Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_bi_leaf.h
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1#ifndef D_A_E_BI_LEAF_H
2#define D_A_E_BI_LEAF_H
3
5
15public:
17 /* 0x5B4 */ u8 field_0x5b4;
18 /* 0x5B8 */ J3DModel* mpModel;
19 /* 0x5BC */ s16 mAction;
20 /* 0x5BE */ s16 mTimer;
21 /* 0x5C0 */ u8 field_0x5c0[0x5D0 - 0x5C0];
22};
23
24#endif /* D_A_E_BI_LEAF_H */
Bomb Insect - Leaf.
Definition d_a_e_bi_leaf.h:14
u8 field_0x5c0[0x5D0 - 0x5C0]
Definition d_a_e_bi_leaf.h:21
u8 field_0x5b4
Definition d_a_e_bi_leaf.h:17
s16 mTimer
Definition d_a_e_bi_leaf.h:20
request_of_phase_process_class mPhase
Definition d_a_e_bi_leaf.h:16
J3DModel * mpModel
Definition d_a_e_bi_leaf.h:18
s16 mAction
Definition d_a_e_bi_leaf.h:19
Definition f_op_actor.h:249
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:14
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8