3198#pragma optimization_level 2
3200#pragma optimization_level 3
static const char *const unused
Definition ansi_fp.c:236
T cLib_calcTimer(T *value)
Definition c_lib.h:79
Definition J2DAnimation.h:27
Definition J2DAnimation.h:411
Definition J2DAnimation.h:311
Definition J2DScreen.h:48
Definition J3DAnimation.h:468
Definition J3DAnimation.h:828
GXLightObj mLightObj
Definition J3DStruct.h:41
Definition J3DPacket.h:100
Definition JPAEmitter.h:94
Definition JPAParticle.h:20
Definition JPAParticle.h:79
Definition Z2Creature.h:46
int startHitItemSE(u32, u32, Z2SoundObjBase *, float)
Definition Z2LinkMgr.cpp:410
Definition Z2SoundObject.h:9
Definition Z2SoundObject.h:34
Definition Z2WolfHowlMgr.h:26
u8 getCorrectCurveID()
Definition Z2WolfHowlMgr.h:48
void startWindStoneSound(s8, Vec *)
Definition Z2WolfHowlMgr.cpp:462
s8 getOnLineNum()
Definition Z2WolfHowlMgr.cpp:448
SongNote getCorrectLine(u8)
Definition Z2WolfHowlMgr.cpp:345
u8 getCorrectLineNum()
Definition Z2WolfHowlMgr.cpp:358
u32 getTimer()
Definition Z2WolfHowlMgr.h:46
void SetActor(void *ac)
Definition c_cc_d.h:351
Definition d_a_alink.h:106
virtual ~dAlink_bottleWaterPcallBack_c()
Definition d_a_alink.h:110
f32 mKeepMinY
Definition d_a_alink.h:128
dAlink_bottleWaterPcallBack_c()
Definition d_a_alink.h:108
s16 getHitFlg() const
Definition d_a_alink.h:119
void onAppearFlg()
Definition d_a_alink.h:123
void initialize(f32 minY)
Definition d_a_alink.h:112
cXyz mHitPos
Definition d_a_alink.h:129
s16 getAppearFlg() const
Definition d_a_alink.h:118
f32 getKeepMinY()
Definition d_a_alink.h:121
s16 mAppearFlg
Definition d_a_alink.h:127
virtual void execute(JPABaseEmitter *, JPABaseParticle *)
s16 mHitFlg
Definition d_a_alink.h:126
cXyz & getHitPos()
Definition d_a_alink.h:120
Definition d_bg_s_lin_chk.h:41
Definition d_bg_s_lin_chk.h:34
Definition d_bg_s_acch.h:234
Definition d_bg_s_gnd_chk.h:13
Definition d_bg_s_lin_chk.h:20
Definition d_bg_s_roof_chk.h:27
Definition d_bg_s_lin_chk.h:48
Definition d_bg_s_lin_chk.h:27
PushPullLabel
Definition d_bg_w_base.h:28
Definition d_drawlist.h:31
bool i_checkCommandDemoAccrpt()
Definition f_op_actor.h:150
Definition d_jnt_col.h:19
Definition d_particle_copoly.h:70
Definition d_particle_copoly.h:10
Definition d_particle.h:24
Definition d_a_alink.h:4796
static daAlinkHIO_atnMove_c1 const m
Definition d_a_alink.h:4798
Definition d_a_alink.h:4770
f32 mRunForwardAnmSpeed
Definition d_a_alink.h:4793
f32 mBackRunAnmSpeed
Definition d_a_alink.h:4784
f32 mMaxSpeed
Definition d_a_alink.h:4780
f32 mBackWalkChangeRate
Definition d_a_alink.h:4785
f32 mAcceleration
Definition d_a_alink.h:4781
f32 mMinWalkFrame
Definition d_a_alink.h:4790
f32 mBackAcceleration
Definition d_a_alink.h:4788
f32 mRunChangeRate
Definition d_a_alink.h:4779
f32 mMaxBackwardsSpeed
Definition d_a_alink.h:4787
f32 mWalkChangeRate
Definition d_a_alink.h:4778
f32 mWaitAnmSpeed
Definition d_a_alink.h:4775
f32 mDeceleration
Definition d_a_alink.h:4782
s16 mTurnAngleRate
Definition d_a_alink.h:4774
f32 mWalkAnmSpeed
Definition d_a_alink.h:4776
f32 mBackWalkAnmSpeed
Definition d_a_alink.h:4783
s16 mMinTurnAngle
Definition d_a_alink.h:4773
f32 mWalkForwardAnmSpeed
Definition d_a_alink.h:4792
f32 mBackRunChangeRate
Definition d_a_alink.h:4786
f32 mRunAnmSpeed
Definition d_a_alink.h:4777
f32 mMinBackWalkFrame
Definition d_a_alink.h:4791
s16 mMaxTurnAngle
Definition d_a_alink.h:4772
f32 mBackDeceleration
Definition d_a_alink.h:4789
Definition d_a_alink.h:4316
static daAlinkHIO_autoJump_c1 const m
Definition d_a_alink.h:4318
Definition d_a_alink.h:4281
f32 mCuccoStartSpeed
Definition d_a_alink.h:4313
f32 mAirborneInterpolation
Definition d_a_alink.h:4295
f32 mDiveGravity
Definition d_a_alink.h:4310
s16 mCuccoJumpAngle
Definition d_a_alink.h:4291
f32 mSpinJumpAccel
Definition d_a_alink.h:4304
f32 mMinJumpSpeed
Definition d_a_alink.h:4293
daAlinkHIO_anm_c mDiveConnectAnm
Definition d_a_alink.h:4286
f32 mCuccoFallMaxSpeed
Definition d_a_alink.h:4312
daAlinkHIO_anm_c mLandAnm
Definition d_a_alink.h:4284
f32 mJumpFallInterpolation
Definition d_a_alink.h:4296
f32 mHangHeightLimit
Definition d_a_alink.h:4305
s16 mJumpAngle
Definition d_a_alink.h:4288
daAlinkHIO_anm_c mDiveAnm
Definition d_a_alink.h:4285
f32 mGrabHeightLimit
Definition d_a_alink.h:4306
f32 mFallInterpolation
Definition d_a_alink.h:4297
f32 mSpinJumpFallInterpolation
Definition d_a_alink.h:4302
f32 mSpinJumpInterpolation
Definition d_a_alink.h:4301
s16 mSpinJumpRotateSpeed
Definition d_a_alink.h:4289
f32 mDiveSpeedV
Definition d_a_alink.h:4308
f32 mSpinJumpAddSpeed
Definition d_a_alink.h:4303
bool mAlwaysMaxSpeedJump
Definition d_a_alink.h:4287
daAlinkHIO_anm_c mJumpAnm
Definition d_a_alink.h:4283
f32 mMaxFallSpeed
Definition d_a_alink.h:4299
f32 mGravity
Definition d_a_alink.h:4298
f32 mMaxJumpSpeed
Definition d_a_alink.h:4300
f32 mDiveSpeedH
Definition d_a_alink.h:4309
f32 mCuccoJumpMaxSpeed
Definition d_a_alink.h:4311
f32 mJumpSpeedLimit
Definition d_a_alink.h:4292
f32 mJumpSpeedRate
Definition d_a_alink.h:4294
s16 mSpinJumpLandStopTime
Definition d_a_alink.h:4290
f32 mOoccooJumpMaxSpeed
Definition d_a_alink.h:4307
Definition d_a_alink.h:4276
static daAlinkHIO_backJump_c1 const m
Definition d_a_alink.h:4278
Definition d_a_alink.h:4266
f32 mFallInterpolation
Definition d_a_alink.h:4273
f32 mBackflipSpeedH
Definition d_a_alink.h:4270
f32 mFallHeight
Definition d_a_alink.h:4272
f32 mBackflipSpeedV
Definition d_a_alink.h:4271
daAlinkHIO_anm_c mBackflipAnm
Definition d_a_alink.h:4268
daAlinkHIO_anm_c mLandAnm
Definition d_a_alink.h:4269
Definition d_a_alink.h:4261
static daAlinkHIO_basic_c1 const m
Definition d_a_alink.h:4263
Definition d_a_alink.h:6129
static daAlinkHIO_board_c1 const m
Definition d_a_alink.h:6131
Definition d_a_alink.h:6102
f32 mStartMinSpeed
Definition d_a_alink.h:6116
f32 mStandAnmSpeed
Definition d_a_alink.h:6112
f32 mFastPushSwitchSpeed
Definition d_a_alink.h:6119
f32 mStartAddSpeed
Definition d_a_alink.h:6117
f32 mFastPushInterpolation
Definition d_a_alink.h:6120
daAlinkHIO_anm_c mJumpAnm
Definition d_a_alink.h:6104
f32 mMaxPushSpeed
Definition d_a_alink.h:6123
daAlinkHIO_anm_c mLandAnm
Definition d_a_alink.h:6106
f32 mMaxSpeed
Definition d_a_alink.h:6108
f32 mStandInterpolation
Definition d_a_alink.h:6113
f32 mSpinMinJumpSpeedY
Definition d_a_alink.h:6124
f32 mSpinMaxJumpSpeedY
Definition d_a_alink.h:6125
f32 mPushInterpolation
Definition d_a_alink.h:6121
f32 mEffectMaxSpeed
Definition d_a_alink.h:6126
f32 mPushAccel
Definition d_a_alink.h:6109
f32 mPushAnmMaxSpeed
Definition d_a_alink.h:6118
daAlinkHIO_anm_c mSpinAnm
Definition d_a_alink.h:6107
daAlinkHIO_anm_c mAirborneAnm
Definition d_a_alink.h:6105
f32 mMaxJumpSpeedY
Definition d_a_alink.h:6111
f32 mSitAnmSpeed
Definition d_a_alink.h:6114
f32 mSitInterpolation
Definition d_a_alink.h:6115
f32 mMinJumpSpeedY
Definition d_a_alink.h:6110
f32 mPushAnmMinSpeed
Definition d_a_alink.h:6122
Definition d_a_alink.h:6322
static daAlinkHIO_bomb_c1 const m
Definition d_a_alink.h:6324
Definition d_a_alink.h:6298
f32 mWaterMaxFallSpeed
Definition d_a_alink.h:6312
f32 mGravity
Definition d_a_alink.h:6303
f32 mEffScale
Definition d_a_alink.h:6308
s16 mExplodeTime
Definition d_a_alink.h:6300
f32 mPokeBombTrackRate
Definition d_a_alink.h:6310
s16 mEnemyBombColorR
Definition d_a_alink.h:6301
s16 mBombInsectLimitAngle
Definition d_a_alink.h:6302
f32 mThrowSpeedV
Definition d_a_alink.h:6314
f32 mMaxFallSpeed
Definition d_a_alink.h:6304
f32 mBoundRate
Definition d_a_alink.h:6305
f32 mMaxSpeedY
Definition d_a_alink.h:6307
f32 mThrowSpeedH
Definition d_a_alink.h:6313
f32 mExplodeWaterEffectLimit
Definition d_a_alink.h:6319
f32 mWaterThrowSpeedV
Definition d_a_alink.h:6316
f32 mWolfThrowSpeedV
Definition d_a_alink.h:6318
f32 mWolfThrowSpeedH
Definition d_a_alink.h:6317
f32 mWaterGravity
Definition d_a_alink.h:6311
f32 mAttackRadius
Definition d_a_alink.h:6309
f32 mStopSpeedY
Definition d_a_alink.h:6306
f32 mWaterThrowSpeedH
Definition d_a_alink.h:6315
Definition d_a_alink.h:6207
static daAlinkHIO_boom_c1 const m
Definition d_a_alink.h:6209
Definition d_a_alink.h:6191
daAlinkHIO_anm_c mThrowAnm
Definition d_a_alink.h:6193
f32 mCatchSpeed
Definition d_a_alink.h:6204
s16 mChargeTime
Definition d_a_alink.h:6195
f32 mLockDistMax
Definition d_a_alink.h:6203
f32 mFlyDistMax
Definition d_a_alink.h:6201
s16 mBgThroughTime
Definition d_a_alink.h:6196
f32 mHorsebackFlyDistMax
Definition d_a_alink.h:6202
f32 mFlySpeed
Definition d_a_alink.h:6199
f32 mIdleAnmSpeed
Definition d_a_alink.h:6197
f32 mStartInterpolation
Definition d_a_alink.h:6198
f32 mChargeFlySpeed
Definition d_a_alink.h:6200
daAlinkHIO_anm_c mCatchAnm
Definition d_a_alink.h:6194
Definition d_a_alink.h:6186
static daAlinkHIO_bottle_c1 const m
Definition d_a_alink.h:6188
Definition d_a_alink.h:6173
daAlinkHIO_anm_c mGetAnm
Definition d_a_alink.h:6181
daAlinkHIO_anm_c mScoopAnm
Definition d_a_alink.h:6183
daAlinkHIO_anm_c mSwingSideAnm
Definition d_a_alink.h:6180
daAlinkHIO_anm_c mDrinkNastyAnm
Definition d_a_alink.h:6182
daAlinkHIO_anm_c mEndDrinkAnm
Definition d_a_alink.h:6176
daAlinkHIO_anm_c mPourAnm
Definition d_a_alink.h:6178
daAlinkHIO_anm_c mSwingDownAnm
Definition d_a_alink.h:6179
daAlinkHIO_anm_c mOpenBottleAnm
Definition d_a_alink.h:6177
daAlinkHIO_anm_c mStartDrinkAnm
Definition d_a_alink.h:6175
Definition d_a_alink.h:6237
static daAlinkHIO_bow_c1 const m
Definition d_a_alink.h:6239
Definition d_a_alink.h:6212
f32 mBombArrowDistance
Definition d_a_alink.h:6226
f32 mChargeArrowDistance
Definition d_a_alink.h:6223
f32 mArrowDistance
Definition d_a_alink.h:6221
f32 mArrowIncAttackMax
Definition d_a_alink.h:6232
f32 mStartInterpolation
Definition d_a_alink.h:6219
f32 mChargeBombArrowDistance
Definition d_a_alink.h:6228
f32 mScopeArrowSpeed
Definition d_a_alink.h:6229
s16 mChargeArrowTime
Definition d_a_alink.h:6216
f32 mScopeArrowDistance
Definition d_a_alink.h:6230
f32 mArrowAttackRadius
Definition d_a_alink.h:6224
daAlinkHIO_anm_c mShootAnm
Definition d_a_alink.h:6214
s16 mBombArrowHoldTime
Definition d_a_alink.h:6217
f32 mArrowIncAttackMaxStart
Definition d_a_alink.h:6231
f32 mBombArrowSpeed
Definition d_a_alink.h:6225
f32 mArrowSpeed
Definition d_a_alink.h:6220
f32 mSlingshotSpeed
Definition d_a_alink.h:6233
daAlinkHIO_anm_c mLoadAnm
Definition d_a_alink.h:6215
f32 mChargeBombArrowSpeed
Definition d_a_alink.h:6227
f32 mSlingshotDistance
Definition d_a_alink.h:6234
s16 mBombArrowFlyExplodeTime
Definition d_a_alink.h:6218
f32 mChargeArrowSpeed
Definition d_a_alink.h:6222
Definition d_a_alink.h:229
u8 field_0xD[0x4B - 0xD]
Definition d_a_alink.h:236
daAlinkHIO_cut_c mCut
Definition d_a_alink.h:235
u8 field_0x4[0xC - 0x4]
Definition d_a_alink.h:234
daAlinkHIO_wolf_c mWolf
Definition d_a_alink.h:237
u8 field_0x4C[0x6C - 0x4C]
Definition d_a_alink.h:238
Definition d_a_alink.h:5163
static daAlinkHIO_canoe_c1 const m
Definition d_a_alink.h:5165
Definition d_a_alink.h:5144
s16 mMaxTurnAngle_RiverRide
Definition d_a_alink.h:5148
f32 mSpeedRate_RiverRide
Definition d_a_alink.h:5159
f32 mBtnRowAnmSpeed
Definition d_a_alink.h:5150
f32 mBackMaxSpeed
Definition d_a_alink.h:5157
f32 mStickRowStartAnmSpeed
Definition d_a_alink.h:5154
s16 mMaxTurnAngle
Definition d_a_alink.h:5147
f32 mBackSpeedRate
Definition d_a_alink.h:5156
f32 mMaxSpeed
Definition d_a_alink.h:5152
f32 mSpeedRate
Definition d_a_alink.h:5151
f32 mMaxSpeed_RiverRide
Definition d_a_alink.h:5158
f32 mBtnRowStartAnmSpeed
Definition d_a_alink.h:5155
f32 mDeceleration
Definition d_a_alink.h:5153
f32 mStickRowAnmSpeed
Definition d_a_alink.h:5149
f32 mDeceleration_RiverRide
Definition d_a_alink.h:5160
daAlinkHIO_anm_c mLeftRightChangeAnm
Definition d_a_alink.h:5146
Definition d_a_alink.h:6293
static daAlinkHIO_copyRod_c1 const m
Definition d_a_alink.h:6295
Definition d_a_alink.h:6283
f32 mBallSpeed
Definition d_a_alink.h:6287
f32 mBossBallMaxDistance
Definition d_a_alink.h:6290
daAlinkHIO_anm_c mSwingAnm
Definition d_a_alink.h:6285
f32 mBallReturnSpeed
Definition d_a_alink.h:6289
daAlinkHIO_anm_c mBigSwingAnm
Definition d_a_alink.h:6286
f32 mBallMaxDistance
Definition d_a_alink.h:6288
Definition d_a_alink.h:4718
static daAlinkHIO_crouch_c1 const m
Definition d_a_alink.h:4720
Definition d_a_alink.h:4702
f32 mCrawlMoveRate
Definition d_a_alink.h:4712
f32 mCrawlInterpolation
Definition d_a_alink.h:4715
s16 mCrawlTurnMin
Definition d_a_alink.h:4708
s16 mCrawlTurnMax
Definition d_a_alink.h:4707
f32 mCrouchAnmSpeed
Definition d_a_alink.h:4709
f32 mCrawlAnmSpeedMax
Definition d_a_alink.h:4713
daAlinkHIO_anm_c mCrawlEndAnm
Definition d_a_alink.h:4705
f32 mCrawlAnmSpeedMin
Definition d_a_alink.h:4714
f32 mStandInterpolation
Definition d_a_alink.h:4711
f32 mCrouchInterpolation
Definition d_a_alink.h:4710
s16 mCrawlTurnRate
Definition d_a_alink.h:4706
daAlinkHIO_anm_c mCrawlStartAnm
Definition d_a_alink.h:4704
Definition d_a_alink.h:4611
static daAlinkHIO_cutDash_c1 const m
Definition d_a_alink.h:4613
Definition d_a_alink.h:4601
static daAlinkHIO_cutDash_c1 const m
Definition d_a_alink.h:4603
Definition d_a_alink.h:4606
static daAlinkHIO_cutDash_c1 const m
Definition d_a_alink.h:4608
Definition d_a_alink.h:4594
daAlinkHIO_anm_c mCutAnm
Definition d_a_alink.h:4596
f32 mAttackEndFrame
Definition d_a_alink.h:4598
f32 mAttackStartFrame
Definition d_a_alink.h:4597
Definition d_a_alink.h:4630
static daAlinkHIO_cutDown_c1 const m
Definition d_a_alink.h:4632
Definition d_a_alink.h:4616
f32 mRecoverSpeedH
Definition d_a_alink.h:4625
daAlinkHIO_anm_c mJumpAnm
Definition d_a_alink.h:4618
s16 mFailStopTime
Definition d_a_alink.h:4624
s16 mSuccessStopTime
Definition d_a_alink.h:4623
daAlinkHIO_anm_c mRecoverAnm
Definition d_a_alink.h:4622
daAlinkHIO_anm_c mFallAnm
Definition d_a_alink.h:4619
f32 mRecoverSpeedV
Definition d_a_alink.h:4626
daAlinkHIO_anm_c mMissAnm
Definition d_a_alink.h:4621
daAlinkHIO_anm_c mLandAnm
Definition d_a_alink.h:4620
f32 mSpeedV
Definition d_a_alink.h:4627
Definition d_a_alink.h:4446
f32 mSpeed
Definition d_a_alink.h:4451
f32 mAttackStartFrame
Definition d_a_alink.h:4452
f32 mComboCheckFrame
Definition d_a_alink.h:4454
daAlinkHIO_anm_c mCutAnm
Definition d_a_alink.h:4448
f32 mComboStartFrame
Definition d_a_alink.h:4455
s16 mComboStopTime
Definition d_a_alink.h:4450
f32 mAttackEndFrame
Definition d_a_alink.h:4453
s16 mStopTime
Definition d_a_alink.h:4449
Definition d_a_alink.h:4506
static daAlinkHIO_cutFnJU_c1 const m
Definition d_a_alink.h:4508
Definition d_a_alink.h:4488
daAlinkHIO_anm_c mLandAnm
Definition d_a_alink.h:4491
f32 mFallInterpolation
Definition d_a_alink.h:4501
daAlinkHIO_anm_c mCutAnm
Definition d_a_alink.h:4490
f32 mAttackEndFrame
Definition d_a_alink.h:4497
f32 mComboCheckFrame
Definition d_a_alink.h:4498
s16 mComboStopTime
Definition d_a_alink.h:4493
f32 mAttackRadius
Definition d_a_alink.h:4502
f32 mSpeedH
Definition d_a_alink.h:4494
f32 mAttackStartFrame
Definition d_a_alink.h:4496
f32 mSpeedV
Definition d_a_alink.h:4495
f32 mAttackOffset
Definition d_a_alink.h:4503
f32 mFallHeight
Definition d_a_alink.h:4500
f32 mComboStartFrame
Definition d_a_alink.h:4499
s16 mStopTime
Definition d_a_alink.h:4492
Definition d_a_alink.h:4458
static daAlinkHIO_cutFinish_c1 const m
Definition d_a_alink.h:4460
Definition d_a_alink.h:4483
static daAlinkHIO_cutFinish_c1 const m
Definition d_a_alink.h:4485
Definition d_a_alink.h:4468
static daAlinkHIO_cutFinish_c1 const m
Definition d_a_alink.h:4470
Definition d_a_alink.h:4473
static daAlinkHIO_cutFinish_c1 const m
Definition d_a_alink.h:4475
Definition d_a_alink.h:4478
static daAlinkHIO_cutFinish_c1 const m
Definition d_a_alink.h:4480
Definition d_a_alink.h:4463
static daAlinkHIO_cutFinish_c1 const m
Definition d_a_alink.h:4465
Definition d_a_alink.h:4651
static daAlinkHIO_cutHead_c1 const m
Definition d_a_alink.h:4653
Definition d_a_alink.h:4635
f32 mMaxDistance
Definition d_a_alink.h:4642
f32 mAttackStartFrame
Definition d_a_alink.h:4645
f32 mAddSpeedH
Definition d_a_alink.h:4644
f32 mGravity
Definition d_a_alink.h:4640
f32 mAttackEndFrame
Definition d_a_alink.h:4646
f32 mSwordLength
Definition d_a_alink.h:4648
daAlinkHIO_anm_c mJumpAnm
Definition d_a_alink.h:4637
f32 mAddSpeedV
Definition d_a_alink.h:4643
daAlinkHIO_anm_c mCutAnm
Definition d_a_alink.h:4638
daAlinkHIO_anm_c mLandAnm
Definition d_a_alink.h:4639
f32 mMaxHeight
Definition d_a_alink.h:4641
f32 mSwordRadius
Definition d_a_alink.h:4647
Definition d_a_alink.h:4386
static daAlinkHIO_cutJump_c1 const m
Definition d_a_alink.h:4388
Definition d_a_alink.h:4373
daAlinkHIO_anm_c mCutAnm
Definition d_a_alink.h:4375
f32 mJumpSpinDelay
Definition d_a_alink.h:4383
f32 mBaseJumpSpeedH
Definition d_a_alink.h:4377
f32 mEndAttackFrame
Definition d_a_alink.h:4382
f32 mBaseJumpSpeedV
Definition d_a_alink.h:4378
f32 mAirJumpSpeedH
Definition d_a_alink.h:4379
f32 mStartAttackFrame
Definition d_a_alink.h:4381
f32 mAirJumpSpeedV
Definition d_a_alink.h:4380
daAlinkHIO_anm_c mLandAnm
Definition d_a_alink.h:4376
Definition d_a_alink.h:4408
static daAlinkHIO_cutLargeJump_c1 const m
Definition d_a_alink.h:4410
Definition d_a_alink.h:4391
f32 mCutSpeedH
Definition d_a_alink.h:4397
daAlinkHIO_anm_c mLandAnm
Definition d_a_alink.h:4396
daAlinkHIO_anm_c mChargeAnm
Definition d_a_alink.h:4393
f32 mJumpAttackStartFrame
Definition d_a_alink.h:4399
f32 mLandAttackRadius
Definition d_a_alink.h:4404
f32 mCutSpeedV
Definition d_a_alink.h:4398
f32 mSpinSlashCheckFrame
Definition d_a_alink.h:4405
f32 mCutInitFrame
Definition d_a_alink.h:4401
f32 mLandAttackEndFrame
Definition d_a_alink.h:4403
daAlinkHIO_anm_c mChargeMoveAnm
Definition d_a_alink.h:4394
f32 mLandAttackInitFrame
Definition d_a_alink.h:4402
daAlinkHIO_anm_c mCutAnm
Definition d_a_alink.h:4395
f32 mJumpAttackEndFrame
Definition d_a_alink.h:4400
Definition d_a_alink.h:4426
static daAlinkHIO_cutNormal_c1 const m
Definition d_a_alink.h:4428
Definition d_a_alink.h:4431
static daAlinkHIO_cutNormal_c1 const m
Definition d_a_alink.h:4433
Definition d_a_alink.h:4436
static daAlinkHIO_cutNormal_c1 const m
Definition d_a_alink.h:4438
Definition d_a_alink.h:4441
static daAlinkHIO_cutNormal_c1 const m
Definition d_a_alink.h:4443
Definition d_a_alink.h:4421
static daAlinkHIO_cutNormal_c1 const m
Definition d_a_alink.h:4423
Definition d_a_alink.h:4413
f32 mAttackEndFrame
Definition d_a_alink.h:4418
daAlinkHIO_anm_c mCutAnm
Definition d_a_alink.h:4415
f32 mAttackStartFrame
Definition d_a_alink.h:4417
f32 mSpeed
Definition d_a_alink.h:4416
Definition d_a_alink.h:4542
static daAlinkHIO_cutTurn_c1 const m
Definition d_a_alink.h:4544
Definition d_a_alink.h:4511
s16 field_0x3E
Definition d_a_alink.h:4517
f32 mMaxSpeed
Definition d_a_alink.h:4525
f32 mAttackRadius
Definition d_a_alink.h:4530
f32 mChargeMoveDecel
Definition d_a_alink.h:4527
f32 mAttackRadiusAccel
Definition d_a_alink.h:4535
f32 mLightAttackRadius
Definition d_a_alink.h:4536
daAlinkHIO_anm_c mRightTurnAnm
Definition d_a_alink.h:4513
f32 mRightAttackEndFrame
Definition d_a_alink.h:4520
f32 mRightComboStartFrame
Definition d_a_alink.h:4529
f32 mRightTurnInputStartFrame
Definition d_a_alink.h:4518
f32 mLeftAttackStartFrame
Definition d_a_alink.h:4532
f32 mSpeed
Definition d_a_alink.h:4528
f32 mLeftAttackEndFrame
Definition d_a_alink.h:4533
f32 mMoveLRInterpolation
Definition d_a_alink.h:4524
daAlinkHIO_anm_c mLeftTurnAnm
Definition d_a_alink.h:4515
f32 mRightAttackStartFrame
Definition d_a_alink.h:4519
f32 mMoveFBInterpolation
Definition d_a_alink.h:4522
f32 mMoveLRAnmSpeed
Definition d_a_alink.h:4523
f32 mLightAttackRadiusAccel
Definition d_a_alink.h:4537
s16 mStopTime
Definition d_a_alink.h:4516
f32 mLeftComboStartFrame
Definition d_a_alink.h:4534
f32 mMoveFBAnmSpeed
Definition d_a_alink.h:4521
daAlinkHIO_anm_c mChargeAnm
Definition d_a_alink.h:4514
f32 mLeftTurnInputStartFrame
Definition d_a_alink.h:4531
f32 mLargeAttackRadius
Definition d_a_alink.h:4538
f32 mLargeAttackAccel
Definition d_a_alink.h:4539
f32 mChargeMoveAccel
Definition d_a_alink.h:4526
Definition d_a_alink.h:4368
static daAlinkHIO_cut_c1 const m
Definition d_a_alink.h:4370
Definition d_a_alink.h:4336
s16 mBlurAlpha
Definition d_a_alink.h:4344
s16 mUnkBodyDownwards
Definition d_a_alink.h:4349
s16 mComboDuration
Definition d_a_alink.h:4343
f32 mRunCutRadius
Definition d_a_alink.h:4361
daAlinkHIO_anm_c mStabAnm
Definition d_a_alink.h:4341
s16 mUnkBodyUpwards
Definition d_a_alink.h:4350
f32 mFlourishAnmSpeed
Definition d_a_alink.h:4354
s16 mFlourishTime
Definition d_a_alink.h:4348
s16 mSpinSlashWait
Definition d_a_alink.h:4351
f32 mRecoilSpeed
Definition d_a_alink.h:4352
daAlinkHIO_anm_c mUnequipAnm
Definition d_a_alink.h:4339
daAlinkHIO_anm_c mEquipAnm
Definition d_a_alink.h:4338
f32 mRecoilDeceleration
Definition d_a_alink.h:4353
f32 mRunCutLength
Definition d_a_alink.h:4360
f32 mSwordRadius
Definition d_a_alink.h:4357
f32 mFlourishEndAnmSpeed
Definition d_a_alink.h:4355
f32 mFastUnequipAnmSpeed
Definition d_a_alink.h:4362
s16 mNormalSwingDuration
Definition d_a_alink.h:4345
daAlinkHIO_anm_c mRecoilAnm
Definition d_a_alink.h:4340
f32 mSwordLengthHorsebackFight
Definition d_a_alink.h:4363
f32 mSwordLengthHorseback
Definition d_a_alink.h:4358
s16 mDashBlurAlpha
Definition d_a_alink.h:4346
f32 mFlourishControlStartFrame
Definition d_a_alink.h:4365
f32 mSwordLength
Definition d_a_alink.h:4356
f32 mSwordRadiusHorseback
Definition d_a_alink.h:4359
f32 mSwordRadiusHorsebackFight
Definition d_a_alink.h:4364
s16 mUnkTime
Definition d_a_alink.h:4347
bool mForceHitCombo
Definition d_a_alink.h:4342
Definition d_a_alink.h:222
u8 unk_0x0
Definition d_a_alink.h:226
Definition d_a_alink.h:5291
static daAlinkHIO_damCaught_c1 const m
Definition d_a_alink.h:5293
Definition d_a_alink.h:5281
f32 field_0x20
Definition d_a_alink.h:5288
f32 field_0x1C
Definition d_a_alink.h:5287
s16 field_0x14
Definition d_a_alink.h:5284
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:5283
s16 field_0x16
Definition d_a_alink.h:5285
f32 field_0x18
Definition d_a_alink.h:5286
Definition d_a_alink.h:5276
static daAlinkHIO_damFall_c1 const m
Definition d_a_alink.h:5278
Definition d_a_alink.h:5261
daAlinkHIO_anm_c mStandAnm
Definition d_a_alink.h:5264
f32 mBigDmgHeight
Definition d_a_alink.h:5270
daAlinkHIO_anm_c mLandAnm
Definition d_a_alink.h:5263
f32 mMaxRollHeight
Definition d_a_alink.h:5268
f32 mFallAnmMorf
Definition d_a_alink.h:5273
f32 mFallAnmTransitionHeight
Definition d_a_alink.h:5272
s16 mSmallStopTime
Definition d_a_alink.h:5265
f32 mMinRollHeight
Definition d_a_alink.h:5267
f32 mSmallDmgHeight
Definition d_a_alink.h:5269
s16 mBigStopTime
Definition d_a_alink.h:5266
f32 mSmallDmgLandStartFrame
Definition d_a_alink.h:5271
Definition d_a_alink.h:5256
static daAlinkHIO_damHorse_c1 const m
Definition d_a_alink.h:5258
Definition d_a_alink.h:5248
s16 field_0x28
Definition d_a_alink.h:5252
daAlinkHIO_anm_c field_0x14
Definition d_a_alink.h:5251
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:5250
s16 field_0x2A
Definition d_a_alink.h:5253
Definition d_a_alink.h:5243
static daAlinkHIO_damLaHu_c1 const m
Definition d_a_alink.h:5245
Definition d_a_alink.h:5219
daAlinkHIO_anm_c field_0x50
Definition d_a_alink.h:5225
daAlinkHIO_anm_c field_0x64
Definition d_a_alink.h:5226
daAlinkHIO_anm_c field_0x78
Definition d_a_alink.h:5227
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:5221
f32 field_0xA4
Definition d_a_alink.h:5230
daAlinkHIO_anm_c field_0x14
Definition d_a_alink.h:5222
f32 field_0xA8
Definition d_a_alink.h:5231
daAlinkHIO_anm_c field_0x28
Definition d_a_alink.h:5223
f32 field_0xB4
Definition d_a_alink.h:5234
f32 field_0xB0
Definition d_a_alink.h:5233
s16 field_0xA0
Definition d_a_alink.h:5229
f32 field_0xAC
Definition d_a_alink.h:5232
f32 field_0xB8
Definition d_a_alink.h:5235
daAlinkHIO_anm_c field_0x8C
Definition d_a_alink.h:5228
daAlinkHIO_anm_c field_0x3C
Definition d_a_alink.h:5224
Definition d_a_alink.h:5238
static daAlinkHIO_damLaHu_c1 const m
Definition d_a_alink.h:5240
Definition d_a_alink.h:5214
static daAlinkHIO_damNormal_c1 const m
Definition d_a_alink.h:5216
Definition d_a_alink.h:5200
f32 field_0x58
Definition d_a_alink.h:5209
s16 field_0x50
Definition d_a_alink.h:5206
daAlinkHIO_anm_c field_0x3C
Definition d_a_alink.h:5205
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:5202
f32 field_0x54
Definition d_a_alink.h:5208
daAlinkHIO_anm_c field_0x14
Definition d_a_alink.h:5203
s16 field_0x52
Definition d_a_alink.h:5207
daAlinkHIO_anm_c field_0x28
Definition d_a_alink.h:5204
f32 field_0x5C
Definition d_a_alink.h:5210
f32 field_0x60
Definition d_a_alink.h:5211
Definition d_a_alink.h:5312
static daAlinkHIO_damSwim_c1 const m
Definition d_a_alink.h:5314
Definition d_a_alink.h:5296
f32 field_0x88
Definition d_a_alink.h:5309
f32 field_0x7C
Definition d_a_alink.h:5306
f32 field_0x84
Definition d_a_alink.h:5308
daAlinkHIO_anm_c field_0x64
Definition d_a_alink.h:5303
s16 field_0x78
Definition d_a_alink.h:5304
daAlinkHIO_anm_c field_0x50
Definition d_a_alink.h:5302
daAlinkHIO_anm_c field_0x3C
Definition d_a_alink.h:5301
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:5298
daAlinkHIO_anm_c field_0x14
Definition d_a_alink.h:5299
f32 field_0x80
Definition d_a_alink.h:5307
daAlinkHIO_anm_c field_0x28
Definition d_a_alink.h:5300
s16 field_0x7A
Definition d_a_alink.h:5305
Definition d_a_alink.h:5195
static daAlinkHIO_damage_c1 const m
Definition d_a_alink.h:5197
Definition d_a_alink.h:5168
s16 mDamageG0
Definition d_a_alink.h:5180
s16 mDamageB0
Definition d_a_alink.h:5181
s16 mInvincibleTime
Definition d_a_alink.h:5173
s16 mDamageB2
Definition d_a_alink.h:5187
s16 mDamageR0
Definition d_a_alink.h:5179
s16 mDamageG1
Definition d_a_alink.h:5183
f32 mInvertedFallInterpolation
Definition d_a_alink.h:5192
s16 mWolfFloorInvincibleTime
Definition d_a_alink.h:5174
u8 mInvincible
Definition d_a_alink.h:5172
daAlinkHIO_anm_c mDashDmgAnm
Definition d_a_alink.h:5171
s16 mFreezeTime
Definition d_a_alink.h:5175
s16 mDamageG2
Definition d_a_alink.h:5186
s16 mDamageB1
Definition d_a_alink.h:5184
s16 mDamageR1
Definition d_a_alink.h:5182
s16 mFreezeR
Definition d_a_alink.h:5188
s16 mFreezeInitG
Definition d_a_alink.h:5177
s16 mFreezeInitR
Definition d_a_alink.h:5176
daAlinkHIO_anm_c mFloorDmgAnm
Definition d_a_alink.h:5170
s16 mFreezeB
Definition d_a_alink.h:5190
s16 mFreezeG
Definition d_a_alink.h:5189
f32 mRecoverStandAnmSpeed
Definition d_a_alink.h:5191
s16 mDamageR2
Definition d_a_alink.h:5185
s16 mFreezeInitB
Definition d_a_alink.h:5178
Definition d_a_alink.h:5343
static daAlinkHIO_fmChain_c1 const m
Definition d_a_alink.h:5345
Definition d_a_alink.h:5337
daAlinkHIO_anm_c field_0x14
Definition d_a_alink.h:5340
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:5339
Definition d_a_alink.h:4976
static daAlinkHIO_frontRoll_c1 const m
Definition d_a_alink.h:4978
Definition d_a_alink.h:4954
f32 mBootsAttackRadius
Definition d_a_alink.h:4973
f32 mSpeedRate
Definition d_a_alink.h:4964
f32 mCrashSpeedThreshold
Definition d_a_alink.h:4966
s16 mTurnRate
Definition d_a_alink.h:4960
f32 mInitSpeed
Definition d_a_alink.h:4963
daAlinkHIO_anm_c mRollAnm
Definition d_a_alink.h:4956
f32 mCrashSpeedH
Definition d_a_alink.h:4969
f32 mBootsAttackEndF
Definition d_a_alink.h:4972
s16 mCrashAngleThreshold
Definition d_a_alink.h:4959
s16 mTurnMaxAngle
Definition d_a_alink.h:4961
f32 mCrashEndF
Definition d_a_alink.h:4968
f32 mMinSpeed
Definition d_a_alink.h:4965
daAlinkHIO_anm_c mCrashHitAnm
Definition d_a_alink.h:4958
s16 mTurnMinAngle
Definition d_a_alink.h:4962
f32 mCrashInitF
Definition d_a_alink.h:4967
daAlinkHIO_anm_c mCrashAnm
Definition d_a_alink.h:4957
f32 mCrashSpeedV
Definition d_a_alink.h:4970
f32 mBootsAttackInitF
Definition d_a_alink.h:4971
Definition d_a_alink.h:4670
static daAlinkHIO_guardAttack_c1 const m
Definition d_a_alink.h:4672
Definition d_a_alink.h:4665
static daAlinkHIO_guardAttack_c1 const m
Definition d_a_alink.h:4667
Definition d_a_alink.h:5116
static daAlinkHIO_grab_c1 const m
Definition d_a_alink.h:5118
Definition d_a_alink.h:5098
daAlinkHIO_anm_c field_0x50
Definition d_a_alink.h:5104
daAlinkHIO_anm_c field_0x14
Definition d_a_alink.h:5101
daAlinkHIO_anm_c field_0x78
Definition d_a_alink.h:5106
f32 field_0xE0
Definition d_a_alink.h:5113
daAlinkHIO_anm_c field_0x28
Definition d_a_alink.h:5102
daAlinkHIO_anm_c field_0x3C
Definition d_a_alink.h:5103
s16 field_0xDE
Definition d_a_alink.h:5112
daAlinkHIO_anm_c field_0xA0
Definition d_a_alink.h:5108
daAlinkHIO_anm_c field_0x8C
Definition d_a_alink.h:5107
s16 field_0xDC
Definition d_a_alink.h:5111
daAlinkHIO_anm_c field_0x64
Definition d_a_alink.h:5105
daAlinkHIO_anm_c field_0xB4
Definition d_a_alink.h:5109
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:5100
daAlinkHIO_anm_c field_0xC8
Definition d_a_alink.h:5110
Definition d_a_alink.h:4656
f32 mSpeed
Definition d_a_alink.h:4659
f32 mSlashCheckFrame
Definition d_a_alink.h:4662
f32 mAttackEndFrame
