb.h:155
f32 field_0x171c
Definition d_a_e_wb.h:214
u8 field_0x17e0
Definition d_a_e_wb.h:222
u8 field_0x6a2[0x6ae - 0x6a2]
Definition d_a_e_wb.h:124
f32 field_0x1714
Definition d_a_e_wb.h:212
s16 field_0x7a4
Definition d_a_e_wb.h:157
himo_s field_0x1450[2]
Definition d_a_e_wb.h:189
u32 field_0x13e8[2]
Definition d_a_e_wb.h:168
cXyz field_0x5c4
Definition d_a_e_wb.h:108
f32 field_0x1708
Definition d_a_e_wb.h:209
s16 field_0x1704
Definition d_a_e_wb.h:208
s8 field_0x1721
Definition d_a_e_wb.h:216
fpc_ProcID field_0x1434
Definition d_a_e_wb.h:187
u32 field_0x17c4
Definition d_a_e_wb.h:219
s8 mPursuitFlag
Flag indicating pursuit mode.
Definition d_a_e_wb.h:131
s16 field_0x1688
Definition d_a_e_wb.h:193
u8 field_0x17c8[0x17D0 - 0x17C8]
Definition d_a_e_wb.h:220
int field_0x688
Definition d_a_e_wb.h:116
u8 field_0x6bc
Definition d_a_e_wb.h:130
void getOff()
Definition d_a_horse_static.cpp:25
void setPlayerRideNow()
Definition d_a_horse_static.cpp:11
s16 mTargetFacingAngle
Target facing angle for turning towards path point.
Definition d_a_e_wb.h:110
s8 field_0x1720
Definition d_a_e_wb.h:215
u32 field_0x1400
Definition d_a_e_wb.h:173
cXyz field_0x16bc
Definition d_a_e_wb.h:202
mDoExt_McaMorfSO * mpModelMorf
Pointer to model morph animator.
Definition d_a_e_wb.h:112
u32 field_0x13f4
Definition d_a_e_wb.h:170
int mAnmID
Current animation ID.
Definition d_a_e_wb.h:114
s16 mBodyTiltAngle
Body tilt angle based on turning.
Definition d_a_e_wb.h:150
s16 field_0x6e2
Definition d_a_e_wb.h:146
dBgS_AcchCir field_0x7ac
Definition d_a_e_wb.h:161
u8 mLandingFlag
Flag for landing after jump.
Definition d_a_e_wb.h:183
Z2CreatureRide mZ2Ride
Z2 sound creature for ride effects.
Definition d_a_e_wb.h:115
s8 mPathAdjustCounter
Counter for periodic path adjustment.
Definition d_a_e_wb.h:154
u8 mParam
Creation parameter 1.
Definition d_a_e_wb.h:103
f32 field_0x1710
Definition d_a_e_wb.h:211
s8 field_0x1722
Definition d_a_e_wb.h:217
s16 mWaitRollAngle
Roll angle during wait state.
Definition d_a_e_wb.h:224
u8 field_0x79c
Definition d_a_e_wb.h:151
s16 field_0x6d0
Definition d_a_e_wb.h:137
BOOL checkNormalRideMode() const
Definition d_a_horse_static.cpp:41
f32 field_0x6c4
Definition d_a_e_wb.h:134
csXyz field_0x6ec[0x1d]
Definition d_a_e_wb.h:149
s8 mPathInitialized
Flag indicating if path has been initialized.
Definition d_a_e_wb.h:117
dCcD_Stts mStts
Definition d_a_e_wb.h:163
u32 field_0x1408[2]
Definition d_a_e_wb.h:175
cXyz field_0x16a4
Definition d_a_e_wb.h:200
s16 field_0x6b6
Definition d_a_e_wb.h:127
s16 field_0x6d8
Definition d_a_e_wb.h:141
int mPathDirection
Direction to iterate path points (+1 or -1).
Definition d_a_e_wb.h:136
u8 field_0x5c0
Definition d_a_e_wb.h:107
s8 field_0x6c0
Definition d_a_e_wb.h:133
dCcD_Sph field_0xa00[7]
Definition d_a_e_wb.h:164
s16 field_0x6ba
Definition d_a_e_wb.h:129
dBgS_ObjAcch mAcch
Definition d_a_e_wb.h:162
s16 field_0x692
Definition d_a_e_wb.h:120
csXyz field_0x6ae
Definition d_a_e_wb.h:125
int mShadowKey
Shadow drawing key.
Definition d_a_e_wb.h:121
cXyz field_0x16c8
Definition d_a_e_wb.h:203
u8 field_0x6b4[0x6b6 - 0x6b4]
Definition d_a_e_wb.h:126
f32 mAnimDuration
Duration or timer for animation.
Definition d_a_e_wb.h:192
u8 field_0x6b8[0x6ba - 0x6b8]
Definition d_a_e_wb.h:128
s8 mSpeedCapTimer
Timer to cap speed at 30.
