Definition Z2LinkMgr.h:115
Definition d_bg_s_acch.h:15
Definition d_bg_s_acch.h:244
Bullbo (Wild Boar)
Definition d_a_e_wb.h:72
f32 anm_spd
Animation playback speed.
Definition d_a_e_wb.h:113
cXyz demo_cam_eye_mae
Definition d_a_e_wb.h:197
u32 field_0x13f0
Definition d_a_e_wb.h:165
u32 anm_se_eff
Definition d_a_e_wb.h:215
s16 dodge_angle
Definition d_a_e_wb.h:151
s16 demo_timer
Definition d_a_e_wb.h:195
dCcU_AtInfo at_info
Definition d_a_e_wb.h:162
mDoExt_McaMorfSO * anm_p
Pointer to model morph animator.
Definition d_a_e_wb.h:112
u8 field_0x17e4[0x17e8 - 0x17e4]
Definition d_a_e_wb.h:221
fopEn_enemy_c enemy
Base enemy class instance.
Definition d_a_e_wb.h:99
u8 arg1
Creation parameter 2.
Definition d_a_e_wb.h:104
s16 dash_timer
Definition d_a_e_wb.h:182
void setRunRideMode()
Definition d_a_horse_static.cpp:45
f32 pass
Definition d_a_e_wb.h:156
s8 gake_flg
Definition d_a_e_wb.h:180
u32 field_0x13fc
Definition d_a_e_wb.h:168
u32 field_0x1414
Definition d_a_e_wb.h:173
s16 demo_mode
Definition d_a_e_wb.h:194
s16 action
High-level action ID.
Definition d_a_e_wb.h:119
cXyz demo_cam_way
Definition d_a_e_wb.h:201
f32 rideSpeedRate() const
Definition d_a_e_wb.h:86
void setPlayerRide()
Definition d_a_horse_static.cpp:17
u32 field_0x1418
Definition d_a_e_wb.h:174
cXyz demo_cam_ctr_mae
Definition d_a_e_wb.h:199
cXyz demo_cam_way_spd
Definition d_a_e_wb.h:203
s8 field_0x6e4
Definition d_a_e_wb.h:143
u8 field_0x1694[0x169e - 0x1694]
Definition d_a_e_wb.h:193
s8 field_0x7a7
Definition d_a_e_wb.h:155
u32 field_0x13f8
Definition d_a_e_wb.h:167
s16 counter
Definition d_a_e_wb.h:118
s16 body_angle
Body tilt angle based on turning.
Definition d_a_e_wb.h:146
s16 field_0x168a
Definition d_a_e_wb.h:190
BOOL checkAnmLoopFrame()
Definition d_a_e_wb.h:88
u32 field_0x1404
Definition d_a_e_wb.h:170
BOOL checkWait()
Definition d_a_horse_static.cpp:7
cXyz field_0x5d0
Definition d_a_e_wb.h:109
s8 path_adjust_count
Counter for periodic path adjustment.
Definition d_a_e_wb.h:150
s8 kiba
Definition d_a_e_wb.h:152
s16 field_0x6da
Definition d_a_e_wb.h:140
Z2CreatureRide sound
Z2 sound creature for ride effects.
Definition d_a_e_wb.h:115
s16 field_0x6d4
Definition d_a_e_wb.h:137
s16 demo_cam_ya
Definition d_a_e_wb.h:204
MtxP getRideMtx()
Definition d_a_e_wb.h:82
s8 field_0x7a6
Definition d_a_e_wb.h:154
BOOL checkDownDamage()
Definition d_a_horse_static.cpp:37
f32 field_0x1718
Definition d_a_e_wb.h:209
csXyz field_0x6ec[29]
Definition d_a_e_wb.h:145
u8 field_0x1723[0x17c4 - 0x1723]
Definition d_a_e_wb.h:214
dCcD_Sph at_sph
Definition d_a_e_wb.h:161
mDoExt_3DlineMat1_c himo_mat[2]
Definition d_a_e_wb.h:186
s16 field_0x6d6
Definition d_a_e_wb.h:138
u8 field_0x17e1
Definition d_a_e_wb.h:219
s16 field_0x5de
Definition d_a_e_wb.h:111
s16 damage_timer
Definition d_a_e_wb.h:127
f32 getAnimeFrameRate()
Definition d_a_e_wb.h:87
f32 demo_cam_zoom
Definition d_a_e_wb.h:208
cXyz rein_hand_pos[2]
Definition d_a_e_wb.h:184
s8 demo_stop
Definition d_a_e_wb.h:181
u8 landing_flag
Flag for landing after jump.
Definition d_a_e_wb.h:179
s16 wait_timer
Definition d_a_e_wb.h:123
u32 field_0x1410
Definition d_a_e_wb.h:172
s16 target_ya
Target facing angle for turning towards path point.