Definition d_a_alink.h:4661
daAlinkHIO_anm_c mAttackAnm
Definition d_a_alink.h:4658
f32 mAttackStartFrame
Definition d_a_alink.h:4660
Definition d_a_alink.h:4697
static daAlinkHIO_guard_c1 const m
Definition d_a_alink.h:4699
Definition d_a_alink.h:4675
f32 mGuardSpeedHuge
Definition d_a_alink.h:4690
s16 mSmallGuardLRAngleMax
Definition d_a_alink.h:4684
f32 mGuardSpeedNormal
Definition d_a_alink.h:4688
s16 mGuardBodyInterpolation
Definition d_a_alink.h:4683
f32 mAttackPosOffset
Definition d_a_alink.h:4691
f32 mAttackRadius
Definition d_a_alink.h:4692
f32 mCrouchGuardInterpolation
Definition d_a_alink.h:4687
daAlinkHIO_anm_c mCrouchGuardHitAnm
Definition d_a_alink.h:4678
f32 mGuardSpeedLarge
Definition d_a_alink.h:4689
s16 mSmallGuardFBAngleMax
Definition d_a_alink.h:4685
s16 mGuardFBAngleMax
Definition d_a_alink.h:4682
f32 mCrouchGuardAnmSpeed
Definition d_a_alink.h:4686
s16 mGuardLRAngleMax
Definition d_a_alink.h:4681
f32 mMagneHvyGuardSpeed
Definition d_a_alink.h:4694
f32 mMagneGuardSpeed
Definition d_a_alink.h:4693
daAlinkHIO_anm_c mGuardHitAnm
Definition d_a_alink.h:4677
daAlinkHIO_anm_c mGuardBreakAnm
Definition d_a_alink.h:4680
daAlinkHIO_anm_c mRecoilAnm
Definition d_a_alink.h:4679
Definition d_a_alink.h:4589
static daAlinkHIO_hoCutCharge_c1 const m
Definition d_a_alink.h:4591
Definition d_a_alink.h:4575
s16 field_0x3E
Definition d_a_alink.h:4581
daAlinkHIO_anm_c field_0x14
Definition d_a_alink.h:4578
f32 field_0x48
Definition d_a_alink.h:4584
f32 field_0x50
Definition d_a_alink.h:4586
f32 field_0x4C
Definition d_a_alink.h:4585
f32 field_0x40
Definition d_a_alink.h:4582
daAlinkHIO_anm_c field_0x28
Definition d_a_alink.h:4579
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:4577
f32 field_0x44
Definition d_a_alink.h:4583
s16 field_0x3C
Definition d_a_alink.h:4580
Definition d_a_alink.h:4555
static daAlinkHIO_hoCut_c1 const m
Definition d_a_alink.h:4557
Definition d_a_alink.h:4560
static daAlinkHIO_hoCut_c1 const m
Definition d_a_alink.h:4562
Definition d_a_alink.h:4565
static daAlinkHIO_hoCut_c1 const m
Definition d_a_alink.h:4567
Definition d_a_alink.h:4570
static daAlinkHIO_hoCut_c1 const m
Definition d_a_alink.h:4572
Definition d_a_alink.h:4547
f32 mAfterCutMorf
Definition d_a_alink.h:4552
f32 mAttackStartFrame
Definition d_a_alink.h:4550
f32 mAttackEndFrame
Definition d_a_alink.h:4551
daAlinkHIO_anm_c mCutAnm
Definition d_a_alink.h:4549
Definition d_a_alink.h:6394
static daAlinkHIO_hookshot_c1 const m
Definition d_a_alink.h:6396
Definition d_a_alink.h:6374
f32 mStartInterpolation
Definition d_a_alink.h:6381
f32 mShootSpeed
Definition d_a_alink.h:6383
daAlinkHIO_anm_c mShootAnm
Definition d_a_alink.h:6376
f32 mBossReturnSpeed
Definition d_a_alink.h:6390
f32 mReturnSpeed
Definition d_a_alink.h:6384
daAlinkHIO_anm_c mWallHangAnm
Definition d_a_alink.h:6378
f32 mBossShootSpeed
Definition d_a_alink.h:6389
f32 mRoofHangDecendSpeed
Definition d_a_alink.h:6387
f32 mRoofHangRiseSpeed
Definition d_a_alink.h:6386
f32 mBossStickReturnSpeed
Definition d_a_alink.h:6391
f32 mWaitAnmSpeed
Definition d_a_alink.h:6380
f32 mStickReturnSpeed
Definition d_a_alink.h:6385
f32 mMaxLength
Definition d_a_alink.h:6382
f32 mBossMaxLength
Definition d_a_alink.h:6388
u8 mForceStick
Definition d_a_alink.h:6379
daAlinkHIO_anm_c mRoofHangAnm
Definition d_a_alink.h:6377
Definition d_a_alink.h:5139
static daAlinkHIO_horse_c1 const m
Definition d_a_alink.h:5141
Definition d_a_alink.h:5121
s16 field_0x5A
Definition d_a_alink.h:5132
f32 mSwordUpAnmSpeed
Definition d_a_alink.h:5133
daAlinkHIO_anm_c mWhipRunAnm
Definition d_a_alink.h:5126
daAlinkHIO_anm_c mWhipAnm
Definition d_a_alink.h:5125
s16 mSearchRangeAngle
Definition d_a_alink.h:5128
s16 mNoWalkTime
Definition d_a_alink.h:5129
f32 mSwordUpInterpolation
Definition d_a_alink.h:5134
s16 mSwordUpTime
Definition d_a_alink.h:5127
f32 mHorseWalkStartFrame
Definition d_a_alink.h:5135
f32 mTiredWaitInterpolation
Definition d_a_alink.h:5136
daAlinkHIO_anm_c mWalkAnm
Definition d_a_alink.h:5123
s16 mWhipWaitTime
Definition d_a_alink.h:5130
s16 field_0x58
Definition d_a_alink.h:5131
daAlinkHIO_anm_c mRunAnm
Definition d_a_alink.h:5124
Definition d_a_alink.h:5332
static daAlinkHIO_huLight_c1 const m
Definition d_a_alink.h:5334
Definition d_a_alink.h:5317
f32 field_0xC
Definition d_a_alink.h:5326
s16 field_0x2
Definition d_a_alink.h:5321
s16 field_0x4
Definition d_a_alink.h:5322
s16 field_0x8
Definition d_a_alink.h:5324
s16 field_0xA
Definition d_a_alink.h:5325
u8 field_0x0
Definition d_a_alink.h:5319
s16 field_0x6
Definition d_a_alink.h:5323
f32 field_0x18
Definition d_a_alink.h:5329
f32 field_0x10
Definition d_a_alink.h:5327
u8 field_0x1
Definition d_a_alink.h:5320
f32 field_0x14
Definition d_a_alink.h:5328
Definition d_a_alink.h:6278
static daAlinkHIO_ironBall_c1 const m
Definition d_a_alink.h:6280
Definition d_a_alink.h:6242
f32 mPrepareAnmSpeed
Definition d_a_alink.h:6248
f32 mReturnBallGravity
Definition d_a_alink.h:6271
f32 mThrowSpeedY
Definition d_a_alink.h:6270
f32 mPreThrowAnmSpeed
Definition d_a_alink.h:6252
f32 mPullInterpolation
Definition d_a_alink.h:6257
f32 mThrowBallGravity
Definition d_a_alink.h:6266
f32 mPreThrowAnmInterpolation
Definition d_a_alink.h:6253
f32 mWalkAnmSpeedMin
Definition d_a_alink.h:6275
f32 mChainGravity
Definition d_a_alink.h:6259
f32 mPullAnmSpeed
Definition d_a_alink.h:6256
f32 mReturnChainRate
Definition d_a_alink.h:6261
f32 mTurnAnmSpeed
Definition d_a_alink.h:6250
daAlinkHIO_anm_c mCatchAnm
Definition d_a_alink.h:6244
f32 mThrowChainGravity
Definition d_a_alink.h:6264
f32 mThrowAnmSpeed
Definition d_a_alink.h:6254
f32 mThrowInterpolation
Definition d_a_alink.h:6255
f32 mPrepareInterpolation
Definition d_a_alink.h:6249
f32 mThrowSpeedZ
Definition d_a_alink.h:6269
f32 mFeetPosRatio
Definition d_a_alink.h:6273
f32 mChainSpeedRate
Definition d_a_alink.h:6258
s16 mReturnChainRemoveNum
Definition d_a_alink.h:6246
f32 mTurnInterpolation
Definition d_a_alink.h:6251
f32 mThrowChainAccelY
Definition d_a_alink.h:6263
f32 mReturnChainAccelY
Definition d_a_alink.h:6260
f32 mBallGravity
Definition d_a_alink.h:6265
f32 mThrowChainAccelZ
Definition d_a_alink.h:6262
s16 mThrowChainNum
Definition d_a_alink.h:6245
f32 mBallMaxFallSpeed
Definition d_a_alink.h:6267
f32 mAttackRadius
Definition d_a_alink.h:6272
f32 mWaitAnmSpeed
Definition d_a_alink.h:6247
f32 field_0x6C
Definition d_a_alink.h:6268
f32 mWalkAnmSpeedMax
Definition d_a_alink.h:6274
Definition d_a_alink.h:6147
static daAlinkHIO_item_c1 const m
Definition d_a_alink.h:6149
Definition d_a_alink.h:6134
s16 mItemFPTransitionTimer
Definition d_a_alink.h:6138
s16 mItemFPMaxUnk
Definition d_a_alink.h:6139
s16 mWiiItemFPUpMaxUnk
Definition d_a_alink.h:6142
daAlinkHIO_anm_c mOneHandEquipAnm
Definition d_a_alink.h:6136
daAlinkHIO_anm_c mTwoHandEquipAnm
Definition d_a_alink.h:6137
s16 mItemFPUpMaxUnk
Definition d_a_alink.h:6140
f32 mTwoHandReleaseAnmSpeed
Definition d_a_alink.h:6144
f32 mOneHandReleaseAnmSpeed
Definition d_a_alink.h:6143
s16 mWiiItemFPDownMaxUnk
Definition d_a_alink.h:6141
Definition d_a_alink.h:6168
static daAlinkHIO_kandelaar_c1 const m
Definition d_a_alink.h:6170
Definition d_a_alink.h:6152
s16 mNormalOilLoss
Definition d_a_alink.h:6163
s16 mShakeOilLoss
Definition d_a_alink.h:6164
s16 mColorReg1B
Definition d_a_alink.h:6159
daAlinkHIO_anm_c mShakeAnm
Definition d_a_alink.h:6154
s16 mColorReg2G
Definition d_a_alink.h:6161
daAlinkHIO_anm_c mBeginUnkAnm
Definition d_a_alink.h:6155
s16 mColorReg2R
Definition d_a_alink.h:6160
f32 mFlameTrackRate
Definition d_a_alink.h:6165
s16 mColorReg2B
Definition d_a_alink.h:6162
s16 mColorReg1R
Definition d_a_alink.h:6157
daAlinkHIO_anm_c mEndUnkAnm
Definition d_a_alink.h:6156
s16 mColorReg1G
Definition d_a_alink.h:6158
Definition d_a_alink.h:5065
static daAlinkHIO_ladder_c1 const m
Definition d_a_alink.h:5067
Definition d_a_alink.h:5041
f32 field_0x50
Definition d_a_alink.h:5055
f32 field_0x30
Definition d_a_alink.h:5047
f32 field_0x34
Definition d_a_alink.h:5048
f32 field_0x48
Definition d_a_alink.h:5053
f32 field_0x54
Definition d_a_alink.h:5056
f32 field_0x64
Definition d_a_alink.h:5060
f32 field_0x58
Definition d_a_alink.h:5057
f32 field_0x28
Definition d_a_alink.h:5045
daAlinkHIO_anm_c field_0x14
Definition d_a_alink.h:5044
f32 field_0x4C
Definition d_a_alink.h:5054
f32 field_0x68
Definition d_a_alink.h:5061
f32 field_0x5C
Definition d_a_alink.h:5058
f32 field_0x60
Definition d_a_alink.h:5059
f32 field_0x38
Definition d_a_alink.h:5049
f32 field_0x40
Definition d_a_alink.h:5051
f32 field_0x2C
Definition d_a_alink.h:5046
f32 field_0x3C
Definition d_a_alink.h:5050
f32 field_0x44
Definition d_a_alink.h:5052
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:5043
f32 field_0x6C
Definition d_a_alink.h:5062
Definition d_a_alink.h:6346
static daAlinkHIO_magneBoots_c1 const m
Definition d_a_alink.h:6348
Definition d_a_alink.h:6327
f32 mMagneFlyAccelRate
Definition d_a_alink.h:6338
f32 mZoraWaterInputFactor
Definition d_a_alink.h:6342
f32 mFeetPositionRatio
Definition d_a_alink.h:6331
f32 mWaterInputFactor
Definition d_a_alink.h:6334
f32 mWaterVelocityY
Definition d_a_alink.h:6339
f32 mZoraWaterAnmSpeed
Definition d_a_alink.h:6343
f32 mInputFactor
Definition d_a_alink.h:6330
daAlinkHIO_anm_c mEquipAnm
Definition d_a_alink.h:6329
f32 mWalkAnmSpeedMax
Definition d_a_alink.h:6332
f32 mWaterVelRateSword
Definition d_a_alink.h:6341
f32 mWalkAnmSpeedMin
Definition d_a_alink.h:6333
f32 mWaterStartWalkAnmRate
Definition d_a_alink.h:6335
f32 mWaterVelocityX
Definition d_a_alink.h:6340
f32 mWaterWalkAnmRate
Definition d_a_alink.h:6336
f32 mMaxMagneFlySpeed
Definition d_a_alink.h:6337
Definition d_a_alink.h:4746
static daAlinkHIO_move_c1 const m
Definition d_a_alink.h:4748
Definition d_a_alink.h:4723
f32 mFootPositionRatio
Definition d_a_alink.h:4740
f32 mSlideDeceleration
Definition d_a_alink.h:4739
f32 mWaitBInterpolation
Definition d_a_alink.h:4741
f32 mMinWalkRate
Definition d_a_alink.h:4742
f32 mDeceleration
Definition d_a_alink.h:4736
f32 mRunChangeRate
Definition d_a_alink.h:4733
f32 mWaitAnmSpeed
Definition d_a_alink.h:4729
s16 mMinTurnAngle
Definition d_a_alink.h:4727
f32 mWalkAnmSpeed
Definition d_a_alink.h:4730
f32 mMinTiredWalkRate
Definition d_a_alink.h:4743
f32 mRunAnmSpeed
Definition d_a_alink.h:4731
f32 mMaxSpeed
Definition d_a_alink.h:4734
f32 mSlideSpeed
Definition d_a_alink.h:4738
s16 mTurnAngleRate
Definition d_a_alink.h:4728
f32 mSlideThresholdSpeed
Definition d_a_alink.h:4737
daAlinkHIO_anm_c mSlideAnm
Definition d_a_alink.h:4725
s16 mMaxTurnAngle
Definition d_a_alink.h:4726
f32 mAcceleration
Definition d_a_alink.h:4735
f32 mWalkChangeRate
Definition d_a_alink.h:4732
Definition d_a_alink.h:4827
static daAlinkHIO_noActAtnMove_c1 const m
Definition d_a_alink.h:4829
Definition d_a_alink.h:4801
f32 mBackAcceleration
Definition d_a_alink.h:4819
f32 mBackRunAnmSpeed
Definition d_a_alink.h:4815
f32 mMaxBackwardsSpeed
Definition d_a_alink.h:4818
f32 mBackRunChangeRate
Definition d_a_alink.h:4817
s16 mMaxTurnAngle
Definition d_a_alink.h:4803
f32 mAcceleration
Definition d_a_alink.h:4812
f32 mMinWalkFrame
Definition d_a_alink.h:4821
f32 mRunForwardAnmSpeed
Definition d_a_alink.h:4824
f32 mMinBackWalkFrame
Definition d_a_alink.h:4822
f32 mDeceleration
Definition d_a_alink.h:4813
f32 mBackWalkChangeRate
Definition d_a_alink.h:4816
f32 mRunChangeRate
Definition d_a_alink.h:4810
f32 mWaitAnmSpeed
Definition d_a_alink.h:4806
f32 mWalkChangeRate
Definition d_a_alink.h:4809
s16 mMinTurnAngle
Definition d_a_alink.h:4804
f32 mRunAnmSpeed
Definition d_a_alink.h:4808
f32 mBackWalkAnmSpeed
Definition d_a_alink.h:4814
s16 mTurnAngleRate
Definition d_a_alink.h:4805
f32 mWalkAnmSpeed
Definition d_a_alink.h:4807
f32 mMaxSpeed
Definition d_a_alink.h:4811
f32 mBackDeceleration
Definition d_a_alink.h:4820
f32 mWalkForwardAnmSpeed
Definition d_a_alink.h:4823
Definition d_a_alink.h:5356
static daAlinkHIO_pickUp_c1 const m
Definition d_a_alink.h:5358
Definition d_a_alink.h:5348
f32 field_0x28
Definition d_a_alink.h:5352
daAlinkHIO_anm_c field_0x14
Definition d_a_alink.h:5351
f32 field_0x2C
Definition d_a_alink.h:5353
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:5350
Definition d_a_alink.h:5093
static daAlinkHIO_pushpull_c1 const m
Definition d_a_alink.h:5095
Definition d_a_alink.h:5070
f32 field_0x10
Definition d_a_alink.h:5080
f32 field_0x2C
Definition d_a_alink.h:5087
s16 field_0x2
Definition d_a_alink.h:5073
f32 field_0x38
Definition d_a_alink.h:5090
s16 field_0xC
Definition d_a_alink.h:5078
s16 field_0x0
Definition d_a_alink.h:5072
s16 field_0xA
Definition d_a_alink.h:5077
f32 field_0x20
Definition d_a_alink.h:5084
f32 field_0x14
Definition d_a_alink.h:5081
s16 field_0xE
Definition d_a_alink.h:5079
f32 field_0x28
Definition d_a_alink.h:5086
f32 field_0x24
Definition d_a_alink.h:5085
f32 field_0x1C
Definition d_a_alink.h:5083
f32 field_0x34
Definition d_a_alink.h:5089
f32 field_0x30
Definition d_a_alink.h:5088
f32 field_0x18
Definition d_a_alink.h:5082
s16 field_0x6
Definition d_a_alink.h:5075
s16 field_0x4
Definition d_a_alink.h:5074
s16 field_0x8
Definition d_a_alink.h:5076
Definition d_a_alink.h:4908
static daAlinkHIO_roofHang_c1 const m
Definition d_a_alink.h:4910
Definition d_a_alink.h:4888
f32 field_0x38
Definition d_a_alink.h:4901
f32 field_0x24
Definition d_a_alink.h:4896
s16 field_0x16
Definition d_a_alink.h:4892
f32 field_0x34
Definition d_a_alink.h:4900
f32 field_0x3C
Definition d_a_alink.h:4902
f32 field_0x48
Definition d_a_alink.h:4905
f32 field_0x2C
Definition d_a_alink.h:4898
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:4890
f32 field_0x20
Definition d_a_alink.h:4895
f32 field_0x1C
Definition d_a_alink.h:4894
s16 field_0x14
Definition d_a_alink.h:4891
f32 field_0x30
Definition d_a_alink.h:4899
f32 field_0x40
Definition d_a_alink.h:4903
f32 field_0x44
Definition d_a_alink.h:4904
s16 field_0x18
Definition d_a_alink.h:4893
f32 field_0x28
Definition d_a_alink.h:4897
Definition d_a_alink.h:4765
static daAlinkHIO_sideStep_c1 const m
Definition d_a_alink.h:4767
Definition d_a_alink.h:4751
f32 mFallHeight
Definition d_a_alink.h:4761
daAlinkHIO_anm_c mSideJumpAnm
Definition d_a_alink.h:4753
daAlinkHIO_anm_c mBackLandAnm
Definition d_a_alink.h:4756
daAlinkHIO_anm_c mBackJumpAnm
Definition d_a_alink.h:4755
f32 mBackJumpSpeedH
Definition d_a_alink.h:4759
f32 mFallInterpolation
Definition d_a_alink.h:4762
f32 mBackJumpSpeedV
Definition d_a_alink.h:4760
f32 mSideJumpSpeedH
Definition d_a_alink.h:4757
daAlinkHIO_anm_c mSideLandAnm
Definition d_a_alink.h:4754
f32 mSideJumpSpeedV
Definition d_a_alink.h:4758
Definition d_a_alink.h:4949
static daAlinkHIO_slide_c1 const m
Definition d_a_alink.h:4951
Definition d_a_alink.h:4931
f32 mLV2MinibossFloorWeakSlideSpeed
Definition d_a_alink.h:4945
daAlinkHIO_anm_c mForwardLandAnm
Definition d_a_alink.h:4935
f32 mLV2MinibossFloorWeakSlideAngle
Definition d_a_alink.h:4944
f32 mMaxClimbSpeed
Definition d_a_alink.h:4942
f32 mClimbAngle
Definition d_a_alink.h:4940
daAlinkHIO_anm_c mForwardSlideAnm
Definition d_a_alink.h:4933
f32 mLV2MinibossFloorSlideAngle
Definition d_a_alink.h:4943
f32 mAcceleration
Definition d_a_alink.h:4938
f32 mMaxSpeed
Definition d_a_alink.h:4937
daAlinkHIO_anm_c mBackwardSlideAnm
Definition d_a_alink.h:4934
f32 mMaxClimbAnmSpeed
Definition d_a_alink.h:4946
f32 mSlideAngle
Definition d_a_alink.h:4939
daAlinkHIO_anm_c mBackwardLandAnm
Definition d_a_alink.h:4936
f32 mClimbAnmMinSpeed
Definition d_a_alink.h:4941
Definition d_a_alink.h:4331
static daAlinkHIO_smallJump_c1 const m
Definition d_a_alink.h:4333
Definition d_a_alink.h:4321
daAlinkHIO_anm_c mStepLandAnm
Definition d_a_alink.h:4325
daAlinkHIO_anm_c mStepClimbAnm
Definition d_a_alink.h:4324
f32 mFallInterpolation
Definition d_a_alink.h:4328
f32 mTargetHeightOffset
Definition d_a_alink.h:4327
f32 mSpeedH
Definition d_a_alink.h:4326
daAlinkHIO_anm_c mSmallJumpAnm
Definition d_a_alink.h:4323
Definition d_a_alink.h:6369
static daAlinkHIO_spinner_c1 const m
Definition d_a_alink.h:6371
Definition d_a_alink.h:6351
s16 mRideRotAngleMin
Definition d_a_alink.h:6357
f32 mDecelSpeedMin
Definition d_a_alink.h:6364
s16 mRideRotAngleMax
Definition d_a_alink.h:6356
daAlinkHIO_anm_c mKickAnm
Definition d_a_alink.h:6353
s16 mBossRideMoveTime
Definition d_a_alink.h:6358
f32 mMaxFallSpeed
Definition d_a_alink.h:6360
f32 mRideSpeed
Definition d_a_alink.h:6362
s16 mBoardWaitTime
Definition d_a_alink.h:6355
f32 mGravity
Definition d_a_alink.h:6359
f32 mJumpRate
Definition d_a_alink.h:6361
f32 mDecelSpeedMax
Definition d_a_alink.h:6363
s16 mRideMoveTime
Definition d_a_alink.h:6354
f32 mBossRideSpeed
Definition d_a_alink.h:6366
f32 mDecelRate
Definition d_a_alink.h:6365
Definition d_a_alink.h:5036
static daAlinkHIO_swim_c1 const m
Definition d_a_alink.h:5038
Definition d_a_alink.h:4981
f32 mMaxStrafeSpeed
Definition d_a_alink.h:4998
f32 mNormalFloatDepth
Definition d_a_alink.h:5024
f32 mInitHeight
Definition d_a_alink.h:4995
f32 mBackwardMinAnmSpeed
Definition d_a_alink.h:5014
f32 mDMaxAnmSpeed
Definition d_a_alink.h:5033
f32 mBootsMaxSinkSpeed
Definition d_a_alink.h:5023
daAlinkHIO_anm_c mUnderwaterDiveAnm
Definition d_a_alink.h:4985
f32 mDeceleration
Definition d_a_alink.h:5003
s16 mUnderwaterTurnMax
Definition d_a_alink.h:4992
f32 mClimbHeight
Definition d_a_alink.h:5019
f32 mStrafeMaxAnmSpeed
Definition d_a_alink.h:5013
f32 mWaitAnmSpeed
Definition d_a_alink.h:5007
f32 mDMaxSpeed
Definition d_a_alink.h:5030
f32 mWaitInterpolation
Definition d_a_alink.h:5008
f32 mDMinAnmSpeed
Definition d_a_alink.h:5032
f32 mForwardMinAnmSpeed
Definition d_a_alink.h:5010
f32 mBuoyancy
Definition d_a_alink.h:5006
f32 mStrafeMinAnmSpeed
Definition d_a_alink.h:5012
s16 mTurnRate
Definition d_a_alink.h:4987
f32 mWaitVibrationIntensity
Definition d_a_alink.h:5009
s16 mUnderwaterTurnRate
Definition d_a_alink.h:4990
f32 mUnderwaterMaxAnmSpeed
Definition d_a_alink.h:5017
f32 mMaxUnderwaterSpeed
Definition d_a_alink.h:5000
f32 mMaxFloatUpSpeed
Definition d_a_alink.h:5005
f32 mForwardMaxAnmSpeed
Definition d_a_alink.h:5011
f32 mUnderwaterMinAnmSpeed
Definition d_a_alink.h:5016
f32 mMaxForwardSpeed
Definition d_a_alink.h:4997
f32 mForwardMinSpeed
Definition d_a_alink.h:5021
f32 mUnderwaterClimbHeight
Definition d_a_alink.h:5020
f32 mResurfaceHeight
Definition d_a_alink.h:4996
f32 mUnderwaterMaxSinkSpeed
Definition d_a_alink.h:5001
daAlinkHIO_anm_c mDashAnm
Definition d_a_alink.h:4986
f32 mUnderwaterButtonAnmSpeed
Definition d_a_alink.h:5027
s16 field_0x5c
Definition d_a_alink.h:4993
f32 mUnderwaterButtonSpeed
Definition d_a_alink.h:5026
f32 mDDeceleration
Definition d_a_alink.h:5031
f32 mBackwardMaxAnmSpeed
Definition d_a_alink.h:5015
f32 mZoraFloatDepth
Definition d_a_alink.h:5025
daAlinkHIO_anm_c mResurfaceAnm
Definition d_a_alink.h:4983
f32 mSurfaceSwimSpeedRate
Definition d_a_alink.h:5029
s16 mTurnMin
Definition d_a_alink.h:4988
f32 mAcceleration
Definition d_a_alink.h:5002
daAlinkHIO_anm_c mDiveAnm
Definition d_a_alink.h:4984
f32 mMaxSinkSpeed
Definition d_a_alink.h:5004
s16 mTurnMax
Definition d_a_alink.h:4989
f32 mMoveInterpolation
Definition d_a_alink.h:5018
s16 field_0x5e
Definition d_a_alink.h:4994
f32 mInitMaxSinkSpeed
Definition d_a_alink.h:5022
f32 mMaxBackwardSpeed
Definition d_a_alink.h:4999
s16 mUnderwaterTurnMin
Definition d_a_alink.h:4991
f32 mBootsGravity
Definition d_a_alink.h:5028
Definition d_a_alink.h:4926
static daAlinkHIO_turnMove_c1 const m
Definition d_a_alink.h:4928
Definition d_a_alink.h:4913
s16 mMaxTurnSpeed
Definition d_a_alink.h:4917
f32 mHalfTurnAnmSpeed
Definition d_a_alink.h:4920
s16 mMinTurnSpeed
Definition d_a_alink.h:4918
f32 mSideRollSpeed
Definition d_a_alink.h:4923
daAlinkHIO_anm_c mTurnAnm
Definition d_a_alink.h:4915
s16 mTurnSpeedRate
Definition d_a_alink.h:4916
f32 mTwirlCutDelayF
Definition d_a_alink.h:4921
f32 mSideRollAnmSpeed
Definition d_a_alink.h:4922
s16 mMaxHalfTurnSpeed
Definition d_a_alink.h:4919
Definition d_a_alink.h:4866
static daAlinkHIO_wallCatch_c1 const m
Definition d_a_alink.h:4868
Definition d_a_alink.h:4857
f32 mClimbStartFrame
Definition d_a_alink.h:4863
daAlinkHIO_anm_c mGrabBAnm
Definition d_a_alink.h:4860
daAlinkHIO_anm_c mClimbAnm
Definition d_a_alink.h:4861
daAlinkHIO_anm_c mGrabAAnm
Definition d_a_alink.h:4859
daAlinkHIO_anm_c mJumpAnm
Definition d_a_alink.h:4862
Definition d_a_alink.h:4852
static daAlinkHIO_wallFall_c1 const m
Definition d_a_alink.h:4854
Definition d_a_alink.h:4846
daAlinkHIO_anm_c mOneHandGrabAnm
Definition d_a_alink.h:4848
daAlinkHIO_anm_c mTwoHandGrabAnm
Definition d_a_alink.h:4849
Definition d_a_alink.h:4883
static daAlinkHIO_wallHang_c1 const m
Definition d_a_alink.h:4885
Definition d_a_alink.h:4871
f32 field_0x14
Definition d_a_alink.h:4879
s16 field_0x0
Definition d_a_alink.h:4873
s16 field_0x2
Definition d_a_alink.h:4874
f32 field_0x10
Definition d_a_alink.h:4878
f32 field_0x4
Definition d_a_alink.h:4875
f32 field_0x18
Definition d_a_alink.h:4880
f32 field_0x8
Definition d_a_alink.h:4876
f32 field_0xC
Definition d_a_alink.h:4877
Definition d_a_alink.h:4841
static daAlinkHIO_wallMove_c1 const m
Definition d_a_alink.h:4843
Definition d_a_alink.h:4832
f32 mMaxSpeed
Definition d_a_alink.h:4838
f32 mMinSpeed
Definition d_a_alink.h:4837
f32 mMinAnmSpeed
Definition d_a_alink.h:4834
f32 mInterpolation
Definition d_a_alink.h:4836
f32 mMaxAnmSpeed
Definition d_a_alink.h:4835
Definition d_a_alink.h:5743
static daAlinkHIO_wlAtBite_c1 const m
Definition d_a_alink.h:5745
Definition d_a_alink.h:5723
f32 field_0x38
Definition d_a_alink.h:5732
f32 field_0x54
Definition d_a_alink.h:5739
f32 field_0x58
Definition d_a_alink.h:5740
f32 field_0x40
Definition d_a_alink.h:5734
f32 field_0x34
Definition d_a_alink.h:5731
s16 field_0x2A
Definition d_a_alink.h:5728
f32 field_0x50
Definition d_a_alink.h:5738
f32 field_0x30
Definition d_a_alink.h:5730
f32 field_0x44
Definition d_a_alink.h:5735
s16 field_0x28
Definition d_a_alink.h:5727
f32 field_0x2C
Definition d_a_alink.h:5729
f32 field_0x3C
Definition d_a_alink.h:5733
daAlinkHIO_anm_c field_0x14
Definition d_a_alink.h:5726
f32 field_0x4C
Definition d_a_alink.h:5737
f32 field_0x48
Definition d_a_alink.h:5736
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:5725
Definition d_a_alink.h:5769
static daAlinkHIO_wlAtCjump_c1 const m
Definition d_a_alink.h:5771
Definition d_a_alink.h:5748
f32 field_0x30
Definition d_a_alink.h:5754
f32 field_0x60
Definition d_a_alink.h:5766
f32 field_0x50
Definition d_a_alink.h:5762
f32 field_0x28
Definition d_a_alink.h:5752
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:5750
f32 field_0x38
Definition d_a_alink.h:5756
f32 field_0x44
Definition d_a_alink.h:5759
f32 field_0x48
Definition d_a_alink.h:5760
f32 field_0x34
Definition d_a_alink.h:5755
f32 field_0x2C
Definition d_a_alink.h:5753
f32 field_0x54
Definition d_a_alink.h:5763
f32 field_0x3C
Definition d_a_alink.h:5757
f32 field_0x58
Definition d_a_alink.h:5764
f32 field_0x5C
Definition d_a_alink.h:5765
f32 field_0x4C
Definition d_a_alink.h:5761
f32 field_0x40
Definition d_a_alink.h:5758
daAlinkHIO_anm_c field_0x14
Definition d_a_alink.h:5751
Definition d_a_alink.h:5897
static daAlinkHIO_wlAtDown_c1 const m
Definition d_a_alink.h:5899
Definition d_a_alink.h:5881
daAlinkHIO_anm_c field_0x28
Definition d_a_alink.h:5885
daAlinkHIO_anm_c field_0x3C
Definition d_a_alink.h:5886
f32 field_0x98
Definition d_a_alink.h:5894
f32 field_0x90
Definition d_a_alink.h:5892
s16 field_0x8C
Definition d_a_alink.h:5890
daAlinkHIO_anm_c field_0x78
Definition d_a_alink.h:5889
f32 field_0x94
Definition d_a_alink.h:5893
s16 field_0x8E
Definition d_a_alink.h:5891
daAlinkHIO_anm_c field_0x50
Definition d_a_alink.h:5887
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:5883
daAlinkHIO_anm_c field_0x64
Definition d_a_alink.h:5888
daAlinkHIO_anm_c field_0x14
Definition d_a_alink.h:5884
Definition d_a_alink.h:5992
static daAlinkHIO_wlAtLand_c1 const m
Definition d_a_alink.h:5994
Definition d_a_alink.h:5984
f32 field_0x3C
Definition d_a_alink.h:5989
daAlinkHIO_anm_c field_0x14
Definition d_a_alink.h:5987
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:5986
daAlinkHIO_anm_c field_0x28
Definition d_a_alink.h:5988
Definition d_a_alink.h:5979
static daAlinkHIO_wlAtLock_c1 const m
Definition d_a_alink.h:5981
Definition d_a_alink.h:5966
f32 field_0x3C
Definition d_a_alink.h:5971
f32 field_0x50
Definition d_a_alink.h:5976
f32 field_0x4C
Definition d_a_alink.h:5975
f32 field_0x40
Definition d_a_alink.h:5972
daAlinkHIO_anm_c field_0x28
Definition d_a_alink.h:5970
f32 field_0x44
Definition d_a_alink.h:5973
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:5968
f32 field_0x48
Definition d_a_alink.h:5974
daAlinkHIO_anm_c field_0x14
Definition d_a_alink.h:5969
Definition d_a_alink.h:5961
static daAlinkHIO_wlAtNjump_c1 const m
Definition d_a_alink.h:5963
Definition d_a_alink.h:5946
f32 field_0x18
Definition d_a_alink.h:5950
f32 field_0x20
Definition d_a_alink.h:5952
f32 field_0x24
Definition d_a_alink.h:5953
f32 field_0x38
Definition d_a_alink.h:5958
f32 field_0x30
Definition d_a_alink.h:5956
f32 field_0x28
Definition d_a_alink.h:5954
f32 field_0x14
Definition d_a_alink.h:5949
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:5948
f32 field_0x1C
Definition d_a_alink.h:5951
f32 field_0x2C
Definition d_a_alink.h:5955
f32 field_0x34
Definition d_a_alink.h:5957
Definition d_a_alink.h:5941
static daAlinkHIO_wlAtRoll_c1 const m
Definition d_a_alink.h:5943
Definition d_a_alink.h:5933
f32 field_0x1C
Definition d_a_alink.h:5938
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:5935
f32 field_0x14
Definition d_a_alink.h:5936
f32 field_0x18
Definition d_a_alink.h:5937
Definition d_a_alink.h:5928
static daAlinkHIO_wlAtWait_c1 const m
Definition d_a_alink.h:5930
Definition d_a_alink.h:5923
static daAlinkHIO_wlAtWait_c1 const m
Definition d_a_alink.h:5925
Definition d_a_alink.h:5918
static daAlinkHIO_wlAtWait_c1 const m
Definition d_a_alink.h:5920
Definition d_a_alink.h:5902
f32 field_0x18
Definition d_a_alink.h:5907
f32 field_0x1C
Definition d_a_alink.h:5908
f32 field_0x34
Definition d_a_alink.h:5914
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:5904
s16 field_0x16
Definition d_a_alink.h:5906
f32 field_0x30
Definition d_a_alink.h:5913
f32 field_0x24
Definition d_a_alink.h:5910
s16 field_0x14
Definition d_a_alink.h:5905
f32 field_0x2C
Definition d_a_alink.h:5912
f32 field_0x28
Definition d_a_alink.h:5911
f32 field_0x20
Definition d_a_alink.h:5909
f32 field_0x38
Definition d_a_alink.h:5915
Definition d_a_alink.h:5489
static daAlinkHIO_wlAtnMove_c1 const m
Definition d_a_alink.h:5491
Definition d_a_alink.h:5470
f32 field_0x34
Definition d_a_alink.h:5486
s16 field_0x0
Definition d_a_alink.h:5472
f32 field_0x20
Definition d_a_alink.h:5481
f32 field_0x2C
Definition d_a_alink.h:5484
f32 field_0xC
Definition d_a_alink.h:5476
f32 field_0x30
Definition d_a_alink.h:5485
f32 field_0x1C
Definition d_a_alink.h:5480
f32 field_0x14
Definition d_a_alink.h:5478
f32 field_0x28
Definition d_a_alink.h:5483
f32 field_0x10
Definition d_a_alink.h:5477
s16 field_0x2
Definition d_a_alink.h:5473
s16 field_0x4
Definition d_a_alink.h:5474
f32 field_0x8
Definition d_a_alink.h:5475
f32 field_0x18
Definition d_a_alink.h:5479
f32 field_0x24
Definition d_a_alink.h:5482
Definition d_a_alink.h:5718
static daAlinkHIO_wlAttack_c1 const m
Definition d_a_alink.h:5720
Definition d_a_alink.h:5703
f32 mJumpBackSpeedV
Definition d_a_alink.h:5713
daAlinkHIO_anm_c mLandAnm
Definition d_a_alink.h:5705
f32 mFallInterpolation
Definition d_a_alink.h:5709
f32 mFallHeight
Definition d_a_alink.h:5708
s16 mUnkTime
Definition d_a_alink.h:5706
s16 mComboDuration
Definition d_a_alink.h:5707
f32 mJumpAttackSpeedH
Definition d_a_alink.h:5715
f32 mJumpAttackSpeedV
Definition d_a_alink.h:5714
f32 mReadyInterpolation
Definition d_a_alink.h:5710
f32 mAttackRange
Definition d_a_alink.h:5711
f32 mJumpBackSpeedH
Definition d_a_alink.h:5712
Definition d_a_alink.h:5519
static daAlinkHIO_wlAutoJump_c1 const m
Definition d_a_alink.h:5521
Definition d_a_alink.h:5494
f32 field_0x60
Definition d_a_alink.h:5510
f32 field_0x70
Definition d_a_alink.h:5514
f32 field_0x48
Definition d_a_alink.h:5504
u8 field_0x3c
Definition d_a_alink.h:5499
f32 field_0x4c
Definition d_a_alink.h:5505
f32 field_0x58
Definition d_a_alink.h:5508
s16 field_0x3e
Definition d_a_alink.h:5500
f32 field_0x78
Definition d_a_alink.h:5516
s16 field_0x40
Definition d_a_alink.h:5501
f32 field_0x44
Definition d_a_alink.h:5503
f32 field_0x54
Definition d_a_alink.h:5507
f32 field_0x6c
Definition d_a_alink.h:5513
daAlinkHIO_anm_c field_0x00
Definition d_a_alink.h:5496
daAlinkHIO_anm_c field_0x28
Definition d_a_alink.h:5498
f32 field_0x64
Definition d_a_alink.h:5511
f32 field_0x50
Definition d_a_alink.h:5506
daAlinkHIO_anm_c field_0x14
Definition d_a_alink.h:5497
s16 field_0x42
Definition d_a_alink.h:5502
f32 field_0x68
