Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_ga.h
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1#ifndef D_A_E_GA_H
2#define D_A_E_GA_H
3
5
6struct ga_s {
7 /* 804FBAB8 */ ~ga_s();
8 /* 804FBAF4 */ ga_s();
9};
10
19class e_ga_class : public fopEn_enemy_c {
20private:
21 /* 0x5ac */ u8 field_0x5ac[0x4d7c - 0x5ac];
22};
23
24STATIC_ASSERT(sizeof(e_ga_class) == 0x4d7c);
25
27 /* 804FB0EC */ daE_Ga_HIO_c();
28 /* 804FBAF8 */ ~daE_Ga_HIO_c();
29};
30
31
32#endif /* D_A_E_GA_H */
Definition d_a_e_ga.h:26
daE_Ga_HIO_c()
Definition d_a_e_ga.cpp:117
~daE_Ga_HIO_c()
Definition d_a_e_ga.cpp:319
Decorative Moth.
Definition d_a_e_ga.h:19
u8 field_0x5ac[0x4d7c - 0x5ac]
Definition d_a_e_ga.h:21
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(e_ga_class)==0x4d7c)
Definition d_a_e_ga.h:6
~ga_s()
Definition d_a_e_ga.cpp:309
ga_s()
Definition d_a_e_ga.cpp:314
unsigned char u8
Definition types.h:8