Definition d_a_e_wb.h:110
J3DModel * getModel()
Definition d_a_e_wb.h:90
char * resName
Resource name for loading models/animations.
Definition d_a_e_wb.h:102
s16 getWaitRollAngle() const
Definition d_a_e_wb.h:84
u8 field_0x6e5[0x6ec - 0x6e5]
Definition d_a_e_wb.h:144
u8 field_0x5be
Definition d_a_e_wb.h:105
u8 field_0x13e4
Definition d_a_e_wb.h:163
int shadow_key
Shadow drawing key.
Definition d_a_e_wb.h:121
u8 collision_flg
Flags for collision states.
Definition d_a_e_wb.h:178
s16 field_0x6dc
Definition d_a_e_wb.h:141
s16 old_action
Definition d_a_e_wb.h:120
u32 field_0x141c
Definition d_a_e_wb.h:175
f32 acceleration
Definition d_a_e_wb.h:192
s8 path_set
Flag indicating if path has been initialized.
Definition d_a_e_wb.h:117
mDoExt_3DlineMat1_c himo_tex
Definition d_a_e_wb.h:187
u16 status_flag
Bitfield for various status flags.
Definition d_a_e_wb.h:130
f32 field_0x171c
Definition d_a_e_wb.h:210
u8 field_0x17e0
Definition d_a_e_wb.h:218
u8 field_0x6a2[0x6ae - 0x6a2]
Definition d_a_e_wb.h:124
u32 w_eff_id2[4]
Definition d_a_e_wb.h:217
s16 field_0x7a4
Definition d_a_e_wb.h:153
int dir
Direction to iterate path points (+1 or -1).
Definition d_a_e_wb.h:134
u32 field_0x13e8[2]
Definition d_a_e_wb.h:164
u8 arg0
Creation parameter 1.
Definition d_a_e_wb.h:103
s8 field_0x1721
Definition d_a_e_wb.h:212
s16 field_0x1688
Definition d_a_e_wb.h:189
f32 demo_cam_morf
Definition d_a_e_wb.h:207
f32 x_check
Definition d_a_e_wb.h:132
u8 field_0x17c8[0x17D0 - 0x17C8]
Definition d_a_e_wb.h:216
s16 range
Definition d_a_e_wb.h:135
int field_0x688
Definition d_a_e_wb.h:116
u8 field_0x6bc
Definition d_a_e_wb.h:128
void getOff()
Definition d_a_horse_static.cpp:25
void setPlayerRideNow()
Definition d_a_horse_static.cpp:11
int anmID
Current animation ID.
Definition d_a_e_wb.h:114
s8 field_0x1720
Definition d_a_e_wb.h:211
u32 field_0x1400
Definition d_a_e_wb.h:169
f32 rein_spd
Definition d_a_e_wb.h:191
u8 movement_type
Type of movement (1 for normal, 2 for faster).
Definition d_a_e_wb.h:177
int path_ten
Current index in the path points array.
Definition d_a_e_wb.h:133
cXyz demo_cam_eye
Definition d_a_e_wb.h:196
bool no_draw
Definition d_a_e_wb.h:106
u32 field_0x13f4
Definition d_a_e_wb.h:166
u32 w_eff_id[3]
Definition d_a_e_wb.h:176
s16 turn_step
Step value for turning angle adjustment.
Definition d_a_e_wb.h:136
himo_s himo[2]
Definition d_a_e_wb.h:185
u8 start_timer
Definition d_a_e_wb.h:147
cXyz demo_cam_target
Definition d_a_e_wb.h:200
cXyz demo_cam_eye_spd
Definition d_a_e_wb.h:202
csXyz rotation_spd
Definition d_a_e_wb.h:126
BOOL checkGetOff() const
Definition d_a_e_wb.h:85
dCcD_Sph cc_sph[7]
Definition d_a_e_wb.h:160
f32 ride_speed_max
Speed rate for riding calculations.
Definition d_a_e_wb.h:222
dBgS_ObjAcch Bgc
Definition d_a_e_wb.h:158
dBgS_AcchCir AcchCir
Definition d_a_e_wb.h:157
f32 demo_cam_eye_x
Definition d_a_e_wb.h:206
s16 timer[4]
Definition d_a_e_wb.h:122
BOOL checkNormalRideMode() const
Definition d_a_horse_static.cpp:41
cXyz eye
Definition d_a_e_wb.h:108
u32 field_0x1408[2]
Definition d_a_e_wb.h:171
s8 leader
Definition d_a_e_wb.h:148
fpc_ProcID rd_id
Definition d_a_e_wb.h:183
s16 field_0x6d8
Definition d_a_e_wb.h:139
s16 ride_mode
Current sub-action mode within the run action.
Definition d_a_e_wb.h:101
u8 field_0x5c0
Definition d_a_e_wb.h:107
s8 field_0x6c0
Definition d_a_e_wb.h:131
s8 pursuit_flg
Flag indicating pursuit mode.
