Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_npc_fish.h
Go to the documentation of this file.
1#ifndef D_A_NPC_FISH_H
2#define D_A_NPC_FISH_H
3
4#include "d/actor/d_a_npc.h"
5
14class npc_fish_class : public fopAc_ac_c {
15 /* 0x568 */ u8 field_0x568[0x5b4 - 0x568]; // unused in TU, unsure of type
16};
17
19 /* 0x00 */ int param;
20 /* 0x04 */ Vec pos;
21 /* 0x10 */ u8 field_0x10;
22};
23
24struct fish_pos {
25public:
29};
30
31
32#endif /* D_A_NPC_FISH_H */
Fish.
Definition d_a_npc_fish.h:14
u8 field_0x568[0x5b4 - 0x568]
Definition d_a_npc_fish.h:15
Definition d_a_hozelda.cpp:18
Definition d_a_npc_fish.h:18
int param
Definition d_a_npc_fish.h:19
u8 field_0x10
Definition d_a_npc_fish.h:21
Vec pos
Definition d_a_npc_fish.h:20
Definition d_a_npc_fish.h:24
u8 param
Definition d_a_npc_fish.h:26
f32 pos_x
Definition d_a_npc_fish.h:27
f32 pos_z
Definition d_a_npc_fish.h:28
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8