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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JAUSection Member List

This is the complete list of members for JAUSection, including all inherited members.

asSectionHeap()JAUSectioninline
beginNewBankTable(u32, u32)JAUSection
buildingBankTable_JAUSection
data_JAUSection
dispose()JAUSectionvirtual
endNewBankTable()JAUSection
field_0x28JAUSection
field_0x2cJAUSection
finishBuild()JAUSection
getHeap_()JAUSectioninline
getList() constJSUPtrLinkinlineprotected
getNext() constJSULink< JAUSection >inlineprotected
getObject() constJSULink< JAUSection >inlineprotected
getObjectPtr() constJSUPtrLinkinlineprotected
getPrev() constJSULink< JAUSection >inlineprotected
getSupervisor() constJSULink< JAUSection >inlineprotected
isBuilding()JAUSectioninline
isOpen()JAUSectioninline
JAUSection(JAUSectionHeap *, u32, s32)JAUSection
JKRDisposer()JKRDisposer
JSULink(JAUSection *object)JSULink< JAUSection >inlineprotected
JSUPtrLink(void *object)JSUPtrLinkprotected
loadWaveArc(u32, u32)JAUSection
mHeapJKRDisposer
mLinkJKRDisposer
mListJSUPtrLinkprotected
mNextJSUPtrLinkprotected
mObjectJSUPtrLinkprotected
mPrevJSUPtrLinkprotected
newBank(void const *, u32)JAUSection
newCopy(void const *, u32, s32)JAUSection
newSeSeqCollection(void const *, u32)JAUSection
newSoundNameTable(void const *, u32, bool)JAUSection
newSoundTable(void const *, u32, bool)JAUSection
newStaticSeqData(JAISoundID, void const *, u32)JAUSection
newStaticSeqData(JAISoundID)JAUSection
newStaticSeqDataBlock_(JAISoundID, u32)JAUSection
newStreamFileTable(void const *, bool)JAUSection
newVoiceBank(u32, u32)JAUSection
newWaveBank(u32, void const *)JAUSection
sectionHeap_JAUSection
~JAUSection()JAUSectioninlinevirtual
~JKRDisposer()JKRDisposervirtual
~JSUPtrLink()JSUPtrLinkprotected