Definition d_a_e_wb.h:129
csXyz field_0x6de
Definition d_a_e_wb.h:142
f32 demo_cam_eye_z
Definition d_a_e_wb.h:205
s8 saku_burn
Definition d_a_e_wb.h:213
cXyz demo_cam_ctr
Definition d_a_e_wb.h:198
s16 wait_roll_angle
Roll angle during wait state.
Definition d_a_e_wb.h:220
dCcD_Stts Stts
Definition d_a_e_wb.h:159
request_of_phase_process_class phase
Phase process request handler.
Definition d_a_e_wb.h:100
csXyz rotation
Definition d_a_e_wb.h:125
f32 nowAnimeFrame() const
Definition d_a_e_wb.h:83
f32 anm_time
Duration or timer for animation.
Definition d_a_e_wb.h:188
s8 lap_num
Lap or progress count affecting path generation.
Definition d_a_e_wb.h:149
f32 speedF
Definition f_op_actor.h:304
Definition f_op_actor.h:327
Definition m_Do_ext.h:589
Definition m_Do_ext.h:408
J3DModel * getModel()
Definition m_Do_ext.h:427
BOOL checkFrame(f32 frame)
Definition m_Do_ext.h:366
f32 getFrame()
Definition m_Do_ext.h:363
f32 getEndFrame()
Definition m_Do_ext.h:357
daE_WB_ACT
Definition d_a_e_wb.h:30
@ ACT_S_DAMAGE
Definition d_a_e_wb.h:46
@ ACT_BG_DAMAGE
Definition d_a_e_wb.h:48
@ ACT_EVENT
Definition d_a_e_wb.h:52
@ ACT_B_RUN
Definition d_a_e_wb.h:39
@ ACT_PL_RIDE2
Definition d_a_e_wb.h:54
@ ACT_B_IKKI2
Definition d_a_e_wb.h:43
@ ACT_RIDE
Definition d_a_e_wb.h:33
@ ACT_KIBA_END
Definition d_a_e_wb.h:51
@ ACT_CRV_WAIT
Definition d_a_e_wb.h:56
@ ACT_B_WAIT2
Definition d_a_e_wb.h:38
@ ACT_KIBA_START
Definition d_a_e_wb.h:50
@ ACT_F_WAIT
Definition d_a_e_wb.h:34
@ ACT_B_RUN2
Definition d_a_e_wb.h:40
@ ACT_C_F_RUN
Definition d_a_e_wb.h:35
@ ACT_PL_RIDE
Definition d_a_e_wb.h:53
@ ACT_B_IKKI
Definition d_a_e_wb.h:41
@ ACT_B_WAIT
Definition d_a_e_wb.h:37
@ ACT_LR_DAMAGE
Definition d_a_e_wb.h:49
@ ACT_B_IKKI_END
Definition d_a_e_wb.h:42
@ ACT_PL_RIDE_NOW
Definition d_a_e_wb.h:55
@ ACT_A_RUN
Definition d_a_e_wb.h:36
@ ACT_B_LV9_END
Definition d_a_e_wb.h:45
@ ACT_WAIT
Definition d_a_e_wb.h:31
@ ACT_DAMAGE
Definition d_a_e_wb.h:47
@ ACT_B_IKKI2_END
Definition d_a_e_wb.h:44
@ ACT_WAIT2
Definition d_a_e_wb.h:32
STATIC_ASSERT(sizeof(e_wb_class)==0x17EC)
daE_WB_ANM
Definition d_a_e_wb.h:10
@ ANM_APPEAR
Definition d_a_e_wb.h:11
@ ANM_RUNAWAY
Definition d_a_e_wb.h:24
@ ANM_ATTACK
Definition d_a_e_wb.h:12
@ ANM_ATTACK_B
Definition d_a_e_wb.h:14
@ ANM_TODOME
Definition d_a_e_wb.h:26
@ ANM_RETURN_02
Definition d_a_e_wb.h:23
@ ANM_BOMB_DAMAGE
Definition d_a_e_wb.h:16
@ ANM_NO_DAMAGE
Definition d_a_e_wb.h:21
@ ANM_ATTACK_A
Definition d_a_e_wb.h:13
@ ANM_LOOK_M
Definition d_a_e_wb.h:20
@ ANM_DEAD
Definition d_a_e_wb.h:19
@ ANM_RETURN_01
Definition d_a_e_wb.h:22
@ ANM_WAIT_01
Definition d_a_e_wb.h:27
@ ANM_ATTACK_C
Definition d_a_e_wb.h:15
@ ANM_TEST_MOTION
Definition d_a_e_wb.h:25
@ ANM_CORE_DAMAGE
Definition d_a_e_wb.h:17
@ ANM_DAMAGE_WAIT
Definition d_a_e_wb.h:18
unsigned int fpc_ProcID
Definition f_pc_base.h:10
cXyz node[16]
Definition d_a_e_wb.h:60