Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_howl.h
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1#ifndef D_A_TAG_HOWL_H
2#define D_A_TAG_HOWL_H
3
4#include "f_op/f_op_actor.h"
5
6class daTag_Howl_c : public fopAc_ac_c {
7public:
8 /* 0x568 */ s8 mCurveID;
9 /* 0x569 */ u8 field_0x569;
10
11 s8 getCurveID() { return mCurveID; }
12
13 int create();
14 int destroy();
15 int execute();
16 int draw();
18 int getParam();
20 virtual ~daTag_Howl_c() {}
21}; // Size: 0x570
22
23#endif /* D_A_TAG_HOWL_H */
Definition d_a_tag_howl.h:6
u8 getSwitchBit()
Definition d_a_tag_howl.cpp:67
int getParam()
Definition d_a_tag_howl.cpp:58
s8 mCurveID
Definition d_a_tag_howl.h:8
s8 getCurveID()
Definition d_a_tag_howl.h:11
int destroy()
Definition d_a_tag_howl.cpp:19
int create()
Definition d_a_tag_howl.cpp:13
int draw()
Definition d_a_tag_howl.cpp:35
virtual ~daTag_Howl_c()
Definition d_a_tag_howl.h:20
u8 field_0x569
Definition d_a_tag_howl.h:9
u8 isAreaCheck()
Definition d_a_tag_howl.cpp:39
int execute()
Definition d_a_tag_howl.cpp:23
Definition f_op_actor.h:230
signed char s8
Definition types.h:7
unsigned char u8
Definition types.h:8