Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_warpappear.h
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1#ifndef D_A_E_WARPAPPEAR_H
2#define D_A_E_WARPAPPEAR_H
3
4#include "d/d_msg_flow.h"
5#include "f_op/f_op_actor.h"
7
17public:
19 /* 0x570 */ u8 field_0x570;
20 /* 0x574 */ J3DModel* mpModel;
21 /* 0x578 */ mDoExt_btkAnm* mpBtk;
22 /* 0x57c */ mDoExt_brkAnm* mpBrks[2];
23 /* 0x584 */ int field_0x584;
24 /* 0x588 */ u8 field_0x588[0x58c - 0x588];
25 /* 0x58C */ u32 mParticle1;
26 /* 0x590 */ u32 mParticle2;
27 /* 0x594 */ s16 field_0x594;
28 /* 0x596 */ s16 field_0x596;
29 /* 0x598 */ s16 field_0x598;
30 /* 0x59A */ s16 field_0x59a[2];
31 /* 0x59E */ s16 field_0x59e;
32 /* 0x5A0 */ s16 field_0x5a0;
33 /* 0x5A4 */ cXyz field_0x5a4;
34 /* 0x5B0 */ cXyz field_0x5b0;
35 /* 0x5BC */ cXyz field_0x5bc;
36 /* 0x5C8 */ cXyz field_0x5c8;
37 /* 0x5D4 */ f32 field_0x5d4;
38 /* 0x5D8 */ f32 field_0x5d8;
39 /* 0x5DC */ f32 field_0x5dc;
40 /* 0x5E0 */ f32 field_0x5e0;
41 /* 0x5E4 */ f32 field_0x5e4;
42 /* 0x5E8 */ f32 field_0x5e8;
43 /* 0x5EC */ f32 field_0x5ec;
44 /* 0x5F0 */ f32 field_0x5f0;
45 /* 0x5F4 */ f32 field_0x5f4;
46 /* 0x5F8 */ f32 field_0x5f8;
47 /* 0x5FC */ f32 field_0x5fc;
48 /* 0x600 */ dMsgFlow_c mMsgFlow;
49 /* 0x64C */ int field_0x64c;
50};
51
53
54
55#endif /* D_A_E_WARPAPPEAR_H */
Definition J3DModel.h:43
Definition d_msg_flow.h:49
Shadow Beast Warp Appear.
Definition d_a_e_warpappear.h:16
s16 field_0x598
Definition d_a_e_warpappear.h:29
int field_0x584
Definition d_a_e_warpappear.h:23
dMsgFlow_c mMsgFlow
Definition d_a_e_warpappear.h:48
f32 field_0x5ec
Definition d_a_e_warpappear.h:43
s16 field_0x5a0
Definition d_a_e_warpappear.h:32
f32 field_0x5d8
Definition d_a_e_warpappear.h:38
f32 field_0x5f0
Definition d_a_e_warpappear.h:44
u32 mParticle2
Definition d_a_e_warpappear.h:26
u8 field_0x588[0x58c - 0x588]
Definition d_a_e_warpappear.h:24
f32 field_0x5d4
Definition d_a_e_warpappear.h:37
f32 field_0x5e0
Definition d_a_e_warpappear.h:40
cXyz field_0x5b0
Definition d_a_e_warpappear.h:34
f32 field_0x5f4
Definition d_a_e_warpappear.h:45
f32 field_0x5f8
Definition d_a_e_warpappear.h:46
f32 field_0x5fc
Definition d_a_e_warpappear.h:47
s16 field_0x59e
Definition d_a_e_warpappear.h:31
mDoExt_btkAnm * mpBtk
Definition d_a_e_warpappear.h:21
u32 mParticle1
Definition d_a_e_warpappear.h:25
s16 field_0x594
Definition d_a_e_warpappear.h:27
s16 field_0x59a[2]
Definition d_a_e_warpappear.h:30
mDoExt_brkAnm * mpBrks[2]
Definition d_a_e_warpappear.h:22
f32 field_0x5e8
Definition d_a_e_warpappear.h:42
cXyz field_0x5a4
Definition d_a_e_warpappear.h:33
f32 field_0x5dc
Definition d_a_e_warpappear.h:39
u8 field_0x570
Definition d_a_e_warpappear.h:19
s16 field_0x596
Definition d_a_e_warpappear.h:28
request_of_phase_process_class mPhase
Definition d_a_e_warpappear.h:18
cXyz field_0x5bc
Definition d_a_e_warpappear.h:35
int field_0x64c
Definition d_a_e_warpappear.h:49
f32 field_0x5e4
Definition d_a_e_warpappear.h:41
J3DModel * mpModel
Definition d_a_e_warpappear.h:20
cXyz field_0x5c8
Definition d_a_e_warpappear.h:36
Definition f_op_actor.h:230
Definition m_Do_ext.h:94
Definition m_Do_ext.h:65
STATIC_ASSERT(sizeof(e_warpappear_class)==0x650)
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
Definition c_xyz.h:7
Definition c_phase.h:17