91 if (gameover != NULL) {
105 if (gameover != NULL) {
Definition J2DPicture.h:55
Definition J2DScreen.h:48
Definition JKRArchive.h:57
Definition d_gameover.h:18
dMsgScrnLight_c * mpLight
Definition d_gameover.h:28
dDlst_GameOverScrnDraw_c(JKRArchive *)
Definition d_gameover.cpp:407
JUtility::TColor mFadeColor
Definition d_gameover.h:30
void setBackAlpha(f32)
Definition d_gameover.cpp:456
virtual void draw()
Definition d_gameover.cpp:460
virtual ~dDlst_GameOverScrnDraw_c()
Definition d_gameover.cpp:448
f32 field_0x10
Definition d_gameover.h:29
J2DScreen * mpScreen
Definition d_gameover.h:26
J2DPicture * mpBackImg
Definition d_gameover.h:27
Definition d_gameover.h:11
virtual void draw()
Definition d_gameover.cpp:39
virtual ~dDlst_Gameover_CAPTURE_c()
Definition d_gameover.h:14
Definition d_drawlist.h:31
Definition d_gameover.h:45
u8 mProc
Definition d_gameover.h:80
s16 field_0x116
Definition d_gameover.h:79
void saveMove_init()
Definition d_gameover.cpp:309
void saveOpen_init()
Definition d_gameover.cpp:299
void dispFadeOut_init()
Definition d_gameover.cpp:236
int _create()
Definition d_gameover.cpp:135
s16 mTimer
Definition d_gameover.h:78
void demoFadeIn_proc()
Definition d_gameover.cpp:272
void dispWait_proc()
Definition d_gameover.cpp:258
dMenu_save_c * dMs_c
Definition d_gameover.h:73
dDlst_GameOverScrnDraw_c * dgo_screen_c
Definition d_gameover.h:74
void animeStart()
Definition d_gameover.h:71
void playerAnmWait_init()
Definition d_gameover.cpp:224
void saveMove_proc()
Definition d_gameover.cpp:312
void saveOpen_proc()
Definition d_gameover.cpp:302
int _draw()
Definition d_gameover.cpp:369
void saveClose_init()
Definition d_gameover.cpp:321
void demoFadeIn_init()
Definition d_gameover.cpp:267
void demoFadeOut_proc()
Definition d_gameover.cpp:289
JKRHeap * mpHeap
Definition d_gameover.h:77
request_of_phase_process_class mPhase
Definition d_gameover.h:76
int _delete()
Definition d_gameover.cpp:385
s32 deleteCheck()
Definition d_gameover.h:70
void demoFadeOut_init()
Definition d_gameover.cpp:283
dDlst_Gameover_CAPTURE_c * dgo_capture_c
Definition d_gameover.h:75
void deleteWait_proc()
Definition d_gameover.cpp:366
int _execute()
Definition d_gameover.cpp:208
bool mIsDemoSave
Definition d_gameover.h:81
void dispWait_init()
Definition d_gameover.cpp:252
void deleteWait_init()
Definition d_gameover.cpp:363
void saveClose_proc()
Definition d_gameover.cpp:324
void dispFadeOut_proc()
Definition d_gameover.cpp:243
void playerAnmWait_proc()
Definition d_gameover.cpp:228
Definition d_msg_scrn_light.h:11
bool d_GameOver_Delete(fpc_ProcID &i_id)
Definition d_gameover.cpp:539
s32 d_GameOver_CheckDelete(fpc_ProcID &id)
Definition d_gameover.h:87
dGameover_Proc
Definition d_gameover.h:33
@ PROC_DISP_WAIT
Definition d_gameover.h:36
@ PROC_PLAYER_ANM_WAIT
Definition d_gameover.h:34
@ PROC_SAVE_CLOSE
Definition d_gameover.h:41
@ PROC_DEMO_FADE_IN
Definition d_gameover.h:37
@ PROC_DELETE_WAIT
Definition d_gameover.h:42
@ PROC_SAVE_MOVE
Definition d_gameover.h:40
@ PROC_DISP_FADE_OUT
Definition d_gameover.h:35
@ PROC_SAVE_OPEN
Definition d_gameover.h:39
@ PROC_DEMO_FADE_OUT
Definition d_gameover.h:38
s32 d_GameOver_animeStart(fpc_ProcID &id)
Definition d_gameover.h:101
s32 d_GameOver_Create(u8 param_0)
Definition d_gameover.cpp:533
msg_class * fopMsgM_SearchByID(fpc_ProcID i_id)
Definition f_op_msg_mng.cpp:24
unsigned int fpc_ProcID
Definition f_pc_base.h:10
@ fpcM_ERROR_PROCESS_ID_e
Definition f_pc_manager.h:12
Definition d_a_hozelda.cpp:14
signed short int s16
Definition types.h:6
float f32
Definition types.h:22
signed long s32
Definition types.h:8
unsigned char u8
Definition types.h:5