dPnt * dPath_GetPnt(dPath const *i_path, int pnt_index)
Definition d_path.cpp:10
dPath * dPath_GetRoomPath(int path_index, int room_no)
Definition d_path.cpp:19
u8 dPath_GetPolyRoomPathVec(cBgS_PolyInfo const &poly, cXyz *p_pathVec, int *param_2)
Definition d_path.cpp:70
BOOL dPath_ChkClose(dPath *i_path)
Definition d_path.h:28
dPath * dPath_GetNextRoomPath(dPath const *i_path, int room_no)
Definition d_path.cpp:42
Definition d_a_hozelda.cpp:18
Definition d_a_npc_fguard.cpp:151
Definition d_a_hozelda.cpp:20
u8 field_0x4
Definition d_path.h:21
u8 field_0x7
Definition d_path.h:24
u16 m_num
Definition d_path.h:19
dPnt * m_points
Definition d_path.h:25
u8 field_0x6
Definition d_path.h:23
bool m_closed
Definition d_path.h:22
u16 m_nextID
Definition d_path.h:20
u8 field_0x2
Definition d_path.h:13
Vec m_position
Definition d_path.h:15
u8 mArg0
Definition d_path.h:14
u8 mArg1
Definition d_path.h:11
u8 field_0x1
Definition d_path.h:12
int BOOL
Definition types.h:30
unsigned short int u16
Definition types.h:7
unsigned char u8
Definition types.h:5