Definition d_a_alink.h:5512
f32 field_0x74
Definition d_a_alink.h:5515
f32 field_0x5c
Definition d_a_alink.h:5509
Definition d_a_alink.h:5578
static daAlinkHIO_wlBackJump_c1 const m
Definition d_a_alink.h:5580
Definition d_a_alink.h:5568
f32 field_0x28
Definition d_a_alink.h:5572
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:5570
f32 field_0x30
Definition d_a_alink.h:5574
daAlinkHIO_anm_c field_0x14
Definition d_a_alink.h:5571
f32 field_0x2C
Definition d_a_alink.h:5573
f32 field_0x34
Definition d_a_alink.h:5575
Definition d_a_alink.h:5836
static daAlinkHIO_wlBall_c1 const m
Definition d_a_alink.h:5838
Definition d_a_alink.h:5826
f32 field_0x30
Definition d_a_alink.h:5832
s16 field_0x28
Definition d_a_alink.h:5830
f32 field_0x34
Definition d_a_alink.h:5833
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:5828
f32 field_0x2C
Definition d_a_alink.h:5831
daAlinkHIO_anm_c field_0x14
Definition d_a_alink.h:5829
Definition d_a_alink.h:5821
static daAlinkHIO_wlChain_c1 const m
Definition d_a_alink.h:5823
Definition d_a_alink.h:5805
f32 field_0x50
Definition d_a_alink.h:5816
f32 field_0x54
Definition d_a_alink.h:5817
f32 field_0x4C
Definition d_a_alink.h:5815
s16 field_0x3E
Definition d_a_alink.h:5811
f32 field_0x44
Definition d_a_alink.h:5813
daAlinkHIO_anm_c field_0x28
Definition d_a_alink.h:5809
s16 field_0x3C
Definition d_a_alink.h:5810
f32 field_0x40
Definition d_a_alink.h:5812
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:5807
daAlinkHIO_anm_c field_0x14
Definition d_a_alink.h:5808
f32 field_0x58
Definition d_a_alink.h:5818
f32 field_0x48
Definition d_a_alink.h:5814
Definition d_a_alink.h:6078
static daAlinkHIO_wlDamCaught_c1 const m
Definition d_a_alink.h:6080
Definition d_a_alink.h:6069
s16 field_0x2
Definition d_a_alink.h:6072
f32 field_0x8
Definition d_a_alink.h:6074
f32 field_0x4
Definition d_a_alink.h:6073
s16 field_0x0
Definition d_a_alink.h:6071
f32 field_0xC
Definition d_a_alink.h:6075
Definition d_a_alink.h:6064
static daAlinkHIO_wlDamFall_c1 const m
Definition d_a_alink.h:6066
Definition d_a_alink.h:6051
daAlinkHIO_anm_c field_0x14
Definition d_a_alink.h:6054
s16 field_0x2A
Definition d_a_alink.h:6056
f32 field_0x34
Definition d_a_alink.h:6059
f32 field_0x2C
Definition d_a_alink.h:6057
f32 field_0x38
Definition d_a_alink.h:6060
f32 field_0x3C
Definition d_a_alink.h:6061
s16 field_0x28
Definition d_a_alink.h:6055
f32 field_0x30
Definition d_a_alink.h:6058
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:6053
Definition d_a_alink.h:6046
static daAlinkHIO_wlDamLaHu_c1 const m
Definition d_a_alink.h:6048
Definition d_a_alink.h:6026
s16 field_0x50
Definition d_a_alink.h:6032
f32 field_0x5C
Definition d_a_alink.h:6035
daAlinkHIO_anm_c field_0x14
Definition d_a_alink.h:6029
daAlinkHIO_anm_c field_0x3C
Definition d_a_alink.h:6031
f32 field_0x68
Definition d_a_alink.h:6038
f32 field_0x64
Definition d_a_alink.h:6037
daAlinkHIO_anm_c field_0x28
Definition d_a_alink.h:6030
f32 field_0x54
Definition d_a_alink.h:6033
f32 field_0x58
Definition d_a_alink.h:6034
f32 field_0x60
Definition d_a_alink.h:6036
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:6028
Definition d_a_alink.h:6041
static daAlinkHIO_wlDamLaHu_c1 const m
Definition d_a_alink.h:6043
Definition d_a_alink.h:6021
static daAlinkHIO_wlDamNormal_c1 const m
Definition d_a_alink.h:6023
Definition d_a_alink.h:6009
f32 field_0x50
Definition d_a_alink.h:6015
f32 field_0x5C
Definition d_a_alink.h:6018
f32 field_0x54
Definition d_a_alink.h:6016
daAlinkHIO_anm_c field_0x14
Definition d_a_alink.h:6012
daAlinkHIO_anm_c field_0x28
Definition d_a_alink.h:6013
f32 field_0x58
Definition d_a_alink.h:6017
daAlinkHIO_anm_c field_0x3C
Definition d_a_alink.h:6014
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:6011
Definition d_a_alink.h:6004
static daAlinkHIO_wlDamage_c1 const m
Definition d_a_alink.h:6006
Definition d_a_alink.h:5997
daAlinkHIO_anm_c field_0x14
Definition d_a_alink.h:6000
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:5999
f32 field_0x28
Definition d_a_alink.h:6001
Definition d_a_alink.h:5800
static daAlinkHIO_wlGrab_c1 const m
Definition d_a_alink.h:5802
Definition d_a_alink.h:5791
daAlinkHIO_anm_c field_0x50
Definition d_a_alink.h:5797
daAlinkHIO_anm_c field_0x3C
Definition d_a_alink.h:5796
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:5793
daAlinkHIO_anm_c field_0x28
Definition d_a_alink.h:5795
daAlinkHIO_anm_c field_0x14
Definition d_a_alink.h:5794
Definition d_a_alink.h:5786
static daAlinkHIO_wlHowl_c1 const m
Definition d_a_alink.h:5788
Definition d_a_alink.h:5774
f32 field_0x58
Definition d_a_alink.h:5782
f32 field_0x50
Definition d_a_alink.h:5780
f32 field_0x54
Definition d_a_alink.h:5781
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:5776
f32 field_0x5C
Definition d_a_alink.h:5783
daAlinkHIO_anm_c field_0x28
Definition d_a_alink.h:5778
daAlinkHIO_anm_c field_0x3C
Definition d_a_alink.h:5779
daAlinkHIO_anm_c field_0x14
Definition d_a_alink.h:5777
Definition d_a_alink.h:5857
static daAlinkHIO_wlLie_c1 const m
Definition d_a_alink.h:5859
Definition d_a_alink.h:5841
s16 field_0x28
Definition d_a_alink.h:5845
s16 field_0x2C
Definition d_a_alink.h:5847
f32 field_0x30
Definition d_a_alink.h:5848
f32 field_0x44
Definition d_a_alink.h:5853
s16 field_0x2A
Definition d_a_alink.h:5846
daAlinkHIO_anm_c field_0x14
Definition d_a_alink.h:5844
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:5843
f32 field_0x3C
Definition d_a_alink.h:5851
f32 field_0x38
Definition d_a_alink.h:5850
f32 field_0x48
Definition d_a_alink.h:5854
f32 field_0x34
Definition d_a_alink.h:5849
f32 field_0x40
Definition d_a_alink.h:5852
Definition d_a_alink.h:5876
static daAlinkHIO_wlLight_c1 const m
Definition d_a_alink.h:5878
Definition d_a_alink.h:5862
s16 field_0x2
Definition d_a_alink.h:5865
s16 field_0x4
Definition d_a_alink.h:5866
f32 field_0x10
Definition d_a_alink.h:5871
f32 field_0x14
Definition d_a_alink.h:5872
s16 field_0xA
Definition d_a_alink.h:5869
s16 field_0x8
Definition d_a_alink.h:5868
f32 field_0x18
Definition d_a_alink.h:5873
f32 field_0xC
Definition d_a_alink.h:5870
s16 field_0x0
Definition d_a_alink.h:5864
s16 field_0x6
Definition d_a_alink.h:5867
Definition d_a_alink.h:5465
static daAlinkHIO_wlMoveNoP_c1 const m
Definition d_a_alink.h:5467
Definition d_a_alink.h:5442
s16 field_0x4
Definition d_a_alink.h:5446
f32 field_0x8
Definition d_a_alink.h:5447
f32 field_0x3C
Definition d_a_alink.h:5460
s16 field_0x0
Definition d_a_alink.h:5444
f32 field_0x44
Definition d_a_alink.h:5462
f32 field_0x1C
Definition d_a_alink.h:5452
f32 field_0x40
Definition d_a_alink.h:5461
f32 field_0x18
Definition d_a_alink.h:5451
f32 field_0x30
Definition d_a_alink.h:5457
f32 field_0x20
Definition d_a_alink.h:5453
f32 field_0x34
Definition d_a_alink.h:5458
f32 field_0x24
Definition d_a_alink.h:5454
f32 field_0x28
Definition d_a_alink.h:5455
f32 field_0x2C
Definition d_a_alink.h:5456
f32 field_0xC
Definition d_a_alink.h:5448
f32 field_0x10
Definition d_a_alink.h:5449
f32 field_0x14
Definition d_a_alink.h:5450
f32 field_0x38
Definition d_a_alink.h:5459
s16 field_0x2
Definition d_a_alink.h:5445
Definition d_a_alink.h:5437
static daAlinkHIO_wlMove_c1 const m
Definition d_a_alink.h:5439
Definition d_a_alink.h:5381
f32 field_0x78
Definition d_a_alink.h:5401
f32 field_0xD4
Definition d_a_alink.h:5424
f32 field_0xF8
Definition d_a_alink.h:5433
f32 field_0xD8
Definition d_a_alink.h:5425
daAlinkHIO_anm_c field_0x14
Definition d_a_alink.h:5384
f32 field_0xFC
Definition d_a_alink.h:5434
f32 field_0x90
Definition d_a_alink.h:5407
s16 field_0x5A
Definition d_a_alink.h:5392
f32 field_0x64
Definition d_a_alink.h:5396
f32 field_0xC4
Definition d_a_alink.h:5420
f32 field_0x8C
Definition d_a_alink.h:5406
f32 field_0xC0
Definition d_a_alink.h:5419
s16 field_0x50
Definition d_a_alink.h:5387
f32 field_0x98
Definition d_a_alink.h:5409
f32 field_0x70
Definition d_a_alink.h:5399
f32 field_0x6C
Definition d_a_alink.h:5398
s16 field_0x5E
Definition d_a_alink.h:5394
f32 field_0xBC
Definition d_a_alink.h:5418
s16 field_0x56
Definition d_a_alink.h:5390
daAlinkHIO_anm_c field_0x28
Definition d_a_alink.h:5385
f32 field_0x7C
Definition d_a_alink.h:5402
f32 field_0xF0
Definition d_a_alink.h:5431
daAlinkHIO_anm_c field_0x3C
Definition d_a_alink.h:5386
f32 field_0xA0
Definition d_a_alink.h:5411
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:5383
f32 field_0x9C
Definition d_a_alink.h:5410
f32 field_0xEC
Definition d_a_alink.h:5430
s16 field_0x54
Definition d_a_alink.h:5389
f32 field_0x84
Definition d_a_alink.h:5404
f32 field_0xD0
Definition d_a_alink.h:5423
f32 field_0xB0
Definition d_a_alink.h:5415
f32 field_0x94
Definition d_a_alink.h:5408
f32 field_0xE0
Definition d_a_alink.h:5427
f32 field_0xC8
Definition d_a_alink.h:5421
f32 field_0xF4
Definition d_a_alink.h:5432
f32 field_0xE4
Definition d_a_alink.h:5428
f32 field_0xB8
Definition d_a_alink.h:5417
f32 field_0xA4
Definition d_a_alink.h:5412
s16 field_0x60
Definition d_a_alink.h:5395
f32 field_0xB4
Definition d_a_alink.h:5416
f32 field_0xAC
Definition d_a_alink.h:5414
f32 field_0xDC
Definition d_a_alink.h:5426
f32 field_0x80
Definition d_a_alink.h:5403
f32 field_0x88
Definition d_a_alink.h:5405
s16 field_0x5C
Definition d_a_alink.h:5393
f32 field_0xE8
Definition d_a_alink.h:5429
f32 field_0xCC
Definition d_a_alink.h:5422
s16 field_0x58
Definition d_a_alink.h:5391
f32 field_0x68
Definition d_a_alink.h:5397
s16 field_0x52
Definition d_a_alink.h:5388
f32 field_0xA8
Definition d_a_alink.h:5413
f32 field_0x74
Definition d_a_alink.h:5400
Definition d_a_alink.h:5632
static daAlinkHIO_wlPoint_c1 const m
Definition d_a_alink.h:5634
Definition d_a_alink.h:5617
daAlinkHIO_anm_c field_0x3C
Definition d_a_alink.h:5622
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:5619
daAlinkHIO_anm_c field_0x28
Definition d_a_alink.h:5621
f32 field_0x78
Definition d_a_alink.h:5629
f32 field_0x6C
Definition d_a_alink.h:5626
f32 field_0x64
Definition d_a_alink.h:5624
f32 field_0x70
Definition d_a_alink.h:5627
daAlinkHIO_anm_c field_0x50
Definition d_a_alink.h:5623
f32 field_0x74
Definition d_a_alink.h:5628
f32 field_0x68
Definition d_a_alink.h:5625
daAlinkHIO_anm_c field_0x14
Definition d_a_alink.h:5620
Definition d_a_alink.h:5612
static daAlinkHIO_wlPush_c1 const m
Definition d_a_alink.h:5614
Definition d_a_alink.h:5603
f32 field_0x10
Definition d_a_alink.h:5609
f32 field_0x4
Definition d_a_alink.h:5606
f32 field_0x8
Definition d_a_alink.h:5607
f32 field_0x0
Definition d_a_alink.h:5605
f32 field_0xC
Definition d_a_alink.h:5608
Definition d_a_alink.h:5598
static daAlinkHIO_wlRope_c1 const m
Definition d_a_alink.h:5600
Definition d_a_alink.h:5583
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:5585
s16 field_0x14
Definition d_a_alink.h:5586
s16 field_0x16
Definition d_a_alink.h:5587
f32 field_0x24
Definition d_a_alink.h:5591
f32 field_0x2C
Definition d_a_alink.h:5593
f32 field_0x20
Definition d_a_alink.h:5590
f32 field_0x18
Definition d_a_alink.h:5588
f32 field_0x30
Definition d_a_alink.h:5594
f32 field_0x28
Definition d_a_alink.h:5592
f32 field_0x34
Definition d_a_alink.h:5595
f32 field_0x1C
Definition d_a_alink.h:5589
Definition d_a_alink.h:5563
static daAlinkHIO_wlSideStep_c1 const m
Definition d_a_alink.h:5565
Definition d_a_alink.h:5549
daAlinkHIO_anm_c field_0x14
Definition d_a_alink.h:5552
f32 field_0x5C
Definition d_a_alink.h:5558
f32 field_0x60
Definition d_a_alink.h:5559
f32 field_0x54
Definition d_a_alink.h:5556
daAlinkHIO_anm_c field_0x28
Definition d_a_alink.h:5553
f32 field_0x50
Definition d_a_alink.h:5555
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:5551
f32 field_0x58
Definition d_a_alink.h:5557
daAlinkHIO_anm_c field_0x3C
Definition d_a_alink.h:5554
f32 field_0x64
Definition d_a_alink.h:5560
Definition d_a_alink.h:5544
static daAlinkHIO_wlSlide_c1 const m
Definition d_a_alink.h:5546
Definition d_a_alink.h:5524
daAlinkHIO_anm_c field_0x14
Definition d_a_alink.h:5527
f32 field_0x70
Definition d_a_alink.h:5539
s16 field_0x52
Definition d_a_alink.h:5531
f32 field_0x74
Definition d_a_alink.h:5540
daAlinkHIO_anm_c field_0x3C
Definition d_a_alink.h:5529
f32 field_0x54
Definition d_a_alink.h:5532
f32 field_0x60
Definition d_a_alink.h:5535
f32 field_0x58
Definition d_a_alink.h:5533
f32 field_0x78
Definition d_a_alink.h:5541
f32 field_0x5C
Definition d_a_alink.h:5534
s16 field_0x50
Definition d_a_alink.h:5530
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:5526
f32 field_0x68
Definition d_a_alink.h:5537
f32 field_0x6C
Definition d_a_alink.h:5538
daAlinkHIO_anm_c field_0x28
Definition d_a_alink.h:5528
f32 field_0x64
Definition d_a_alink.h:5536
Definition d_a_alink.h:5698
static daAlinkHIO_wlSwim_c1 const m
Definition d_a_alink.h:5700
Definition d_a_alink.h:5661
f32 field_0x48
Definition d_a_alink.h:5672
daAlinkHIO_anm_c field_0x14
Definition d_a_alink.h:5664
f32 field_0x90
Definition d_a_alink.h:5690
f32 field_0x50
Definition d_a_alink.h:5674
f32 field_0x80
Definition d_a_alink.h:5686
f32 field_0x78
Definition d_a_alink.h:5684
s16 field_0x3C
Definition d_a_alink.h:5666
f32 field_0x84
Definition d_a_alink.h:5687
f32 field_0x58
Definition d_a_alink.h:5676
f32 field_0x54
Definition d_a_alink.h:5675
f32 field_0x9C
Definition d_a_alink.h:5693
f32 field_0x8C
Definition d_a_alink.h:5689
s16 field_0x46
Definition d_a_alink.h:5671
daAlinkHIO_anm_c field_0x28
Definition d_a_alink.h:5665
f32 field_0xA0
Definition d_a_alink.h:5694
s16 field_0x3E
Definition d_a_alink.h:5667
f32 field_0x7C
Definition d_a_alink.h:5685
f32 field_0x60
Definition d_a_alink.h:5678
s16 field_0x42
Definition d_a_alink.h:5669
f32 field_0x74
Definition d_a_alink.h:5683
f32 field_0x6C
Definition d_a_alink.h:5681
f32 field_0x98
Definition d_a_alink.h:5692
f32 field_0x5C
Definition d_a_alink.h:5677
f32 field_0x68
Definition d_a_alink.h:5680
f32 field_0xA4
Definition d_a_alink.h:5695
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:5663
f32 field_0x88
Definition d_a_alink.h:5688
f32 field_0x70
Definition d_a_alink.h:5682
s16 field_0x44
Definition d_a_alink.h:5670
s16 field_0x40
Definition d_a_alink.h:5668
f32 field_0x4C
Definition d_a_alink.h:5673
f32 field_0x94
Definition d_a_alink.h:5691
f32 field_0x64
Definition d_a_alink.h:5679
Definition d_a_alink.h:5656
static daAlinkHIO_wlWallHang_c1 const m
Definition d_a_alink.h:5658
Definition d_a_alink.h:5637
f32 field_0x8C
Definition d_a_alink.h:5650
f32 field_0x98
Definition d_a_alink.h:5653
daAlinkHIO_anm_c field_0x3C
Definition d_a_alink.h:5642
f32 field_0x80
Definition d_a_alink.h:5647
daAlinkHIO_anm_c field_0x50
Definition d_a_alink.h:5643
f32 field_0x94
Definition d_a_alink.h:5652
daAlinkHIO_anm_c field_0x64
Definition d_a_alink.h:5644
f32 field_0x7C
Definition d_a_alink.h:5646
f32 field_0x90
Definition d_a_alink.h:5651
daAlinkHIO_anm_c field_0x0
Definition d_a_alink.h:5639
f32 field_0x88
Definition d_a_alink.h:5649
daAlinkHIO_anm_c field_0x14
Definition d_a_alink.h:5640
f32 field_0x84
Definition d_a_alink.h:5648
f32 field_0x78
Definition d_a_alink.h:5645
daAlinkHIO_anm_c field_0x28
Definition d_a_alink.h:5641
Definition d_a_alink.h:5376
static daAlinkHIO_wolf_c1 const m
Definition d_a_alink.h:5378
Definition d_a_alink.h:5361
s16 mLightDropR
Definition d_a_alink.h:5370
s16 mLightDropB
Definition d_a_alink.h:5372
s16 mLightDropG
Definition d_a_alink.h:5371
s16 mSensesLingerTime
Definition d_a_alink.h:5369
s16 mMaxTiredNeckTurnDown
Definition d_a_alink.h:5368
s16 mMaxTiredNeckTurnH
Definition d_a_alink.h:5366
f32 mUnderwaterInputRate
Definition d_a_alink.h:5373
s16 mMaxNeckTurnH
Definition d_a_alink.h:5363
s16 mMaxTiredNeckTurnUp
Definition d_a_alink.h:5367
s16 mMaxNeckTurnUp
Definition d_a_alink.h:5364
s16 mMaxNeckTurnDown
Definition d_a_alink.h:5365
Definition d_a_alink.h:215
u8 unk_0x0
Definition d_a_alink.h:219
Definition d_a_alink.h:6097
static daAlinkHIO_zwLight_c1 const m
Definition d_a_alink.h:6099
Definition d_a_alink.h:6083
f32 field_0xC
Definition d_a_alink.h:6091
s16 field_0xA
Definition d_a_alink.h:6090
s16 field_0x8
Definition d_a_alink.h:6089
f32 field_0x10
Definition d_a_alink.h:6092
f32 field_0x18
Definition d_a_alink.h:6094
s16 field_0x2
Definition d_a_alink.h:6086
s16 field_0x0
Definition d_a_alink.h:6085
f32 field_0x14
Definition d_a_alink.h:6093
s16 field_0x4
Definition d_a_alink.h:6087
s16 field_0x6
Definition d_a_alink.h:6088
Definition d_a_alink.h:83
void initBlur(f32, int, cXyz const *, cXyz const *, cXyz const *)
f32 field_0x24
Definition d_a_alink.h:99
int field_0x20
Definition d_a_alink.h:98
cXyz field_0x38[60]
Definition d_a_alink.h:102
cXyz field_0x2c
Definition d_a_alink.h:101
int field_0x1c
Definition d_a_alink.h:97
daAlink_blur_c()
Definition d_a_alink.h:85
void traceBlur(cXyz const *, cXyz const *, s16)
cXyz field_0x308[60]
Definition d_a_alink.h:103
virtual ~daAlink_blur_c()
Definition d_a_alink.h:91
u8 field_0x18[4]
Definition d_a_alink.h:96
void copyBlur(cXyz const *, cXyz const *, cXyz const *)
int field_0x14
Definition d_a_alink.h:95
ResTIMG * m_blurTex
Definition d_a_alink.h:94
u8 field_0x28[4]
Definition d_a_alink.h:100
Definition d_a_alink.h:1304
u32 field_0x8
Definition d_a_alink.h:1311
cXyz field_0xc
Definition d_a_alink.h:1312
cXyz field_0x18
Definition d_a_alink.h:1313
u32 field_0x4
Definition d_a_alink.h:1310
cXyz field_0x24
Definition d_a_alink.h:1314
u8 field_0x0
Definition d_a_alink.h:1308
u16 field_0x2
Definition d_a_alink.h:1309
Definition d_a_alink.h:1317
virtual ~hsChainShape_c()
hsChainShape_c()
Definition d_a_alink.h:1319
Definition d_a_alink.h:250
void setUpperAnimeBaseMorf(u16, f32)
Definition d_a_alink.cpp:8596
int procWolfHangWallCatch()
void deleteEquipItem(int playSound, int deleteKantera)
Definition d_a_alink.cpp:15997
void setRStatus(u8)
Definition d_a_alink.cpp:10972
u8 field_0x2f90
Definition d_a_alink.h:3777
int field_0x3190
Definition d_a_alink.h:4021
int procSpinnerReadyInit()
void initTevCustomColor()
bool checkHorseTurnLAnime() const
Definition d_a_alink.h:3209
int field_0x3174
Definition d_a_alink.h:4014
int procIronBallMoveInit()
bool checkSnowCode() const
BOOL checkNextActionGrab()
int procSpinnerWaitInit()
J3DModel * initModelEnv(u16, u32)
Definition d_a_alink.cpp:4110
virtual void onFrollCrashFlg(u8, int)
Definition d_a_alink.cpp:16266
static EffParamProc m_fEffParamProc[]
Definition d_a_alink.h:5260
int procBackJumpLandInit(int)
static BOOL checkIcePolygonDamage(cBgS_PolyInfo *)
Z2WolfHowlMgr mZ2WolfHowlMgr
Definition d_a_alink.h:3762
int procGrabReboundInit(int)
void setBoomerangReadyAnime()
BOOL itemActionTrigger()
Definition d_a_alink.cpp:10682
int setTalkStartBack(cXyz *)
bool checkBowWaitAnime() const
Definition d_a_alink.h:3234
void getHorseReinCenterRightPos(cXyz *o_pos)
Definition d_a_alink.h:3554
int checkBoomerangCatchAction()
int procWolfChainWaitInit()
BOOL checkSlideAction()
Definition d_a_alink.cpp:12061
f32 getCopyRodBallSpeed() const
void setWolfRopeOffsetY(int)
bool checkCutTurnInput() const
int checkItemChangeAutoAction()
Definition d_a_alink.cpp:12438
int procWolfTagJumpLandInit(fopAc_ac_c *)
BOOL checkCutLargeTurnState() const
int procWolfLockAttackTurn()
void setBowOrSlingStatus()
cXyz mLastJumpPos
Definition d_a_alink.h:4140
f32 field_0x2b9c
Definition d_a_alink.h:3748
daPy_actorKeep_c field_0x2844
Definition d_a_alink.h:3733
f32 getAnmSpeedStickRate(f32 param_0, f32 param_1) const
Definition d_a_alink.h:3459
void handBgCheck()
Definition d_a_alink.cpp:3955
int getWolfTagJumpTime() const
static bool checkStageName(char const *)
Definition d_a_alink.cpp:183
void setStickData()
Definition d_a_alink.cpp:10687
f32 getBombMaxSpeedY() const
static bool checkBossRoom()
Definition d_a_alink.cpp:15685
int procWolfRopeSubjectivityInit()
f32 field_0x3428
Definition d_a_alink.h:4104
s16 field_0x3108
Definition d_a_alink.h:3989
s16 getCanoeMaxRotSpeed() const
f32 getBombWaterMaxFallSpeed() const
bool checkKandelaarSwingAnime() const
Definition d_a_alink.h:3230
s16 field_0x2ff6
Definition d_a_alink.h:3864
int procDungeonWarpInit()
u8 mExitDirection
Definition d_a_alink.h:3805
int procHorseBowSubjectInit()
f32 getWolfRopeMoveSpeed()
daPy_frameCtrl_c mUnderFrameCtrl[3]
Definition d_a_alink.h:3693
s16 mFastShotTime
Definition d_a_alink.h:3941
void setFacePriBck(u16 param_0)
Definition d_a_alink.h:3280
int checkHorseGetOffAndSetDoStatus()
static s16 getMoveBGActorName(cBgS_PolyInfo &, int)
Definition d_a_alink.cpp:1750
virtual BOOL exchangeGrabActor(fopAc_ac_c *)
static BOOL getE3Zhint()
Definition d_a_alink.cpp:64
f32 field_0x33b0
Definition d_a_alink.h:4074
f32 field_0x3458
Definition d_a_alink.h:4116
int procWolfHangFallStart()
u8 field_0x2fbd
Definition d_a_alink.h:3822
u32 field_0x3288
Definition d_a_alink.h:4054
BOOL checkCopyRodThrowAnime() const
Definition d_a_alink.h:3221
int procWolfHangFallStartInit(cM3dGPla *)
int procWolfDashReverseInit(int)
int procGrassWhistleWaitInit(int, int, int, s16, cXyz *)
JPABaseEmitter * setEmitterColor(u32 *, u16, cXyz const *, csXyz const *)
BOOL checkRestartDead(int, int)
int procOctaIealSpitInit()
bool checkResetRootMtx(int param_0) const
Definition d_a_alink.h:3427
int procCutLargeJumpInit()
void setHorseWhistleModel()
BOOL checkAtnRightAnime()
Definition d_a_alink.cpp:8816
u8 field_0x2fd2
Definition d_a_alink.h:3843
int field_0x3198
Definition d_a_alink.h:4023
cXyz field_0x37d4
Definition d_a_alink.h:4185
void orderPeep()
Definition d_a_alink.cpp:12713
int procHookshotWallWait()
virtual u32 checkPlayerNoDraw()
int procCanoeGetOffInit()
BOOL checkWindSpeedMoveXZ() const
Definition d_a_alink.h:3546
u8 field_0x2fce
Definition d_a_alink.h:3839
int changeItemTriggerKeepProc(u8, int)
Definition d_a_alink.cpp:15785
BOOL changeCrawlAutoMoveProc(cXyz *)
daPy_actorKeep_c field_0x280c
Definition d_a_alink.h:3726
bool checkDashAnime() const
Definition d_a_alink.cpp:6569
J3DModel * mpLinkFaceModel
Definition d_a_alink.h:3586
u8 mDamageColorTime
Definition d_a_alink.h:3814
J3DModel * getMidnaMaskModel()
Definition d_a_alink.h:3339
BOOL checkBarkAnime() const
Definition d_a_alink.h:3225
bool checkHorseRideOn() const
Definition d_a_alink.h:3435
int checkUpperReadyThrowAnime() const
Definition d_a_alink.cpp:13909
void setCrawlAutoMoveAimPos()
BOOL checkWolfShapeReverse() const
s16 field_0x3116
Definition d_a_alink.h:3996
int procHookshotRoofWaitInit(int, fopAc_ac_c *, int)
BOOL checkGrabUpThrowAnime() const
Definition d_a_alink.h:3235
bool checkMidnaWolfDashAnime()
Definition d_a_alink.h:3305
BOOL checkGrabThrowAnime() const
BOOL checkCutDashAnime() const
int procCutNormalInit(int)
Mtx field_0x2be8
Definition d_a_alink.h:3754
static u32 getSwordAtType()
u8 field_0x2fc9
Definition d_a_alink.h:3834
J3DModel * mpLinkHandModel
Definition d_a_alink.h:3588
int procBoomerangMoveInit()
virtual BOOL checkWolfTagLockJump() const
u8 field_0x2f96
Definition d_a_alink.h:3783
bool checkSwordTwirlAction()
Definition d_a_alink.cpp:12529
int checkNextActionWolfFromLie()
u8 field_0x2f98
Definition d_a_alink.h:3785
int procFishingFoodInit()
f32 getGoatCatchDistance2()
virtual s16 getSumouCounter() const
s16 field_0x306e
Definition d_a_alink.h:3925
u8 field_0x2f8c
Definition d_a_alink.h:3773
u8 mItemButton
Definition d_a_alink.h:3775
BOOL itemButtonCheck(u8)
Definition d_a_alink.cpp:10647
virtual void setPlayerPosAndAngle(cXyz const *, short, int)
u16 field_0x30c4
Definition d_a_alink.h:3964
void setHandIndex(daAlink_c::daAlink_ANM)
Definition d_a_alink.cpp:7403
int procDemoBoomerangCatch()
f32 getMidnaEyeMoveRateX()
Definition d_a_alink.h:3329
f32 getEyeMoveRateY()
Definition d_a_alink.h:3328
void changeModelDataDirect(int)
daPy_anmHeap_c mFaceBtpHeap
Definition d_a_alink.h:3699
BOOL checkMoveDoAction()
Definition d_a_alink.cpp:13173
u16 field_0x30f0
Definition d_a_alink.h:3977
virtual u8 getClothesChangeWaitTimer() const
void setGrabItemActor(fopAc_ac_c *)
J3DAnmTransform * getAnimeResource(daPy_anmHeap_c *, u16, u32)
Definition d_a_alink.cpp:4059
void setHookshotTopPosFly()
BOOL checkCanoeRideOwn(const fopAc_ac_c *param_0) const
Definition d_a_alink.h:3413
BOOL checkItemAction()
Definition d_a_alink.cpp:13016
void setSumouPunchStatus()
s16 field_0x3118
Definition d_a_alink.h:3997
daPy_anmHeap_c mFaceBckHeap
Definition d_a_alink.h:3701
int procWolfGiantPuzzleInit()
BOOL checkCaughtEscapeCutTurn()
int procSwimHookshotMoveInit()
void setTradeItemOutHand()
fopAc_ac_c * getAtnActor()
Definition d_a_alink.h:3537
void cancelHookshotShot()
bool checkHorseSwordUpAnime() const
Definition d_a_alink.h:3245
virtual void onSceneChangeArea(u8, u8, fopAc_ac_c *)
bool checkIronBallWaitAnime() const
Definition d_a_alink.h:3208
BOOL checkItemEquipAnime() const
Definition d_a_alink.cpp:13240
J3DModel * mpWlMidnaMaskModel
Definition d_a_alink.h:3653
int procGrassWhistleGetInit()
virtual void setWolfEnemyHangBiteAngle(short)
BOOL checkBoomerangAnime() const
fpc_ProcID field_0x28fc
Definition d_a_alink.h:3742
void setBlendWolfMoveAnime(f32)
s16 getMidnaProcNeckY()
Definition d_a_alink.h:3327
BOOL checkWolfLieContinue(int)
int create()
Definition d_a_alink.cpp:6043
void cancelItemUseQuake(int)
Definition d_a_alink.cpp:12473
int field_0x318c
Definition d_a_alink.h:4020
void resetWolfAtCollision()
Definition d_a_alink.cpp:7496
virtual cXyz * getHookshotTopPos()
s16 field_0x30b2
Definition d_a_alink.h:3955
int procWolfBackJumpInit(int)
BOOL checkHorseNotGrab() const
virtual u32 checkCanoeRide() const
u16 field_0x30ba
Definition d_a_alink.h:3959
int procCoHorseCallWaitInit(int)
f32 getCopyRodBallDisFlyMax() const
Definition d_a_alink.h:3410
int checkHorseGetOffDirection()
bool checkUpSwimButtonAccept()
int initHookshotUpperAnimeSpeed(int)
int procWolfRopeSubjectivity()
s16 getRoofAngle(cBgS_PolyInfo *, s16)
Definition d_a_alink.cpp:9775
u16 mProcID
Definition d_a_alink.h:3857
void setFaceBasicBck(u16 param_0)
Definition d_a_alink.h:3283
bool checkGrabUp() const
Definition d_a_alink.h:3437
u16 field_0x30aa
Definition d_a_alink.h:3951
BOOL checkItemChangeFromButton()
Definition d_a_alink.cpp:13399
u8 field_0x2fcb
Definition d_a_alink.h:3836
J3DDeformData * mpDemoFCTmpBls
Definition d_a_alink.h:3602
BOOL checkWolfAtnMoveBack(s16)
BOOL changeHangMoveProc(int)
MtxP getCopyRodMtx()
Definition d_a_alink.h:3401
void setEffectLandParam()
f32 field_0x33a0
Definition d_a_alink.h:4070
u8 field_0x2fb3
Definition d_a_alink.h:3812
bool checkHorseTurnMode() const
Definition d_a_alink.h:3436
int procWolfRollAttackMoveInit()
void itemEquip(u16 i_itemID)
Definition d_a_alink.cpp:13320
void setWolfLieMoveVoice(int)
BOOL checkHeavyStateOn(int, int)
Definition d_a_alink.cpp:14009
s16 field_0x2fe4
Definition d_a_alink.h:3855
f32 field_0x342c
Definition d_a_alink.h:4105
daPy_anmHeap_c mAnmHeap3
Definition d_a_alink.h:3697
int getCrawlMoveVec(cXyz *, cXyz *, cXyz *, int, int, u8 *)
f32 damageMagnification(int i_checkZoraMag, int)
cXyz field_0x3738
Definition d_a_alink.h:4173
J3DModel * mpWlMidnaHandModel
Definition d_a_alink.h:3654
void statusWindowExecute(cXyz const *, s16)
BOOL checkHorseWaitLashAnime() const
u8 field_0x2f9d
Definition d_a_alink.h:3790
s16 field_0x30cc
Definition d_a_alink.h:3968
int procCoSubjectivityInit()
s16 getSpinnerRideRotAngleMax() const
BOOL checkGoatCatchActor(fopAc_ac_c *)
int procSmallJumpInit(int)
s16 field_0x308a
Definition d_a_alink.h:3939
cXyz field_0x3594
Definition d_a_alink.h:4150
f32 getBombWaterGravity() const
int procDungeonWarpSceneStartInit()
void setCollision()
Definition d_a_alink.cpp:7975
int checkNextActionIronBall()
BOOL checkZoraWearMaskDraw()
dPaPoF_c field_0x2e54
Definition d_a_alink.h:3764
mDoExt_bckAnm * mpDemoHRTmpBck
Definition d_a_alink.h:3608
J3DShape * field_0x06d8
Definition d_a_alink.h:3619
bool checkBowReloadAnime() const
Definition d_a_alink.h:3232
f32 field_0x33dc
Definition d_a_alink.h:4085
u32 field_0x32c8
Definition d_a_alink.h:4063
BOOL checkGrabHeavyActor()
f32 getWolfSwimMoveAnmSpeed()
void checkWaterInKandelaar(f32)
int procWolfJumpAttackSlideLand()
BOOL setSwordHitVibration(dCcD_GObjInf *)
s16 mItemMode
Definition d_a_alink.h:3907
mDoExt_bckAnm * mpDemoFCTmpBck
Definition d_a_alink.h:3601
void setRoofHangHandOnSE(cBgS_PolyInfo *)
f32 field_0x2b94
Definition d_a_alink.h:3746
BOOL checkGrabAnime() const
void posMove()
Definition d_a_alink.cpp:14253
int procAtnActorMoveInit()
int procCoSandWallHitInit()
f32 getSpinnerRideDecSpeedRate() const
cXyz field_0x3750
Definition d_a_alink.h:4175
s16 field_0x300a
Definition d_a_alink.h:3881
void initGravity()
Definition d_a_alink.cpp:14036
daPy_actorKeep_c mRideAcKeep
Definition d_a_alink.h:3727
cXyz field_0x3588
Definition d_a_alink.h:4149
daPy_frameCtrl_c * field_0x215c
Definition d_a_alink.h:3704
cXyz mIronBallBgChkPos
Definition d_a_alink.h:4189
int procRoofHangStartInit(cBgS_PolyInfo const &, cXyz const &, int)
u8 field_0x2fab
Definition d_a_alink.h:3804
J3DModelData * mpItemModelData
Definition d_a_alink.h:3643
BOOL spActionTrigger()
