T cLib_calcTimer(T *value)
Definition c_lib.h:74
Definition J2DPicture.h:55
Definition J2DScreen.h:48
Definition JKRArchive.h:57
Definition d_gameover.h:17
dMsgScrnLight_c * mpLight
Definition d_gameover.h:27
JUtility::TColor mFadeColor
Definition d_gameover.h:29
void setBackAlpha(f32)
Definition d_gameover.cpp:454
virtual void draw()
Definition d_gameover.cpp:458
virtual ~dDlst_GameOverScrnDraw_c()
Definition d_gameover.cpp:446
f32 field_0x10
Definition d_gameover.h:28
J2DScreen * mpScreen
Definition d_gameover.h:25
J2DPicture * mpBackImg
Definition d_gameover.h:26
Definition d_gameover.h:10
virtual void draw()
Definition d_gameover.cpp:37
virtual ~dDlst_Gameover_CAPTURE_c()
Definition d_gameover.h:13
Definition d_drawlist.h:31
Definition d_gameover.h:44
u8 mProc
Definition d_gameover.h:79
s16 field_0x116
Definition d_gameover.h:78
void saveMove_init()
Definition d_gameover.cpp:307
void saveOpen_init()
Definition d_gameover.cpp:297
void dispFadeOut_init()
Definition d_gameover.cpp:234
int _create()
Definition d_gameover.cpp:133
s16 mTimer
Definition d_gameover.h:77
void demoFadeIn_proc()
Definition d_gameover.cpp:270
void dispWait_proc()
Definition d_gameover.cpp:256
dMenu_save_c * dMs_c
Definition d_gameover.h:72
dDlst_GameOverScrnDraw_c * dgo_screen_c
Definition d_gameover.h:73
void animeStart()
Definition d_gameover.h:70
void playerAnmWait_init()
Definition d_gameover.cpp:222
void saveMove_proc()
Definition d_gameover.cpp:310
void saveOpen_proc()
Definition d_gameover.cpp:300
int _draw()
Definition d_gameover.cpp:367
void saveClose_init()
Definition d_gameover.cpp:319
void demoFadeIn_init()
Definition d_gameover.cpp:265
void demoFadeOut_proc()
Definition d_gameover.cpp:287
JKRHeap * mpHeap
Definition d_gameover.h:76
request_of_phase_process_class mPhase
Definition d_gameover.h:75
int _delete()
Definition d_gameover.cpp:383
s32 deleteCheck()
Definition d_gameover.h:69
void demoFadeOut_init()
Definition d_gameover.cpp:281
dDlst_Gameover_CAPTURE_c * dgo_capture_c
Definition d_gameover.h:74
void deleteWait_proc()
Definition d_gameover.cpp:364
int _execute()
Definition d_gameover.cpp:206
bool mIsDemoSave
Definition d_gameover.h:80
void dispWait_init()
Definition d_gameover.cpp:250
void deleteWait_init()
Definition d_gameover.cpp:361
void saveClose_proc()
Definition d_gameover.cpp:322
void dispFadeOut_proc()
Definition d_gameover.cpp:241
void playerAnmWait_proc()
Definition d_gameover.cpp:226
Definition d_msg_scrn_light.h:11
bool d_GameOver_Delete(fpc_ProcID &i_id)
Definition d_gameover.cpp:537
s32 d_GameOver_CheckDelete(fpc_ProcID &id)
Definition d_gameover.h:86
dGameover_Proc
Definition d_gameover.h:32
@ PROC_DISP_WAIT
Definition d_gameover.h:35
@ PROC_PLAYER_ANM_WAIT
Definition d_gameover.h:33
@ PROC_SAVE_CLOSE
Definition d_gameover.h:40
@ PROC_DEMO_FADE_IN
Definition d_gameover.h:36
@ PROC_DELETE_WAIT
Definition d_gameover.h:41
@ PROC_SAVE_MOVE
Definition d_gameover.h:39
@ PROC_DISP_FADE_OUT
Definition d_gameover.h:34
@ PROC_SAVE_OPEN
Definition d_gameover.h:38
@ PROC_DEMO_FADE_OUT
Definition d_gameover.h:37
s32 d_GameOver_animeStart(fpc_ProcID &id)
Definition d_gameover.h:100
s32 d_GameOver_Create(u8 param_0)
Definition d_gameover.cpp:531
msg_class * fopMsgM_SearchByID(fpc_ProcID i_id)
Definition f_op_msg_mng.cpp:25
unsigned int fpc_ProcID
Definition f_pc_base.h:10
Definition d_a_hozelda.cpp:14
float f32
Definition types.h:22
signed short s16
Definition types.h:5
signed long s32
Definition types.h:6
unsigned char u8
Definition types.h:8