Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JAISoundStarter.h
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1#ifndef JAISOUNDSTARTER_H
2#define JAISOUNDSTARTER_H
3
6
11struct JAISoundStarter : public JASGlobalInstance<JAISoundStarter> {
12 JAISoundStarter(bool setInstance);
13
14 virtual ~JAISoundStarter();
15 virtual bool startSound(JAISoundID id, JAISoundHandle* handlePtr, const JGeometry::TVec3<f32>* posPtr) = 0;
16 bool startLevelSound(JAISoundID id, JAISoundHandle* handlePtr, const JGeometry::TVec3<f32>* posPtr);
17};
18
19#endif /* JAISOUNDSTARTER_H */
Definition JAISoundHandles.h:14
Definition JAISound.h:13
Definition JASGadget.h:12
Definition JAISoundStarter.h:11
virtual bool startSound(JAISoundID id, JAISoundHandle *handlePtr, const JGeometry::TVec3< f32 > *posPtr)=0
JAISoundStarter(bool setInstance)
Definition JAISoundStarter.cpp:6
bool startLevelSound(JAISoundID id, JAISoundHandle *handlePtr, const JGeometry::TVec3< f32 > *posPtr)
Definition JAISoundStarter.cpp:11
virtual ~JAISoundStarter()
Definition JAISoundStarter.cpp:9
Definition JGeometry.h:70