Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_wara_howl.h
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1#ifndef D_A_TAG_WARA_HOWL_H
2#define D_A_TAG_WARA_HOWL_H
3
5
6class daTagWrHowl_c : public fopAc_ac_c {
7public:
9 int create();
10 int Delete();
11 int draw();
12 int execute();
13 void init();
14 bool chkWlfInTag();
15
16 virtual ~daTagWrHowl_c();
17
18 s8 getTuneId() { return fopAcM_GetParamBit(this, 4, 4); }
19
20 /* 0x56C */ f32 field_0x56c;
21 /* 0x570 */ f32 field_0x570;
22};
23
24#endif /* D_A_TAG_WARA_HOWL_H */
Definition d_a_tag_wara_howl.h:6
bool chkWlfInTag()
Definition d_a_tag_wara_howl.cpp:47
int draw()
Definition d_a_tag_wara_howl.cpp:27
int execute()
Definition d_a_tag_wara_howl.cpp:31
f32 field_0x56c
Definition d_a_tag_wara_howl.h:20
daTagWrHowl_c()
Definition d_a_tag_wara_howl.cpp:13
f32 field_0x570
Definition d_a_tag_wara_howl.h:21
void init()
Definition d_a_tag_wara_howl.cpp:42
int Delete()
Definition d_a_tag_wara_howl.cpp:23
s8 getTuneId()
Definition d_a_tag_wara_howl.h:18
int create()
Definition d_a_tag_wara_howl.cpp:17
virtual ~daTagWrHowl_c()
Definition d_a_tag_wara_howl.cpp:15
Definition f_op_actor.h:230
signed char s8
Definition types.h:7
float f32
Definition types.h:25
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196