Definition d_a_e_wb.h:184
int mCurrentPathIndex
Current index in the path points array.
Definition d_a_e_wb.h:135
cXyz field_0x16f8
Definition d_a_e_wb.h:207
f32 mSpeedRate
Speed rate for riding calculations.
Definition d_a_e_wb.h:226
fopEn_enemy_c mEnemy
Base enemy class instance.
Definition d_a_e_wb.h:99
f32 nowAnimeFrame() const
Definition d_a_e_wb.h:83
f32 speedF
Definition f_op_actor.h:263
Definition f_op_actor.h:285
Definition m_Do_ext.h:561
Definition m_Do_ext.h:331
J3DModel * getModel()
Definition m_Do_ext.h:350
BOOL checkFrame(f32 frame)
Definition m_Do_ext.h:317
f32 getFrame()
Definition m_Do_ext.h:314
f32 getEndFrame()
Definition m_Do_ext.h:308
daE_WB_ACT
Definition d_a_e_wb.h:30
@ ACT_S_DAMAGE
Definition d_a_e_wb.h:46
@ ACT_BG_DAMAGE
Definition d_a_e_wb.h:48
@ ACT_EVENT
Definition d_a_e_wb.h:52
@ ACT_B_RUN
Definition d_a_e_wb.h:39
@ ACT_PL_RIDE2
Definition d_a_e_wb.h:54
@ ACT_B_IKKI2
Definition d_a_e_wb.h:43
@ ACT_RIDE
Definition d_a_e_wb.h:33
@ ACT_KIBA_END
Definition d_a_e_wb.h:51
@ ACT_CRV_WAIT
Definition d_a_e_wb.h:56
@ ACT_B_WAIT2
Definition d_a_e_wb.h:38
@ ACT_KIBA_START
Definition d_a_e_wb.h:50
@ ACT_F_WAIT
Definition d_a_e_wb.h:34
@ ACT_B_RUN2
Definition d_a_e_wb.h:40
@ ACT_C_F_RUN
Definition d_a_e_wb.h:35
@ ACT_PL_RIDE
Definition d_a_e_wb.h:53
@ ACT_B_IKKI
Definition d_a_e_wb.h:41
@ ACT_B_WAIT
Definition d_a_e_wb.h:37
@ ACT_LR_DAMAGE
Definition d_a_e_wb.h:49
@ ACT_B_IKKI_END
Definition d_a_e_wb.h:42
@ ACT_PL_RIDE_NOW
Definition d_a_e_wb.h:55
@ ACT_A_RUN
Definition d_a_e_wb.h:36
@ ACT_B_LV9_END
Definition d_a_e_wb.h:45
@ ACT_WAIT
Definition d_a_e_wb.h:31
@ ACT_DAMAGE
Definition d_a_e_wb.h:47
@ ACT_B_IKKI2_END
Definition d_a_e_wb.h:44
@ ACT_WAIT2
Definition d_a_e_wb.h:32
STATIC_ASSERT(sizeof(e_wb_class)==0x17EC)
daE_WB_ANM
Definition d_a_e_wb.h:10
@ ANM_APPEAR
Definition d_a_e_wb.h:11
@ ANM_RUNAWAY
Definition d_a_e_wb.h:24
@ ANM_ATTACK
Definition d_a_e_wb.h:12
@ ANM_ATTACK_B
Definition d_a_e_wb.h:14
@ ANM_TODOME
Definition d_a_e_wb.h:26
@ ANM_RETURN_02
Definition d_a_e_wb.h:23
@ ANM_BOMB_DAMAGE
Definition d_a_e_wb.h:16
@ ANM_NO_DAMAGE
Definition d_a_e_wb.h:21
@ ANM_ATTACK_A
Definition d_a_e_wb.h:13
@ ANM_LOOK_M
Definition d_a_e_wb.h:20
@ ANM_DEAD
Definition d_a_e_wb.h:19
@ ANM_RETURN_01
Definition d_a_e_wb.h:22
@ ANM_WAIT_01
Definition d_a_e_wb.h:27
@ ANM_ATTACK_C
Definition d_a_e_wb.h:15
@ ANM_TEST_MOTION
Definition d_a_e_wb.h:25
@ ANM_CORE_DAMAGE
Definition d_a_e_wb.h:17
@ ANM_DAMAGE_WAIT
Definition d_a_e_wb.h:18
f32(* MtxP)[4]
Definition mtx.h:38
int BOOL
Definition types.h:33
signed char s8
Definition types.h:7
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned short int u16
Definition types.h:10
unsigned char u8
Definition types.h:8
unsigned int fpc_ProcID
Definition f_pc_base.h:10
Definition c_xyz.h:7
Definition d_cc_uty.h:20
Definition d_a_e_wb.h:59
cXyz field_0x0[16]
Definition d_a_e_wb.h:60
Definition c_phase.h:17