Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_telop.h
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1#ifndef D_A_TAG_TELOP_H
2#define D_A_TAG_TELOP_H
3
4#include "d/d_com_inf_game.h"
5
6class daTag_Telop_c : public fopAc_ac_c {
7public:
10
11 int create();
12 void execute();
13
14 u16 getMessageNo() { return home.angle.z; }
15
16private:
17 /* 0x568 */ u16 mMessageNo;
18 /* 0x56C */ int mMessageStatus;
19};
20
21#endif /* D_A_TAG_TELOP_H */
Definition d_a_tag_telop.h:6
u16 getMessageNo()
Definition d_a_tag_telop.h:14
int create()
Definition d_a_tag_telop.cpp:11
u16 mMessageNo
Definition d_a_tag_telop.h:17
daTag_Telop_c()
Definition d_a_tag_telop.h:8
~daTag_Telop_c()
Definition d_a_tag_telop.h:9
int mMessageStatus
Definition d_a_tag_telop.h:18
void execute()
Definition d_a_tag_telop.cpp:28
s16 z
Definition vec.h:19
csXyz angle
Definition f_op_actor.h:171
Definition d_a_ep.cpp:19
actor_place home
Definition f_op_actor.h:213
unsigned short u16
Definition types.h:9