Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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J3DAnimation.cpp File Reference

Functions

f32 J3DHermiteInterpolation (f32 p1, f32 const *p2, f32 const *p3, f32 const *p4, f32 const *p5, f32 const *p6, f32 const *p7)
 
f32 J3DHermiteInterpolation (__REGISTER f32 pp1, __REGISTER s16 const *pp2, __REGISTER s16 const *pp3, __REGISTER s16 const *pp4, __REGISTER s16 const *pp5, __REGISTER s16 const *pp6, __REGISTER s16 const *pp7)
 
template<typename T >
f32 J3DGetKeyFrameInterpolation (f32 frame, J3DAnmKeyTableBase *pKeyTable, T *pData)
 

Function Documentation

◆ J3DGetKeyFrameInterpolation()

template<typename T >
f32 J3DGetKeyFrameInterpolation ( f32 frame,
J3DAnmKeyTableBase * pKeyTable,
T * pData )

◆ J3DHermiteInterpolation() [1/2]

f32 J3DHermiteInterpolation ( __REGISTER f32 pp1,
__REGISTER s16 const * pp2,
__REGISTER s16 const * pp3,
__REGISTER s16 const * pp4,
__REGISTER s16 const * pp5,
__REGISTER s16 const * pp6,
__REGISTER s16 const * pp7 )
inline

◆ J3DHermiteInterpolation() [2/2]

f32 J3DHermiteInterpolation ( f32 p1,
f32 const * p2,
f32 const * p3,
f32 const * p4,
f32 const * p5,
f32 const * p6,
f32 const * p7 )
inline