Definition d_a_alink.cpp:10664
int procCutTurnChargeInit()
u32 field_0x32d4
Definition d_a_alink.h:4066
int procWolfLieAutoMoveInit(int, cXyz *)
virtual bool getStickAngleFromPlayerShape(short *) const
Definition d_a_alink.cpp:1724
bool checkDkCaught2Anime() const
Definition d_a_alink.h:3220
f32 checkWindWallRate(cXyz const &)
Definition d_a_alink.cpp:6574
int procIronBallSubject()
JKRHeap * setItemHeap()
Definition d_a_alink.cpp:4031
dCcD_Cps mAtCps[3]
Definition d_a_alink.h:3668
int procCanoeBoomerangSubject()
int checkNextActionSwim()
int procGuardSlipInit(int, dCcD_GObjInf *)
f32 field_0x348c
Definition d_a_alink.h:4129
void changeModelDataDirectWolf(int)
virtual BOOL checkWolfRope()
int procCoSwimSubjectivity()
BOOL checkWolfHeadDamageAnime() const
Definition d_a_alink.h:3255
s16 mSwordFlourishTimer
Definition d_a_alink.h:3979
f32 getArrowIncAtMax() const
int procCanoeWaitInit(int)
void setCylAtParam(u32, dCcG_At_Spl, u8, u8, int, f32, f32)
int changeLadderMoveProc(int)
f32 getBombGravity() const
void setSpeedAndAngleSwim()
dPa_hermiteEcallBack_c field_0x2f38
Definition d_a_alink.h:3767
u32 field_0x31cc
Definition d_a_alink.h:4033
void setSingleAnimeWolfBaseMorf(daAlink_c::daAlink_WANM, f32)
u8 getBStatus()
Definition d_a_alink.h:3543
BOOL checkCanoeFishingWaitAnime() const
Definition d_a_alink.h:3253
virtual bool checkUseKandelaar(int)
void allAnimePlay()
Definition d_a_alink.cpp:8515
cXyz field_0x3720
Definition d_a_alink.h:4171
void setWolfAtCollision()
Definition d_a_alink.cpp:7519
int procLadderUpStartInit()
void resetOilBottleModel()
int getReinHandType() const
daPy_actorKeep_c * getThrowBoomerangAcKeep()
Definition d_a_alink.h:3263
int procWolfFallInit(int, f32)
void setLight()
Definition d_a_alink.cpp:16114
virtual BOOL checkWolfDownAttackPullOut() const
s16 field_0x2ff2
Definition d_a_alink.h:3862
int getLadderUnitCount() const
static Vec const m_handRightOutSidePos
Definition d_a_alink.h:2839
void setCopyRodControllUpperSpeedRate()
cXyz field_0x3504
Definition d_a_alink.h:4141
void setIronBallBaseAnime()
s16 field_0x308c
Definition d_a_alink.h:3940
int procCopyRodSwingInit()
BOOL checkBootsMoveAnime(int)
bool checkMidnaRopeWaitStaggerAnime()
Definition d_a_alink.h:3312
bool checkMiddleBossGoronRoom()
cXyz field_0x34e0
Definition d_a_alink.h:4138
void checkUpperItemActionBoomerangFly()
void setGrassWhistleModel(int)
int procHookshotSubject()
void commonProcInit(daAlink_c::daAlink_PROC procID)
Definition d_a_alink.cpp:16309
int checkNextActionBoomerang()
int procWolfWaitSlipInit()
MtxP getMagneBootsMtx()
Definition d_a_alink.h:3351
s16 mIceDamageWaitTimer
Definition d_a_alink.h:3872
void setJumpMode()
Definition d_a_alink.cpp:11523
virtual s16 checkSumouWithstand() const
void setElecDamageEffect()
int procCoWarpInit(int, int)
J3DModel * mpWlChainModels[4]
Definition d_a_alink.h:3651
int procCanoePaddleShiftInit(int)
s16 mDigChangeArea
Definition d_a_alink.h:3892
void startWindStoneSound(s8 id, Vec *pos)
Definition d_a_alink.h:3529
virtual MtxP getLinkBackBone1Matrix()
f32 getMoveGroundAngleSpeedRate()
Definition d_a_alink.cpp:8825
BOOL checkMidnaUseAbility() const
u8 field_0x2f92
Definition d_a_alink.h:3779
int procCoQuakeWaitInit()
int procWolfDownAttackInit()
void seStartSwordCut(u32)
Definition d_a_alink.cpp:15202
void setWolfDigStatus(u8)
bool modelCallBack(int)
Definition d_a_alink.cpp:567
BOOL checkWolfEnemyThrowAnime() const
Definition d_a_alink.h:1728
void startRestartRoomFromOut(int, u32, int)
Definition d_a_player.cpp:486
static int getBallBtkIdx()
Definition d_a_alink.h:3515
s16 field_0x2ff8
Definition d_a_alink.h:3865
f32 field_0x2ba4
Definition d_a_alink.h:3750
s8 mVoiceReverbIntensity
Definition d_a_alink.h:3787
f32 mSearchBallScale
Definition d_a_alink.h:4130
BOOL checkCopyRodControllAnime() const
Definition d_a_alink.h:3254
s32 setRoomInfo()
Definition d_a_alink.cpp:6244
f32 field_0x33a8
Definition d_a_alink.h:4072
csXyz field_0x3136[2]
Definition d_a_alink.h:4007
void initServiceWaitTime()
Definition d_a_alink.cpp:11123
dPaPo_c * field_0x2f1c
Definition d_a_alink.h:3765
void setMidnaMsg()
Definition d_a_alink.cpp:11546
cXyz mMidnaHairAtnPos
Definition d_a_alink.h:4159
BOOL checkSmallUpperGuardAnime() const
Definition d_a_alink.h:3193
s16 field_0x3074
Definition d_a_alink.h:3928
int procGrassWhistleWait()
bool checkMidnaDigInAnime()
Definition d_a_alink.h:3317
BOOL checkBossOctaIealRoom()
J3DAnmTevRegKey * field_0x06f8
Definition d_a_alink.h:3627
int procCoMetamorphoseOnly()
u8 getCorrectCurveID()
Definition d_a_alink.h:3524
void checkCutTurnCharge()
virtual BOOL checkCopyRodTopUse()
virtual BOOL setForceGrab(fopAc_ac_c *, int, int)
int checkNextActionRoofHang()
int setUpperAnime(u16, daAlink_c::daAlink_UPPER, f32, f32, s16, f32)
Definition d_a_alink.cpp:8607
int procCrawlEndInit(int, s16, s16)
BOOL checkMagicArmorHeavy() const
Definition d_a_alink.cpp:13997
void commonKandelaarPourInit()
void setSwordVoiceSe(u32)
bool checkMidnaLookAroundAnime()
Definition d_a_alink.h:3308
int procHangWallCatchInit()
void getArrowShieldOffset(cXyz const *, csXyz const *, cXyz *, cXyz *) const
f32 mHeavySpeedMultiplier
Definition d_a_alink.h:4107
int procWolfSideStepLandInit(s16)
virtual bool checkHookshotShootReturnMode() const
BOOL checkNotCrawlStand(cXyz *)
int procBoomerangSubjectInit()
void setSwimUpDownOffset()
void getArrowFlyData(f32 *, f32 *, int) const
J3DModel * mpDemoHRTmpModel
Definition d_a_alink.h:3607
void offModeFlg(u32 flag)
Definition d_a_alink.h:3261
void setCutJumpSpeed(int)
void setRideCanoeBasePos(fopAc_ac_c *)
void setWoodShieldBurnOutEffect()
bool checkSwimDashMode() const
Definition d_a_alink.h:3447
cBgS_PolyInfo mPolyInfo2
Definition d_a_alink.h:3682
dCcD_Sph field_0xFB8
Definition d_a_alink.h:3666
s16 field_0x300c
Definition d_a_alink.h:3886
JPABaseEmitter * setEmitter(u32 *, u16, cXyz const *, csXyz const *)
void setGuardSe(dCcD_GObjInf *)
u8 mPolySound
Definition d_a_alink.h:3798
BOOL checkZoraWearAbility() const
Definition d_a_alink.cpp:15555
int procBoomerangCatchInit()
const cXyz & getIronBallChainHandRootPos() const
Definition d_a_alink.h:3535
void setShapeAngleOnGround()
Definition d_a_alink.cpp:6294
f32 getBombStopSpeedY() const
static int getDirectionFromAngle(s16 angle)
Definition d_a_alink.cpp:11042
fopAc_ac_c * getRideActor()
Definition d_a_alink.h:3032
J3DModel * mShieldModel
Definition d_a_alink.h:3595
int setUnderAnimeParam(u16, daAlink_c::daAlink_UNDER, daAlinkHIO_anm_c const *)
Definition d_a_alink.cpp:8770
int procCoLargeDamageInit(int, int, s16, s16, dCcD_GObjInf *, int)
int procWolfWaitAttackInit(int)
Mtx mMagneBootMtx
Definition d_a_alink.h:3756
virtual f32 getSinkShapeOffset() const
int procCutHeadLandInit()
int checkWolfLandAction(int)
void setWolfHowlNotHappen(int)
u8 field_0x2fcd
Definition d_a_alink.h:3838
u8 mRideStatus
Definition d_a_alink.h:3803
u8 mWolfEyeUpTimer
Definition d_a_alink.h:3802
BOOL setEnemyBomb(fopAc_ac_c *i_actor)
Definition d_a_alink.h:3474
int procCanoeFishingWait()
static BOOL checkEnemyGroup(fopAc_ac_c *)
BOOL setWolfEnemyHangBitePos(fopEn_enemy_c *)
u32 getWolfHowlTimer()
Definition d_a_alink.h:3526
BOOL cancelBowMoveRideNotAtn()
J3DAnmTextureSRTKey * field_0x0720
Definition d_a_alink.h:3637
BOOL checkHookshotAnime() const
Definition d_a_alink.h:3214
void resetBasAnime()
Definition d_a_alink.cpp:15306
bool checkHorseUnderItemAnime() const
Definition d_a_alink.h:3246
cXyz field_0x35a0
Definition d_a_alink.h:4151
s16 field_0x3012
Definition d_a_alink.h:3899
J3DModelData * getItemModelData()
Definition d_a_alink.h:3530
u16 field_0x30a8
Definition d_a_alink.h:3950
s16 field_0x3008
Definition d_a_alink.h:3876
BOOL checkCoachGuardGame()
Definition d_a_alink.cpp:14864
virtual BOOL checkBottleDrinkEnd() const
BOOL checkUpperGrabItemThrow(f32)
virtual cXyz * getIronBallCenterPos()
int procWolfJumpAttackInit(int)
u16 field_0x30b6
Definition d_a_alink.h:3957
u16 field_0x3106
Definition d_a_alink.h:3988
const Vec * field_0x2f54
Definition d_a_alink.h:3769
void setLandDamagePoint(int)
f32 getBoardRowAnmSpeed()
BOOL checkOneHandItemEquipAnime() const
Definition d_a_alink.cpp:13234
virtual BOOL checkHorseRideNotReady() const
int procCanoeJumpRideInit(fopAc_ac_c *)
void commonDoubleAnime(J3DAnmTransform *, J3DAnmTransform *, J3DAnmTransform *, J3DAnmTransform *, f32, f32, f32, int)
Definition d_a_alink.cpp:8256
int getGrassHowlEventActor() const
Definition d_a_alink.h:3349
int procHorseDamageInit(dCcD_GObjInf *)
BOOL checkSightLine(f32, cXyz *)
Definition d_a_alink.cpp:15315
int checkItemActionInitStart()
Definition d_a_alink.cpp:12404
BOOL checkMagicArmorWearAbility() const
Definition d_a_alink.cpp:15560
void setSwordChargeVoiceSe()
void setSpeedAndAngleSwimWolf()
virtual BOOL checkWolfDash() const
s16 mPrevStickAngle
Definition d_a_alink.h:3932
int procCoLargeDamageWallInit(int, int, s16, s16)
void setWaterInAnmRate(daPy_frameCtrl_c *, f32)
BOOL checkNoCollisionCorret()
Definition d_a_alink.cpp:7470
dBgS_LinkLinChk mLinkLinChk
Definition d_a_alink.h:3674
dBgS_BoomerangLinChk mBoomerangLinChk
Definition d_a_alink.h:3676
int procWolfEnemyThrowInit(int)
int procHookshotWallShootInit()
virtual void setKandelaarMtx(f32(*)[4], int, int)
void setFootEffectProcType(int)
BOOL arrowChangeTrigger()
Definition d_a_alink.h:3269
f32 getHangMoveAnmSpeed()
int procCanoeHookshotMove()
f32 field_0x3424
Definition d_a_alink.h:4103
f32 mFallHeight
Definition d_a_alink.h:4079
virtual BOOL checkGoatThrowAfter() const
int setLegAngle(f32, daAlink_footData_c *, s16 *, s16 *, int)
Definition d_a_alink.cpp:3634
s16 field_0x2fe6
Definition d_a_alink.h:3856
void calcHairAngle(s16 *)
Definition d_a_alink.cpp:1105
cXyz field_0x3798
Definition d_a_alink.h:4181
u32 field_0x3228[2][3]
Definition d_a_alink.h:4046
void swordUnequip()
Definition d_a_alink.cpp:13302
bool checkBowShootAnime() const
Definition d_a_alink.h:3233
static bool checkMidnaChargeAttack()
Definition d_a_alink.h:3300
BOOL checkUnderMove0BckNoArcWolf(daAlink_c::daAlink_WANM) const
u8 mGndPolySpecialCode
Definition d_a_alink.h:3801
int setSingleAnimeParam(daAlink_c::daAlink_ANM anmID, daAlinkHIO_anm_c const *)
Definition d_a_alink.cpp:8499
u32 field_0x327c[3]
Definition d_a_alink.h:4053
BOOL checkSlope() const
Definition d_a_alink.cpp:10551
BOOL checkBowAnime() const
cXyz field_0x3528
Definition d_a_alink.h:4144
u8 field_0x3016[2]
Definition d_a_alink.h:3902
cXyz mHeldItemRootPos
Definition d_a_alink.h:4186
f32 field_0x343c
Definition d_a_alink.h:4109
BOOL setItemModel()
Definition d_a_alink.cpp:15404
BOOL checkMagicArmorNoDamage()
s16 getMagneBootsLocalAngleY(s16, int)
s16 getBombInsectLimitAngle() const
void setWolfBarrierHitEffect(dBgS_LinChk &)
int procSumouActionInit(BOOL i_doTrigger, BOOL i_punchTrigger, int unused)
void seStartMapInfo(u32)
Definition d_a_alink.cpp:15217
int procCoGetReadySitInit()
void setSpeedAndAngleNormal()
Definition d_a_alink.cpp:11275
s16 mDigActorName
Definition d_a_alink.h:3883
BOOL checkCutDashEnemyHit(dCcD_GObjInf &)
int procLookUpToGetItem()
int checkReinRideBgCheck()
u8 field_0x30d8[0x14]
Definition d_a_alink.h:3974
static daAlink_BckData const m_mainBckShield[20]
Definition d_a_alink.h:2072
void changeClimbMoveProc(int)
int procRoofHangFrontMove()
u16 field_0x30c2
Definition d_a_alink.h:3963
BOOL checkStartFall()
Definition d_a_alink.h:3541
BOOL checkItemActorPointer()
Definition d_a_alink.cpp:12505
bool checkHugeAttack(int) const
int procWolfRopeMoveInit(int, int)
u8 field_0x2fc7
Definition d_a_alink.h:3832
cXyz field_0x34d4
Definition d_a_alink.h:4137
request_of_phase_process_class mPhaseReq
Definition d_a_alink.h:3578
s16 initWolfRopeShapeAngle()
int procWolfRollAttackInit(int, int)
void resetFacePriAnime()
Definition d_a_alink.cpp:9654
int procWolfRopeHangInit(int)
int procWolfTagJumpInit(fopAc_ac_c *)
mDoExt_AnmRatioPack mNowAnmPackUnder[3]
Definition d_a_alink.h:3689
bool cancelHookshotMove()
BOOL checkWoodShieldEquipNotIronBall() const
virtual BOOL checkTreasureRupeeReturn(int) const
int checkNextActionCanoe()
void setBodyAngleXReadyAnime(int)
Definition d_a_alink.cpp:13967
J3DModel * mHeldItemModel
Definition d_a_alink.h:3631
u8 field_0x2fc1
Definition d_a_alink.h:3826
fopAc_ac_c * getBoomerangActor()
s16 field_0x301e
Definition d_a_alink.h:3909
void setFaceBtp(u16, int, u16)
Definition d_a_alink.cpp:9473
BOOL checkGrabHeavyThrowAnime() const
Definition d_a_alink.h:3237
BOOL checkBgClimbMove(int)
s16 field_0x3076
Definition d_a_alink.h:3929
int procLadderDownStartInit()
u8 mRollCrashFlg
Definition d_a_alink.h:3797
f32 field_0x3438
Definition d_a_alink.h:4108
int procHookshotWallShoot()
void setSingleAnimeBaseSpeed(daAlink_c::daAlink_ANM anmID, f32 speed, f32 morf)
Definition d_a_alink.cpp:8473
J3DModel * getMidnaModel()
Definition d_a_alink.h:3331
int procWolfGrabPutInit()
J3DModel * mpHookTipModel
Definition d_a_alink.h:3632
s16 field_0x3122
Definition d_a_alink.h:4002
u32 checkModeFlg(u32 pFlag) const
Definition d_a_alink.h:3192
int procCopyRodSubjectInit()
dBgS_LinkRoofChk mLinkRoofChk
Definition d_a_alink.h:3679
bool checkUnderAnime(u16 i_idx) const
Definition d_a_alink.h:3203
int procCutFastReadyInit()
u32 field_0x31a8[2]
Definition d_a_alink.h:4027
u8 field_0x2fcc
Definition d_a_alink.h:3837
virtual cXyz * getMagneBootsTopVec()
int procWolfJumpAttackNormalLandInit(int)
cXyz field_0x34ec
Definition d_a_alink.h:4139
int procWolfJumpAttackNormalLand()
mDoExt_MtxCalcOldFrame * field_0x2060
Definition d_a_alink.h:3695
s16 field_0x3000
Definition d_a_alink.h:3869
int procCutFinishInit(int)
fopAc_ac_c * getDemoLookActor()
J3DAnmTevRegKey * mMagicArmorHeadBrk
Definition d_a_alink.h:3597
s16 field_0x3090
Definition d_a_alink.h:3942
cXyz field_0x363c[4]
Definition d_a_alink.h:4164
void setMatrixOffset(f32 *, f32)
Definition d_a_alink.cpp:3617
s16 field_0x3080
Definition d_a_alink.h:3934
u8 field_0x2fa3
Definition d_a_alink.h:3796
int procWolfHowlInit(int)
f32 mSpeedModifier
Definition d_a_alink.h:4069
int procWolfServiceWait()
BOOL checkUpperItemActionFly()
Definition d_a_alink.cpp:12558
virtual void setSumouReady(fopAc_ac_c *)
s16 field_0x30fa
Definition d_a_alink.h:3982
virtual BOOL checkWolfChain() const
int procWolfLieMoveInit(int)
void setSwordComboVoice()
virtual void setClothesChange(int)
int procWolfLockAttackTurnInit(int)
f32 getSpinnerMaxFallSpeed() const
int setHookshotHangMoveBGCollect()
static bool checkNotHeavyBootsStage()
Definition d_a_alink.cpp:15737
const cXyz & getHsSubChainTopPos() const
Definition d_a_alink.h:3030
int procPreActionUnequipInit(int, fopAc_ac_c *)
bool checkDashDamageAnime() const
Definition d_a_alink.h:3250
void allUnequip(int)
Definition d_a_alink.cpp:13374
int procClimbMoveUpDown()
J3DModel * getMidnaHairHandModel()
Definition d_a_alink.h:3341
s32 checkPlayerDemoMode() const
Definition d_a_alink.h:3298
csXyz mFishingArm1Angle
Definition d_a_alink.h:4009
u8 field_0x302a[2]
Definition d_a_alink.h:3915
BOOL checkPowerGloveGet()
Definition d_a_alink.h:3417
int procHangLeverDownInit()
f32 field_0x3400
Definition d_a_alink.h:4094
virtual cXyz * getShadowTalkAtnPos()
Definition d_a_alink.h:3038
int changeWolfHangEndProc()
bool checkMidnaGanonCatchAnm()
Definition d_a_alink.h:3314
J3DAnmTextureSRTKey * mpFaceBtk
Definition d_a_alink.h:3703
BOOL checkCanoeStart()
Definition d_a_alink.cpp:5605
virtual void setMidnaMsgNum(fopAc_ac_c *, u16)
s16 field_0x311a
Definition d_a_alink.h:3998
bool checkMidnaWolfDeadAnime()
Definition d_a_alink.h:3310
virtual BOOL checkSingleBoarBattleSecondBowReady() const
int procWolfJumpAttackKickInit()
virtual bool checkItemSwordEquip() const
f32 field_0x3420
Definition d_a_alink.h:4102
int procLookUpToGetItemInit()
int procWolfSlopeStartInit(int)
static BOOL checkLv6BossRoom()
f32 getSwimFrontMaxSpeed() const
void setSwordAtCollision(int)
Definition d_a_alink.cpp:7410
fpc_ProcID mMsgClassID
Definition d_a_alink.h:3739
s16 field_0x3022
Definition d_a_alink.h:3911
int procCanoePaddleGrab()
u16 field_0x3086
Definition d_a_alink.h:3937
f32 field_0x33f4
Definition d_a_alink.h:4091
fopAc_ac_c * checkGoronRide()
Definition d_a_alink.cpp:1761
u8 field_0x2fc3
Definition d_a_alink.h:3828
int checkNormalAction()
Definition d_a_alink.cpp:12822
f32 getWolfLieMoveSpeed()
BOOL checkGrabSideThrowAnime() const
Definition d_a_alink.h:3236
u16 field_0x2fea
Definition d_a_alink.h:3858
int procHorseSubjectivityInit()
void resetFacePriBtk()
Definition d_a_alink.cpp:9632
void tgHitCallback(fopAc_ac_c *, dCcD_GObjInf *, dCcD_GObjInf *)
Definition d_a_alink.cpp:189
virtual BOOL checkPlayerGuard() const
BOOL checkCrawlInHoll(cXyz *, cXyz *, cXyz *, int)
void swordEquip(int)
Definition d_a_alink.cpp:13262
J3DShape * field_0x06d0
Definition d_a_alink.h:3617
int procHorseLookDownInit()
int procBottleSwingInit(fopAc_ac_c *, int)
virtual s32 getGrabActorID() const
daPy_anmHeap_c mUnderAnmHeap[3]
Definition d_a_alink.h:3691
void initCutTurnAt(f32, int)
dBgS_LinkAcch mLinkAcch
Definition d_a_alink.h:3673
void setFacePriTexture(daAlink_c::daAlink_FTANM)
Definition d_a_alink.cpp:9587
int procCutReverseInit(daAlink_c::daAlink_ANM)
BOOL checkCanoePaddleGrab(fopAc_ac_c *) const
s16 field_0x311c
Definition d_a_alink.h:3999
bool checkHorseUnderDashStartAnime() const
Definition d_a_alink.h:3241
int procWolfGiantPuzzle()
void setMetamorphoseEffect()
dBgS_LinkGndChk mLinkGndChk
Definition d_a_alink.h:3678
virtual BOOL checkEmptyBottleSwing() const
void decideDoStatus()
Definition d_a_alink.cpp:11758
int procWolfSideStepLand()
void setUpperAnimeBaseSpeed(u16, f32, f32)
Definition d_a_alink.cpp:8601
s16 getMetamorphoseFarAngle() const
Definition d_a_alink.cpp:11541
virtual bool checkCanoeFishingGetRight() const
void setWolfSenceStatus(u8)
daPy_actorKeep_c mWolfLockAcKeep[10]
Definition d_a_alink.h:3662
void setCommonBoardAnime(int)
s16 getHookshotStopTime() const
Definition d_a_alink.h:3512
void checkWolfEnemyThrowAction()
cXyz field_0x378c
Definition d_a_alink.h:4180
int procWolfRopeStagger()
virtual MtxP getRightItemMatrix()
f32 field_0x3418
Definition d_a_alink.h:4100
bool checkUpperAnime(u16 i_idx) const
Definition d_a_alink.h:3202
void setWolfBiteDamage(fopEn_enemy_c *)
void setBodyPartPos()
Definition d_a_alink.cpp:6759
static daAlink_BckData const m_mainBckFishing[28]
Definition d_a_alink.h:2093
void setAtnList()
Definition d_a_alink.cpp:10878
int procWolfGrabThrowInit()
BOOL checkIronBallAnime() const
int procFrontRollSuccessInit()
int procGoatCatchInit(fopAc_ac_c *, f32)
void commonChangeItem()
Definition d_a_alink.cpp:13702
int procInsectCatchInit()
BOOL checkSetChainPullAnime(s16)
s16 getIceDamageWaitTimer() const
Definition d_a_alink.h:3505
void setSingleAnimeWolfBase(daAlink_c::daAlink_WANM)
cXyz field_0x3744
Definition d_a_alink.h:4174
cBgS_PolyInfo mPolyInfo3
Definition d_a_alink.h:3683
J3DModel * initModel(J3DModelData *, u32, u32)
Definition d_a_alink.cpp:4077
int procRoofHangSideMove()
BOOL checkHookshotStickBG(cBgS_PolyInfo &)
daAlink_matAnm_c * field_0x2180[2]
Definition d_a_alink.h:3707
Z2SoundObjSimple * mpHookSound
Definition d_a_alink.h:3644
s16 mHowlExitID
Definition d_a_alink.h:3877
J3DModel * mpDemoFCTongueModel
Definition d_a_alink.h:3599
virtual void setOutPower(f32, short, int)
Definition d_a_alink.cpp:14022
static daAlink_FaceTexData const m_faceTexDataTable[]
Definition d_a_alink.h:2601
u8 field_0x30f2[2]
Definition d_a_alink.h:3978
u8 field_0x2fb6
Definition d_a_alink.h:3815
u32 field_0x31f8
Definition d_a_alink.h:4039
void resetWolfEnemyBiteAll()
u8 field_0x2fa6
Definition d_a_alink.h:3799
int procCoPeepSubjectivityInit()
void setUpperAnimeMorf(f32)
Definition d_a_alink.cpp:8570
s16 field_0x30a4
Definition d_a_alink.h:3948
void searchPeepObj(fopAc_ac_c *, void *)
static bool checkRoomOnly()
Definition d_a_alink.cpp:15705
void setStepsOffset()
Definition d_a_alink.cpp:6361
s16 field_0x30ee
Definition d_a_alink.h:3976
f32 field_0x3494
Definition d_a_alink.h:4131
u32 field_0x31c0
Definition d_a_alink.h:4030
bool checkDemoMoveMode(u32) const
void checkItemButtonChange()
Definition d_a_alink.cpp:12572
const daAlink_BckData * getMainBckData(daAlink_c::daAlink_ANM) const
Definition d_a_alink.cpp:8159
int checkNextActionHookshot()
int procWolfDashReverse()
BOOL checkLandAction(int)
Definition d_a_alink.cpp:12001
u8 field_0x2fbb
Definition d_a_alink.h:3820
virtual void skipPortalObjWarp()
int procSwimDamageInit(dCcD_GObjInf *)
daPy_anmHeap_c mAnmHeap4
Definition d_a_alink.h:3698
int procCanoeKandelaarPour()
J3DModelData * loadAramBmd(u16, u32)
Definition d_a_alink.cpp:15565
J3DModelData * field_0x064C
Definition d_a_alink.h:3584
csXyz field_0x312a[2]
Definition d_a_alink.h:4006
int procRoofSwitchHangInit(fopAc_ac_c *)
JPABaseEmitter * setEmitterPolyColor(u32 *, u16, cBgS_PolyInfo &, cXyz const *, csXyz const *)
J3DModelData * field_0x06c0
Definition d_a_alink.h:3613
BOOL checkPossibleWaterInMode() const
f32 field_0x2ba0
Definition d_a_alink.h:3749
u8 mActiveBombNum
Definition d_a_alink.h:3795
virtual void voiceStart(u32)
Definition d_a_alink.cpp:15192
int procCutTurnInit(int, int)
int procCanoeBottleDrinkInit(u16)
virtual BOOL checkWolfLock(fopAc_ac_c *) const
bool checkWindSpeedOnAngle() const
Definition d_a_alink.cpp:6553
u8 field_0x2fc0
Definition d_a_alink.h:3825
u16 field_0x2fde
Definition d_a_alink.h:3852
void coHitCallback(fopAc_ac_c *, dCcD_GObjInf *)
Definition d_a_alink.cpp:211
void setFrontWallType()
Definition d_a_alink.cpp:9798
bool doButton() const
Definition d_a_alink.h:3453
int procWolfLandDamageInit(int)
void setArrowShieldActor(fopAc_ac_c *, int)
virtual BOOL checkWolfDig() const
void basicModelDraw(J3DModel *)
int procCanoeBowSubject()
int procClimbMoveSideInit()
void setHookshotRoofWaitAnime()
u32 field_0x31e4
Definition d_a_alink.h:4037
f32 field_0x33fc
Definition d_a_alink.h:4093
int procHookshotFlyInit()
union daAlink_c::@22 mProcVar0
int procGoronRideWaitInit(fopAc_ac_c *)
bool checkHorseGetOffMode() const
Definition d_a_alink.h:3432
BOOL checkCutJumpInFly()
Definition d_a_alink.cpp:12272
u32 field_0x31fc
Definition d_a_alink.h:4040
bool getSlidePolygon(cM3dGPla *)
Definition d_a_alink.cpp:10529
const cXyz & getWindSpeed() const
Definition d_a_alink.h:3506
virtual void onPressedDamage(cXyz const &, short)
virtual u8 getSwordChangeWaitTimer() const
J3DModel * field_0x0714
Definition d_a_alink.h:3634
void setHatAngle()
Definition d_a_alink.cpp:851
int checkWolfEyeUp() const
Definition d_a_alink.h:3259
J3DModel * mpWlChangeModel
Definition d_a_alink.h:3594
void checkHangStartSideWall(s16)
void setWaterfallEffect(cXyz const *, u32 *)
f32 getClimbMoveSideAnmSpeed()
static bool checkDungeon()
Definition d_a_alink.cpp:15690
BOOL setBodyAngleToCamera()
virtual MtxP getWolfMouthMatrix()
void itemHitSE(u32 param_1, u32 param_2, Z2SoundObjBase *param_3)
Definition d_a_alink.h:3539
void getBaseHorseAnime(daAlink_c::daAlink_ANM *)
int procHawkSubjectInit()
int procGuardAttackInit()
s8 getOnLineNum()
Definition d_a_alink.h:3527
int checkRequestTalkActor(dAttList_c *, fopAc_ac_c *)
Definition d_a_alink.cpp:11498
virtual f32 getSearchBallScale() const
void setBlendWolfAtnMoveAnime(f32)
virtual void setDkCaught(fopAc_ac_c *)
void decrementBombCnt()
Definition d_a_alink.h:3476
SongNote getCorrectLine(u8 param_0)
Definition d_a_alink.h:3528
static bool checkCloudSea()
Definition d_a_alink.cpp:15700
void setSwordUpColorEffect()
daAlink_ITEM_BTN
Definition d_a_alink.h:1273
@ BTN_Z
Definition d_a_alink.h:1276
@ BTN_R
Definition d_a_alink.h:1280
@ BTN_A
Definition d_a_alink.h:1278
@ BTN_Y
Definition d_a_alink.h:1275
@ BTN_L
Definition d_a_alink.h:1279
@ BTN_X
Definition d_a_alink.h:1274
@ BTN_B
Definition d_a_alink.h:1277
BOOL checkHorseGetOffWallCheck(cXyz *, cXyz *, s16)
void cancelFmChainGrabFromOut()
Definition d_a_alink.h:3293
virtual void setGoronSideMove(fopAc_ac_c *)
J3DModel * mpSwASheathModel
Definition d_a_alink.h:3590
cXyz field_0x3510
Definition d_a_alink.h:4142
f32 getLadderMoveAnmSpeed()
void setDeadRideSyncPos()
const daAlink_AnmData * getAnmData(daAlink_ANM anmID) const
Definition d_a_alink.h:3345
bool checkIronBallThrowMode() const
int procFallInit(int, f32)
void setLastSceneDamage(int, u32 *)
Definition d_a_alink.cpp:14770
int procClimbDownStartInit(s16)
bool checkGrabGlide()
Definition d_a_alink.h:3429
s16 field_0x3010
Definition d_a_alink.h:3895
void setSpeedAndAngleAtn()
Definition d_a_alink.cpp:11386
int checkGroupItem(int, int) const
Definition d_a_alink.cpp:15643
int procAutoJumpInit(int)
int procHookshotRoofShootInit(fopAc_ac_c *)
void clearFirePointDamageEffect(int)
s16 field_0x3040[10]
Definition d_a_alink.h:3917
J3DModel * mpLinkModel
Definition d_a_alink.h:3585
dBgS_ObjLinChk * field_0x780
Definition d_a_alink.h:3649
bool commonMagneLineCheck(cXyz *, cXyz *)
int procCanoeBoomerangSubjectInit()
bool checkWindSpeedOnAngleAnime(int) const
Definition d_a_alink.cpp:6563
J3DModel * mpKanteraModel
Definition d_a_alink.h:3628
void clearCutTurnEffectID()
dAttList_c * mAttList2
Definition d_a_alink.h:3717
int checkNextActionBoard()
BOOL checkWolfLockAttackChargeState()
u8 mShieldChangeWaitTimer
Definition d_a_alink.h:3842
bool checkHookshotShootAnime() const
Definition d_a_alink.h:3212
f32 mSwordUpColorIntensity
Definition d_a_alink.h:4123
f32 getRoofHangFMoveAnmSpeed() const
void changeWolfBlendRate(int)
BOOL checkSwordEquipAnime() const
s16 field_0x309a[3]
Definition d_a_alink.h:3945
J3DModel * mpSwAModel
Definition d_a_alink.h:3589
void setBlendMoveAnime(f32)
Definition d_a_alink.cpp:8839
s16 mPuzzleAimAngle
Definition d_a_alink.h:3887
s16 field_0x310c
Definition d_a_alink.h:3991
s16 field_0x3078
Definition d_a_alink.h:3930
f32 field_0x340c
Definition d_a_alink.h:4097
J3DModel * mpDemoFCBlendModel
Definition d_a_alink.h:3598
void set3DStatus(u8 status, u8 direction)
Definition d_a_alink.h:1734
bool checkCokkoGlide() const
Definition d_a_alink.h:3028
daPy_anmHeap_c mItemHeap[2]
Definition d_a_alink.h:3710
int procCoSwimFreezeReturn()
s16 mDigExitID
Definition d_a_alink.h:3896
f32 getStickAngleDistanceRate()
Definition d_a_alink.cpp:11254
f32 mAcchCirWallH[3]
Definition d_a_alink.h:3752
BOOL checkUnderMove0BckNoArc(daAlink_c::daAlink_ANM) const
Definition d_a_alink.cpp:8189
s16 field_0x3018
Definition d_a_alink.h:3904
virtual BOOL checkBoarRun() const
f32 field_0x33f8
Definition d_a_alink.h:4092
s16 field_0x30d2
Definition d_a_alink.h:3971
void onModeFlg(u32 flag)
Definition d_a_alink.h:3260
virtual void playerStartCollisionSE(u32, u32)
cXyz field_0x3630
Definition d_a_alink.h:4163
virtual void setAnimeFrame(f32)
Definition d_a_alink.cpp:8126
BOOL checkWindDashAnime() const
Definition d_a_alink.cpp:13251
s16 field_0x30ca
Definition d_a_alink.h:3967
int cancelUpperItemReadyAnime(int)
Definition d_a_alink.cpp:12481
int procClimbWaitInit(int, int)
J3DShape * field_0x06ec
Definition d_a_alink.h:3624
cXyz mLookPosFromOut
Definition d_a_alink.h:4148
J3DAnmCluster * field_0x0698
Definition d_a_alink.h:3603
bool checkWindSpeedOnXZ() const
Definition d_a_alink.cpp:132
MtxP getWolfMidnaMatrix()
Definition d_a_alink.h:3504
BOOL setTalkStatus()
Definition d_a_alink.cpp:11573
BOOL checkSpecialDemoMode() const
Definition d_a_alink.h:3299
int procCanoeFishingWaitInit()
const char * mArcName
Definition d_a_alink.h:3579
J3DGXColorS10 field_0x32a0[2]
Definition d_a_alink.h:4059
u16 field_0x30be
Definition d_a_alink.h:3961
virtual s32 getAtnActorID() const
f32 field_0x347c
Definition d_a_alink.h:4125
void setMatrix()
Definition d_a_alink.cpp:6980
int procMagneBootsFlyInit()
void setEndGanonThrow()
Definition d_a_alink.h:3324
daAlink_ANM
Definition d_a_alink.h:252
@ ANM_COW_A_D
Definition d_a_alink.h:538
@ ANM_WAIT
Definition d_a_alink.h:278
@ ANM_ATN_RETURN_FROM_RUN
Definition d_a_alink.h:254
@ ANM_DRAGON_CUT_FINAL
Definition d_a_alink.h:628
@ ANM_SIDE_JUMP_LEFT_LAND
Definition d_a_alink.h:284
@ ANM_DEMO_MASTER_SWORD_STICK
Definition d_a_alink.h:652
@ ANM_RIDE_CROUCH
Definition d_a_alink.h:497
@ ANM_DRAGON_HANG_WAIT_B
Definition d_a_alink.h:625
@ ANM_RIDE_STOP
Definition d_a_alink.h:498
@ ANM_HANG_MOVE_RIGHT
Definition d_a_alink.h:405
@ ANM_SLIDE_FORWARD_END
Definition d_a_alink.h:444
@ ANM_STEP_TURN
Definition d_a_alink.h:274
@ ANM_HORSE_WAIT_D_B
Definition d_a_alink.h:529
@ ANM_BOOMERANG_CATCH
Definition d_a_alink.h:440
@ ANM_BOTTLE_DRINK_NASTY
Definition d_a_alink.h:512
@ ANM_ATN_COW
Definition d_a_alink.h:535
@ ANM_MORPHEEL_HANG_WAIT
Definition d_a_alink.h:615
@ ANM_DEMO_MHOP
Definition d_a_alink.h:643
@ ANM_CRAWL_START
Definition d_a_alink.h:305
@ ANM_RIDE_CUT_TURN_CHARGE
Definition d_a_alink.h:503
@ ANM_SWIM_DMG_RIGHT
Definition d_a_alink.h:458
@ ANM_ATN_SWIM_BACK
Definition d_a_alink.h:450
@ ANM_SERVICE_WAIT
Definition d_a_alink.h:397
@ ANM_LANTERN_SWING
Definition d_a_alink.h:520
@ ANM_HOOKSHOT_SHOOT
Definition d_a_alink.h:552
@ ANM_DOOR_OPEN_RIGHT
Definition d_a_alink.h:486
