Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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euart.c File Reference

Functions

BOOL EUARTInit (void)
 
UARTError InitializeUART (UARTBaudRate rate)
 
static int QueueLength (void)
 
UARTError WriteUARTN (const void *buf, unsigned long len)
 

Variables

static BOOL __EUARTInitialized = FALSE
 
static EUARTError __EUARTLastErrorCode = EUART_ERROR_NONE
 
static BOOL __EUARTSendStop = FALSE
 
static u32 Enabled = 0
 

Function Documentation

◆ EUARTInit()

BOOL EUARTInit ( void )

◆ InitializeUART()

UARTError InitializeUART ( UARTBaudRate rate)

◆ QueueLength()

static int QueueLength ( void )
static

◆ WriteUARTN()

UARTError WriteUARTN ( const void * buf,
unsigned long len )

Variable Documentation

◆ __EUARTInitialized

BOOL __EUARTInitialized = FALSE
static

◆ __EUARTLastErrorCode

EUARTError __EUARTLastErrorCode = EUART_ERROR_NONE
static

◆ __EUARTSendStop

BOOL __EUARTSendStop = FALSE
static

◆ Enabled

u32 Enabled = 0
static