Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_msg_unit.h
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1#ifndef D_MSG_D_MSG_UNIT_H
2#define D_MSG_D_MSG_UNIT_H
3
5
6class dMsgUnit_c {
7public:
9 void setTag(int, int, char*, bool);
10
11 virtual ~dMsgUnit_c();
12};
13
15
16inline void dMsgUnit_setTag(int param_0, int param_1, char* param_2) {
17 g_msg_unit.setTag(param_0, param_1, param_2, true);
18}
19
20#endif /* D_MSG_D_MSG_UNIT_H */
Definition d_msg_unit.h:6
void setTag(int, int, char *, bool)
Definition d_msg_unit.cpp:45
virtual ~dMsgUnit_c()
Definition d_msg_unit.cpp:41
dMsgUnit_c()
Definition d_msg_unit.cpp:39
void dMsgUnit_setTag(int param_0, int param_1, char *param_2)
Definition d_msg_unit.h:16
dMsgUnit_c g_msg_unit