@ ANM_SUMOU_FIGHT_STEP_RIGHT
Definition d_a_alink.h:576
@ ANM_CUT_NM_RIGHT
Definition d_a_alink.h:353
@ ANM_ATN_WALK_LEFT
Definition d_a_alink.h:259
@ ANM_ATN_LOCK_RUN_RIGHT
Definition d_a_alink.h:266
@ ANM_RIDE_WAIT
Definition d_a_alink.h:495
@ ANM_FINISH
Definition d_a_alink.h:395
@ ANM_DMG_AIR_RIGHT
Definition d_a_alink.h:387
@ ANM_GUARD_LEFT
Definition d_a_alink.h:296
@ ANM_DOOR_OPEN_LOCK_LEFT
Definition d_a_alink.h:487
@ ANM_DMG_AIR_FRONT
Definition d_a_alink.h:384
@ ANM_HVY_BOOTS_PUT_ON
Definition d_a_alink.h:571
@ ANM_WALK_SLOPE
Definition d_a_alink.h:441
@ ANM_HAWK_CATCH
Definition d_a_alink.h:526
@ ANM_SUMOU_SHIKO_WAIT
Definition d_a_alink.h:603
@ ANM_HORSE_MOUNT_BACK
Definition d_a_alink.h:316
@ ANM_PICK_UP
Definition d_a_alink.h:491
@ ANM_SUMOU_TACKLE_WAIT
Definition d_a_alink.h:583
@ ANM_WAIT_D_B
Definition d_a_alink.h:528
@ ANM_DRAGON_CUT_B
Definition d_a_alink.h:627
@ ANM_TRADE_ITEM_WAIT
Definition d_a_alink.h:646
@ ANM_WAIT_B
Definition d_a_alink.h:279
@ ANM_ATN_LOCK_WALK_LEFT
Definition d_a_alink.h:260
@ ANM_IRONBALL_WALK
Definition d_a_alink.h:606
@ ANM_DMG_AIR_LAND
Definition d_a_alink.h:388
@ ANM_COW_CATCH
Definition d_a_alink.h:537
@ ANM_DIVE_START
Definition d_a_alink.h:663
@ ANM_DOOR_OPEN_ROLL
Definition d_a_alink.h:489
@ ANM_CANOE_PADDLE_TO_ROD
Definition d_a_alink.h:481
@ ANM_ROOF_HANG_LEFT
Definition d_a_alink.h:424
@ ANM_IRONBALL_CATCH
Definition d_a_alink.h:611
@ ANM_DMG_SMALL_B
Definition d_a_alink.h:381
@ ANM_GRASS_WHISTLE_START
Definition d_a_alink.h:524
@ ANM_SWIM_DASH
Definition d_a_alink.h:451
@ ANM_ATN_BACK_WALK
Definition d_a_alink.h:255
@ ANM_CROUCH_START
Definition d_a_alink.h:295
@ ANM_CUT_HEAD_LAND
Definition d_a_alink.h:379
@ ANM_TRADE_ITEM_PULL_OUT
Definition d_a_alink.h:645
@ ANM_LADDER_RIGHT_TO_LEFT
Definition d_a_alink.h:412
@ ANM_WAIT_INSECT
Definition d_a_alink.h:642
@ ANM_COPYROD_SWING_LARGE
Definition d_a_alink.h:630
@ ANM_CANOE_ROW_LEFT
Definition d_a_alink.h:472
@ ANM_SUMOU_TACKLE_SHOCK
Definition d_a_alink.h:582
@ ANM_SUMOU_KNOCKED_DOWN
Definition d_a_alink.h:600
@ ANM_CUT_MORTAL_DRAW_B
Definition d_a_alink.h:360
@ ANM_ROOF_HANG_MOVE
Definition d_a_alink.h:423
@ ANM_ROOF_HANG
Definition d_a_alink.h:427
@ ANM_SUMOU_LOSE_GORON
Definition d_a_alink.h:599
@ ANM_ATN_LOCK_RUN_LEFT
Definition d_a_alink.h:264
@ ANM_CUT_HEAD
Definition d_a_alink.h:378
@ ANM_ATN_RUN_LEFT
Definition d_a_alink.h:263
@ ANM_CUT_JUMP_LARGE_START
Definition d_a_alink.h:649
@ ANM_PUSH
Definition d_a_alink.h:310
@ ANM_DEMO_MASTER_SWORD_WAIT
Definition d_a_alink.h:653
@ ANM_COW_CATCH_START
Definition d_a_alink.h:536
@ ANM_WALK_HEAVY
Definition d_a_alink.h:267
@ ANM_HORSE_DASH_A
Definition d_a_alink.h:328
@ ANM_SMALL_GUARD
Definition d_a_alink.h:275
@ ANM_SLIDE_BACKWARD_END
Definition d_a_alink.h:445
@ ANM_CLIMB_SLIDE_RIGHT
Definition d_a_alink.h:419
@ ANM_BOTTLE_DRINK
Definition d_a_alink.h:510
@ ANM_THROW_HEAVY
Definition d_a_alink.h:431
@ ANM_SUMOU_TACKLE_WAIT_GORON
Definition d_a_alink.h:584
@ ANM_GUARD_RIGHT
Definition d_a_alink.h:297
@ ANM_CUT_FINISHING_BLOW_MISS
Definition d_a_alink.h:376
@ ANM_DMG_AIR_LEFT_LAND
Definition d_a_alink.h:390
@ ANM_SUMOU_TACKLE_MISS
Definition d_a_alink.h:581
@ ANM_ATN_RETURN_FROM_WALK
Definition d_a_alink.h:253
@ ANM_SUMOU_PUNCH_MISS_SHOCK
Definition d_a_alink.h:589
@ ANM_HORSE_TAME_WAIT_A_TO_B
Definition d_a_alink.h:350
@ ANM_HORSE_CROUCH
Definition d_a_alink.h:338
@ ANM_HOOKSHOT_HANG_SHOOT_LEFT
Definition d_a_alink.h:559
@ ANM_DEMO_KAMAE
Definition d_a_alink.h:647
@ ANM_CUT_FINISH_STAB
Definition d_a_alink.h:358
@ ANM_HORSE_JUMP
Definition d_a_alink.h:323
@ ANM_HOOKSHOT_HANG_END_RIGHT
Definition d_a_alink.h:554
@ ANM_LADDER_UP_START
Definition d_a_alink.h:406
@ ANM_DMG_SMALL_RIGHT
Definition d_a_alink.h:383
@ ANM_HANG_READY
Definition d_a_alink.h:399
@ ANM_WAIT_PUSH_PULL
Definition d_a_alink.h:307
@ ANM_LADDER_LEFT_TO_RIGHT
Definition d_a_alink.h:413
@ ANM_SUMOU_GET_UP
Definition d_a_alink.h:601
@ ANM_BACK_JUMP
Definition d_a_alink.h:286
@ ANM_HORSE_GET_ITEM
Definition d_a_alink.h:636
@ ANM_ATN_LOCK_BACK_WALK
Definition d_a_alink.h:257
@ ANM_BOTTLE_DRINK_END
Definition d_a_alink.h:511
@ ANM_WAIT_SIT
Definition d_a_alink.h:469
@ ANM_HORSE_DASH_START
Definition d_a_alink.h:331
@ ANM_HORSE_TURN_LEFT
Definition d_a_alink.h:343
@ ANM_ROOF_HANG_TURN
Definition d_a_alink.h:426
@ ANM_HOOKSHOT_HANG_LEFT
Definition d_a_alink.h:555
@ ANM_WAIT_CANOE_RIGHT
Definition d_a_alink.h:471
@ ANM_PULL
Definition d_a_alink.h:313
@ ANM_HORSE_WAIT
Definition d_a_alink.h:325
@ ANM_ATN_RIGHT
Definition d_a_alink.h:542
@ ANM_HOOKSHOT_HANG_WAIT_RIGHT
Definition d_a_alink.h:558
@ ANM_ATN_WALK_RIGHT
Definition d_a_alink.h:261
@ ANM_CLIMB_HANG_MISS
Definition d_a_alink.h:420
@ ANM_GRAB_UP
Definition d_a_alink.h:429
@ ANM_HOOKSHOT_HANG_SHOOT_RIGHT
Definition d_a_alink.h:560
@ ANM_DMG_LARGE_LAND
Definition d_a_alink.h:389
@ ANM_SWIM_DMG_FREEZE
Definition d_a_alink.h:459
@ ANM_SUMOU_PULL_BACK
Definition d_a_alink.h:594
@ ANM_SHIELD_ATTACK
Definition d_a_alink.h:299
@ ANM_HOOKSHOT_WALL_LEFT
Definition d_a_alink.h:565
@ ANM_SWIM_WAIT
Definition d_a_alink.h:273
@ ANM_HOOKSHOT_HANG_RIGHT_START
Definition d_a_alink.h:562
@ ANM_CUT_JUMP_LARGE_LAND
Definition d_a_alink.h:651
@ ANM_GANON_FINISH_WAIT
Definition d_a_alink.h:661
@ ANM_HORSE_DASH_B
Definition d_a_alink.h:329
@ ANM_BOTTLE_SWING_DOWN
Definition d_a_alink.h:517
@ ANM_TALK
Definition d_a_alink.h:437
@ ANM_MORPHEEL_HANG
Definition d_a_alink.h:613
@ ANM_CANOE_REEL
Definition d_a_alink.h:479
@ ANM_OIL_BOTTLE_POUR
Definition d_a_alink.h:522
@ ANM_ATN_BACK_RUN
Definition d_a_alink.h:256
@ ANM_LADDER_DOWN_END_RIGHT
Definition d_a_alink.h:411
@ ANM_GET_HOLDOUT
Definition d_a_alink.h:466
@ ANM_TRES_OPEN_BIG
Definition d_a_alink.h:462
@ ANM_GANON_CHANCE_WINNING
Definition d_a_alink.h:657
@ ANM_RIDE_JUMP_START
Definition d_a_alink.h:499
@ ANM_HOOKSHOT_WALL_RIGHT
Definition d_a_alink.h:566
@ ANM_JUMP_START
Definition d_a_alink.h:302
@ ANM_PUSH_LIGHT
Definition d_a_alink.h:308
@ ANM_BOTTLE_POUR
Definition d_a_alink.h:514
@ ANM_MG_KICK
Definition d_a_alink.h:530
@ ANM_HORSE_RIDE_LEFT
Definition d_a_alink.h:345
@ ANM_SUMOU_TACKLE_SHOCK_RETURN
Definition d_a_alink.h:587
@ ANM_CLIMB_START
Definition d_a_alink.h:415
@ ANM_CUT_RECOIL_A
Definition d_a_alink.h:364
@ ANM_DMG_FALL
Definition d_a_alink.h:393
@ ANM_HANG_ONE_HAND
Definition d_a_alink.h:402
@ ANM_HORSE_HANG_LEFT
Definition d_a_alink.h:341
@ ANM_COW_STROKE
Definition d_a_alink.h:544
@ ANM_HOOKSHOT_FLY_RIGHT
Definition d_a_alink.h:551
@ ANM_HORSE_STOP
Definition d_a_alink.h:319
@ ANM_CUT_FINISHING_BLOW_JUMP
Definition d_a_alink.h:373
@ ANM_CUT_JUMP_LAND
Definition d_a_alink.h:367
@ ANM_HORSE_LASH
Definition d_a_alink.h:332
@ ANM_GET_A_WAIT
Definition d_a_alink.h:464
@ ANM_ATN_WAIT_RIGHT
Definition d_a_alink.h:270
@ ANM_PICK_UP_LARGE_START
Definition d_a_alink.h:432
@ ANM_BOTTLE_FAIRY
Definition d_a_alink.h:515
@ ANM_RIDE_KICK
Definition d_a_alink.h:502
@ ANM_CLIMB_TOP_SMALL
Definition d_a_alink.h:400
@ ANM_DOOR_OPEN_LEFT
Definition d_a_alink.h:485
@ ANM_CLIMB_RIGHT
Definition d_a_alink.h:417
@ ANM_SHIELD_ATTACK_RECOIL
Definition d_a_alink.h:300
@ ANM_HORSE_MOUNT_LEFT
Definition d_a_alink.h:314
@ ANM_DRAGON_HANG_RIGHT
Definition d_a_alink.h:622
@ ANM_DOOR_OPEN_SLIDE
Definition d_a_alink.h:490
@ ANM_SWIM_RESURFACE
Definition d_a_alink.h:447
@ ANM_CUT_NM_VERTICAL
Definition d_a_alink.h:351
@ ANM_ATN_RUN_RIGHT
Definition d_a_alink.h:265
@ ANM_CANOE_CHANGE_HAND
Definition d_a_alink.h:476
@ ANM_TURN_BACK
Definition d_a_alink.h:467
@ ANM_HOOKSHOT_HANG_END_LEFT
Definition d_a_alink.h:553
@ ANM_SLIP
Definition d_a_alink.h:293
@ ANM_GANON_CHANCE_LOSE
Definition d_a_alink.h:659
@ ANM_SWIM_A
Definition d_a_alink.h:446
@ ANM_CUT_FINISH_RIGHT
Definition d_a_alink.h:361
@ ANM_DMG_AIR_LEFT
Definition d_a_alink.h:386
@ ANM_TRES_OPEN_KICK
Definition d_a_alink.h:461
@ ANM_CANOE_ROW_RIGHT_BACK
Definition d_a_alink.h:475
@ ANM_ROLL_CRASH
Definition d_a_alink.h:289
@ ANM_HANG_MOVE_LEFT
Definition d_a_alink.h:404
@ ANM_BACKFLIP
Definition d_a_alink.h:291
@ ANM_FRONT_ROLL
Definition d_a_alink.h:288
@ ANM_TRANSFORM_TO_HUMAN
Definition d_a_alink.h:507
@ ANM_WAIT_TO_TIRED
Definition d_a_alink.h:436
@ ANM_CANOE_ROW_RIGHT
Definition d_a_alink.h:473
@ ANM_FALL
Definition d_a_alink.h:546
@ ANM_COW_THROW_RIGHT
Definition d_a_alink.h:541
@ ANM_ELEC_STUN_GND
Definition d_a_alink.h:633
@ ANM_HOOKSHOT_HANG_WAIT_LEFT
Definition d_a_alink.h:557
@ ANM_CLIMB_SLIDE_LEFT
Definition d_a_alink.h:418
@ ANM_SUMOU_PUNCH_SHOCK
Definition d_a_alink.h:591
@ ANM_RIDE_CUT_TURN
Definition d_a_alink.h:504
@ ANM_SWIM_DROWN
Definition d_a_alink.h:534
@ ANM_IRONBALL_WAIT
Definition d_a_alink.h:605
@ ANM_SLIDE_BACKWARD
Definition d_a_alink.h:443
@ ANM_GUARD_BREAK
Definition d_a_alink.h:301
@ ANM_CUT_FINISH_LEFT
Definition d_a_alink.h:356
@ ANM_HORSE_TAME_WAIT_B
Definition d_a_alink.h:349
@ ANM_HORSE_RIDE_RIGHT
Definition d_a_alink.h:346
@ ANM_JUMP_LAND
Definition d_a_alink.h:304
@ ANM_CUT_NM_STAB
Definition d_a_alink.h:355
@ ANM_ASHIMOTO
Definition d_a_alink.h:666
@ ANM_WSTARTH
Definition d_a_alink.h:330
@ ANM_KEY_CATCH
Definition d_a_alink.h:635
@ ANM_ROPE_SWING
Definition d_a_alink.h:505
@ ANM_TWGATE_PULLED_IN
Definition d_a_alink.h:637
@ ANM_CANOE_ROW_LEFT_BACK
Definition d_a_alink.h:474
@ ANM_CLIMB_LEFT
Definition d_a_alink.h:416
@ ANM_SWIM_DMG_BACK
Definition d_a_alink.h:456
@ ANM_REEL
Definition d_a_alink.h:482
@ ANM_MORPHEEL_CUT_B
Definition d_a_alink.h:618
@ ANM_HOOKSHOT_WALL_WAIT_LEFT
Definition d_a_alink.h:567
@ ANM_HORSE_GETOFF_RIGHT
Definition d_a_alink.h:318
@ ANM_CUT_NM_LEFT
Definition d_a_alink.h:352
@ ANM_SUMOU_TACKLE
Definition d_a_alink.h:578
@ ANM_HOOKSHOT_HANG_LEFT_START
Definition d_a_alink.h:561
@ ANM_CHAIN_PULL_END
Definition d_a_alink.h:641
@ ANM_HOOKSHOT_FLY_LEFT
Definition d_a_alink.h:550
@ ANM_CARRY
Definition d_a_alink.h:434
@ ANM_ROOF_HANG_WAIT
Definition d_a_alink.h:422
@ ANM_TRANSFORM_TO_WOLF
Definition d_a_alink.h:506
@ ANM_S_JUMP_START
Definition d_a_alink.h:548
@ ANM_LADDER_DOWN_START
Definition d_a_alink.h:409
@ ANM_SUMOU_TACKLE_STAGGER_GORON
Definition d_a_alink.h:586
@ ANM_SIDE_JUMP_RIGHT_LAND
Definition d_a_alink.h:285
@ ANM_CUT_HEAD_JUMP
Definition d_a_alink.h:377
@ ANM_CUT_RECOIL_B
Definition d_a_alink.h:365
@ ANM_SWIM_DIVE
Definition d_a_alink.h:452
@ ANM_DRAGON_HANG_WAIT
Definition d_a_alink.h:624
@ ANM_GANON_CHANCE
Definition d_a_alink.h:655
@ ANM_SLIDE_FORWARD
Definition d_a_alink.h:442
@ ANM_IRONBALL_TURN
Definition d_a_alink.h:608
@ ANM_HORSE_HANG_RIGHT
Definition d_a_alink.h:342
@ ANM_ATN_SWIM_RIGHT
Definition d_a_alink.h:449
@ ANM_SUMOU_PUNCH_MISS_SHOCK_RETURN
Definition d_a_alink.h:590
@ ANM_ATN_LOCK_BACK_RUN
Definition d_a_alink.h:258
@ ANM_COPYROD_SWING
Definition d_a_alink.h:629
@ ANM_WAIT_START
Definition d_a_alink.h:438
@ ANM_OIL_BOTTLE_POUR_END
Definition d_a_alink.h:523
@ ANM_RUN_B
Definition d_a_alink.h:281
@ ANM_SIDE_JUMP_LEFT
Definition d_a_alink.h:282
@ ANM_HORSE_DMG_LEFT
Definition d_a_alink.h:339
@ ANM_DMG
Definition d_a_alink.h:392
@ ANM_LADDER_UP_END_RIGHT
Definition d_a_alink.h:408
@ ANM_SWIM_DMG_FRONT
Definition d_a_alink.h:455
@ ANM_BOTTLE_SCOOP
Definition d_a_alink.h:519
@ ANM_SUMOU_WIN_GORON
Definition d_a_alink.h:597
@ ANM_MORPHEEL_HANG_MISS
Definition d_a_alink.h:614
@ ANM_HORSE_STAND
Definition d_a_alink.h:321
@ ANM_SUMOU_MIAU
Definition d_a_alink.h:572
@ ANM_CUT_TWIRL_LAND
Definition d_a_alink.h:363
@ ANM_PULL_LIGHT
Definition d_a_alink.h:311
@ ANM_DMG_SMALL_A
Definition d_a_alink.h:380
@ ANM_HORSE_FALL_LEFT
Definition d_a_alink.h:347
@ ANM_GRASS_WHISTLE_PLAY
Definition d_a_alink.h:525
@ ANM_SWIM_DMG_LEFT
Definition d_a_alink.h:457
@ ANM_SUMOU_FIGHT_STEP
Definition d_a_alink.h:577
@ ANM_HORSE_WAIT_B
Definition d_a_alink.h:335
@ ANM_CLIMB_JUMP
Definition d_a_alink.h:398
@ ANM_CUT_TURN_CHARGE_MOVE
Definition d_a_alink.h:372
@ ANM_COW_THROW_LEFT
Definition d_a_alink.h:540
@ ANM_COW_MOVE_LEFT_RIGHT
Definition d_a_alink.h:543
@ ANM_CUT_FINISHING_BLOW_STAB
Definition d_a_alink.h:375
@ ANM_HAWK_WAIT
Definition d_a_alink.h:527
@ ANM_DIVE
Definition d_a_alink.h:664
@ ANM_CUT_JUMP_LARGE
Definition d_a_alink.h:650
@ ANM_IRONBALL_ATTACK
Definition d_a_alink.h:607
@ ANM_ATN_SWIM_LEFT
Definition d_a_alink.h:448
@ ANM_HOOKSHOT_WALL_END_RIGHT
Definition d_a_alink.h:564
@ ANM_HORSE_WALK_B
Definition d_a_alink.h:327
@ ANM_HANG_CLIMB_TOP
Definition d_a_alink.h:401
@ ANM_CUT_TURN_RIGHT
Definition d_a_alink.h:369
@ ANM_CUT_TURN_LEFT
Definition d_a_alink.h:368
@ ANM_SUMOU_PUNCH
Definition d_a_alink.h:588
@ ANM_CANOE_FISH_RIGHT
Definition d_a_alink.h:478
@ ANM_ENTRANCE
Definition d_a_alink.h:545
@ ANM_COW_PRESS
Definition d_a_alink.h:539
@ ANM_SUMOU_STAGGER
Definition d_a_alink.h:592
@ ANM_HORSE_TURN_B
Definition d_a_alink.h:337
@ ANM_SWIM_ZORA_START
Definition d_a_alink.h:453
@ ANM_HOOKSHOT_WALL_SHOOT_RIGHT
Definition d_a_alink.h:570
@ ANM_HOOKSHOT_WALL_SHOOT_LEFT
Definition d_a_alink.h:569
@ ANM_CUT_TURN_CHARGE_START
Definition d_a_alink.h:370
@ ANM_SMALL_GUARD_TIRED
Definition d_a_alink.h:277
@ ANM_PICK_UP_LARGE
Definition d_a_alink.h:433
@ ANM_OIL_BOTTLE_POUR_START
Definition d_a_alink.h:521
@ ANM_ATN_LOCK_WALK_RIGHT
Definition d_a_alink.h:262
@ ANM_CHAIN_PICK_UP
Definition d_a_alink.h:638
@ ANM_SIDE_ROLL_LEFT
Definition d_a_alink.h:493
@ ANM_HOOKSHOT_WALL_WAIT_RIGHT
Definition d_a_alink.h:568
@ ANM_WAIT_F
Definition d_a_alink.h:632
@ ANM_SUMOU_HAKEYOI
Definition d_a_alink.h:573
@ ANM_DRAGON_HANG
Definition d_a_alink.h:623
@ ANM_SUMOU_LOSE
Definition d_a_alink.h:598
@ ANM_HORSE_TURN_RIGHT
Definition d_a_alink.h:344
@ ANM_ATN_WAIT_LEFT
Definition d_a_alink.h:269
@ ANM_WAIT_CANOE_LEFT
Definition d_a_alink.h:470
@ ANM_WAIT_B_TO_A
Definition d_a_alink.h:280
@ ANM_TRES_OPEN_SMALL
Definition d_a_alink.h:460
@ ANM_BOTTLE_SWING
Definition d_a_alink.h:516
@ ANM_DRAGON_CUT
Definition d_a_alink.h:626
@ ANM_BOTTLE_GET
Definition d_a_alink.h:518
@ ANM_CUT_FINISHING_BLOW_FALL
Definition d_a_alink.h:374
@ ANM_SUMOU_SHIKO
Definition d_a_alink.h:602
@ ANM_GET_A_WAIT2
Definition d_a_alink.h:465
@ ANM_WAIT_WIND
Definition d_a_alink.h:508
@ ANM_SUMOU_PUSH_BACK
Definition d_a_alink.h:593
@ ANM_ROOF_HANG_RIGHT
Definition d_a_alink.h:425
@ ANM_MORPHEEL_SPIT_OUT
Definition d_a_alink.h:620
@ ANM_SUMOU_WIN
Definition d_a_alink.h:596
@ ANM_SUMOU_DODGE_TACKLE
Definition d_a_alink.h:580
@ ANM_DMG_FALL_RECOVER
Definition d_a_alink.h:394
@ ANM_SUMOU_FIGHT_WAIT
Definition d_a_alink.h:574
@ ANM_PULL_IRONBALL_SWITCH
Definition d_a_alink.h:644
@ ANM_CHAIN_PULL_FYRUS
Definition d_a_alink.h:640
@ ANM_CUT_TURN_CHARGE
Definition d_a_alink.h:371
@ ANM_GET_MASTER_SWORD
Definition d_a_alink.h:631
@ ANM_APPEARANCE
Definition d_a_alink.h:547
@ ANM_SWIM_DIE
Definition d_a_alink.h:533
@ ANM_REEL_LEFT_RIGHT
Definition d_a_alink.h:483
@ ANM_HOOKSHOT_WALL_END_LEFT
Definition d_a_alink.h:563
@ ANM_SIDE_ROLL_RIGHT
Definition d_a_alink.h:494
@ ANM_CUT_FINISH_VERTICAL
Definition d_a_alink.h:357
@ ANM_GANON_CHANCE_LOSING
Definition d_a_alink.h:656
@ ANM_THROW
Definition d_a_alink.h:430
@ ANM_WAIT_TIRED
Definition d_a_alink.h:435
@ ANM_RIDE_JUMP
Definition d_a_alink.h:500
@ ANM_BOTTLE_DRINK_START
Definition d_a_alink.h:509
@ ANM_HORSE_DIE_RECOVER
Definition d_a_alink.h:336
@ ANM_ROLL_JUMP
Definition d_a_alink.h:492
@ ANM_MAX
Definition d_a_alink.h:667
@ ANM_LADDER_DOWN_END_LEFT
Definition d_a_alink.h:410
@ ANM_HORSE_CUT_TURN
Definition d_a_alink.h:333
@ ANM_BACKFLIP_LAND
Definition d_a_alink.h:292
@ ANM_CANOE_RELEASE
Definition d_a_alink.h:480
@ ANM_ELEC_STUN_AIR
Definition d_a_alink.h:634
@ ANM_CLIMB_HANG
Definition d_a_alink.h:414
@ ANM_IRONBALL_THROW
Definition d_a_alink.h:609
@ ANM_HORSE_WALK_A
Definition d_a_alink.h:326
@ ANM_CUT_JUMP
Definition d_a_alink.h:366
@ ANM_CUT_TWIRL
Definition d_a_alink.h:362
@ ANM_CUT_JUMP_LARGE_CHARGE
Definition d_a_alink.h:648
@ ANM_GRAB_UP_START
Definition d_a_alink.h:428
@ ANM_HORSE_GETOFF_LEFT
Definition d_a_alink.h:317
@ ANM_BARRIER_RECOIL
Definition d_a_alink.h:290
@ ANM_STEP_TURN_TIRED
Definition d_a_alink.h:276
@ ANM_BOTTLE_OPEN
Definition d_a_alink.h:513
@ ANM_DRAGON_HANG_LEFT
Definition d_a_alink.h:621
@ ANM_RUN
Definition d_a_alink.h:272
@ ANM_MORPHEEL_HANG_WAIT_B
Definition d_a_alink.h:616
@ ANM_RIDE_JUMP_LAND
Definition d_a_alink.h:501
@ ANM_CROUCH_DEF
Definition d_a_alink.h:298
@ ANM_CUT_COMBO_STAB
Definition d_a_alink.h:354
@ ANM_HORSE_FALL_RIGHT
Definition d_a_alink.h:348
@ ANM_FROZEN_FREE
Definition d_a_alink.h:439
@ ANM_LADDER_UP_END_LEFT
Definition d_a_alink.h:407
@ ANM_MORPHEEL_CUT_FINAL
Definition d_a_alink.h:619
@ ANM_BACK_JUMP_LAND
Definition d_a_alink.h:287
@ ANM_GANON_ON_HORSE
Definition d_a_alink.h:662
@ ANM_HORSE_MOUNT_RIGHT
Definition d_a_alink.h:315
@ ANM_ATN_BACK_WALK_HEAVY
Definition d_a_alink.h:268
@ ANM_WALK
Definition d_a_alink.h:271
@ ANM_S_JUMP_END
Definition d_a_alink.h:549
@ ANM_MORPHEEL_CUT
Definition d_a_alink.h:617
@ ANM_SUMOU_TACKLE_GORON
Definition d_a_alink.h:579
@ ANM_DEMO_MASTER_SWORD_PULL
Definition d_a_alink.h:654
@ ANM_CRAWL
Definition d_a_alink.h:306
@ ANM_SWIM_C
Definition d_a_alink.h:454
@ ANM_CHAIN_PULL
Definition d_a_alink.h:639
@ ANM_PULL_START
Definition d_a_alink.h:312
@ ANM_ODOROKU
Definition d_a_alink.h:665
@ ANM_HANG_ONE_HAND_MOVE
Definition d_a_alink.h:403
@ ANM_JUMP
Definition d_a_alink.h:303
@ ANM_DOOR_OPEN_LOCK_RIGHT
Definition d_a_alink.h:488
@ ANM_SIDE_JUMP_RIGHT
Definition d_a_alink.h:283
@ ANM_CROUCH
Definition d_a_alink.h:294
@ ANM_SUMOU_FIGHT_STEP_LEFT
Definition d_a_alink.h:575
@ ANM_SUMOU_PULL_BACK_GORON
Definition d_a_alink.h:595
@ ANM_HORSE_JUMP_START
Definition d_a_alink.h:322
@ ANM_GANON_FINISH
Definition d_a_alink.h:660
@ ANM_CUT_MORTAL_DRAW_A
Definition d_a_alink.h:359
@ ANM_GET_A
Definition d_a_alink.h:463
@ ANM_DMG_AIR_RIGHT_LAND
Definition d_a_alink.h:391
@ ANM_ROOF_UP
Definition d_a_alink.h:421
@ ANM_DIE
Definition d_a_alink.h:531
@ ANM_HORSE_DIE
Definition d_a_alink.h:532
@ ANM_HOOKSHOT_HANG_RIGHT
Definition d_a_alink.h:556
@ ANM_SUMOU_TACKLE_STAGGER
Definition d_a_alink.h:585
@ ANM_PUSH_START
Definition d_a_alink.h:309
@ ANM_DMG_SMALL_LEFT
Definition d_a_alink.h:382
@ ANM_HORSE_DMG_RIGHT
Definition d_a_alink.h:340
@ ANM_DMG_FBW
Definition d_a_alink.h:604
@ ANM_HORSE_STOP_TO_STAND
Definition d_a_alink.h:320
@ ANM_LAND_UP
Definition d_a_alink.h:484
@ ANM_RIDE_FRONT
Definition d_a_alink.h:496
@ ANM_FINISH_END
Definition d_a_alink.h:396
@ ANM_VJUMP_START
Definition d_a_alink.h:468
@ ANM_HORSE_WAIT_A
Definition d_a_alink.h:334
@ ANM_GANON_CHANCE_WIN
Definition d_a_alink.h:658
@ ANM_DMG_LARGE
Definition d_a_alink.h:385
@ ANM_IRONBALL_DEF
Definition d_a_alink.h:612
@ ANM_IRONBALL_PULL
Definition d_a_alink.h:610
@ ANM_HORSE_JUMP_LAND
Definition d_a_alink.h:324
@ ANM_CANOE_FISH_LEFT
Definition d_a_alink.h:477
void returnKeepItemData()
Definition d_a_alink.cpp:15396
void setWaterDropColor(J3DGXColorS10 const *)
J3DModel * initModel(J3DModelData *p_modelData, u32 param_1)
Definition d_a_alink.h:3419
void initBasAnime()
Definition d_a_alink.cpp:15282
mDoExt_bckAnm field_0x2164
Definition d_a_alink.h:3706
int procWolfSlideInit(s16, int)
int procWolfRopeStaggerInit(int)
int procWolfAtnActorMoveInit()
void setNormalSpeedF(f32, f32)
Definition d_a_alink.cpp:11139
int procWolfDigThroughInit(int)
bool talkTrigger() const
Definition d_a_alink.h:3449
bool checkMidnaWolfSwimDeadAnime()
Definition d_a_alink.h:3311
bool checkSwimMoveHandAnime() const
Definition d_a_alink.h:3206
daAlink_footData_c mFootData2[2]
Definition d_a_alink.h:3745
u8 field_0x2f93
Definition d_a_alink.h:3780
daAlinkHIO_c * mpHIO
Definition d_a_alink.h:3712
BOOL checkHorseGetItem() const
Definition d_a_alink.h:3393
u16 * field_0x2160
Definition d_a_alink.h:3705
BOOL checkGrabCarryActor()
static Vec const m_handLeftOutSidePos
Definition d_a_alink.h:2829
void setSpeedAndAngleWolf()
const char * mShieldArcName
Definition d_a_alink.h:3582
J3DModel * getMidnaHandModel()
Definition d_a_alink.h:3340
bool checkFastUnequip()
Definition d_a_alink.cpp:13369
BOOL checkPullBehindWall()
void setHighModelFaceBtk(u16)
void changeItemBck(u16, f32)
Definition d_a_alink.cpp:15629
int procSwimHookshotSubject()
fopAc_ac_c * getCopyRodControllActor()
BOOL checkNotJumpSinkLimit()
Definition d_a_alink.cpp:10402
static Vec const m_handLeftInSidePos
Definition d_a_alink.h:2846
int procCoPushPullWaitInit(int)
int procWolfRollAttackCharge()
int procWolfSlipTurnLandInit()
static int getBallModelIdx()
Definition d_a_alink.h:3514
void playerInit()
Definition d_a_alink.cpp:5615
JKRExpHeap * mpShieldArcHeap
Definition d_a_alink.h:3583
MtxP getShieldMtx() const
Definition d_a_alink.h:3350
void setFaceBasicBtp(u16 param_0)
Definition d_a_alink.h:3284
u8 * field_0x2d78
Definition d_a_alink.h:3759
void setGoatStopGameFail(fopAc_ac_c *)
fopAc_ac_c * makeFairy(cXyz *, u32)
virtual BOOL checkGrassWhistle() const
u16 field_0x30c0
Definition d_a_alink.h:3962
s16 field_0x30d6
Definition d_a_alink.h:3973
int setIronBallGroundVec(cXyz const *, cXyz *)
dCcD_Stts field_0x814
Definition d_a_alink.h:3663
u16 field_0x3084
Definition d_a_alink.h:3936
s16 getChainStickAngleY(s16) const
BOOL checkGrabAnimeUp() const
Definition d_a_alink.h:3238
void setFaceDemoBtp(u16 param_0)
Definition d_a_alink.h:3287
static daAlink_BckData const m_mainBckSword[5]
Definition d_a_alink.h:2084
int procBossBodyHangInit(fopAc_ac_c *)
s16 field_0x30d4
Definition d_a_alink.h:3972
J3DAnmTextureSRTKey * field_0x071c
Definition d_a_alink.h:3636
bool checkMidnaGanonThrowLeftAnm()
Definition d_a_alink.h:3315
void setBoomerangReadyQuake()
static BOOL checkLetterItem(int)
J3DAnmTevRegKey * field_0x06f4
Definition d_a_alink.h:3626
BOOL setEnemyBombHookshot(fopAc_ac_c *)
fopAc_ac_c * getCopyRodCameraActor()
int procCutLargeJumpChargeInit()
int procHorseBoomerangMoveInit()
void setSpeedAndAngleWolfAtn()
bool checkRootTransClearMode()
Definition d_a_alink.h:3518
int checkLandHookshotHang()
daAlink_PROC
Definition d_a_alink.h:918
@ PROC_WOLF_GIANT_PUZZLE
Definition d_a_alink.h:1230
@ PROC_WOLF_SERVICE_WAIT
Definition d_a_alink.h:1157
@ PROC_DUNGEON_WARP_SCN_START
Definition d_a_alink.h:1155
@ PROC_SIDE_ROLL
Definition d_a_alink.h:936
@ PROC_WOLF_ENEMY_THROW
Definition d_a_alink.h:1228
@ PROC_DOOR_OPEN
Definition d_a_alink.h:1095
@ PROC_SWORD_UNEQUIP_SP
Definition d_a_alink.h:1003
@ PROC_IRON_BALL_RETURN
Definition d_a_alink.h:1138
@ PROC_BOAR_RUN
Definition d_a_alink.h:1002
@ PROC_CAUGHT
Definition d_a_alink.h:1258
@ PROC_DEMO_PUSH_PULL_WAIT
Definition d_a_alink.h:1250
@ PROC_DEMO_BOOMERANG_CATCH
Definition d_a_alink.h:1097
@ PROC_WARP
Definition d_a_alink.h:1254
@ PROC_WOLF_LARGE_DAMAGE_UP
Definition d_a_alink.h:1183
@ PROC_WOLF_SLIP
Definition d_a_alink.h:1186
@ PROC_QUAKE_WAIT
Definition d_a_alink.h:1270
@ PROC_CHAIN_STRONG_PULL
Definition d_a_alink.h:1094
@ PROC_CUT_NORMAL
Definition d_a_alink.h:952
@ PROC_GRAB_WAIT
Definition d_a_alink.h:1032
@ PROC_CANOE_JUMP_RIDE
Definition d_a_alink.h:1060
@ PROC_HORSE_SUBJECTIVITY
Definition d_a_alink.h:983
@ PROC_CANOE_BOOMERANG_SUBJECT
Definition d_a_alink.h:1075
@ PROC_SMALL_JUMP
Definition d_a_alink.h:945
@ PROC_BOW_SUBJECT
Definition d_a_alink.h:1013
@ PROC_BOARD_RIDE
Definition d_a_alink.h:1085
@ PROC_WOLF_HANG_FALL_START
Definition d_a_alink.h:1181
@ PROC_HOOKSHOT_ROOF_BOOTS
Definition d_a_alink.h:1120
@ PROC_ATN_ACTOR_WAIT
Definition d_a_alink.h:925
@ PROC_WOLF_HOWL
Definition d_a_alink.h:1170
@ PROC_BOSS_ATN_WAIT
Definition d_a_alink.h:1114
@ PROC_CANOE_FISHING_GET
Definition d_a_alink.h:1070
@ PROC_FALL
Definition d_a_alink.h:943
@ PROC_GRAB_STAND
Definition d_a_alink.h:1034
@ PROC_HORSE_BOTTLE_DRINK
Definition d_a_alink.h:995
@ PROC_MONKEY_MOVE
Definition d_a_alink.h:1096
@ PROC_SAND_WALL_HIT
Definition d_a_alink.h:1259
@ PROC_WOLF_ROLL_ATTACK_MOVE
Definition d_a_alink.h:1202
@ PROC_GOAT_MOVE
Definition d_a_alink.h:1110
@ PROC_ZORA_MOVE
Definition d_a_alink.h:1143
@ PROC_LOOK_WAIT
Definition d_a_alink.h:1249
@ PROC_STEP_MOVE
Definition d_a_alink.h:946
@ PROC_HANG_CLIMB
Definition d_a_alink.h:1009
@ PROC_PULL_MOVE
Definition d_a_alink.h:976
@ PROC_GRAB_PUT
Definition d_a_alink.h:1031
@ PROC_GRAB_UP
Definition d_a_alink.h:1028
@ PROC_CANOE_WAIT
Definition d_a_alink.h:1062
@ PROC_LAND
Definition d_a_alink.h:944
@ PROC_SIDESTEP_LAND
Definition d_a_alink.h:930
@ PROC_PICK_UP
Definition d_a_alink.h:1036
@ PROC_TOOL_DEMO
Definition d_a_alink.h:1236
@ PROC_CUT_REVERSE
Definition d_a_alink.h:956
@ PROC_BOOMERANG_MOVE
Definition d_a_alink.h:1016
@ PROC_LADDER_UP_START
Definition d_a_alink.h:1022
@ PROC_CLIMB_TO_ROOF
Definition d_a_alink.h:1052
@ PROC_GRAB_THROW
Definition d_a_alink.h:1030
@ PROC_CUT_LARGE_JUMP
Definition d_a_alink.h:967
@ PROC_HANG_UP
Definition d_a_alink.h:1006
@ PROC_GOAT_STOP_READY
Definition d_a_alink.h:1142
@ PROC_KANDELAAR_SWING
Definition d_a_alink.h:1102
@ PROC_SWIM_SUBJECTIVITY
Definition d_a_alink.h:1238
@ PROC_WOLF_LOCK_ATTACK
Definition d_a_alink.h:1212
@ PROC_WOLF_CHAIN_UP
Definition d_a_alink.h:1221
@ PROC_DIVE_JUMP
Definition d_a_alink.h:941
@ PROC_WOLF_DOWN_AT_MISS_LAND
Definition d_a_alink.h:1211
@ PROC_CANOE_ROD_GRAB
Definition d_a_alink.h:1067
@ PROC_HORSE_JUMP
Definition d_a_alink.h:981
@ PROC_HORSE_CUT_TURN
Definition d_a_alink.h:986
@ PROC_DUNGEON_WARP
Definition d_a_alink.h:1154
@ PROC_CHAIN_UP
Definition d_a_alink.h:1093
@ PROC_WOLF_ROPE_TURN
Definition d_a_alink.h:1196
@ PROC_GRAB_REBOUND
Definition d_a_alink.h:1033
@ PROC_HANG_WALL_CATCH
Definition d_a_alink.h:1010
@ PROC_SWIM_WAIT
Definition d_a_alink.h:1041
@ PROC_WOLF_LAND
Definition d_a_alink.h:1173
@ PROC_PREACTION_UNEQUIP
Definition d_a_alink.h:919
@ PROC_KANDELAAR_POUR
Definition d_a_alink.h:1103
@ PROC_ELEC_DAMAGE
Definition d_a_alink.h:1241
@ PROC_WOLF_DOWN_AT_LAND
Definition d_a_alink.h:1210
@ PROC_WOLF_JUMP_AT_KICK
Definition d_a_alink.h:1204
@ PROC_FOG_DEAD
Definition d_a_alink.h:1256
@ PROC_HORSE_HANG
Definition d_a_alink.h:999
@ PROC_SLIP
Definition d_a_alink.h:939
@ PROC_CUT_HEAD_LAND
Definition d_a_alink.h:965
@ PROC_WOLF_WAIT_ATTACK
Definition d_a_alink.h:1207
@ PROC_WOLF_MIDNA_RIDE_SHOCK
Definition d_a_alink.h:1159
@ PROC_CRAWL_AUTO_MOVE
Definition d_a_alink.h:974
@ PROC_TW_GATE
Definition d_a_alink.h:1263
@ PROC_WOLF_JUMP_AT_NORMAL_LAND
Definition d_a_alink.h:1206
@ PROC_NOD
Definition d_a_alink.h:1266
@ PROC_ROOF_HANG_FRONT_MOVE
Definition d_a_alink.h:1055
@ PROC_HOOKSHOT_FLY
Definition d_a_alink.h:1117
@ PROC_WOLF_ATTACK_REVERSE
Definition d_a_alink.h:1227
@ PROC_SUMOU_WIN_LOSE
Definition d_a_alink.h:1130
@ PROC_GUARD_SLIP
Definition d_a_alink.h:948
@ PROC_BOOMERANG_CATCH
Definition d_a_alink.h:1017
@ PROC_SLIDE_LAND
Definition d_a_alink.h:932
@ PROC_SPINNER_READY
Definition d_a_alink.h:1083
@ PROC_CANOE_PADDLE_SHIFT
Definition d_a_alink.h:1064
@ PROC_WOLF_SLIDE_READY
Definition d_a_alink.h:1189
@ PROC_HORSE_DAMAGE
Definition d_a_alink.h:987
@ PROC_DK_CAUGHT
Definition d_a_alink.h:1039
@ PROC_SERVICE_WAIT
Definition d_a_alink.h:920
@ PROC_CANOE_PADDLE_GRAB
Definition d_a_alink.h:1066
@ PROC_DEMO_PUSH_MOVE
Definition d_a_alink.h:1251
@ PROC_DAMAGE
Definition d_a_alink.h:969
@ PROC_SLIDE
Definition d_a_alink.h:931
@ PROC_CANOE_FISHING_REEL
Definition d_a_alink.h:1069
@ PROC_CANOE_ROW
Definition d_a_alink.h:1063
@ PROC_COPY_ROD_SUBJECT
Definition d_a_alink.h:1018
@ PROC_CUT_FAST_READY
Definition d_a_alink.h:1150
@ PROC_WOLF_GRAB_THROW
Definition d_a_alink.h:1220
@ PROC_HANG_MOVE
Definition d_a_alink.h:1008
@ PROC_SUMOU_SIDE_MOVE
Definition d_a_alink.h:1127
@ PROC_HORSE_WAIT
Definition d_a_alink.h:979
@ PROC_AUTO_JUMP
Definition d_a_alink.h:940
@ PROC_CLIMB_MOVE_UPDOWN
Definition d_a_alink.h:1049
@ PROC_MAGNE_BOOTS_FLY
Definition d_a_alink.h:1123
@ PROC_CLIMB_MOVE_SIDE
Definition d_a_alink.h:1050
@ PROC_WOLF_ROPE_HANG
Definition d_a_alink.h:1195
@ PROC_COPY_ROD_REVIVE
Definition d_a_alink.h:1021
@ PROC_SWIM_MOVE
Definition d_a_alink.h:1042
@ PROC_OCTAIEAL_SPIT
Definition d_a_alink.h:1140
@ PROC_WOLF_SWIM_END_WAIT
Definition d_a_alink.h:1217
@ PROC_HORSE_BOW_SUBJECT
Definition d_a_alink.h:988
@ PROC_OPEN_TREASURE
Definition d_a_alink.h:1245
@ PROC_SUMOU_MOVE
Definition d_a_alink.h:1126
@ PROC_BOTTLE_GET
Definition d_a_alink.h:1101
@ PROC_WOLF_GANON_CATCH
Definition d_a_alink.h:1235
@ PROC_LADDER_UP_END
Definition d_a_alink.h:1023
@ PROC_WOLF_WAIT
Definition d_a_alink.h:1160
@ PROC_HANG_READY
Definition d_a_alink.h:1011
@ PROC_WOLF_HOWL_DEMO
Definition d_a_alink.h:1156
@ PROC_IRON_BALL_SUBJECT
Definition d_a_alink.h:1135
@ PROC_MASTER_SWORD_PULL
Definition d_a_alink.h:1152
@ PROC_WOLF_SNOW_ESCAPE
Definition d_a_alink.h:1234
@ PROC_HORSE_BOW_MOVE
Definition d_a_alink.h:989
@ PROC_WOLF_SLIDE
Definition d_a_alink.h:1190
@ PROC_CUT_LARGE_JUMP_LAND
Definition d_a_alink.h:968
@ PROC_SWIM_FREEZE_RETURN
Definition d_a_alink.h:1261
@ PROC_CANOE_HOOKSHOT_MOVE
Definition d_a_alink.h:1078
@ PROC_HANG_FALL_START
Definition d_a_alink.h:1005
@ PROC_METAMORPHOSE_ONLY
Definition d_a_alink.h:1253
@ PROC_TURN_MOVE
