Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_escape.h
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1#ifndef D_A_TAG_ESCAPE_H
2#define D_A_TAG_ESCAPE_H
3
5
6class daTagEscape_c : public fopAc_ac_c {
7public:
10
11 u8 getPathID() { return fopAcM_GetParam(this) & 0xff; }
12};
13
14#endif /* D_A_TAG_ESCAPE_H */
Definition d_a_tag_escape.h:6
daTagEscape_c()
Definition d_a_tag_escape.h:8
u8 getPathID()
Definition d_a_tag_escape.h:11
~daTagEscape_c()
Definition d_a_tag_escape.h:9
Definition f_op_actor.h:230
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:192