Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_swc00.h
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1#ifndef D_A_SWC00_H
2#define D_A_SWC00_H
3
5
14class daSwc00_c : public fopAc_ac_c {
15public:
16public:
17 /* 805A15FC */ int execute();
18 /* 805A18E8 */ void event_proc_call();
19 /* 805A19A4 */ void actionWait();
20 /* 805A1A28 */ void actionOrderEvent();
21 /* 805A1A94 */ void actionEvent();
22 /* 805A1AF0 */ void actionDead();
23
24private:
25 /* 0x568 */ cXyz field_0x568;
26 /* 0x574 */ cXyz field_0x574;
27 /* 0x580 */ u16 mEventID;
28 /* 0x582 */ u8 mAction;
29 /* 0x584 */ u8 field_0x584[4];
30};
31
32STATIC_ASSERT(sizeof(daSwc00_c) == 0x588);
33
34
35#endif /* D_A_SWC00_H */
Switch Area C.
Definition d_a_swc00.h:14
void actionEvent()
Definition d_a_swc00.cpp:238
cXyz field_0x568
Definition d_a_swc00.h:25
u8 field_0x584[4]
Definition d_a_swc00.h:29
void actionWait()
Definition d_a_swc00.cpp:228
cXyz field_0x574
Definition d_a_swc00.h:26
u16 mEventID
Definition d_a_swc00.h:27
void actionOrderEvent()
Definition d_a_swc00.cpp:233
u8 mAction
Definition d_a_swc00.h:28
void event_proc_call()
Definition d_a_swc00.cpp:223
int execute()
Definition d_a_swc00.cpp:167
void actionDead()
Definition d_a_swc00.cpp:243
STATIC_ASSERT(sizeof(daSwc00_c)==0x588)
Definition d_a_hozelda.cpp:20
Definition d_a_ep.cpp:19
unsigned short u16
Definition types.h:9
unsigned char u8
Definition types.h:8