Definition d_a_alink.h:951
@ PROC_LARGE_DAMAGE_WALL
Definition d_a_alink.h:1265
@ PROC_SUMOU_STAGGER
Definition d_a_alink.h:1129
@ PROC_WOLF_GRAB_PUT
Definition d_a_alink.h:1219
@ PROC_DUNGEON_WARP_READY
Definition d_a_alink.h:1153
@ PROC_LOOK_UP_TO_GET_ITEM
Definition d_a_alink.h:1133
@ PROC_WOLF_SLOPE_START
Definition d_a_alink.h:1193
@ PROC_NOT_USE_ITEM
Definition d_a_alink.h:1146
@ PROC_WOLF_BACKJUMP_LAND
Definition d_a_alink.h:1169
@ PROC_WOLF_WAIT_SLIP
Definition d_a_alink.h:1192
@ PROC_HOOKSHOT_WALL_SHOOT
Definition d_a_alink.h:1122
@ PROC_SIDESTEP
Definition d_a_alink.h:929
@ PROC_HORSE_TURN
Definition d_a_alink.h:980
@ PROC_HAND_PAT
Definition d_a_alink.h:1134
@ PROC_WOLF_LOCK_ATTACK_TURN
Definition d_a_alink.h:1213
@ PROC_WOLF_SWIM_UP
Definition d_a_alink.h:1214
@ PROC_WOLF_SLIDE_LAND
Definition d_a_alink.h:1191
@ PROC_LADDER_DOWN_END
Definition d_a_alink.h:1025
@ PROC_CLIMB_DOWN_START
Definition d_a_alink.h:1048
@ PROC_CRAWL_MOVE
Definition d_a_alink.h:973
@ PROC_WOLF_CHAIN_READY
Definition d_a_alink.h:1223
@ PROC_HORSE_KANDELAAR_POUR
Definition d_a_alink.h:997
@ PROC_BOTTLE_SWING
Definition d_a_alink.h:1100
@ PROC_PUSH_PULL_WAIT
Definition d_a_alink.h:1242
@ PROC_WOLF_LIE_START
Definition d_a_alink.h:1175
@ PROC_CUT_TURN_CHARGE
Definition d_a_alink.h:960
@ PROC_CANOE_BOW_MOVE
Definition d_a_alink.h:1073
@ PROC_GUARD_ATTACK
Definition d_a_alink.h:949
@ PROC_WOLF_JUMP_ATTACK
Definition d_a_alink.h:1203
@ PROC_SUMOU_SHIKO
Definition d_a_alink.h:1131
@ PROC_LOOK_UP
Definition d_a_alink.h:1132
@ PROC_CANOE_GRAB_MOVE
Definition d_a_alink.h:1074
@ PROC_CUT_FINISH_JUMP_UP_LAND
Definition d_a_alink.h:955
@ PROC_WOLF_DOWN_ATTACK
Definition d_a_alink.h:1209
@ PROC_GRASS_WHISTLE_GET
Definition d_a_alink.h:1104
@ PROC_INSECT_CATCH
Definition d_a_alink.h:1035
@ PROC_HANG_LEVER_DOWN
Definition d_a_alink.h:1012
@ PROC_FRONT_ROLL_SUCCESS
Definition d_a_alink.h:935
@ PROC_TRADE_ITEM_OUT
Definition d_a_alink.h:1145
@ PROC_CANOE_PADDLE_PUT
Definition d_a_alink.h:1065
@ PROC_HANG_START
Definition d_a_alink.h:1004
@ PROC_HOOKSHOT_WALL_WAIT
Definition d_a_alink.h:1121
@ PROC_BOOTS_EQUIP
Definition d_a_alink.h:1124
@ PROC_CANOE_BOTTLE_DRINK
Definition d_a_alink.h:1079
@ PROC_TIRED_WAIT
Definition d_a_alink.h:921
@ PROC_WOLF_ROLL_ATTACK_CHARGE
Definition d_a_alink.h:1201
@ PROC_WOLF_JUMP_AT_SLIDE_LAND
Definition d_a_alink.h:1205
@ PROC_HORSE_RUN
Definition d_a_alink.h:998
@ PROC_HORSE_GET_KEY
Definition d_a_alink.h:1000
@ PROC_FRONT_ROLL
Definition d_a_alink.h:933
@ PROC_HOOKSHOT_MOVE
Definition d_a_alink.h:1116
@ PROC_CANOE_RIDE
Definition d_a_alink.h:1059
@ PROC_CUT_TURN
Definition d_a_alink.h:959
@ PROC_WOLF_CARGO_CARRY
Definition d_a_alink.h:1231
@ PROC_CUT_DOWN_LAND
Definition d_a_alink.h:963
@ PROC_SUBJECTIVITY
Definition d_a_alink.h:1237
@ PROC_PICK_PUT
Definition d_a_alink.h:1037
@ PROC_BOARD_SUBJECTIVITY
Definition d_a_alink.h:1090
@ PROC_HANG_WAIT
Definition d_a_alink.h:1007
@ PROC_BOTTLE_DRINK
Definition d_a_alink.h:1098
@ PROC_BOARD_CUT_TURN
Definition d_a_alink.h:1092
@ PROC_ATN_MOVE
Definition d_a_alink.h:924
@ PROC_WOLF_BACKJUMP
Definition d_a_alink.h:1168
@ PROC_CANOE_KANDELAAR_POUR
Definition d_a_alink.h:1080
@ PROC_CUT_LARGE_JUMP_CHARGE
Definition d_a_alink.h:966
@ PROC_MASTER_SWORD_STICK
Definition d_a_alink.h:1151
@ PROC_WOLF_ROLL_ATTACK
Definition d_a_alink.h:1208
@ PROC_HORSE_HOOKSHOT_SUBJECT
Definition d_a_alink.h:993
@ PROC_GRASS_WHISTLE_WAIT
Definition d_a_alink.h:1105
@ PROC_CANOE_FISHING_WAIT
Definition d_a_alink.h:1068
@ PROC_WOLF_DIG
Definition d_a_alink.h:1225
@ PROC_CUT_FINISH_JUMP_UP
Definition d_a_alink.h:954
@ PROC_GOAT_CATCH
Definition d_a_alink.h:1111
@ PROC_SCREAM_WAIT
Definition d_a_alink.h:1141
@ PROC_WOLF_DASH
Definition d_a_alink.h:1162
@ PROC_SWIM_DAMAGE
Definition d_a_alink.h:1046
@ PROC_HORSE_LAND
Definition d_a_alink.h:982
@ PROC_CANOE_BOW_SUBJECT
Definition d_a_alink.h:1072
@ PROC_GUARD_BREAK
Definition d_a_alink.h:950
@ PROC_SUMOU_READY
Definition d_a_alink.h:1125
@ PROC_HOOKSHOT_ROOF_SHOOT
Definition d_a_alink.h:1119
@ PROC_GLARE
Definition d_a_alink.h:1268
@ PROC_GET_ITEM
Definition d_a_alink.h:1247
@ PROC_GORON_RIDE_WAIT
Definition d_a_alink.h:1109
@ PROC_GANON_FINISH
Definition d_a_alink.h:1149
@ PROC_HORSE_RIDE
Definition d_a_alink.h:977
@ PROC_WOLF_LIE_MOVE
Definition d_a_alink.h:1176
@ PROC_BOTTLE_OPEN
Definition d_a_alink.h:1099
@ PROC_HORSE_BOOMERANG_SUBJECT
Definition d_a_alink.h:991
@ PROC_WOLF_ATN_AC_MOVE
Definition d_a_alink.h:1165
@ PROC_WOLF_GRAB_UP
Definition d_a_alink.h:1218
@ PROC_BOSS_BODY_HANG
Definition d_a_alink.h:1139
@ PROC_WOLF_SIDESTEP
Definition d_a_alink.h:1166
@ PROC_WOLF_SLIP_TURN
Definition d_a_alink.h:1187
@ PROC_LOOK_AROUND_TURN
Definition d_a_alink.h:1144
@ PROC_HAWK_CATCH
Definition d_a_alink.h:1106
@ PROC_TURN_BACK
Definition d_a_alink.h:1248
@ PROC_LADDER_MOVE
Definition d_a_alink.h:1026
@ PROC_CANOE_GETOFF
Definition d_a_alink.h:1061
@ PROC_SWORD_PUSH
Definition d_a_alink.h:1148
@ PROC_HUMAN_ST_ESCAPE
Definition d_a_alink.h:1038
@ PROC_WAIT_TURN
Definition d_a_alink.h:927
@ PROC_CANOE_SUBJECTIVITY
Definition d_a_alink.h:1071
@ PROC_GORON_MOVE
Definition d_a_alink.h:1113
@ PROC_FISHING_CAST
Definition d_a_alink.h:1081
@ PROC_WOLF_HANG_WALL_CATCH
Definition d_a_alink.h:1180
@ PROC_WOLF_TIRED_WAIT
Definition d_a_alink.h:1158
@ PROC_PUSH_MOVE
Definition d_a_alink.h:1243
@ PROC_CUT_DOWN
Definition d_a_alink.h:962
@ PROC_BOARD_CUT
Definition d_a_alink.h:1091
@ PROC_WOLF_CHAIN_WAIT
Definition d_a_alink.h:1224
@ PROC_POLY_DAMAGE
Definition d_a_alink.h:1240
@ PROC_LAVA_RETURN
Definition d_a_alink.h:1260
@ PROC_SWORD_READY
Definition d_a_alink.h:1147
@ PROC_GOAT_STROKE
Definition d_a_alink.h:1112
@ PROC_WOLF_FALL
Definition d_a_alink.h:1172
@ PROC_SWIM_UP
Definition d_a_alink.h:1040
@ PROC_CANOE_BOOMERANG_MOVE
Definition d_a_alink.h:1076
@ PROC_BOARD_JUMP
Definition d_a_alink.h:1089
@ PROC_MOVE
Definition d_a_alink.h:923
@ PROC_HORSE_CALL_WAIT
Definition d_a_alink.h:1269
@ PROC_HORSE_LOOK_DOWN
Definition d_a_alink.h:1001
@ PROC_HORSE_COMEBACK
Definition d_a_alink.h:996
@ PROC_BACK_JUMP
Definition d_a_alink.h:937
@ PROC_GRAB_READY
Definition d_a_alink.h:1027
@ PROC_BOARD_ROW
Definition d_a_alink.h:1087
@ PROC_WOLF_SCREAM_WAIT
Definition d_a_alink.h:1185
@ PROC_FISHING_FOOD
Definition d_a_alink.h:1082
@ PROC_BOW_MOVE
Definition d_a_alink.h:1014
@ PROC_WOLF_DAMAGE
Definition d_a_alink.h:1182
@ PROC_LOOK_AROUND
Definition d_a_alink.h:1257
@ PROC_SUMOU_ACTION
Definition d_a_alink.h:1128
@ PROC_UNEQUIP
Definition d_a_alink.h:1246
@ PROC_DEAD
Definition d_a_alink.h:1255
@ PROC_HAWK_SUBJECT
Definition d_a_alink.h:1107
@ PROC_WOLF_LIE_AUTO_MOVE
Definition d_a_alink.h:1177
@ PROC_CROUCH
Definition d_a_alink.h:947
@ PROC_ATN_ACTOR_MOVE
Definition d_a_alink.h:926
@ PROC_WOLF_MOVE
Definition d_a_alink.h:1161
@ PROC_CUT_FINISH
Definition d_a_alink.h:953
@ PROC_SWIM_HOOKSHOT_MOVE
Definition d_a_alink.h:1045
@ PROC_ROOF_HANG_START
Definition d_a_alink.h:1053
@ PROC_WOLF_ROPE_MOVE
Definition d_a_alink.h:1194
@ PROC_BOOMERANG_SUBJECT
Definition d_a_alink.h:1015
@ PROC_BACK_JUMP_LAND
Definition d_a_alink.h:938
@ PROC_CRAWL_END
Definition d_a_alink.h:975
@ PROC_CLIMB_UP_START
Definition d_a_alink.h:1047
@ PROC_WOLF_WAIT_TURN
Definition d_a_alink.h:1164
@ PROC_FLOOR_DOWN_REBOUND
Definition d_a_alink.h:1108
@ PROC_SWIM_HOOKSHOT_SUBJECT
Definition d_a_alink.h:1044
@ PROC_WOLF_SWIM_WAIT
Definition d_a_alink.h:1215
@ PROC_ROOF_HANG_WAIT
Definition d_a_alink.h:1054
@ PROC_LARGE_DAMAGE
Definition d_a_alink.h:1264
@ PROC_WOLF_DASH_REVERSE
Definition d_a_alink.h:1163
@ PROC_WAIT
Definition d_a_alink.h:922
@ PROC_EYE_AWAY
Definition d_a_alink.h:1267
@ PROC_HOOKSHOT_ROOF_WAIT
Definition d_a_alink.h:1118
@ PROC_LARGE_DAMAGE_UP
Definition d_a_alink.h:970
@ PROC_PEEP_SUBJECTIVITY
Definition d_a_alink.h:1239
@ PROC_WOLF_PUSH
Definition d_a_alink.h:1222
@ PROC_FRONT_ROLL_CRASH
Definition d_a_alink.h:934
@ PROC_BOARD_TURN
Definition d_a_alink.h:1088
@ PROC_SPINNER_WAIT
Definition d_a_alink.h:1084
@ PROC_WOLF_GET_SMELL
Definition d_a_alink.h:1232
@ PROC_WOLF_STEP_MOVE
Definition d_a_alink.h:1179
@ PROC_CUT_TURN_MOVE
Definition d_a_alink.h:961
@ PROC_CUT_JUMP
Definition d_a_alink.h:957
@ PROC_WOLF_AUTO_JUMP
Definition d_a_alink.h:1171
@ PROC_WOLF_ROPE_SUBJECTIVITY
Definition d_a_alink.h:1198
@ PROC_HORSE_HOOKSHOT_MOVE
Definition d_a_alink.h:994
@ PROC_WOLF_DIG_THROUGH
Definition d_a_alink.h:1226
@ PROC_WOLF_SWIM_MOVE
Definition d_a_alink.h:1216
@ PROC_CANOE_HOOKSHOT_SUBJECT
Definition d_a_alink.h:1077
@ PROC_WOLF_SLIP_TURN_LAND
Definition d_a_alink.h:1188
@ PROC_ROOF_HANG_TURN
Definition d_a_alink.h:1057
@ PROC_HORSE_GRAB_MOVE
Definition d_a_alink.h:990
@ PROC_WOLF_ENEMY_HANG_BITE
Definition d_a_alink.h:1229
@ PROC_CUT_JUMP_LAND
Definition d_a_alink.h:958
@ PROC_MOVE_TURN
Definition d_a_alink.h:928
@ PROC_HORSE_BOOMERANG_MOVE
Definition d_a_alink.h:992
@ PROC_HORSE_CUT_CHARGE_READY
Definition d_a_alink.h:985
@ PROC_WOLF_HANG_READY
Definition d_a_alink.h:1178
@ PROC_CUT_HEAD
Definition d_a_alink.h:964
@ PROC_WOLF_SMELL_WAIT
Definition d_a_alink.h:1233
@ PROC_SWIM_DIVE
Definition d_a_alink.h:1043
@ PROC_WOLF_SIT
Definition d_a_alink.h:1174
@ PROC_GRAB_MISS
Definition d_a_alink.h:1029
@ PROC_COPY_ROD_MOVE
Definition d_a_alink.h:1019
@ PROC_COPY_ROD_SWING
Definition d_a_alink.h:1020
@ PROC_WOLF_TAG_JUMP
Definition d_a_alink.h:1199
@ PROC_CRAWL_START
Definition d_a_alink.h:972
@ PROC_IRON_BALL_THROW
Definition d_a_alink.h:1137
@ PROC_LAND_DAMAGE
Definition d_a_alink.h:971
@ PROC_ROOF_HANG_SIDE_MOVE
Definition d_a_alink.h:1056
@ PROC_METAMORPHOSE
Definition d_a_alink.h:1252
@ PROC_ROLL_JUMP
Definition d_a_alink.h:942
@ PROC_GET_READY_SIT
Definition d_a_alink.h:1262
@ PROC_HORSE_GETOFF
Definition d_a_alink.h:978
@ PROC_ROOF_SWITCH_HANG
Definition d_a_alink.h:1058
@ PROC_LADDER_DOWN_START
Definition d_a_alink.h:1024
@ PROC_WOLF_TAG_JUMP_LAND
Definition d_a_alink.h:1200
@ PROC_HORSE_CUT
Definition d_a_alink.h:984
@ PROC_CLIMB_WAIT
Definition d_a_alink.h:1051
@ PROC_IRON_BALL_MOVE
Definition d_a_alink.h:1136
@ PROC_WOLF_SIDESTEP_LAND
Definition d_a_alink.h:1167
@ PROC_HOOKSHOT_SUBJECT
Definition d_a_alink.h:1115
@ PROC_WOLF_ROPE_STAGGER
Definition d_a_alink.h:1197
@ PROC_BOARD_WAIT
Definition d_a_alink.h:1086
@ PROC_TALK
Definition d_a_alink.h:1244
@ PROC_WOLF_LAND_DAMAGE
Definition d_a_alink.h:1184
void keepItemData()
Definition d_a_alink.cpp:15390
s16 getBodyAngleXAtnActor(int)
Definition d_a_alink.cpp:13933
cXyz field_0x36f0[4]
Definition d_a_alink.h:4170
int procCoMetamorphoseOnlyInit()
void transAnimeProc(cXyz *, f32, f32)
Definition d_a_alink.cpp:14083
void setMoveSlantAngle()
Definition d_a_alink.cpp:1770
void setBoomerangCatchAnime()
void setHookshotWallWaitAnime()
BOOL checkWolfGrabAnime() const
Definition d_a_alink.h:3228
void setSwordPos()
Definition d_a_alink.cpp:7111
mDoExt_bckAnm * mpDemoHDTmpBck
Definition d_a_alink.h:3609
virtual u32 checkSpinnerRide() const
void autoGroundHit()
Definition d_a_alink.cpp:14639
void setLandPassiveData()
Definition d_a_alink.cpp:11977
int procCutLargeJumpLandInit(int)
int procWolfSlideReadyInit(s16, int)
virtual bool setHookshotCarryOffset(fpc_ProcID, cXyz const *)
dBgS_AcchCir mAcchCir[3]
Definition d_a_alink.h:3672
int procSideStepLandInit()
int procHorseGetOffInit(int)
int procWolfGanonCatchInit()
int procWolfCargoCarryInit()
virtual BOOL checkWolfHowlSuccessAnime() const
BOOL checkWolfAttackReverse(int)
u8 field_0x2fb8
Definition d_a_alink.h:3817
void * mpWarpTexData
Definition d_a_alink.h:3661
int procCanoeHookshotSubject()
int procHorseSubjectivity()
int procWolfJumpAttackKick()
int procCutTurnMoveInit(int)
int procPullMoveInit(int)
int setPushPullKeepData(dBgW_Base::PushPullLabel, int)
s16 field_0x30f6
Definition d_a_alink.h:3980
J3DShape * field_0x06e8
Definition d_a_alink.h:3623
int procDungeonWarpReady()
u32 field_0x3240[6]
Definition d_a_alink.h:4047
const cXyz & getHsSubChainRootPos() const
Definition d_a_alink.h:3510
BOOL checkCameraLargeDamage() const
Definition d_a_alink.h:3029
void initCopyRodUpperAnimeSpeed(int)
cXyz field_0x34c8
Definition d_a_alink.h:4136
virtual BOOL checkRollJump() const
int procHorseBoomerangSubjectInit()
BOOL checkAtShieldHit(dCcD_GObjInf &)
cXyz field_0x381c
Definition d_a_alink.h:4191
void setFaceBasicAnime(daAlink_c::daAlink_ANM)
Definition d_a_alink.cpp:9566
void setFrontRollCrashShock(u8)
Definition d_a_alink.cpp:16250
void setItemAction()
Definition d_a_alink.cpp:13759
int getDirectionFromCurrentAngle() const
Definition d_a_alink.h:3494
int procHookshotRoofWait()
int procHorseComebackInit()
BOOL checkSlideMode()
Definition d_a_alink.h:3385
u32 field_0x32d0
Definition d_a_alink.h:4065
void setFaceDemoBck(u16 param_0)
Definition d_a_alink.h:3286
int procHookshotRoofShoot()
int checkNextActionHorse()
daAlink_WANM
Definition d_a_alink.h:737
@ WANM_CUT_TURN_RIGHT
Definition d_a_alink.h:829
@ WANM_ATTACK_POE_END
Definition d_a_alink.h:838
@ WANM_WAIT_TO_TIRED
Definition d_a_alink.h:762
@ WANM_GET_A
Definition d_a_alink.h:869
@ WANM_HOWL_END
Definition d_a_alink.h:833
@ WANM_DMG_AIR_FRONT_GETUP
Definition d_a_alink.h:782
@ WANM_JUMP_B_TURN_START
Definition d_a_alink.h:789
@ WANM_HOWL
Definition d_a_alink.h:830
@ WANM_LISTEN
Definition d_a_alink.h:878
@ WANM_PIG_GANON_CATCH_END
Definition d_a_alink.h:880
@ WANM_SLIDE_FORWARD_START
Definition d_a_alink.h:770
@ WANM_ROPE_FALTER
Definition d_a_alink.h:776
@ WANM_ATTACK_RECOIL_END
Definition d_a_alink.h:855
@ WANM_PIG_GANON_CATCH_ST
Definition d_a_alink.h:879
@ WANM_BACKFLIP_START
Definition d_a_alink.h:840
@ WANM_DMG_AIR_RIGHT_GETUP
Definition d_a_alink.h:785
@ WANM_CATCH
Definition d_a_alink.h:859
@ WANM_ATTACK_B_LEFT
Definition d_a_alink.h:802
@ WANM_VJMP_CLIMB_HANG
Definition d_a_alink.h:758
@ WANM_WALK_SLOPE
Definition d_a_alink.h:767
@ WANM_TWGATE_PULL
Definition d_a_alink.h:875
@ WANM_DMG_AIR_BACK_GETUP
Definition d_a_alink.h:783
@ WANM_SIT
Definition d_a_alink.h:749
@ WANM_SIDE_JUMP_RIGHT_END
Definition d_a_alink.h:813
@ WANM_ATTACK_A_END_BACK
Definition d_a_alink.h:822
@ WANM_SLIDE_BACKWARD_END
Definition d_a_alink.h:769
@ WANM_SLIP
Definition d_a_alink.h:764
@ WANM_HOWL_SIT
Definition d_a_alink.h:831
@ WANM_ATTACK_RECOIL_START
Definition d_a_alink.h:854
@ WANM_DIG_UNDER
Definition d_a_alink.h:844
@ WANM_ATN_LOCK_WALK_FRONT
Definition d_a_alink.h:807
@ WANM_BACK_JUMP_END
Definition d_a_alink.h:815
@ WANM_TURN
Definition d_a_alink.h:765
@ WANM_ATN_LOCK_WALK_BACK
Definition d_a_alink.h:806
@ WANM_MIDNA_SHOCK
Definition d_a_alink.h:867
@ WANM_SWIM
Definition d_a_alink.h:794
@ WANM_FALL_LAND
Definition d_a_alink.h:834
@ WANM_DASH_START
Definition d_a_alink.h:853
@ WANM_CROUCH_WALK
Definition d_a_alink.h:751
@ WANM_WAIT_B
Definition d_a_alink.h:787
@ WANM_HANDLE_HANG_WAIT
Definition d_a_alink.h:826
@ WANM_FALL_LAND_START
Definition d_a_alink.h:835
@ WANM_DMG_AIR_FRONT
Definition d_a_alink.h:778
@ WANM_JUMP_KICK
Definition d_a_alink.h:846
@ WANM_ATTACK_T
Definition d_a_alink.h:824
@ WANM_DMG_BACK
Definition d_a_alink.h:799
@ WANM_DMG_ELEC_AIR
Definition d_a_alink.h:874
@ WANM_DMG_FRONT
Definition d_a_alink.h:798
@ WANM_JUMP_B_START
Definition d_a_alink.h:788
@ WANM_SLIDE_BACKWARD
Definition d_a_alink.h:768
@ WANM_HANDLE_HANG
Definition d_a_alink.h:825
@ WANM_DASH_A
Definition d_a_alink.h:741
@ WANM_VJMP_CLIMB
Definition d_a_alink.h:757
@ WANM_SWIM_DASH
Definition d_a_alink.h:795
@ WANM_ATN
Definition d_a_alink.h:766
@ WANM_SWIM_WAIT
Definition d_a_alink.h:793
@ WANM_PUSH_START
Definition d_a_alink.h:747
@ WANM_SWIM_RESURFACE
Definition d_a_alink.h:792
@ WANM_VJMP_START
Definition d_a_alink.h:754
@ WANM_HANDLE_HANG_SW
Definition d_a_alink.h:827
@ WANM_WALK_B
Definition d_a_alink.h:740
@ WANM_SERVICE_WAIT_A
Definition d_a_alink.h:786
@ WANM_ATTACK_RECOIL_GROUND
Definition d_a_alink.h:860
@ WANM_SWIM_DROWN
Definition d_a_alink.h:863
@ WANM_ATTACK_A_END
Definition d_a_alink.h:820
@ WANM_DMG_AIR_LEFT
Definition d_a_alink.h:780
@ WANM_WAIT_STUNNED
Definition d_a_alink.h:864
@ WANM_FLING_LEFT
Definition d_a_alink.h:856
@ WANM_JUMP_ATTACK_END
Definition d_a_alink.h:744
@ WANM_ATTACK_T_START
Definition d_a_alink.h:823
@ WANM_PICKUP_B
Definition d_a_alink.h:816
@ WANM_ATTACK_A_START
Definition d_a_alink.h:818
@ WANM_PIG_GANON_THROW_RIGHT_END
Definition d_a_alink.h:884
@ WANM_JUMP_B_END
Definition d_a_alink.h:791
@ WANM_ATTACK_POE
Definition d_a_alink.h:837
@ WANM_WAIT_START
Definition d_a_alink.h:797
@ WANM_DIG
Definition d_a_alink.h:842
@ WANM_TRES_OPEN
Definition d_a_alink.h:753
@ WANM_TURN_BACK
Definition d_a_alink.h:759
@ WANM_DMG_RIGHT
Definition d_a_alink.h:801
@ WANM_WAIT_PP
Definition d_a_alink.h:745
@ WANM_ROPE_CLIMB_LEFT
Definition d_a_alink.h:772
@ WANM_ATTACK_A_END_FRONT
Definition d_a_alink.h:821
@ WANM_PUSH_LIGHT
Definition d_a_alink.h:746
@ WANM_BACK_JUMP_START
Definition d_a_alink.h:814
@ WANM_PICKUP_THROW
Definition d_a_alink.h:817
@ WANM_PIG_GANON_THROW_RIGHT_START
Definition d_a_alink.h:883
@ WANM_DASH_B
Definition d_a_alink.h:777
@ WANM_PIG_GANON_THROW_LEFT_END
Definition d_a_alink.h:882
@ WANM_ATTACK_POE_START
Definition d_a_alink.h:836
@ WANM_TRANSFORM_TO_HUMAN
Definition d_a_alink.h:850
@ WANM_CROUCH
Definition d_a_alink.h:750
@ WANM_DMG_SMALL
Definition d_a_alink.h:760
@ WANM_WAIT_TIRED
Definition d_a_alink.h:761
@ WANM_ATTACK_A
Definition d_a_alink.h:819
@ WANM_ATTACK_POE_MISS
Definition d_a_alink.h:839
@ WANM_WAIT
Definition d_a_alink.h:738
@ WANM_ROPE_TURN
Definition d_a_alink.h:774
@ WANM_SERVICE_WAIT_D
Definition d_a_alink.h:866
@ WANM_ROPE_WAIT
Definition d_a_alink.h:775
@ WANM_DIG_IN
Definition d_a_alink.h:843
@ WANM_SWIM_DIE
Definition d_a_alink.h:862
@ WANM_WAIT_SHAKE
Definition d_a_alink.h:796
@ WANM_ATN_LOCK_RUN
Definition d_a_alink.h:808
@ WANM_JUMP_B
Definition d_a_alink.h:790
@ WANM_SIDE_JUMP_RIGHT_START
Definition d_a_alink.h:812
@ WANM_WAIT_A_TO_S
Definition d_a_alink.h:865
@ WANM_TRANSFORM_TO_WOLF
Definition d_a_alink.h:849
@ WANM_PUSH
Definition d_a_alink.h:748
@ WANM_ATTACK_B_RIGHT
Definition d_a_alink.h:803
@ WANM_BUMP_START
Definition d_a_alink.h:755
@ WANM_SIDE_JUMP_LEFT_START
Definition d_a_alink.h:810
@ WANM_CHAIN_PULL
Definition d_a_alink.h:876
@ WANM_FLING_RIGHT
Definition d_a_alink.h:857
@ WANM_SLIDE_W
Definition d_a_alink.h:845
@ WANM_CATCH_START
Definition d_a_alink.h:858
@ WANM_ROPE_WALK
Definition d_a_alink.h:771
@ WANM_DMG_ELEC_GROUND
Definition d_a_alink.h:873
@ WANM_ENTRANCE
Definition d_a_alink.h:868
@ WANM_CATCH_KARGOROK
Definition d_a_alink.h:872
@ WANM_CUT_TURN_LEFT
Definition d_a_alink.h:828
@ WANM_DMG_LEFT
Definition d_a_alink.h:800
@ WANM_DMG_AIR_BACK
Definition d_a_alink.h:779
@ WANM_ROPE_CLIMB_RIGHT
Definition d_a_alink.h:773
@ WANM_CUT_TURN_CHARGE
Definition d_a_alink.h:848
@ WANM_JUMP_ATTACK_START
Definition d_a_alink.h:742
@ WANM_PICKUP_A
Definition d_a_alink.h:809
@ WANM_WAIT_WIND
Definition d_a_alink.h:851
@ WANM_BACKFLIP_END
Definition d_a_alink.h:841
@ WANM_ATTACK_B_TAIL
Definition d_a_alink.h:805
@ WANM_BUMP_END
Definition d_a_alink.h:756
@ WANM_GET
Definition d_a_alink.h:870
@ WANM_HANG
Definition d_a_alink.h:763
@ WANM_WALK_A
Definition d_a_alink.h:739
@ WANM_ATTACK_B_FRONT
Definition d_a_alink.h:804
@ WANM_DMG_AIR_RIGHT
Definition d_a_alink.h:781
@ WANM_PIG_GANON_THROW_LEFT_START
Definition d_a_alink.h:881
@ WANM_JUMP_ATTACK
Definition d_a_alink.h:743
@ WANM_WAIT_SIT
Definition d_a_alink.h:752
@ WANM_HOWL_SUCCESS
Definition d_a_alink.h:832
@ WANM_CHAIN_PULL_END
Definition d_a_alink.h:877
@ WANM_DMG_AIR_LEFT_GETUP
Definition d_a_alink.h:784
@ WANM_PULL_OUT
Definition d_a_alink.h:847
@ WANM_DIE
Definition d_a_alink.h:861
@ WANM_SIDE_JUMP_LEFT_END
Definition d_a_alink.h:811
@ WANM_SMELL
Definition d_a_alink.h:852
@ WANM_WAIT_KARGOROK
Definition d_a_alink.h:871
int procHangClimbInit(f32)
virtual void cancelGoronThrowEvent()
cXyz * getDamageVec(dCcD_GObjInf *)
BOOL checkRestartRoom()
Definition d_a_alink.cpp:14913
bool checkLargeAttack(int) const
BOOL checkAtnWaitAnime()
Definition d_a_alink.cpp:11003
bool escapeTrigger()
Definition d_a_alink.h:3463
hsChainShape_c * mpHookChain
Definition d_a_alink.h:3645
J3DAnmTextureSRTKey * mpKanteraGlowBtk
Definition d_a_alink.h:3630
u32 field_0x3200
Definition d_a_alink.h:4041
u8 field_0x2fd0
Definition d_a_alink.h:3841
BOOL checkClimbMoveSideProc(int)
BOOL checkNextActionFromCrouch(int)
Definition d_a_alink.cpp:13895
daAlink_WARP_MAT_MODE
Definition d_a_alink.h:732
@ WARP_MAT_MODE_1
Definition d_a_alink.h:734
@ WARP_MAT_MODE_0
Definition d_a_alink.h:733
s16 field_0x302c[10]
Definition d_a_alink.h:3916
virtual u32 checkBoarRide() const
int procPreActionUnequip()
bool checkHorseUnderLashAnime() const
Definition d_a_alink.h:3242
int procWolfHangReadyInit()
int procWolfSlideLandInit()
void modelCalc(J3DModel *)
virtual void onSceneChangeAreaJump(u8, u8, fopAc_ac_c *)
daAlink_procFunc mpProcFunc
Definition d_a_alink.h:4198
BOOL checkMidnaDisappearMode() const
BOOL checkSwimNeckUpDown() const
int procSlideLandInit(int)
bool setShapeAngleToAtnActor(int)
Definition d_a_alink.cpp:11101
cXyz field_0x35c4
Definition d_a_alink.h:4154
int procSideRollInit(int)
fopAc_ac_c * getCopyRodActor()
Definition d_a_alink.h:3442
BOOL checkForceSwordSwing()
int procWolfDownAtMissLand()
u8 field_0x3450[4]
Definition d_a_alink.h:4114
void setFaceBck(u16, int, u16)
Definition d_a_alink.cpp:9443
BOOL checkCutTypeNoBlur() const
void setTiredVoice(daPy_frameCtrl_c *)
Definition d_a_alink.cpp:11019
int procCanoePaddlePutInit(int)
int procCoOpenTreasureInit()
void setAttentionPos()
Definition d_a_alink.cpp:6882
int procCoSwimSubjectivityInit()
int procCanoeFishingGetInit()
u8 getCorrectLineNum()
Definition d_a_alink.h:3525
void setShapeAngleToTalkActor()
void setHookshotCatchNow()
void setFrameCtrl(daPy_frameCtrl_c *i_ctrl, u8 i_attr, s16 i_start, s16 i_end, f32 i_rate, f32 i_frame)
Definition d_a_alink.cpp:8138
f32 getMetamorphoseFarDis() const
Definition d_a_alink.cpp:11536
cXyz field_0x37c8
Definition d_a_alink.h:4184
static int simpleAnmPlay(J3DAnmBase *)
Definition d_a_alink.cpp:7061
f32 field_0x33bc
Definition d_a_alink.h:4077
J3DShape * field_0x06f0
Definition d_a_alink.h:3625
f32 field_0x33cc
Definition d_a_alink.h:4081
daScex_c * mpScnChg
Definition d_a_alink.h:3725
virtual cXyz * getKandelaarFlamePos()
bool checkBoomerangCatchAnime() const
Definition d_a_alink.h:3251
s16 field_0x3110
Definition d_a_alink.h:3993
s16 field_0x3072
Definition d_a_alink.h:3927
f32 field_0x3478
Definition d_a_alink.h:4124
BOOL checkWaitAction()
Definition d_a_alink.cpp:11898
int procHangFallStartInit(cM3dGPla *)
f32 getMetamorphoseNearDis() const
Definition d_a_alink.cpp:11531
cXyz mForcePutPos
Definition d_a_alink.h:4178
cXyz * checkBowCameraArrowPosP(s16 *, s16 *)
u8 field_0x2fd8
Definition d_a_alink.h:3849
BOOL checkUpperGuardAnime() const
int procCoElecDamageInit(fopAc_ac_c *, dCcD_GObjInf *, int)
MODE_FLG
Definition d_a_alink.h:887
@ MODE_ROPE_WALK
Definition d_a_alink.h:904
@ MODE_UNK_800000
Definition d_a_alink.h:907
@ MODE_GRAB_PLACE
Definition d_a_alink.h:906
@ MODE_HIT_STUN
Definition d_a_alink.h:891
@ MODE_CLIMB
Definition d_a_alink.h:892
@ MODE_JUMP
Definition d_a_alink.h:889
@ MODE_UNK_40000000
Definition d_a_alink.h:914
@ MODE_UNK_100
Definition d_a_alink.h:896
@ MODE_UNK_4000
Definition d_a_alink.h:901
@ MODE_NO_COLLISION
Definition d_a_alink.h:894
@ MODE_UNK_20
Definition d_a_alink.h:893
@ MODE_VINE_CLIMB
Definition d_a_alink.h:903
@ MODE_UNK_4000000
Definition d_a_alink.h:910
@ MODE_DISABLE_ITEMS
Definition d_a_alink.h:890
@ MODE_IDLE
Definition d_a_alink.h:888
@ MODE_SWIMMING
Definition d_a_alink.h:905
@ MODE_UNK_10000000
Definition d_a_alink.h:912
@ MODE_PLAYER_FLY
Definition d_a_alink.h:915
@ MODE_UNK_2000
Definition d_a_alink.h:900
@ MODE_UNK_20000000
Definition d_a_alink.h:913
@ MODE_UNK_8000000
Definition d_a_alink.h:911
@ MODE_UNK_1000
Definition d_a_alink.h:899
@ MODE_UNK_1000000
Definition d_a_alink.h:908
@ MODE_RIDING
Definition d_a_alink.h:897
@ MODE_UNK_2000000
Definition d_a_alink.h:909
@ MODE_UNK_800
Definition d_a_alink.h:898
@ MODE_UNK_8000
Definition d_a_alink.h:902
@ MODE_GUARD_ENABLED
Definition d_a_alink.h:895
BOOL itemTriggerCheck(u8)
Definition d_a_alink.cpp:10641
BOOL checkClimbMoveUpDownProc(int)
cXyz * getMidnaHairAtnPos()
Definition d_a_alink.h:3343
bool checkInputOnR() const
Definition d_a_alink.h:3272
BOOL checkAcceptUseItemInWater(u16) const
J3DModel * mpSwMSheathModel
Definition d_a_alink.h:3592
void concatMagneBootInvMtx()
void setIronBallBgCheckPos()
int procHookshotWallWaitInit(int, s16, int)
int procWolfMidnaRideShock()
int moveShadowScaleLight()
void seStartSystem(u32 i_seID)
Definition d_a_alink.h:3456
union daAlink_c::@25 mProcVar3
void setDamageColorTime()
Definition d_a_alink.h:3470
int procWolfLockAttackInit(int)
virtual bool checkAcceptDungeonWarpAlink(int)
f32 field_0x33d8
Definition d_a_alink.h:4084
int setStartProcInit()
Definition d_a_alink.cpp:5838
virtual s16 getBoardCutTurnOffsetAngleY() const
int procBossAtnWaitInit()
BOOL checkClimbFall()
Definition d_a_alink.h:3303
s16 field_0x3126
Definition d_a_alink.h:4004
f32 getPushPullAnimeSpeed()
void initBoomerangUpperAnimeSpeed(int)
virtual void cancelDragonHangBackJump()
s16 getEnemyBombColorR() const
s16 field_0x30a2
Definition d_a_alink.h:3947
void setSingleAnimeWolfParam(daAlink_c::daAlink_WANM, daAlinkHIO_anm_c const *)
BOOL checkExchangeRodAnime() const
Definition d_a_alink.h:3256
s16 field_0x30a0
Definition d_a_alink.h:3946
void setWallGrabStatus(u8, u8)
int procServiceWaitInit()
int procMasterSwordPull()
int procBoardJumpInit(f32, int)
f32 field_0x3430
Definition d_a_alink.h:4106
virtual void setOctaIealWildHang()
void setCollisionPos()
Definition d_a_alink.cpp:7923
int procCanoeSubjectivity()
f32 field_0x3488
Definition d_a_alink.h:4128
f32 field_0x3454
Definition d_a_alink.h:4115
f32 getClimbMoveUpDownAnmSpeed()
BOOL checkHookshotWait() const
bool acceptSubjectModeChange()
f32 getCopyRodBallDisMax() const
int procSumouStaggerInit()
f32 field_0x3470
Definition d_a_alink.h:4122
void setWindSpeed()
Definition d_a_alink.cpp:6592
void setHairAngle(cXyz *, f32, f32)
Definition d_a_alink.cpp:1111
BOOL hangMoveBgCheck(s16, cXyz *)
void setCopyRodControllAnime()
BOOL checkReelAnime() const
Definition d_a_alink.h:3257
void checkUpperItemActionCopyRodFly()
u8 field_0x2fd5
Definition d_a_alink.h:3846
virtual BOOL checkWolfRSit() const
u16 field_0x30b4
Definition d_a_alink.h:3956
dCcD_Cps mGuardAtCps
Definition d_a_alink.h:3669
virtual void changeDragonActor(fopAc_ac_c *)
BOOL checkGrabLineCheck()
daPy_actorKeep_c mGrabItemAcKeep
Definition d_a_alink.h:3730
bool checkBowChargeWaitAnime() const
Definition d_a_alink.h:3231
void playFaceTextureAnime()
Definition d_a_alink.cpp:9661
f32 getSpinnerJumpRate() const
int checkSceneChange(int i_exitID)
Definition d_a_alink.cpp:15038
u8 field_0x2fcf
Definition d_a_alink.h:3840
void setHangWaterY()
Definition d_a_alink.cpp:10241
bool checkHorseHangMode() const
Definition d_a_alink.h:3433
csXyz * mIronBallChainAngle
Definition d_a_alink.h:4195
cXyz field_0x3828
Definition d_a_alink.h:4192
f32 field_0x3468
Definition d_a_alink.h:4120
void setGrabStatus(u8 i_status, u8 param_1)
Definition d_a_alink.h:3290
cXyz * getNeckAimPos(cXyz *, int *, int)
Definition d_a_alink.cpp:1246
daTagMmsg_c * mMidnaMsg
Definition d_a_alink.h:3723
int checkNextAction(int)
Definition d_a_alink.cpp:13579
f32 field_0x3408
Definition d_a_alink.h:4096
int procRoofHangWaitInit(int)
f32 field_0x3440
Definition d_a_alink.h:4110
void setEffectSumouParam()
J3DAnmTevRegKey * mpDMidnaBrk
Definition d_a_alink.h:3656
static daAlink_procFunc m_demoInitTable[]
Definition d_a_alink.h:4668
int procCrawlMoveInit(s16, s16)
static bool checkLv2DungeonRoomSpecial()
Definition d_a_alink.cpp:15711
int procCoDemoPushMoveInit()
int field_0x3180
Definition d_a_alink.h:4017
int procCoPeepSubjectivity()
int procBottleDrinkInit(u16)
void setSmallGuard(dCcD_GObjInf *)
u32 field_0x31b0[3]
Definition d_a_alink.h:4028
int procFloorDownReboundInit()
cXyz mHookshotTopPos
Definition d_a_alink.h:4187
BOOL checkGrabAnimeAndThrow() const
bool commonLineCheck(cXyz *, cXyz *)
Definition d_a_alink.cpp:1736
int procWolfJumpAttackSlideLandInit(int, int, int)
virtual cXyz * getMidnaAtnPos() const
void setStepLandVibration()
Definition d_a_alink.cpp:11989
int procHorseHookshotSubjectInit()
cXyz field_0x3498
Definition d_a_alink.h:4132
u8 field_0x2fd7
Definition d_a_alink.h:3848
BOOL commonProcInitNotSameProc(daAlink_PROC procID)
Definition d_a_alink.cpp:16674
cXyz field_0x37b0[2]
Definition d_a_alink.h:4183
int procCoLargeDamageWall()
BOOL checkEquipAnime() const
Definition d_a_alink.cpp:13245
u8 field_0x2fc2
Definition d_a_alink.h:3827
virtual MtxP getLeftHandMatrix()
void * loadAram(u16, u32)
Definition d_a_alink.cpp:15586
f32 field_0x3448
Definition d_a_alink.h:4112
int procCoPushMoveInit(int, int)
void stopHalfMoveAnime(f32)
