Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_bi_leaf.h
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1#ifndef D_A_E_BI_LEAF_H
2#define D_A_E_BI_LEAF_H
3
5
15public:
17 /* 0x5B4 */ u8 type;
18 /* 0x5B8 */ J3DModel* model;
19 /* 0x5BC */ s16 action;
20 /* 0x5BE */ s16 timer;
21 /* 0x5C0 */ u8 field_0x5c0[0x5D0 - 0x5C0];
22};
23
24#endif /* D_A_E_BI_LEAF_H */
Definition J3DModel.h:43
Bomb Insect - Leaf.
Definition d_a_e_bi_leaf.h:14
u8 field_0x5c0[0x5D0 - 0x5C0]
Definition d_a_e_bi_leaf.h:21
s16 timer
Definition d_a_e_bi_leaf.h:20
u8 type
Definition d_a_e_bi_leaf.h:17
J3DModel * model
Definition d_a_e_bi_leaf.h:18
request_of_phase_process_class phase
Definition d_a_e_bi_leaf.h:16
s16 action
Definition d_a_e_bi_leaf.h:19
Definition f_op_actor.h:299
signed short int s16
Definition types.h:9
unsigned char u8
Definition types.h:8
Definition c_phase.h:19