Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_kiPot.h
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1#ifndef D_A_OBJ_KIPOT_H
2#define D_A_OBJ_KIPOT_H
3
5
14class daKiPot_c : public fopAc_ac_c {
15public:
16 /* 80C44D78 */ void setBaseMtx();
17 /* 80C44DD0 */ void create();
18 /* 80C44E7C */ void Execute();
19 /* 80C44EF8 */ void procMain();
20 /* 80C44F74 */ void init_modeWait();
21 /* 80C44F80 */ void modeWait();
22 /* 80C45008 */ void chkEvent();
23 /* 80C45058 */ bool Draw();
24 /* 80C45060 */ bool Delete();
25
26private:
27 /* 0x568 */ u8 field_0x568[0x578 - 0x568];
28};
29
30STATIC_ASSERT(sizeof(daKiPot_c) == 0x578);
31
33public:
34 /* 80C44D0C */ daKiPot_HIO_c();
35 /* 80C450E8 */ ~daKiPot_HIO_c();
36};
37
38
39#endif /* D_A_OBJ_KIPOT_H */
Definition d_a_obj_kiPot.h:32
~daKiPot_HIO_c()
Definition d_a_obj_kiPot.cpp:225
daKiPot_HIO_c()
Definition d_a_obj_kiPot.cpp:112
Coro Pot.
Definition d_a_obj_kiPot.h:14
void procMain()
Definition d_a_obj_kiPot.cpp:153
void setBaseMtx()
Definition d_a_obj_kiPot.cpp:123
void Execute()
Definition d_a_obj_kiPot.cpp:138
u8 field_0x568[0x578 - 0x568]
Definition d_a_obj_kiPot.h:27
void create()
Definition d_a_obj_kiPot.cpp:128
bool Delete()
Definition d_a_obj_kiPot.cpp:200
void init_modeWait()
Definition d_a_obj_kiPot.cpp:158
void chkEvent()
Definition d_a_obj_kiPot.cpp:190
void modeWait()
Definition d_a_obj_kiPot.cpp:185
bool Draw()
Definition d_a_obj_kiPot.cpp:195
STATIC_ASSERT(sizeof(daKiPot_c)==0x578)
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8