s16 field_0x30a6
Definition d_a_alink.h:3949
daPy_anmHeap_c mFaceBtkHeap
Definition d_a_alink.h:3700
J3DModel * mSheathModel
Definition d_a_alink.h:3612
int procMasterSwordPullInit()
virtual bool checkChainBlockPushPull()
void setBStatus(u8)
Definition d_a_alink.cpp:10998
void checkCutAtnActorChange()
int procGrassWhistleGet()
void setIronBallReturn(int)
daAlink_DIR
Definition d_a_alink.h:1286
@ DIR_LEFT
Definition d_a_alink.h:1289
@ DIR_NONE
Definition d_a_alink.h:1291
@ DIR_FORWARD
Definition d_a_alink.h:1287
@ DIR_BACKWARD
Definition d_a_alink.h:1288
@ DIR_RIGHT
Definition d_a_alink.h:1290
virtual u32 checkPlayerFly() const
BOOL checkAttentionLock()
Definition d_a_alink.h:3199
bool checkSpinnerRideWait() const
Definition d_a_alink.h:3438
int procCanoeHookshotSubjectInit()
J3DAnmTevRegKey * loadAramItemBrk(u16, J3DModel *)
Definition d_a_alink.cpp:15593
void setBgCheckParam()
Definition d_a_alink.cpp:10305
firePointEff_c field_0x32d8[4]
Definition d_a_alink.h:4067
void setItemMatrix(int)
Definition d_a_alink.cpp:7138
void setDoStatusEmphasys(u8)
Definition d_a_alink.cpp:10988
f32 field_0x33c0
Definition d_a_alink.h:4078
virtual bool setThrowDamage(short, f32, f32, int, int, int)
bool checkZoraSwimDamageAnime() const
Definition d_a_alink.h:3207
BOOL checkDeadAction(int)
static bool checkCastleTown()
Definition d_a_alink.cpp:15695
void setMonkeyMoveAnime()
int field_0x31a4
Definition d_a_alink.h:4026
s16 field_0x30d0
Definition d_a_alink.h:3970
u8 field_0x2fc4
Definition d_a_alink.h:3829
bool checkHookshotReadyAnime() const
Definition d_a_alink.h:3213
virtual BOOL checkComboCutTurn() const
J3DAnmTextureSRTKey * loadAramItemBtk(u16, J3DModel *)
Definition d_a_alink.cpp:15605
void setBlendAtnMoveAnime(f32)
Definition d_a_alink.cpp:9120
void setMidnaTalkStatus(u8 status)
Definition d_a_alink.h:1731
void setDamagePointNormal(int)
void setSwordAtParam(dCcG_At_Spl i_spl, u8 i_hitMark, u8 i_AtSe, int i_atp, f32 param_4, f32 i_radius)
J3DShape * field_0x06e0
Definition d_a_alink.h:3621
dAttList_c * mAttList
Definition d_a_alink.h:3716
void setDemoBrk(J3DAnmTevRegKey **, J3DModel *, u16)
virtual u8 getShieldChangeWaitTimer() const
bool checkMidnaRopeMoveStaggerAnime()
Definition d_a_alink.h:3313
int procCanoeBowMoveInit()
daAlink_FTANM setFaceBasicTexture(daAlink_c::daAlink_FTANM)
Definition d_a_alink.cpp:9540
int commonBottleDrink(int)
virtual BOOL checkGuardBreakMode() const
u32 field_0x31bc
Definition d_a_alink.h:4029
void setBodyAngleRideReadyAnime()
bool checkServiceWaitMode()
Definition d_a_alink.cpp:11510
int procWolfMidnaRideShockInit()
MtxP getCanoePaddleMatrix()
BOOL checkRideOn() const
Definition d_a_alink.h:3445
int procHorseHookshotMoveInit()
virtual void setGrabCollisionOffset(f32, f32, cBgS_PolyInfo *)
f32 field_0x345c
Definition d_a_alink.h:4117
int commonLargeDamageUpInit(int, int, s16, s16)
fopAc_ac_c * getHookshotRoofWaitActor()
Definition d_a_alink.h:3443
csXyz field_0x3166
Definition d_a_alink.h:4011
cXyz field_0x35d0
Definition d_a_alink.h:4155
bool checkFisingRodJewl() const
Definition d_a_alink.h:3397
int procWolfScreamWaitInit()
bool swordButton()
Definition d_a_alink.h:3262
f32 getSpinnerRideDecSpeedMin() const
static bool checkNotAutoJumpStage()
Definition d_a_alink.cpp:15743
virtual bool checkIronBallReturn() const
void initForceRideHorse()
BOOL checkWolfBarrierWallHit(cBgS_PolyInfo &)
int procCutFinishJumpUpLand()
virtual BOOL checkBootsOrArmorHeavy() const
Definition d_a_alink.cpp:14002
dBgS_RopeLinChk mRopeLinChk
Definition d_a_alink.h:3675
BOOL checkHorseLieAnime() const
u8 mPeepExitID
Definition d_a_alink.h:3806
s16 field_0x3100
Definition d_a_alink.h:3985
int procWolfWaitTurnInit()
BOOL checkTwoHandItemEquipAnime() const
Definition d_a_alink.h:3224
f32 mNormalSpeed
Definition d_a_alink.h:4068
cXyz field_0x34a4
Definition d_a_alink.h:4133
void setAtCollision()
Definition d_a_alink.cpp:7589
virtual bool checkNoEquipItem() const
virtual BOOL checkAutoJump() const
void clearMidnaMsgNum()
Definition d_a_alink.h:3319
bool checkBoomerangChargeEndWait() const
Definition d_a_alink.h:3274
virtual BOOL checkWolfWait() const
virtual bool cancelWolfLock(fopAc_ac_c *)
f32 field_0x3414
Definition d_a_alink.h:4099
u8 field_0x2fbc
Definition d_a_alink.h:3821
BOOL getWallEdgePos(cXyz const &, cM3dGPla *, cM3dGPla *, cXyz *, int)
Definition d_a_alink.cpp:9787
BOOL checkWolfSideStep() const
bool checkMidnaClingAnime()
Definition d_a_alink.h:3306
virtual void setForcePutPos(cXyz const &)
int procDamageInit(dCcD_GObjInf *, int)
J3DModel * mSwordModel
Definition d_a_alink.h:3611
union daAlink_c::@28 mItemVar0
void setSingleAnimeWolfBaseSpeed(daAlink_c::daAlink_WANM, f32, f32)
dBgS_LinkLinChk mMagneLineChk
Definition d_a_alink.h:3680
static BOOL checkForestOldCentury()
s16 field_0x30ae
Definition d_a_alink.h:3953
BOOL checkBoomerangAnimeAndReturnWait() const
Definition d_a_alink.h:3223
virtual u32 checkHorseRide() const
csXyz field_0x3160
Definition d_a_alink.h:4010
u32 getStartEvent()
Definition d_a_alink.h:3302
int procWolfSwimWaitInit(int)
int procFmChainStrongPull()
f32 mSinkShapeOffset
Definition d_a_alink.h:3751
int getReinRideDirection()
JKRExpHeap * mpArcHeap
Definition d_a_alink.h:3580
static bool checkRoom()
Definition d_a_alink.cpp:15725
int procWolfDownAtMissLandInit()
f32 getWolfLieMoveAnmSpeed()
cXyz * getRootPosP()
Definition d_a_alink.h:3408
BOOL checkSideRollAction(int)
Definition d_a_alink.cpp:13206
s16 field_0x3064
Definition d_a_alink.h:3922
static BOOL checkCowGame()
f32 field_0x33d0
Definition d_a_alink.h:4082
J3DModel * field_0x0710
Definition d_a_alink.h:3633
s16 mBoardSwordChargeTime
Definition d_a_alink.h:3882
static BOOL checkHorseZeldaBowMode()
u8 field_0x2fc6
Definition d_a_alink.h:3831
virtual BOOL checkMetamorphose() const
int procHorseGetKeyInit()
fopAc_ac_c * field_0x27fc
Definition d_a_alink.h:3722
void setIceSlipSpeed()
Definition d_a_alink.cpp:6419
bool checkMidnaPanicAnime()
Definition d_a_alink.h:3309
f32 field_0x3480
Definition d_a_alink.h:4126
J3DShape * field_0x06dc
Definition d_a_alink.h:3620
u32 field_0x3290
Definition d_a_alink.h:4056
void setSpinnerStatus(u8, u8)
BOOL checkOilBottleItemNotGet(u16)
virtual bool checkSetNpcTks(cXyz *, int, int)
int procSumouWinLoseInit()
BOOL checkHorseServiceWaitAnime()
void iceSlipBgCheck()
Definition d_a_alink.cpp:6391
bool checkIronBallPreSwingAnime() const
Definition d_a_alink.h:3248
int getIronBallHandChainNum() const
Definition d_a_alink.h:3534
dEyeHL_c mEyeHL1
Definition d_a_alink.h:3708
void commonInitForceRideRein()
cXyz field_0x35dc
Definition d_a_alink.h:4156
void stopDrawParticle(u32)
int getClimbDirectionFromAngle()
void setEffectSlipParam()
virtual MtxP getWolfBackbone2Matrix()
int commonProcBoardInit(daAlink_c::daAlink_PROC)
BOOL checkPushPullTurnBlock()
BOOL checkIronBallReturnChange()
cXyz field_0x3618
Definition d_a_alink.h:4161
dCcD_Cyl field_0xC04[3]
Definition d_a_alink.h:3665
int checkHorseSpecialProc()
s16 field_0x2ff4
Definition d_a_alink.h:3863
int procHorseCutTurnInit()
void setUnderAnimeMorf(f32)
Definition d_a_alink.cpp:8725
s16 field_0x2fec
Definition d_a_alink.h:3859
void setFishingWaitAction()
int setRideSubjectAngle(s16)
fopAc_ac_c * field_0x27f8
Definition d_a_alink.h:3721
daPy_frameCtrl_c * field_0x2d7c
Definition d_a_alink.h:3760
LIGHT_INFLUENCE field_0x2f5c
Definition d_a_alink.h:3771
BOOL checkCutReverseAt(dCcD_GObjInf *)
BOOL checkNextActionFromButton()
Definition d_a_alink.cpp:13466
int commonHookshotWallWait()
int procWolfTiredWaitInit()
int decideDoStatusSwimWolf()
int procWolfSideStepInit(int)
void setWolfEnemyThrowUpperAnime(daAlink_c::daAlink_WANM, f32)
void decSwordBlur()
Definition d_a_alink.cpp:7485
static bool checkNotBattleStage()
Definition d_a_alink.cpp:15732
int procFrontRollCrashInit()
void setEyeMove(cXyz *, s16, s16)
Definition d_a_alink.cpp:1580
BOOL checkCutDashChargeAnime() const
Definition d_a_alink.h:3222
int procIronBallSubjectInit()
int procCanoeRodGrabInit()
void initLockAt()
Definition d_a_alink.cpp:7906
void setDoStatus(u8)
Definition d_a_alink.cpp:10983
u8 field_0x2f91
Definition d_a_alink.h:3778
int procDkCaughtInit(fpc_ProcID)
cXyz mWindSpeed
Definition d_a_alink.h:4152
daAlink_blur_c m_swordBlur
Definition d_a_alink.h:3713
daPy_actorKeep_c mHookTargetAcKeep
Definition d_a_alink.h:3734
u8 mRunCutComboCount
Definition d_a_alink.h:3794
void setFacePriBtp(u16 param_0)
Definition d_a_alink.h:3281
daPy_frameCtrl_c mUpperFrameCtrl[3]
Definition d_a_alink.h:3694
bool checkFisingRodLure() const
Definition d_a_alink.h:3265
cXyz mIronBallCenterPos
Definition d_a_alink.h:4188
BOOL checkDownAttackState()
f32 field_0x33e0
Definition d_a_alink.h:4086
int procRoofHangFrontMoveInit()
bool checkWolfGrabAnimeStick() const
Definition d_a_alink.h:3227
Z2CreatureLink mZ2Link
Definition d_a_alink.h:3758
J3DAnmTexPattern * loadAramItemBtp(u16, J3DModel *)
Definition d_a_alink.cpp:15617
int procWolfEnemyHangBite()
void initFishingRodHand()
void setWolfSwimEndEffect(JPABaseEmitter **, JPABaseEmitter **)
virtual bool checkKandelaarSwing(int) const
void setDemoMoveData(u32 *, cXyz const *)
s16 field_0x2fee
Definition d_a_alink.h:3860
int procWolfChainReadyInit()
static bool checkRoomSpecial()
Definition d_a_alink.cpp:15718
s16 field_0x3094[3]
Definition d_a_alink.h:3944
virtual u8 checkBeeChildDrink() const
s16 field_0x3092
Definition d_a_alink.h:3943
f32 field_0x341c
Definition d_a_alink.h:4101
int procCutJumpLandInit(int)
int procCanoeBottleDrink()
daPy_anmHeap_c mUpperAnmHeap[3]
Definition d_a_alink.h:3692
const cXyz * checkMidnaLockJumpPoint() const
f32 field_0x33c8
Definition d_a_alink.h:4080
virtual MtxP getRightHandMatrix()
BOOL checkFrontWallTypeAction()
Definition d_a_alink.cpp:12283
s16 field_0x3060
Definition d_a_alink.h:3920
BOOL checkBoomerangThrowAnime() const
f32 field_0x33e4
Definition d_a_alink.h:4087
static daAlink_procInitTable m_procInitTable[]
Definition d_a_alink.h:4312
void setHorseTurnUpperAnime(int)
BOOL checkChaseHookshot()
void setWolfAtnMoveDirection()
s16 mStickAngle
Definition d_a_alink.h:3853
int checkItemSetButton(int)
Definition d_a_alink.cpp:15669
J3DAnmTextureSRTKey * field_0x0718
Definition d_a_alink.h:3635
void setEffectSmallLandParam()
void setOriginalHeap(JKRExpHeap **, u32)
fopAc_ac_c * field_0x27f0
Definition d_a_alink.h:3719
void setHookshotReturnEnd()
int procFrontRollSuccess()
f32 field_0x33f0
Definition d_a_alink.h:4090
static BOOL checkHorseDashAccept()
void setCrawlMoveDirectionArrow()
s16 field_0x301c
Definition d_a_alink.h:3908
int procKandelaarPourInit()
static int initDemoBck(mDoExt_bckAnm **, char const *)
Definition d_a_alink.cpp:4134
BOOL checkUpperItemActionBow()
s16 mIceFreezeTimer
Definition d_a_alink.h:3878
mDoExt_bckAnm mItemBck
Definition d_a_alink.h:3641
s16 mBottleItemHealAmount
Definition d_a_alink.h:3905
void setLookPosFromOut(cXyz *)
Definition d_a_alink.cpp:1185
void modelDraw(J3DModel *, int)
bool checkWolfGrabAnimeObj() const
Definition d_a_alink.h:3226
bool checkRootTransYClearMode()
Definition d_a_alink.h:3521
virtual bool checkIronBallGroundStop() const
void setUpperAnimeParam(u16, daAlink_c::daAlink_UPPER, daAlinkHIO_anm_c const *)
Definition d_a_alink.cpp:8676
virtual BOOL checkCutTurnCharge() const
f32 field_0x3410
Definition d_a_alink.h:4098
void setChainGrabStatus(u8 i_status)
Definition d_a_alink.h:3291
bool checkActorPosAngle(fopAc_ac_c *, cXyz **)
Definition d_a_alink.cpp:1223
BOOL checkEndMessage(u32)
s16 getSpinnerRideMoveTime()
int setDamagePoint(int i_dmgAmount, int i_checkZoraMag, int i_setDmgTimer, int)
bool checkAttentionPosAngle(cXyz *)
Definition d_a_alink.cpp:1205
virtual BOOL checkGoronRideWait() const
int checkNewItemChange(u8)
Definition d_a_alink.cpp:15857
mDoExt_bckAnm * m_sWindowBck
Definition d_a_alink.h:3660
void setWolfRollAttackEffect()
BOOL checkHookshotReadyMaterialOffMode() const
int field_0x3188
Definition d_a_alink.h:4019
int procGoatStopReadyInit()
int procClimbMoveUpDownInit(int)
int commonKandelaarPour(int)
int procWolfBackJumpLandInit(s16, s16)
virtual BOOL checkCutJumpMode() const
u8 mItemTrigger
Definition d_a_alink.h:3774
BOOL checkWolfAttackAction()
virtual bool checkSpinnerTriggerAttack()
void createNpcTks(cXyz *, int, u32)
BOOL subjectCancelTrigger()
int procHorseGrabMoveInit()
static BOOL checkSpecialNpc(fopAc_ac_c *)
void setSingleAnimeBase(daAlink_c::daAlink_ANM anmID)
Definition d_a_alink.cpp:8461
f32 field_0x3484
Definition d_a_alink.h:4127
virtual bool checkWolfEnemyBiteAllOwn(fopAc_ac_c const *) const
int procWolfHowlDemoInit()
int procNotUseItemInit(int)
u32 field_0x326c[4]
Definition d_a_alink.h:4052
static bool checkSnowCodePolygon(cBgS_PolyInfo &)
J3DModel * mpKanteraGlowModel
Definition d_a_alink.h:3629
virtual BOOL checkHorseStart()
u16 mEquipItem
Definition d_a_alink.h:3851
BOOL notTalk()
Definition d_a_alink.cpp:11553
s16 mWolfEyeUp
Definition d_a_alink.h:3952
BOOL doTrigger() const
Definition d_a_alink.h:3266
void footBgCheck()
Definition d_a_alink.cpp:3819
int procCopyRodMoveInit()
int procHorseBoomerangMove()
void wolfRopeSwingInc(f32)
s16 checkWindStoneHowl()
Definition d_a_alink.h:3523
int procCoHorseCallWait()
int procRoofHangTurnInit()
int checkSetItemTrigger(int)
Definition d_a_alink.cpp:15655
s16 field_0x3024
Definition d_a_alink.h:3912
u32 field_0x31d8[3]
Definition d_a_alink.h:4036
union daAlink_c::@24 mProcVar2
bool checkMidnaGanonThrowRightAnm()
Definition d_a_alink.h:3316
fopAc_ac_c * checkWolfRopeHit(dCcD_GObjInf *, cXyz const *, int) const
void initFirePointDamageEffectAll()
int checkNextActionCopyRod()
BOOL checkHorseNoUpperAnime() const
void setSandDownBgCheckWallH()
Definition d_a_alink.cpp:10296
int procHorseHookshotSubject()
int procWolfSwimEndWait()
void setIronBallWaitUpperAnime(int)
bool checkMidnaLowClingAnime()
Definition d_a_alink.h:3307
void setBaseHorseAnimeFrame()
f32 field_0x33a4
Definition d_a_alink.h:4071
J3DAnmTextureSRTKey * m_mSwordBtk
Definition d_a_alink.h:3615
void setCutWaterDropEffect()
virtual void cancelOctaIealHang()
dCcD_Stts field_0x173c
Definition d_a_alink.h:3670
virtual MtxP getModelJointMtx(u16)
Definition d_a_alink.cpp:16258
J3DModel * mpSwMModel
Definition d_a_alink.h:3591
int procHangMoveInit(int)
s16 getGroundAngle(cBgS_PolyInfo *, s16)
Definition d_a_alink.cpp:9760
int procLargeDamageUpInit(int, int, s16, s16)
bool checkNoSubjectModeCamera()
void setWolfJumpAttackEffect()
bool checkCutFinishJumpUp()
BOOL wolfSideBgCheck(s16)
u8 mWolfLockNum
Definition d_a_alink.h:3810
u8 setDemoLeftHandIndex(u16)
void cancelBoomerangLock(fopAc_ac_c *)
f32 field_0x344c
Definition d_a_alink.h:4113
void setSelectEquipItem(int)
Definition d_a_alink.cpp:5525
s16 field_0x3028
Definition d_a_alink.h:3914
int procCoMetamorphoseInit()
daPy_actorKeep_c mCopyRodAcKeep
Definition d_a_alink.h:3732
J3DAnmTevRegKey * field_0x0724
Definition d_a_alink.h:3638
int setDoubleAnime(f32, f32, f32, daAlink_c::daAlink_ANM, daAlink_c::daAlink_ANM, int, f32)
Definition d_a_alink.cpp:8317
void initHookshotRoofWaitActor(fopAc_ac_c *)
fpc_ProcID mShieldArrowIDs[16]
Definition d_a_alink.h:3738
u8 mEffProc
Definition d_a_alink.h:3791
BOOL checkSwordTwirlAnime() const
Definition d_a_alink.cpp:13257
void clearWoodShieldBurnEffect()
s16 field_0x3114
Definition d_a_alink.h:3995
void setGroundFishingRodActor()
Mtx mMagneBootInvMtx
Definition d_a_alink.h:3757
BOOL swordSwingTrigger()
Definition d_a_alink.cpp:10672
u8 setDemoRightHandIndex(u16)
void setLastSceneMode(u32 *)
Definition d_a_alink.cpp:14783
s16 field_0x3054[3]
Definition d_a_alink.h:3918
virtual BOOL checkCutJumpCancelTurn() const
Z2WolfHowlMgr * i_getWolfHowlMgrP()
Definition d_a_alink.h:3195
u8 field_0x2fbe
Definition d_a_alink.h:3823
int field_0x3178
Definition d_a_alink.h:4015
daAlink_UNDER
Definition d_a_alink.h:676
@ UNDER_2
Definition d_a_alink.h:679
@ UNDER_1
Definition d_a_alink.h:678
@ UNDER_0
Definition d_a_alink.h:677
BOOL checkNoUpperAnime() const
Definition d_a_alink.cpp:13228
s16 field_0x30f8
Definition d_a_alink.h:3981
int procLandDamageInit(int)
BOOL checkUpperItemAction()
Definition d_a_alink.cpp:12588
int procWolfRopeTurnInit()
u8 field_0x2f95
Definition d_a_alink.h:3782
cXyz field_0x37a4
Definition d_a_alink.h:4182
f32 getBombBoundRate() const
u32 field_0x3268
Definition d_a_alink.h:4051
cXyz field_0x3540
Definition d_a_alink.h:4146
fopAc_ac_c * getChainGrabActor()
Definition d_a_alink.h:3027
u8 mClothesChangeWaitTimer
Definition d_a_alink.h:3824
void resetFacePriBck()
Definition d_a_alink.cpp:9602
int procMasterSwordStick()
J3DAnmTextureSRTKey * m_nSwordBtk
Definition d_a_alink.h:3614
int procWolfEnemyHangBiteInit()
bool grabLineCheck(cXyz *, cXyz *)
u8 field_0x2f99
Definition d_a_alink.h:3786
int setMoveBGLadderCorrect()
bool swordTrigger()
Definition d_a_alink.h:3267
void setGrabUpperAnime(f32)
bool checkLv2MiddleBossBgRide(s16)
Definition d_a_alink.cpp:10524
bool checkCopyRodRevive() const
Definition d_a_alink.h:3431
int procHorseBottleDrink()
u32 field_0x328c
Definition d_a_alink.h:4055
BOOL checkBoomerangReadyAnime() const
Definition d_a_alink.h:3217
u8 field_0x2fca
Definition d_a_alink.h:3835
void multVecMagneBootInvMtx(cXyz *)
int procAtnActorWaitInit()
void * field_0x2d80
Definition d_a_alink.h:3761
u32 field_0x3204[6]
Definition d_a_alink.h:4042
void setUpperGuardAnime(f32)
void setDoubleAnimeBlendRatio(f32)
Definition d_a_alink.cpp:8246
bool checkWolfSwimDashAnime() const
Definition d_a_alink.h:3229
BOOL checkGuardActionChange()
u32 field_0x3220
Definition d_a_alink.h:4044
int checkCopyRodAnime() const
u16 field_0x30b8
Definition d_a_alink.h:3958
virtual void seStartOnlyReverb(u32)
Definition d_a_alink.cpp:15207
BOOL checkGrabSideActor()
f32 getBoomCatchSpeed() const
cXyz field_0x354c[4]
Definition d_a_alink.h:4147
u8 field_0x2fc8
Definition d_a_alink.h:3833
BOOL checkBoarStart()
Definition d_a_alink.cpp:5599
daPy_actorKeep_c field_0x281c
Definition d_a_alink.h:3728
u8 field_0x2fa0
Definition d_a_alink.h:3793
void setSpecialGravity(f32, f32, int)
Definition d_a_alink.cpp:14070
u16 field_0x30c6
Definition d_a_alink.h:3965
u8 field_0x2fd9[3]
Definition d_a_alink.h:3850
int startRestartRoom(u32, int, int, int)
Definition d_a_alink.cpp:14819
void clearComboReserb()
Definition d_a_alink.h:3468
s16 mDigType
Definition d_a_alink.h:3888
cXyz field_0x369c
Definition d_a_alink.h:4166
int procWolfBackJumpLand()
void setFootSpeed()
Definition d_a_alink.cpp:14212
virtual BOOL checkWolfRopeHang() const
s16 field_0x3088
Definition d_a_alink.h:3938
static BOOL notSwordHitVibActor(fopAc_ac_c *)
int procCutDownLandInit(fopEn_enemy_c *)
BOOL checkFishingRodAndLureItem() const
J3DAnmTevRegKey * mMagicArmorBodyBrk
Definition d_a_alink.h:3596
f32 field_0x346c
Definition d_a_alink.h:4121
f32 field_0x3404
Definition d_a_alink.h:4095
void setLightningSwordEffect()
int procHorseKandelaarPourInit()
int procTradeItemOutInit()
int checkUpperItemActionCopyRod()
BOOL checkElecReturnDamage(dCcD_GObjInf &, fopAc_ac_c **)
bool checkNoSetUpperAnime() const
Definition d_a_alink.h:3205
static const char * getAlinkArcName()
Definition d_a_alink.cpp:96
BOOL checkCanoeRideTandem()
BOOL checkCanoeJumpRide()
virtual void setSumouPushBackDirection(short)
J3DModel * mpWlMidnaModel
Definition d_a_alink.h:3652
void setThrowBoomerangAnime()
int setFootMatrix()
Definition d_a_alink.cpp:3564
u16 mMidnaMsgNum
Definition d_a_alink.h:4001
f32 mWaterY
Definition d_a_alink.h:4075
bool checkAttentionState()
Definition d_a_alink.cpp:11060
BOOL checkSwimButtonMove()
J3DAnmTevRegKey * mpDMidnaHandBrk
Definition d_a_alink.h:3658
int procWolfDamageInit(dCcD_GObjInf *)
int setArmMatrix()
Definition d_a_alink.cpp:3468
f32 getFrontRollRate()
Definition d_a_alink.cpp:11610
void putObjLineCheck(dBgS_LinChk &, cXyz *, fopAc_ac_c *)
union daAlink_c::@23 mProcVar1
csXyz field_0x316c
Definition d_a_alink.h:4012
void voiceStartLevel(u32)
Definition d_a_alink.cpp:15197
bool checkRootTransXClearMode()
Definition d_a_alink.h:3520
f32 getSwimMaxFallSpeed() const
cXyz field_0x3834
Definition d_a_alink.h:4193
void setArrowShieldPos(cXyz *, csXyz *, cXyz const *, cXyz const *) const
void setPolygonSpeed()
Definition d_a_alink.cpp:6459
cXyz field_0x36c0[4]
Definition d_a_alink.h:4169
BOOL checkWolfWaitSlipPolygon()
BOOL checkCrawlWaterIn()
Definition d_a_alink.h:3502
int getStartMode()
Definition d_a_alink.h:3271
f32 getCanoeSpeedRate() const
const cXyz & getHsChainRootPos() const
Definition d_a_alink.h:3508
u16 field_0x30bc
Definition d_a_alink.h:3960
void initFirePointDamageEffect(cXyz const *, dCcD_GObjInf *)
static daAlink_WlAnmData const m_wlAnmDataTable[147]
Definition d_a_alink.h:2523
cXyz mKandelaarFlamePos
Definition d_a_alink.h:4160
BOOL checkCopyRodReadyAnime() const
Definition d_a_alink.h:3252
bool checkIronBallThrowReturnMode() const
void setDoStatusContinuation(u8)
Definition d_a_alink.cpp:10993
virtual int setRollJump(f32, f32, short)
Definition d_a_alink.cpp:6828
int checkWolfRopeJumpHang()
void setGrabUpperSpeedRate()
virtual void onSceneChangeDead(u8, int)
BOOL checkHookshotRoofLv7Boss()
int checkClimbGround(cXyz *, f32)
int procWolfLargeDamageUp()
void setHorseSwordUp(int)
s16 getSpinnerRideRotAngleMin() const
J3DAnmTextureSRTKey * field_0x068c
Definition d_a_alink.h:3600
BOOL checkEventRun() const
daAlink_footData_c mFootData1[2]
Definition d_a_alink.h:3744
int procWolfAttackReverseInit()
f32 getCanoeBackMaxSpeed() const
void resetRootMtx()
Definition d_a_alink.cpp:561
u16 getReadyItem()
Definition d_a_alink.cpp:13002
BOOL checkRestHPAnime()
Definition d_a_alink.cpp:11030
BOOL itemTrigger()
Definition d_a_alink.cpp:10656
J3DAnmTevRegKey * mpDMidnaMaskBrk
Definition d_a_alink.h:3657
cXyz field_0x34b0
Definition d_a_alink.h:4134
f32 getArrowIncAtMaxStart() const
void setFacePriBtk(u16 param_0)
Definition d_a_alink.h:3282
daAlink_sight_c mSight
Definition d_a_alink.h:3696
int checkUpperItemActionHookshot()
int setUnderAnime(u16, daAlink_c::daAlink_UNDER, f32, f32, s16, f32)
Definition d_a_alink.cpp:8740
s16 field_0x310a
Definition d_a_alink.h:3990
bool startPeepChange()
Definition d_a_alink.cpp:14747
int procWolfLieAutoMove()
int procCrawlAutoMoveInit(int, cXyz *)
dBgS_ObjLinChk mObjLinChk
Definition d_a_alink.h:3685
bool checkFishingCastMode() const
Definition d_a_alink.h:3353
f32 getSpinnerRideDecSpeedMax() const
dBgS_ObjAcch * field_0x0778
Definition d_a_alink.h:3647
void setFaceDemoBtk(u16 param_0)
Definition d_a_alink.h:3288
u32 field_0x3294
Definition d_a_alink.h:4057
u32 field_0x3258
Definition d_a_alink.h:4048
virtual s16 getGiantPuzzleAimAngle() const
void checkRoofRestart()
Definition d_a_alink.cpp:14870
int commonCheckNextAction(int)
Definition d_a_alink.cpp:13570
s16 getBombArrowFlyExplodeTime() const
dPath * field_0x2f58
Definition d_a_alink.h:3770
int procSwordUnequipSpInit()
s16 mFallVoiceInit
Definition d_a_alink.h:3901
int procCanoeFishingReel()
virtual Z2WolfHowlMgr * getWolfHowlMgrP()
void checkUpperItemActionBowFly()
J3DShape * field_0x06d4
Definition d_a_alink.h:3618
u8 mMidnaAnm
Definition d_a_alink.h:3788
int procWolfServiceWaitInit(int)
void setWaterDropEffect()
void setWaterfallEffect()
void setMagneBootsEffect()
f32 setStickAnmData(J3DAnmBase *, int, int, u16, int)
s16 field_0x3026
Definition d_a_alink.h:3913
BOOL checkBowAndSlingItem(int)
fopAc_ac_c * field_0x27f4
Definition d_a_alink.h:3720
virtual BOOL checkCutCharge() const
u32 field_0x31c4
Definition d_a_alink.h:4031
void setFaceBasicBtk(u16 param_0)
Definition d_a_alink.h:3285
u8 mHotspringRecoverTimer
Definition d_a_alink.h:3819
s16 field_0x3082
Definition d_a_alink.h:3935
virtual BOOL checkWolfTagLockJumpLand() const
void setSwordChargeEffect()
virtual BOOL checkSinkDead() const
void getHorseReinCenterLeftPos(cXyz *o_pos)
Definition d_a_alink.h:3550
u8 field_0x2fd4
Definition d_a_alink.h:3845
cXyz * mIronBallChainPos
Definition d_a_alink.h:4194
void changeBlendRate(int)
Definition d_a_alink.cpp:498
s16 field_0x3124
Definition d_a_alink.h:4003
virtual BOOL checkFrontRoll() const
dPa_hermiteEcallBack_c field_0x2f20
Definition d_a_alink.h:3766
u32 field_0x3224
Definition d_a_alink.h:4045
int procBoardSubjectivityInit()
int procDungeonWarpReadyInit()
int checkWolfGroundSpecialMode()
cXyz field_0x35b8
Definition d_a_alink.h:4153
virtual BOOL checkHawkWait() const
f32 getBoomFlyMax() const
virtual bool checkSideStep() const
void setOldRootQuaternion(s16, s16, s16)
Definition d_a_alink.cpp:8788
int procWolfLieStartInit(int)
int procMoveTurnInit(int)
fopAc_ac_c * getWolfLockActorEnd()
int getDirectionFromShapeAngle() const
Definition d_a_alink.h:3489
BOOL checkGrabTalkActor(fopAc_ac_c *)
mDoExt_blkAnm * field_0x069c
Definition d_a_alink.h:3604
virtual bool checkCanoeFishingGetLeft() const
void changeWarpMaterial(daAlink_c::daAlink_WARP_MAT_MODE)
Definition d_a_alink.cpp:16278
void hookshotAtHitCallBack(dCcD_GObjInf *, fopAc_ac_c *, dCcD_GObjInf *)
void setWaterY()
Definition d_a_alink.cpp:10225
u32 field_0x3298[2]
Definition d_a_alink.h:4058
int procCoDemoPushPullWaitInit()
static Vec const m_handRightInSidePos
Definition d_a_alink.h:2852
u16 getMidnaMsgNum() const
Definition d_a_alink.h:3301
BOOL checkAtnLeftAnime()
Definition d_a_alink.cpp:8807
int procHookshotRoofBootsInit(fopAc_ac_c *)
u8 field_0x2fb9
Definition d_a_alink.h:3818
int procBackJumpInit(int)
BOOL checkNoLandDamageSlidePolygon()
s16 field_0x3062
Definition d_a_alink.h:3921
virtual void onSpinnerPathForceRemove()
int procCutLargeJumpCharge()
int setClimbStartNotGround()
int procWolfSnowEscapeInit()
int setDoubleAnimeWolf(f32, f32, f32, daAlink_c::daAlink_WANM, daAlink_c::daAlink_WANM, int, f32)
BOOL checkHorseSubjectivity() const
virtual bool checkSpinnerPathMove()
u32 field_0x3260[2]
Definition d_a_alink.h:4050
J3DAnmTexPattern * field_0x2154
Definition d_a_alink.h:3702
int initDemoModel(J3DModel **, char const *, u32)
Definition d_a_alink.cpp:4116
void changeHookshotDrawModel()
void setCutLargeJumpLandEffect()
static int getBallBrkIdx()
Definition d_a_alink.h:3516
BOOL checkPlayerGuardAndAttack() const
cXyz field_0x366c[4]
Definition d_a_alink.h:4165
bool checkIronBallEquip() const
Definition d_a_alink.h:3457
s16 field_0x30b0
Definition d_a_alink.h:3954
virtual BOOL checkBottleSwingMode() const
int procLadderMoveInit(int, int, cXyz *)
BOOL checkCrawlSideWall(cXyz *, cXyz *, cXyz *, cXyz *, s16 *, s16 *)
csXyz * getIronBallChainAngle() const
Definition d_a_alink.h:3533
int resetUnderAnime(daAlink_c::daAlink_UNDER, f32)
Definition d_a_alink.cpp:8778
void setSandShapeOffset()
Definition d_a_alink.cpp:10415
void getBodyAngleXBasePos(cXyz *)
Definition d_a_alink.cpp:13915
union daAlink_c::@26 mProcVar4
s16 field_0x32c0[2]
Definition d_a_alink.h:4061
int procBottleGetInit(int)
bool checkIronBallSwingAnime() const
Definition d_a_alink.h:3249
virtual MtxP getHeadMtx()
BOOL grassCancelTrigger()
Definition d_a_alink.h:3268
virtual BOOL checkWolfJumpAttack() const
int procHorseBowMoveInit()
int procWolfSwimMoveInit()
bool checkHorseTiredAnime() const
Definition d_a_alink.h:3244
int procWolfAutoJumpInit(int)
u32 field_0x31d0
Definition d_a_alink.h:4034
bool checkSwimButtonAccept()
daPy_actorKeep_c mCargoCarryAcKeep
Definition d_a_alink.h:3735
u8 field_0x2fd3
Definition d_a_alink.h:3844
bool checkAnmEnd(daPy_frameCtrl_c *i_frameCtrl)
Definition d_a_alink.h:3498
int jointControll(int)
Definition d_a_alink.cpp:260
int procHorseCutChargeReadyInit()
void setFastShotTimer()
Definition d_a_alink.cpp:12466
Mtx mInvMtx
Definition d_a_alink.h:3753
virtual void setPlayerPosAndAngle(f32(*)[4])
void setHookshotReadyAnime()
union daAlink_c::@27 mProcVar5
BOOL checkGrabSlowMoveActor()
int procHorseBottleDrinkInit(u16)
int procCanoePaddleShift()
int procLadderDownStart()
BOOL checkWaterPolygonUnder()
Definition d_a_alink.cpp:10220
BOOL checkNotCrawlStand(cXyz *, cXyz *)
J3DAnmTransform * getNowAnmPackUpper(daAlink_UPPER param_0)
Definition d_a_alink.h:3277
void commonSingleAnime(J3DAnmTransform *, J3DAnmTransform *, f32, f32, s16)
Definition d_a_alink.cpp:8399
int procHorseHangInit(dCcD_GObjInf *, int)
int procHorseHookshotMove()
s16 field_0x310e
Definition d_a_alink.h:3992
f32 getSpinnerGravity() const
int procWolfSmellWaitInit()
f32 field_0x3464
Definition d_a_alink.h:4119
BOOL changeCutReverseProc(daAlink_c::daAlink_ANM)
int procClimbToRoofInit()
f32 getCanoeMaxSpeed() const
void setMagneBootsMtx(cBgS_PolyInfo *, int)
virtual void seStartOnlyReverbLevel(u32)
Definition d_a_alink.cpp:15212
daPy_actorKeep_c mThrowBoomerangAcKeep
Definition d_a_alink.h:3731
void setEffectFrontRollParam()
daAlink_EFFPROC
Definition d_a_alink.h:1294
@ EFFPROC_RUN
Definition d_a_alink.h:1298
@ EFFPROC_LAND
Definition d_a_alink.h:1299
@ EFFPROC_SMALL_LAND
Definition d_a_alink.h:1297
@ EFFPROC_NONE
Definition d_a_alink.h:1301
@ EFFPROC_FRONT_ROLL
Definition d_a_alink.h:1295
@ EFFPROC_SLIP
Definition d_a_alink.h:1296
