34#define NPC_THEB_HIO_CLASS daNpcTheB_HIO_c
36#define NPC_THEB_HIO_CLASS daNpcTheB_Param_c
139 if (i_lookMode >= 0 && i_lookMode < 3 && i_lookMode !=
mLookMode) {
static Mtx mtx[10]
Definition c_lib.cpp:486
cPhs__Step
Definition c_phase.h:8
void setBaseTRMtx(Mtx m)
Definition J3DModel.h:90
Definition JORMContext.h:120
Definition Z2Creature.h:7
Definition d_a_npc4.h:379
Definition d_a_npc4.h:292
s16 mExpression
Definition d_a_npc4.h:122
mDoExt_McaMorfSO * mAnm_p
Definition d_a_npc4.h:56
Definition d_a_npc_theB.h:26
daNpcTheB_HIOParam m
Definition d_a_npc_theB.h:32
daNpcTheB_HIO_c()
Definition d_a_npc_theB.cpp:142
void listenPropertyEvent(const JORPropertyEvent *)
Definition d_a_npc_theB.cpp:146
void genMessage(JORMContext *)
Definition d_a_npc_theB.cpp:170
Telma B.
Definition d_a_npc_theB.h:39
static int ctrlJointCallBack(J3DJoint *, int)
Definition d_a_npc_theB.cpp:391
int field_0xde0
Definition d_a_npc_theB.h:164
u8 mPersonalCombatAfterFlag
Definition d_a_npc_theB.h:180
BOOL ctrlBtk()
Definition d_a_npc_theB.cpp:533
BOOL chkAction(actionFunc action)
Definition d_a_npc_theB.h:137
void setMotionAnm(int, f32)
Definition d_a_npc_theB.cpp:713
s16 mBackboneRotX
Definition d_a_npc_theB.h:175
Motion
Definition d_a_npc_theB.h:68
@ MOT_SIT_B
Definition d_a_npc_theB.h:70
@ MOT_WHIP_B
Definition d_a_npc_theB.h:73
@ MOT_SIT
Definition d_a_npc_theB.h:69
@ MOT_BEND_WAIT
Definition d_a_npc_theB.h:71
@ MOT_WHIP
Definition d_a_npc_theB.h:72
@ MOT_BEND_TURN
Definition d_a_npc_theB.h:74
u8 mPersonalCombatAfterTimer
Definition d_a_npc_theB.h:182
u16 field_0xe04
Definition d_a_npc_theB.h:174
s16 getMessageNo()
Definition d_a_npc_theB.h:119
int talk(void *)
Definition d_a_npc_theB.cpp:1126
int EvCut_CoachGuardGameOver(int)
Definition d_a_npc_theB.cpp:1502
void setHintEvent(s32, u16, int)
Definition d_a_npc_theB.cpp:435
daNpcF_ActorMngr_c mActorMngrs[1]
Definition d_a_npc_theB.h:158
int(daNpcTheB_c::*) actionFunc(void *)
Definition d_a_npc_theB.h:41
void setLookMode(int i_lookMode)
Definition d_a_npc_theB.h:138
daNpcTheB_c()
Definition d_a_npc_theB.cpp:185
actionFunc mNextAction
Definition d_a_npc_theB.h:161
void playMotion()
Definition d_a_npc_theB.cpp:834
void setExpressionTalkAfter()
Definition d_a_npc_theB.h:144
bool setExpressionAnm(int, bool)
Definition d_a_npc_theB.cpp:604
int EvCut_PersonalCombatRevenge(int)
Definition d_a_npc_theB.cpp:1227
void doNormalAction()
Definition d_a_npc_theB.cpp:865
int Execute()
Definition d_a_npc_theB.cpp:334
daNpcF_Lookat_c mLookat
Definition d_a_npc_theB.h:157
s16 mBackboneRotZ
Definition d_a_npc_theB.h:177
void setAction(actionFunc action)
Definition d_a_npc_theB.h:123
cXyz getHandPos2(int)
Definition d_a_npc_theB.cpp:419
int field_0xde4
Definition d_a_npc_theB.h:165
void setWaitAnimation()
Definition d_a_npc_theB.cpp:998
int EvCut_PersonalCombatIntro(int)
Definition d_a_npc_theB.cpp:1174
int Delete()
Definition d_a_npc_theB.cpp:328
void setMotion(int, f32, int)
Definition d_a_npc_theB.cpp:1107
int EvCut_AnnulationFieldRace(int)
Definition d_a_npc_theB.cpp:1403
s16 mLookMode
Definition d_a_npc_theB.h:172
int field_0xdec
Definition d_a_npc_theB.h:167
int EvCut_TheBHint(int)
Definition d_a_npc_theB.cpp:1442
static cutFunc mEvtSeqList[6]
Definition d_a_npc_theB.h:176
int mTimer
Definition d_a_npc_theB.h:171
u16 mMode
Definition d_a_npc_theB.h:173
~daNpcTheB_c()
Definition d_a_npc_theB.cpp:187
void setGameOver()
Definition d_a_npc_theB.h:121
void setTRMtx(MtxP mtx)
Definition d_a_npc_theB.h:120
s16 mBackboneRotY
Definition d_a_npc_theB.h:176
cPhs__Step create()
Definition d_a_npc_theB.cpp:237
f32 getCoachSpeed()
Definition d_a_npc_theB.h:122
