Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_kytag15.h
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1#ifndef D_A_KYTAG15_H
2#define D_A_KYTAG15_H
3
5
14class kytag15_class : public fopAc_ac_c {
15public:
16 /* 0x568 */ J3DModel* mpModel;
17 /* 0x56C */ mDoExt_btkAnm mBtk;
19 /* 0x58C */ u8 field_0x58c;
20 /* 0x58D */ u8 field_0x58d[0x590 - 0x58D];
21 /* 0x590 */ f32 field_0x590;
22};
23
24STATIC_ASSERT(sizeof(kytag15_class) == 0x594);
25
26#endif /* D_A_KYTAG15_H */
Z Shake Tag.
Definition d_a_kytag15.h:14
f32 field_0x590
Definition d_a_kytag15.h:21
u8 field_0x58d[0x590 - 0x58D]
Definition d_a_kytag15.h:20
J3DModel * mpModel
Definition d_a_kytag15.h:16
mDoExt_btkAnm mBtk
Definition d_a_kytag15.h:17
u8 field_0x58c
Definition d_a_kytag15.h:19
request_of_phase_process_class mPhase
Definition d_a_kytag15.h:18
STATIC_ASSERT(sizeof(kytag15_class)==0x594)
Definition d_a_ep.cpp:155
Definition d_a_ep.cpp:19
Definition d_a_hozelda.cpp:47
Definition d_a_hozelda.cpp:14
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8