Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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esp.c File Reference

Functions

s32 ESP_InitLib (void)
 
s32 ESP_CloseLib (void)
 
s32 ESP_LaunchTitle (u64 titleID, ESTicketView *pTicketView)
 
s32 ESP_GetTicketViews (ESTitleId titleId, ESTicketView *ticketViewList, u32 *ticketViewCnt)
 
s32 ESP_DiGetTicketView (const void *ticket, ESTicketView *ticketView)
 
s32 ESP_DiGetTmd (ESTitleMeta *tmd, u32 *tmdSize)
 
s32 ESP_GetTmdView (ESTitleId titleId, ESTmdView *tmdView, u32 *size)
 
s32 ESP_GetDataDir (ESTitleId titleId, char *dataDir)
 
s32 ESP_GetTitleId (ESTitleId *titleId)
 
s32 ESP_GetConsumption (ESTicketId ticketId, ESLpEntry *entries, u32 *nEntries)
 

Variables

static s32 __esFd = -1
 

Function Documentation

◆ ESP_CloseLib()

s32 ESP_CloseLib ( void )

◆ ESP_DiGetTicketView()

s32 ESP_DiGetTicketView ( const void * ticket,
ESTicketView * ticketView )

◆ ESP_DiGetTmd()

s32 ESP_DiGetTmd ( ESTitleMeta * tmd,
u32 * tmdSize )

◆ ESP_GetConsumption()

s32 ESP_GetConsumption ( ESTicketId ticketId,
ESLpEntry * entries,
u32 * nEntries )

◆ ESP_GetDataDir()

s32 ESP_GetDataDir ( ESTitleId titleId,
char * dataDir )

◆ ESP_GetTicketViews()

s32 ESP_GetTicketViews ( ESTitleId titleId,
ESTicketView * ticketViewList,
u32 * ticketViewCnt )

◆ ESP_GetTitleId()

s32 ESP_GetTitleId ( ESTitleId * titleId)

◆ ESP_GetTmdView()

s32 ESP_GetTmdView ( ESTitleId titleId,
ESTmdView * tmdView,
u32 * size )

◆ ESP_InitLib()

s32 ESP_InitLib ( void )

◆ ESP_LaunchTitle()

s32 ESP_LaunchTitle ( u64 titleID,
ESTicketView * pTicketView )

Variable Documentation

◆ __esFd

s32 __esFd = -1
static