cXyz getHandPos1(int)
Definition d_a_npc_theB.cpp:403
void setExpression(int, f32)
Definition d_a_npc_theB.cpp:1117
NPC_THEB_HIO_CLASS * mpHIO
Definition d_a_npc_theB.h:159
u8 mHintEvtFlag
Definition d_a_npc_theB.h:178
BOOL drawDbgInfo()
Definition d_a_npc_theB.cpp:768
void EvCut_PersonalCombatAfter()
Definition d_a_npc_theB.cpp:1309
actionFunc mAction
Definition d_a_npc_theB.h:162
int CreateHeap()
Definition d_a_npc_theB.cpp:288
u8 mGameOver
Definition d_a_npc_theB.h:179
Expression
Definition d_a_npc_theB.h:61
@ EXPR_TALK_C
Definition d_a_npc_theB.h:64
@ EXPR_NONE
Definition d_a_npc_theB.h:65
@ EXPR_TALK_B
Definition d_a_npc_theB.h:63
@ EXPR_TALK_A
Definition d_a_npc_theB.h:62
BOOL doEvent()
Definition d_a_npc_theB.cpp:877
request_of_phase_process_class mPhase
Definition d_a_npc_theB.h:163
daNpcF_MatAnm_c * mpMatAnm
Definition d_a_npc_theB.h:156
void setAttnPos()
Definition d_a_npc_theB.cpp:555
void lookat()
Definition d_a_npc_theB.cpp:952
int ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_npc_theB.cpp:344
u8 mUnkFlag
Definition d_a_npc_theB.h:183
int mRoomNo
Definition d_a_npc_theB.h:168
bool setExpressionBtp(int)
Definition d_a_npc_theB.cpp:674
BOOL main()
Definition d_a_npc_theB.cpp:442
int mMsgNo
Definition d_a_npc_theB.h:169
int wait(void *)
Definition d_a_npc_theB.cpp:1046
Z2Creature mSound
Definition d_a_npc_theB.h:155
int mHintMsgNo
Definition d_a_npc_theB.h:170
dCcD_Cyl mCyl
Definition d_a_npc_theB.h:160
void setParam()
Definition d_a_npc_theB.cpp:498
u8 mPersonalCombatAfterMode
Definition d_a_npc_theB.h:181
void playExpression()
Definition d_a_npc_theB.cpp:810
static int createHeapCallBack(fopAc_ac_c *)
Definition d_a_npc_theB.cpp:386
int(daNpcTheB_c::*) cutFunc(int)
Definition d_a_npc_theB.h:42
int field_0xde8
Definition d_a_npc_theB.h:166
Expression_BTP
Definition d_a_npc_theB.h:77
@ EXPR_BTP_THEB
Definition d_a_npc_theB.h:78
int Draw()
Definition d_a_npc_theB.cpp:338
Animation
Definition d_a_npc_theB.h:44
@ ANM_F_TALK_C
Definition d_a_npc_theB.h:48
@ ANM_FH_BEND_WAIT
Definition d_a_npc_theB.h:52
@ ANM_BEND_WAIT
Definition d_a_npc_theB.h:57
@ ANM_F_TALK_A
Definition d_a_npc_theB.h:46
@ ANM_SIT_B
Definition d_a_npc_theB.h:54
@ ANM_WHIP_B
Definition d_a_npc_theB.h:56
@ ANM_SIT
Definition d_a_npc_theB.h:53
@ ANM_FH_TALK_C
Definition d_a_npc_theB.h:51
@ ANM_NONE
Definition d_a_npc_theB.h:45
@ ANM_BEND_TURN
Definition d_a_npc_theB.h:58
@ ANM_FH_TALK_B
Definition d_a_npc_theB.h:50
@ ANM_F_TALK_B
Definition d_a_npc_theB.h:47
@ ANM_WHIP
Definition d_a_npc_theB.h:55
@ ANM_F_BEND_TURN
Definition d_a_npc_theB.h:49
void reset()
Definition d_a_npc_theB.cpp:772
Definition f_op_actor.h:230
fpc_ProcID parentActorID
Definition f_op_actor.h:248
J3DModel * getModel()
Definition m_Do_ext.h:350
Definition m_Do_hostIO.h:27
static void action(b_bh_class *i_this)
Definition d_a_b_bh.cpp:1017
STATIC_ASSERT(sizeof(daNpcTheB_c)==0xe14)
f32(* MtxP)[4]
Definition mtx.h:38
int BOOL
Definition types.h:33
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned short int u16
Definition types.h:10
signed long s32
Definition types.h:11
unsigned char u8
Definition types.h:8
f32 fopAcM_GetSpeedF(const fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:348
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:192
base_process_class * fpcM_SearchByID(fpc_ProcID i_id)
Definition f_pc_manager.h:84
Definition JORReflexible.h:10
Definition d_a_npc4.h:423
Definition d_a_npc_theB.h:15
daNpcF_HIOParam common
Definition d_a_npc_theB.h:16
Definition d_a_npc_theB.h:19
static daNpcTheB_HIOParam const m
Definition d_a_npc_theB.h:201
virtual ~daNpcTheB_Param_c()
Definition d_a_npc_theB.h:20