Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_kiPot.h
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1#ifndef D_A_OBJ_KIPOT_H
2#define D_A_OBJ_KIPOT_H
3
5
14class daKiPot_c : public fopAc_ac_c {
15public:
16 /* 80C44D78 */ void setBaseMtx();
17 /* 80C44DD0 */ int create();
18 /* 80C44E7C */ int Execute();
19 /* 80C44EF8 */ void procMain();
20 /* 80C44F74 */ void init_modeWait();
21 /* 80C44F80 */ void modeWait();
22 /* 80C45008 */ s32 chkEvent();
23 /* 80C45058 */ int Draw();
24 /* 80C45060 */ int Delete();
25
26private:
27 /* 0x568 */ u8 field_0x568[0x574 - 0x568];
28 /* 0x574 */ u8 mMode;
29 /* 0x575 */ u8 field_0x575;
30 /* 0x576 */ u8 field_0x576[0x578 - 0x576];
31};
32
33STATIC_ASSERT(sizeof(daKiPot_c) == 0x578);
34
36public:
37 /* 80C44D0C */ daKiPot_HIO_c();
38 /* 80C450E8 */ virtual ~daKiPot_HIO_c() {};
39
40 /* 0x00 */ /* vtable */
41
42 /* 0x06 */ u8 field_0x06;
43};
44
45#endif /* D_A_OBJ_KIPOT_H */
Definition d_a_obj_kiPot.h:35
u8 field_0x06
Definition d_a_obj_kiPot.h:42
virtual ~daKiPot_HIO_c()
Definition d_a_obj_kiPot.h:38
daKiPot_HIO_c()
Definition d_a_obj_kiPot.cpp:18
Coro Pot.
Definition d_a_obj_kiPot.h:14
u8 mMode
Definition d_a_obj_kiPot.h:28
int Delete()
Definition d_a_obj_kiPot.cpp:100
u8 field_0x568[0x574 - 0x568]
Definition d_a_obj_kiPot.h:27
void procMain()
Definition d_a_obj_kiPot.cpp:58
u8 field_0x575
Definition d_a_obj_kiPot.h:29
int create()
Definition d_a_obj_kiPot.cpp:29
int Execute()
Definition d_a_obj_kiPot.cpp:48
void setBaseMtx()
Definition d_a_obj_kiPot.cpp:23
s32 chkEvent()
Definition d_a_obj_kiPot.cpp:81
u8 field_0x576[0x578 - 0x576]
Definition d_a_obj_kiPot.h:30
void init_modeWait()
Definition d_a_obj_kiPot.cpp:68
int Draw()
Definition d_a_obj_kiPot.cpp:95
void modeWait()
Definition d_a_obj_kiPot.cpp:73
Definition m_Do_hostIO.h:5
STATIC_ASSERT(sizeof(daKiPot_c)==0x578)
Definition d_a_ep.cpp:19
signed long s32
Definition types.h:6
unsigned char u8
Definition types.h:8