Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_kytag05.h
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1#ifndef D_A_KYTAG05_H
2#define D_A_KYTAG05_H
3
4#include "f_op/f_op_actor.h"
5
14class kytag05_class : public fopAc_ac_c {
15public:
16 u8 getSceneListID() const { return mSceneListID; }
17
18 /* 0x568 */ f32 field_0x568;
19 /* 0x56C */ u8 field_0x56c;
20 /* 0x56D */ u8 mSceneListID;
21};
22
23STATIC_ASSERT(sizeof(kytag05_class) == 0x570);
24
25#endif /* D_A_KYTAG05_H */
Peep Hole Tag.
Definition d_a_kytag05.h:14
f32 field_0x568
Definition d_a_kytag05.h:18
u8 field_0x56c
Definition d_a_kytag05.h:19
u8 mSceneListID
Definition d_a_kytag05.h:20
u8 getSceneListID() const
Definition d_a_kytag05.h:16
STATIC_ASSERT(sizeof(kytag05_class)==0x570)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8