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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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J3DAnimation.cpp File Reference

Functions

f32 J3DHermiteInterpolation (f32 p1, f32 const *p2, f32 const *p3, f32 const *p4, f32 const *p5, f32 const *p6, f32 const *p7)
 
f32 J3DHermiteInterpolation (register f32 pp1, register s16 const *pp2, register s16 const *pp3, register s16 const *pp4, register s16 const *pp5, register s16 const *pp6, register s16 const *pp7)
 
template<typename T >
f32 J3DGetKeyFrameInterpolation (f32 i_frame, J3DAnmKeyTableBase *i_entry, T *i_data)
 

Function Documentation

◆ J3DGetKeyFrameInterpolation()

template<typename T >
f32 J3DGetKeyFrameInterpolation ( f32 i_frame,
J3DAnmKeyTableBase * i_entry,
T * i_data )

◆ J3DHermiteInterpolation() [1/2]

f32 J3DHermiteInterpolation ( f32 p1,
f32 const * p2,
f32 const * p3,
f32 const * p4,
f32 const * p5,
f32 const * p6,
f32 const * p7 )
inline

◆ J3DHermiteInterpolation() [2/2]

f32 J3DHermiteInterpolation ( register f32 pp1,
register s16 const * pp2,
register s16 const * pp3,
register s16 const * pp4,
register s16 const * pp5,
register s16 const * pp6,
register s16 const * pp7 )
inline