Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_watchge.h
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1#ifndef D_A_TAG_WATCHGE_H
2#define D_A_TAG_WATCHGE_H
3
4#include "d/actor/d_a_e_ge.h"
5#include "d/d_com_inf_game.h"
6
7class daTagWatchGe_c : public fopAc_ac_c {
8public:
10 return mGroupNo;
11 }
12
13 int draw();
14 int execute();
15 int create();
16
17 /* 0x568 */ u8 field_0x568;
18 /* 0x569 */ u8 mGroupNo;
19 /* 0x56A */ u8 field_0x56a;
20};
21
22#endif /* D_A_TAG_WATCHGE_H */
Definition d_a_tag_watchge.h:7
int execute()
Definition d_a_tag_watchge.cpp:32
u8 getGroupNo()
Definition d_a_tag_watchge.h:9
int draw()
Definition d_a_tag_watchge.cpp:11
u8 field_0x56a
Definition d_a_tag_watchge.h:19
u8 field_0x568
Definition d_a_tag_watchge.h:17
int create()
Definition d_a_tag_watchge.cpp:60
u8 mGroupNo
Definition d_a_tag_watchge.h:18
Definition f_op_actor.h:230
unsigned char u8
Definition types.h:8