@ EFFPROC_SUMOU
Definition d_a_alink.h:1300
int initShadowScaleLight()
void itemUnequip(u16 i_itemID, f32 i_playSpeed)
Definition d_a_alink.cpp:13336
virtual daSpinner_c * getSpinnerActor()
bool checkHorseTurnRAnime() const
Definition d_a_alink.h:3210
void setUpperFront()
Definition d_a_alink.cpp:468
virtual BOOL checkClimbMove() const
cXyz field_0x3768
Definition d_a_alink.h:4177
int createHeap()
Definition d_a_alink.cpp:5355
void setWolfScreamWaitAnime()
virtual s32 getBottleOpenAppearItem() const
dCcD_Sph field_0x1778
Definition d_a_alink.h:3671
int setSingleAnime(daAlink_c::daAlink_ANM anmID, f32 rate, f32 start, s16 endF, f32 morf)
Definition d_a_alink.cpp:8479
int resetUpperAnime(daAlink_c::daAlink_UPPER, f32)
Definition d_a_alink.cpp:8684
void setBlendAtnBackMoveAnime(f32)
Definition d_a_alink.cpp:9349
BOOL checkClimbCode(cBgS_PolyInfo &)
u8 field_0x2fb4
Definition d_a_alink.h:3813
s16 getProcNeckX()
Definition d_a_alink.h:3326
int procCoPolyDamageInit()
u8 field_0x3172[2]
Definition d_a_alink.h:4013
J3DModel * mpDemoHLTmpModel
Definition d_a_alink.h:3605
int setMoveBGClimbCorrect()
int procCanoeHookshotMoveInit()
void decrementInsectBombCnt()
Definition d_a_alink.h:3482
static daAlink_AnmData const m_anmDataTable[414]
Definition d_a_alink.h:2105
virtual bool checkArrowChargeEnd() const
int procHookshotMoveInit()
void setWoodShieldBurnEffect()
f32 getArrowIncAtR() const
cXyz field_0x3780
Definition d_a_alink.h:4179
int procWolfAttackReverse()
BOOL checkOctaIealSpecialCollect()
int procWolfDownAtLandInit(fopEn_enemy_c *)
cXyz field_0x372c
Definition d_a_alink.h:4172
dAlink_bottleWaterPcallBack_c field_0x27c8
Definition d_a_alink.h:3714
BOOL checkGroundSpecialMode()
Definition d_a_alink.cpp:13525
void setGrassCancelStatus(u8 param_0)
Definition d_a_alink.h:3454
virtual f32 getBaseAnimeFrame() const
Definition d_a_alink.cpp:8117
virtual bool onWolfEnemyBiteAll(fopAc_ac_c *, daPy_FLG2)
void initCutAtnActorSearch()
void setIronBallReadyAnime()
static BOOL checkFinalBattle()
BOOL checkGrabAnimeSide() const
Definition d_a_alink.h:3239
BOOL midnaTalkTrigger() const
Definition d_a_alink.cpp:10668
bool peepSubjectCancelTrigger()
Definition d_a_alink.h:3270
int procCanoeBowSubjectInit()
BOOL checkAutoJumpAction()
Definition d_a_alink.cpp:12087
dCcD_Cyl mAtCyl
Definition d_a_alink.h:3667
int procGrabThrowInit(int)
u32 field_0x31e8[4]
Definition d_a_alink.h:4038
dAttention_c * mAttention
Definition d_a_alink.h:3715
void decideCrawlDoStatus()
int procDemoBoomerangCatchInit()
int procSideStepInit(int)
dEyeHL_c mEyeHL2
Definition d_a_alink.h:3709
int procCutFinishJumpUp()
u8 field_0x2fae
Definition d_a_alink.h:3807
virtual bool checkOctaIealHang() const
int procHookshotSubjectInit()
s16 getNeckAimAngle(cXyz *, s16 *, s16 *, s16 *, s16 *)
Definition d_a_alink.cpp:1464
int procIronBallThrowInit()
s16 field_0x2ff0
Definition d_a_alink.h:3861
void resetAtCollision(int)
Definition d_a_alink.cpp:7569
virtual MtxP getLeftItemMatrix()
void setBootsLightEffect()
void resetFacePriTexture()
Definition d_a_alink.cpp:9648
u32 mModeFlg
Definition d_a_alink.h:4025
int procWolfChainUpInit()
int procWolfStepMoveInit()
void stickArrowIncrement(int)
u8 field_0x2fb0
Definition d_a_alink.h:3809
bool checkHorseSwordUpSpped()
int checkBgCorrectClimbMove(cXyz *, cXyz *)
u8 field_0x2f8f
Definition d_a_alink.h:3776
int getDirectionRopeMove() const
J3DAnmTransform * getNowAnmPackUnder(daAlink_UNDER i_idx)
Definition d_a_alink.h:3450
int procLadderUpEndInit(int)
s16 field_0x300e
Definition d_a_alink.h:3891
BOOL itemButton()
Definition d_a_alink.cpp:10652
bool checkRootTransClearContinueMode()
Definition d_a_alink.h:3522
s32 getStartRoomNo()
Definition d_a_alink.h:3264
void setRStatus(u8 param_0, u8 param_1)
Definition d_a_alink.h:3544
u8 field_0x2f9f
Definition d_a_alink.h:3792
int procSwimHookshotMove()
void setWolfCollisionPos()
Definition d_a_alink.cpp:7852
bool checkWolfLieWaterIn() const
Definition d_a_alink.h:3415
void setNoDrawSwordShield(int, u16)
void setNeckAngle()
Definition d_a_alink.cpp:1685
void setFallVoice()
Definition d_a_alink.cpp:11969
fopAc_ac_c * field_0x2804
Definition d_a_alink.h:3724
virtual MtxP getBottleMtx()
int procHorseBowSubject()
cXyz * getIronBallChainPos() const
Definition d_a_alink.h:3532
J3DAnmTransform * field_0x06b4
Definition d_a_alink.h:3610
fpc_ProcID field_0x28f8
Definition d_a_alink.h:3741
int procWolfSlipTurnInit(int)
void checkWolfAtnDoCharge()
int procCoSwimFreezeReturnInit()
int procWolfSwimEndWaitInit(int)
daPy_anmHeap_c mAnmHeap9
Definition d_a_alink.h:3711
virtual bool checkDragonHangRide() const
virtual s32 getItemID() const
bool checkHorseBackInput() const
Definition d_a_alink.h:3434
daAlink_FTANM
Definition d_a_alink.h:682
@ FTANM_UNK_3
Definition d_a_alink.h:685
@ FTANM_UNK_20
Definition d_a_alink.h:692
@ FTANM_UNK_27
Definition d_a_alink.h:696
@ FTANM_UNK_8B
Definition d_a_alink.h:707
@ FTANM_UNK_9F
Definition d_a_alink.h:726
@ FTANM_UNK_2D
Definition d_a_alink.h:697
@ FTANM_UNK_A2
Definition d_a_alink.h:729
@ FTANM_UNK_8
Definition d_a_alink.h:688
@ FTANM_UNK_14
Definition d_a_alink.h:691
@ FTANM_UNK_97
Definition d_a_alink.h:718
@ FTANM_UNK_93
Definition d_a_alink.h:715
@ FTANM_UNK_22
Definition d_a_alink.h:694
@ FTANM_UNK_95
Definition d_a_alink.h:716
@ FTANM_UNK_77
Definition d_a_alink.h:702
@ FTANM_UNK_8D
Definition d_a_alink.h:709
@ FTANM_UNK_9
Definition d_a_alink.h:689
@ FTANM_UNK_23
Definition d_a_alink.h:695
@ FTANM_UNK_9B
Definition d_a_alink.h:722
@ FTANM_UNK_76
Definition d_a_alink.h:701
@ FTANM_UNK_4
Definition d_a_alink.h:686
@ FTANM_UNK_21
Definition d_a_alink.h:693
@ FTANM_UNK_8E
Definition d_a_alink.h:710
@ FTANM_UNK_9A
Definition d_a_alink.h:721
@ FTANM_UNK_7C
Definition d_a_alink.h:705
@ FTANM_UNK_1
Definition d_a_alink.h:684
@ FTANM_UNK_9E
Definition d_a_alink.h:725
@ FTANM_UNK_8F
Definition d_a_alink.h:711
@ FTANM_UNK_75
Definition d_a_alink.h:700
@ FTANM_UNK_96
Definition d_a_alink.h:717
@ FTANM_UNK_7B
Definition d_a_alink.h:704
@ FTANM_UNK_8A
Definition d_a_alink.h:706
@ FTANM_UNK_39
Definition d_a_alink.h:698
@ FTANM_UNK_0
Definition d_a_alink.h:683
@ FTANM_UNK_90
Definition d_a_alink.h:712
@ FTANM_UNK_91
Definition d_a_alink.h:713
@ FTANM_UNK_99
Definition d_a_alink.h:720
@ FTANM_UNK_5
Definition d_a_alink.h:687
@ FTANM_UNK_48
Definition d_a_alink.h:699
@ FTANM_UNK_13
Definition d_a_alink.h:690
@ FTANM_UNK_A1
Definition d_a_alink.h:728
@ FTANM_UNK_9D
Definition d_a_alink.h:724
@ FTANM_UNK_98
Definition d_a_alink.h:719
@ FTANM_UNK_9C
Definition d_a_alink.h:723
@ FTANM_UNK_A0
Definition d_a_alink.h:727
@ FTANM_UNK_7A
Definition d_a_alink.h:703
@ FTANM_UNK_8C
Definition d_a_alink.h:708
@ FTANM_UNK_92
Definition d_a_alink.h:714
const Vec * field_0x2f50
Definition d_a_alink.h:3768
bool checkBoomerangChargeEnd()
f32 field_0x33d4
Definition d_a_alink.h:4083
u8 mSelectItemId
Definition d_a_alink.h:3789
f32 getBombMaxFallSpeed() const
void setHookshotReadyMaterial()
void concatMagneBootMtx()
J3DAnmTevRegKey * mpDMidnaHairHandBrk
Definition d_a_alink.h:3659
bool checkWolfDashMode() const
Definition d_a_alink.h:3414
s16 field_0x2ffa
Definition d_a_alink.h:3866
BOOL setItemActor()
Definition d_a_alink.cpp:15450
u32 field_0x2900
Definition d_a_alink.h:3743
bool checkCutTurnInputTrigger()
virtual f32 getBaseAnimeFrameRate() const
cXyz field_0x3810
Definition d_a_alink.h:4190
int procCoLookAroundInit()
dCcD_Cyl field_0x850[3]
Definition d_a_alink.h:3664
void setHorseSwordUpAnime()
s16 field_0x3104
Definition d_a_alink.h:3987
u16 field_0x30fe
Definition d_a_alink.h:3984
J3DAnmTexPattern * field_0x072c
Definition d_a_alink.h:3640
int procClimbUpStartInit(int)
void decideCommonDoStatus()
Definition d_a_alink.cpp:11621
J3DModel * mpWlMidnaHairModel
Definition d_a_alink.h:3655
void setUpperAnimeBase(u16)
Definition d_a_alink.cpp:8591
void makeItemType()
Definition d_a_alink.cpp:15540
BOOL checkHorseNotDamageReaction() const
int procCanoePaddleGrabInit()
s16 field_0x3002
Definition d_a_alink.h:3870
s16 field_0x3128
Definition d_a_alink.h:4005
virtual BOOL checkElecDamage() const
s16 field_0x2ffc
Definition d_a_alink.h:3867
void setMetamorphoseModel(int)
Definition d_a_alink.cpp:15375
J3DShape * field_0x06e4
Definition d_a_alink.h:3622
virtual bool checkPriActorOwn(fopAc_ac_c const *) const
s16 field_0x311e
Definition d_a_alink.h:4000
u32 checkReinRide() const
Definition d_a_alink.h:3348
s16 field_0x307e
Definition d_a_alink.h:3933
int setSingleAnimeWolf(daAlink_c::daAlink_WANM, f32, f32, s16, f32)
void setWolfHangGroundY()
int procCutLargeJumpLand()
int kandelaarModelCallBack()
int procHorseKandelaarPour()
int procDungeonWarpSceneStart()
void setWolfLockDomeModel()
dBgS_AcchCir * field_0x0774
Definition d_a_alink.h:3646
int procWolfRollAttackMove()
s16 field_0x2ffe
Definition d_a_alink.h:3868
void setWolfItemMatrix()
Definition d_a_alink.cpp:7340
void setScreamWaitAnime()
int procBoardCutTurnInit()
int procWolfGetSmellInit()
const cXyz & getHsChainTopPos() const
Definition d_a_alink.h:3507
int getUnderUpperAnime(daAlink_c::daAlink_ANM, J3DAnmTransform **, J3DAnmTransform **, int, u32)
Definition d_a_alink.cpp:8204
int getHangDirectionFromAngle()
int checkNextActionWolf(int)
int procTurnMoveInit(int)
f32 field_0x33ac
Definition d_a_alink.h:4073
void checkCutLandDamage()
virtual bool checkHookshotReturnMode() const
int field_0x3194
Definition d_a_alink.h:4022
BOOL checkBowReadyAnime() const
BOOL checkFmChainGrabAnime() const
Definition d_a_alink.h:3194
f32 field_0x33b8
Definition d_a_alink.h:4076
virtual MtxP getModelMtx()
int procGanonFinishInit()
dBgS_ArrowLinChk mArrowLinChk
Definition d_a_alink.h:3677
f32 field_0x33e8
Definition d_a_alink.h:4088
int procCutFinishJumpUpInit()
int procFishingCastInit()
cBgS_PolyInfo mPolyInfo4
Definition d_a_alink.h:3684
f32 getCopyRodBallReturnSpeed() const
J3DGXColorS10 field_0x32b0[2]
Definition d_a_alink.h:4060
const cXyz & getBoomerangCatchPos() const
Definition d_a_alink.h:3409
BOOL checkHorseReinLeftOnly() const
J3DModel * mWoodSwordModel
Definition d_a_alink.h:3593
int procSwimWaitInit(int)
int procBottleOpenInit(u16)
u16 mExitID
Definition d_a_alink.h:3994
J3DModel * mpLinkHatModel
Definition d_a_alink.h:3587
void setFaceBtk(u16, int, u16)
Definition d_a_alink.cpp:9516
Mtx mRootMtx
Definition d_a_alink.h:3755
void searchWolfLockEnemy(fopAc_ac_c *, void *)
virtual u32 checkBoardRide() const
daAlink_UPPER
Definition d_a_alink.h:670
@ UPPER_1
Definition d_a_alink.h:672
@ UPPER_2
Definition d_a_alink.h:673
@ UPPER_0
Definition d_a_alink.h:671
BOOL setFmChainPosFromOut(fopAc_ac_c *, cXyz *, int)
int procFloorDownRebound()
int checkUpperItemActionBoomerang()
void setMetamorphoseEffectStartLink()
virtual void setSumouLoseHeadUp()
void setBlendWolfAtnBackMoveAnime(f32)
request_of_phase_process_class mShieldPhaseReq
Definition d_a_alink.h:3581
int procCanoeBoomerangMove()
s16 field_0x3066[3]
Definition d_a_alink.h:3923
int getCutTurnDirection() const
s16 getShapeAngleYAtnActor()
Definition d_a_alink.cpp:11068
mDoExt_bckAnm mHookTipBck
Definition d_a_alink.h:3642
void seStartMapInfoLevel(u32)
Definition d_a_alink.cpp:15223
virtual bool checkLv3Slide() const
f32 field_0x3460
Definition d_a_alink.h:4118
int procLookAroundTurnInit()
s16 getBoomBgThroughTime() const
daPy_actorKeep_c mItemAcKeep
Definition d_a_alink.h:3729
BOOL spActionButton()
Definition d_a_alink.cpp:10660
void resetFacePriBtp()
Definition d_a_alink.cpp:9617
mDoExt_AnmRatioPack mNowAnmPackUpper[3]
Definition d_a_alink.h:3690
void setFootMark(cXyz *, u16, int)
cXyz * field_0x3848
Definition d_a_alink.h:4196
f32 field_0x33ec
Definition d_a_alink.h:4089
int procMasterSwordStickInit()
BOOL checkCanoeFishingRodGrabOrPut() const
BOOL checkKandelaarEquipAnime() const
f32 getSpinnerRideSpeedF()
dJntCol_c field_0x2e44
Definition d_a_alink.h:3763
int wolfModelCallBack(int)
Definition d_a_alink.cpp:666
void setSingleAnimeBaseMorf(daAlink_c::daAlink_ANM anmID, f32)
Definition d_a_alink.cpp:8467
void setCutDash(int, int)
bool checkBowGrabLeftHand() const
void checkLightSwordMtrl()
virtual BOOL checkCutLargeJumpCharge() const
int procCoLavaReturnInit(int)
void setFacePriAnime(daAlink_c::daAlink_ANM)
Definition d_a_alink.cpp:9594
int procCanoeFishingGet()
const daAlink_FaceTexData * getFaceTexData(daAlink_FTANM i_anmID) const
Definition d_a_alink.h:3346
u8 field_0x2f7c[16]
Definition d_a_alink.h:3772
int procCanoeGrabMoveInit()
f32 getRoofHangSMoveAnmSpeed() const
void checkWolfUseAbility()
BOOL checkBoomerangLockAccept()
int bottleModelCallBack()
cXyz * field_0x384c
Definition d_a_alink.h:4197
u8 field_0x2fc5
Definition d_a_alink.h:3830
static int getSightBti()
Definition d_a_alink.h:3273
int procSumouSideMoveInit()
static bool checkField()
Definition d_a_alink.cpp:15680
int procWolfSlipTurnLand()
u32 field_0x321c
Definition d_a_alink.h:4043
void setRStatusEmphasys(u8)
Definition d_a_alink.cpp:10978
J3DAnmTevRegKey * m_mSwordBrk
Definition d_a_alink.h:3616
s16 getBombExplodeTime() const
cXyz field_0x34bc
Definition d_a_alink.h:4135
void getHorseReinHandPos(cXyz *, cXyz *)
int procHorseCutChargeReady()
J3DModel * mpLinkBootModels[2]
Definition d_a_alink.h:3650
dBgS_ObjGndChk mObjGndChk
Definition d_a_alink.h:3686
void setBasAnime(daAlink_c::daAlink_UNDER)
Definition d_a_alink.cpp:15229
mDoExt_MtxCalcAnmBlendTbl * field_0x1f20
Definition d_a_alink.h:3687
int procCanoeSubjectivityInit()
u8 field_0x2f97
Definition d_a_alink.h:3784
f32 getCrawlMoveAnmSpeed()
dBgS_ObjLinChk * mpHookshotLinChk
Definition d_a_alink.h:3648
s16 field_0x3020
Definition d_a_alink.h:3910
bool checkUpperHorseLieAnime() const
Definition d_a_alink.h:3243
void setMagicArmorBrk(int)
Definition d_a_alink.cpp:13979
int procRoofHangSideMoveInit()
virtual void cancelDungeonWarpReadyNeck()
int checkRoofHangMovePos()
int procCopyRodReviveInit()
BOOL checkInsectActorName(fopAc_ac_c *)
void setDemoBodyBck(dDemo_actor_c *, u16)
int procIronBallReturnInit()
void setWolfLockAttackEffect()
J3DModel * initModelEnv(J3DModelData *p_modelData, u32 param_1)
Definition d_a_alink.h:3423
bool checkReadyItem()
Definition d_a_alink.cpp:13007
s16 field_0x305a[3]
Definition d_a_alink.h:3919
int orderZTalk()
Definition d_a_alink.cpp:12780
void cancelHookshotCarry()
cBgS_PolyInfo mPolyInfo1
Definition d_a_alink.h:3681
dMsgFlow_c mMsgFlow
Definition d_a_alink.h:3737
void setIronBallChainPos()
void setIdxMask(u16 *, u16 *)
Definition d_a_alink.cpp:4046
virtual int getIronBallBgHit() const
s16 field_0x306c
Definition d_a_alink.h:3924
virtual void setSumouGraspCancelCount(int)
BOOL checkCutCancelNextMode(int)
u32 field_0x31d4
Definition d_a_alink.h:4035
BOOL checkBoomerangCarry(fopAc_ac_c *)
int procWolfHangWallCatchInit(int)
BOOL checkUpperItemActionIronBall()
BOOL checkUnderMove1BckNoArc(daAlink_c::daAlink_ANM) const
Definition d_a_alink.cpp:8196
f32 field_0x2b98
Definition d_a_alink.h:3747
int commonHookshotRoofWait()
virtual void setCargoCarry(fopAc_ac_c *)
cXyz field_0x36b4
Definition d_a_alink.h:4168
f32 getBombEffScale() const
u16 field_0x32c4[2]
Definition d_a_alink.h:4062
cXyz field_0x375c
Definition d_a_alink.h:4176
cXyz mMidnaAtnPos
Definition d_a_alink.h:4158
int procWolfTagJumpLand()
int checkWolfBarrierHitReverse()
s16 mStickSpinTimer
Definition d_a_alink.h:3931
int field_0x3184
Definition d_a_alink.h:4018
int orderTalk(int)
Definition d_a_alink.cpp:12728
s16 field_0x3004
Definition d_a_alink.h:3871
u8 field_0x2f94
Definition d_a_alink.h:3781
virtual int checkFastShotTime()
bool checkZeroSpeedF() const
Definition d_a_alink.cpp:11134
int procLadderDownEndInit(int)
void cancelLockAt()
Definition d_a_alink.cpp:7914
int field_0x319c
Definition d_a_alink.h:4024
void checkIronBallDelete()
int checkBoardSwordTriggerAction()
int procBoomerangSubject()
int procFmChainStrongPullInit()
u8 mMidnaTalkDelayTimer
Definition d_a_alink.h:3811
int field_0x317c
Definition d_a_alink.h:4016
cXyz mMagneBootsTopVec
Definition d_a_alink.h:4167
BOOL checkRAction()
Definition d_a_alink.cpp:13168
cXyz field_0x35e8
Definition d_a_alink.h:4157
J3DAnmBase * field_0x0728
Definition d_a_alink.h:3639
BOOL checkHorseWalkStartAnm() const
Definition d_a_alink.h:3247
s16 field_0x3102
Definition d_a_alink.h:3986
int procCanoeBoomerangMoveInit()
void setHighModelBck(mDoExt_bckAnm *, u16)
int procBoardWaitInit(fopAc_ac_c *)
int procCutFinishJumpUpLandInit()
BOOL checkHorseRideReady() const
Definition d_a_alink.h:3548
bool checkHorseTurnAnime() const
Definition d_a_alink.h:3211
s16 field_0x30c8
Definition d_a_alink.h:3966
void animePlay(J3DAnmTransform *, daPy_frameCtrl_c *)
Definition d_a_alink.cpp:8507
static BOOL checkLv7DungeonShop()
u32 field_0x325c
Definition d_a_alink.h:4049
virtual bool checkWolfTriggerJump() const
s16 field_0x30ec
Definition d_a_alink.h:3975
void setCarryArmAngle(f32, f32)
csXyz field_0x3142[4]
Definition d_a_alink.h:4008
u32 field_0x31c8
Definition d_a_alink.h:4032
u8 field_0x2fb7
Definition d_a_alink.h:3816
void setItemActionButtonStatus(u8)
Definition d_a_alink.cpp:10677
mDoExt_bckAnm * mpDemoHLTmpBck
Definition d_a_alink.h:3606
s16 field_0x2fe2
Definition d_a_alink.h:3854
virtual bool checkCopyRodEquip() const
int procHookshotRoofBoots()
BOOL checkCutHeadProc() const
Definition d_a_alink.h:3031
int procCanoeFishingReelInit()
u8 mSwordChangeWaitTimer
Definition d_a_alink.h:3847
s16 getSceneExitMoveAngle()
Definition d_a_alink.cpp:15005
void initKandelaarSwing()
u32 field_0x32cc
Definition d_a_alink.h:4064
u16 field_0x30fc
Definition d_a_alink.h:3983
u16 mKeepItem
Definition d_a_alink.h:3969
void setHorseCutTurnEffect()
int mAtnActorID
Definition d_a_alink.h:3740
int procCanoeKandelaarPourInit()
static cXyz * getCanoeLocalPaddleTop()
void crawlBgCheck(cXyz *, cXyz *, int)
int headModelCallBack(int)
Definition d_a_alink.cpp:608
int procSwimHookshotSubjectInit()
BOOL checkGrabAnimeCarry() const
Definition d_a_alink.h:3240
int procWolfLargeDamageUpInit(int, int, s16, s16)
u8 field_0x2faf
Definition d_a_alink.h:3808
cXyz field_0x3534
Definition d_a_alink.h:4145
BOOL checkNotItemSinkLimit()
Definition d_a_alink.cpp:10409
void clearIronBallActor()
Definition d_a_alink.h:3412
cXyz field_0x351c
Definition d_a_alink.h:4143
bool checkRootTransZClearMode()
Definition d_a_alink.h:3519
f32 getBombExplodeWaterEffectLimit() const
static void setHorseZeldaDamage()
void setCopyRodReadyAnime()
s16 field_0x3070
Definition d_a_alink.h:3926
int procKandelaarSwingInit()
int procHorseBoomerangSubject()
int procCanoeRowInit(int)
void setFirePointDamageEffect()
BOOL checkWaterInKandelaarOffset(f32)
int procWolfRollAttackChargeInit()
virtual BOOL checkGoatThrow() const
int procBoardSubjectivity()
daPy_actorKeep_c field_0x285c
Definition d_a_alink.h:3736
BOOL checkFishingRodGrab(fopAc_ac_c *) const
static bool checkCastleTownUseItem(u16)
Definition d_a_alink.cpp:15748
void setMatrixWorldAxisRot(f32(*)[4], s16, s16, s16, int, cXyz const *)
Definition d_a_alink.cpp:235
int procWolfAtnActorMove()
cXyz field_0x3624
Definition d_a_alink.h:4162
void setClimbShapeOffset()
virtual bool checkWolfHowlDemoMode() const
fopAc_ac_c * mTargetedActor
Definition d_a_alink.h:3718
mDoExt_MtxCalcAnmBlendTblOld * field_0x1f24
Definition d_a_alink.h:3688
BOOL checkShieldAttackEmphasys()
f32 field_0x3444
Definition d_a_alink.h:4111
u8 field_0x2fa7
Definition d_a_alink.h:3800
Definition d_a_alink.h:182
GXLightObj * getLightObj()
Definition d_a_alink.h:184
Definition d_a_alink.h:29
daAlink_lockCursor_c()
Definition d_a_alink.h:31
J2DPane * mCursor2
Definition d_a_alink.h:55
f32 field_0x2c
Definition d_a_alink.h:60
J2DPane * field_0xc
Definition d_a_alink.h:52
J2DAnmTevRegKey * field_0x1c
Definition d_a_alink.h:56
J2DAnmTevRegKey * field_0x20
Definition d_a_alink.h:57
u8 field_0x5[3]
Definition d_a_alink.h:50
f32 field_0x30
Definition d_a_alink.h:61
J2DAnmTransformKey * field_0x28
Definition d_a_alink.h:59
u8 field_0x4
Definition d_a_alink.h:49
void setPos(f32 i_posX, f32 i_posY)
Definition d_a_alink.h:43
J2DAnmColorKey * field_0x24
Definition d_a_alink.h:58
f32 mPosY
Definition d_a_alink.h:63
J2DPane * mCursor1
Definition d_a_alink.h:54
J2DScreen * mScrn
Definition d_a_alink.h:51
f32 mPosX
Definition d_a_alink.h:62
J2DPane * mCursor0
Definition d_a_alink.h:53
void initFrame()
Definition d_a_alink.h:37
virtual ~daAlink_lockCursor_c()
Definition d_a_alink.h:35
Definition d_a_alink.h:148
static void setMorfFrame(u8 i_frame)
Definition d_a_alink.h:159
static bool getEyeMoveFlg()
Definition d_a_alink.h:164
virtual void calc(J3DMaterial *) const
Definition d_a_alink.cpp:154
static void onEyeMoveFlg()
Definition d_a_alink.h:162
static u8 getMorfFrame()
Definition d_a_alink.h:160
void setNowOffsetX(f32 i_offset)
Definition d_a_alink.h:168
f32 * getNowOffsetYP()
Definition d_a_alink.h:167
virtual ~daAlink_matAnm_c()
f32 * getNowOffsetXP()
Definition d_a_alink.h:166
f32 mNowOffsetX
Definition d_a_alink.h:176
void setNowOffsetY(f32 i_offset)
Definition d_a_alink.h:169
void init()
Definition d_a_alink.cpp:143
static void offEyeMoveFlg()
Definition d_a_alink.h:163
static void decMorfFrame()
Definition d_a_alink.h:158
static u8 m_morf_frame
Definition d_a_alink.h:172
int mSetFlag
Definition d_a_alink.h:178
f32 field_0xf8
Definition d_a_alink.h:175
static bool m_eye_move_flg
Definition d_a_alink.h:171
f32 field_0xf4
Definition d_a_alink.h:174
f32 mNowOffsetY
Definition d_a_alink.h:177
daAlink_matAnm_c()
Definition d_a_alink.h:150
Definition d_a_alink.h:66
void offLockFlg()
Definition d_a_alink.h:76
u8 field_0x4d[3]
Definition d_a_alink.h:79
daAlink_lockCursor_c mLockCursor
Definition d_a_alink.h:80
daAlink_sight_c()
Definition d_a_alink.h:68
bool getLockFlg()
Definition d_a_alink.h:75
bool mLockFlag
Definition d_a_alink.h:78
virtual ~daAlink_sight_c()
Definition d_a_alink.h:73
Definition d_a_player.h:51
bool checkNoSetIdx() const
Definition d_a_player.h:81
u16 getIdx() const
Definition d_a_player.h:72
int getDemoType() const
Definition d_a_player.h:244
Definition d_a_player.h:9
Scene Exit.
Definition d_a_scene_exit.h:14
Spinner.
Definition d_a_spinner.h:16
Definition d_a_tag_mmsg.h:6
Definition f_op_actor.h:249
Definition m_Do_ext.h:196
BOOL dComIfGs_isTransformLV(int i_no)
Definition d_com_inf_game.h:1489
static fopAc_ac_c * daAlink_searchLightBall(fopAc_ac_c *p_actor, void *param_1)
static bool daAlink_checkLightBallB(fopAc_ac_c *p_actor)
static void * daAlink_searchBoar(fopAc_ac_c *param_0, void *param_1)
void(daAlink_c::* EffParamProc)()
Definition d_a_alink.h:243
STATIC_ASSERT(sizeof(daAlink_footData_c)==0xA4)
static fopAc_ac_c * daAlink_searchCoach(fopAc_ac_c *param_0, void *param_1)
static fopAc_ac_c * daAlink_searchPortal(fopAc_ac_c *param_0, void *param_1)
static bool daAlink_checkLightBallA(fopAc_ac_c *p_actor)
static fopAc_ac_c * daAlink_searchCanoe(fopAc_ac_c *param_0, void *param_1)
int(daAlink_c::* daAlink_procFunc)()
Definition d_a_alink.h:242
BOOL dComIfGs_isEventBit(const u16)
Definition d_com_inf_game.h:1168
static u8 angle[2+2]
Definition d_a_obj_kago.cpp:845
static u8 pos[12]
Definition d_a_obj_kago.cpp:839
dCcG_At_Spl
Definition d_cc_d.h:50
void dComIfGp_setRStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:2384
u8 dComIfGp_getAStatus()
Definition d_com_inf_game.h:2472
void dComIfGp_setZStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:2396
void dComIfGp_set3DStatus(u8 status, u8 direction, u8 flag)
Definition d_com_inf_game.h:2404
static volatile BOOL flag
Definition dspproc.cpp:20
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:166
unsigned int fpc_ProcID
Definition f_pc_base.h:10
@ fpcNm_ITEM_IRONBALL
Definition f_pc_name.h:78
@ fpcNm_ITEM_COPY_ROD
Definition f_pc_name.h:82
@ fpcNm_ITEM_BOOMERANG
Definition f_pc_name.h:76
static s32 status
Definition fstload.c:6
void mDoAud_seStart(u32 i_sfxID, const Vec *i_sePos, u32 param_2, s8 i_reverb)
Definition m_Do_audio.h:84
void mDoMtx_multVec(Mtx m, const Vec *src, Vec *dst)
Definition m_Do_mtx.h:39
f32(* MtxP)[4]
Definition mtx.h:18
f32 Mtx[3][4]
Definition mtx.h:15
@ start
Definition strtoul.c:8
Definition d_a_obj_sekizoa.cpp:45
Definition d_a_hozelda.cpp:36
Definition d_a_hozelda.cpp:45
Definition J3DMatBlock.h:12
Definition d_a_hozelda.cpp:229
Definition d_a_hozelda.cpp:93
Definition d_a_ep.cpp:155
Mtx & getBaseTRMtx()
Definition J3DModel.h:85
MtxP getAnmMtx(int jointNo)
Definition J3DModel.h:101
Definition d_a_balloon_2D.h:178
Definition d_a_ep.cpp:149
Image data header.
Definition d_menu_dmap_map.cpp:109
Definition Z2WolfHowlMgr.h:16
Definition d_a_hozelda.cpp:18
csXyz angle
Definition f_op_actor.h:171
cXyz pos
Definition f_op_actor.h:170
Definition d_a_ep.cpp:134
Definition d_a_npc_fguard.cpp:122
Definition d_a_hozelda.cpp:20
f32 abs2XZ() const
Definition c_xyz.h:133
Definition d_a_hozelda.cpp:157
Definition d_a_ep.cpp:125
bool Lockon()
Definition d_attention.h:231
Definition d_a_npc_fguard.cpp:98
Definition d_a_ep.cpp:114
Definition d_a_npc_fguard.cpp:94
Definition d_a_ep.cpp:110
Definition d_a_npc_fguard.cpp:86
Definition d_a_npc_fguard.cpp:81
Definition d_a_npc_fguard.cpp:70
J3DLightObj mLightObj
Definition d_kankyo.h:147
Definition d_a_obj_sekizoa.cpp:318
Definition d_a_npc_cd2.cpp:35
Definition d_a_alink.h:4224
s16 mEndFrame
Definition d_a_alink.h:4225
f32 mInterpolation
Definition d_a_alink.h:4228
f32 mSpeed
Definition d_a_alink.h:4226
f32 mStartFrame
Definition d_a_alink.h:4227
f32 mCancelFrame
Definition d_a_alink.h:4229
Definition d_a_alink.h:4232
s16 field_0x08
Definition d_a_alink.h:4237
s16 mNeckMaxHorizontal
Definition d_a_alink.h:4234
s16 mHotspringRecoverTime
Definition d_a_alink.h:4238
f32 mWaitTurnSpeed
Definition d_a_alink.h:4244
f32 mSandSinkSpeed
Definition d_a_alink.h:4255
f32 mWaterSurfaceEffectHeight
Definition d_a_alink.h:4246
f32 mWolfWaterSurfaceEffectHeight
Definition d_a_alink.h:4247
f32 mIndoorSpeedFactor
Definition d_a_alink.h:4254
f32 mSandSurfaceSpeed
Definition d_a_alink.h:4256
s16 mNeckMaxDown
Definition d_a_alink.h:4236
f32 mMaxWindSpeed
Definition d_a_alink.h:4250
s16 mWiiCamSpeedH
Definition d_a_alink.h:4240
f32 mLinkWolfTransformSpeed
Definition d_a_alink.h:4252
f32 mLavaDeathDepth
Definition d_a_alink.h:4251
bool mOneHitKill
Definition d_a_alink.h:4233
s16 mNeckMaxUp
Definition d_a_alink.h:4235
f32 mAnmBlendFactor
Definition d_a_alink.h:4243
s16 mWiiCamSpeedV
Definition d_a_alink.h:4239
f32 mNoWindInfluenceDist
Definition d_a_alink.h:4249
f32 mWolfLinkTransformSpeed
Definition d_a_alink.h:4253
f32 field_0x14
Definition d_a_alink.h:4242
f32 mTransformBlockFarDis
Definition d_a_alink.h:4258
s16 mTransformBlockFarAngle
Definition d_a_alink.h:4241
f32 mMaxWindInfluenceDist
Definition d_a_alink.h:4248
f32 mStandDefenseBlend
Definition d_a_alink.h:4245
f32 mTransformBlockNearDis
Definition d_a_alink.h:4257
Definition d_a_alink.h:197
u8 field_0x5
Definition d_a_alink.h:200
daAlink_BckData field_0x0
Definition d_a_alink.h:198
u8 field_0x4
Definition d_a_alink.h:199
u16 m_faceTexID
Definition d_a_alink.h:201
u16 field_0xa
Definition d_a_alink.h:203
u16 m_faceBckID
Definition d_a_alink.h:202
Definition d_a_alink.h:187
u16 m_upperID
Definition d_a_alink.h:189
u16 m_underID
Definition d_a_alink.h:188
Definition d_a_alink.h:192
u16 m_btkID
Definition d_a_alink.h:194
u16 m_btpID
Definition d_a_alink.h:193
Definition d_a_alink.h:206
u16 field_0x4
Definition d_a_alink.h:210
u8 field_0x7
Definition d_a_alink.h:212
u8 field_0x2
Definition d_a_alink.h:208
u16 field_0x0
Definition d_a_alink.h:207
u8 field_0x6
Definition d_a_alink.h:211
u8 field_0x3
Definition d_a_alink.h:209
Definition d_a_alink.h:4215
daAlink_c::daAlink_FTANM m_faceanm
Definition d_a_alink.h:4216
u8 m_cutType
Definition d_a_alink.h:4221
u16 m_upperAnm
Definition d_a_alink.h:4217
u16 m_faceBtk
Definition d_a_alink.h:4218
u8 field_0x8
Definition d_a_alink.h:4219
u8 field_0x9
Definition d_a_alink.h:4220
Definition d_a_alink.h:4205
daAlink_c::daAlink_ANM m_anmID
Definition d_a_alink.h:4206
u8 m_atSe
Definition d_a_alink.h:4209
int field_0x4
Definition d_a_alink.h:4207
f32 m_morf
Definition d_a_alink.h:4212
u8 field_0xa
Definition d_a_alink.h:4210
u8 m_cutType
Definition d_a_alink.h:4208
u8 field_0xb
Definition d_a_alink.h:4211
Definition d_a_alink.h:245
daAlink_procFunc m_procFunc
Definition d_a_alink.h:246
u32 m_mode
Definition d_a_alink.h:247
Definition d_a_hozelda.cpp:87
void clearData()
Definition d_a_player.cpp:231
fopAc_ac_c * getActorConst() const
Definition d_a_player.h:107
fopAc_ac_c * getActor() const
Definition d_a_player.h:106
Definition d_a_hozelda.cpp:79
Definition d_a_npc_cd.cpp:15
daPy_FLG2
Definition d_a_player.h:389
@ FLG2_UNK_2
Definition d_a_player.h:422
@ FLG2_UNK_20000000
Definition d_a_player.h:391
u32 checkNoResetFlg2(daPy_FLG2 i_flag) const
Definition d_a_player.h:969
s16 mDamageTimer
Definition d_a_player.h:294
u32 checkNoResetFlg1(daPy_FLG1 i_flag) const
Definition d_a_player.h:968
void offNoResetFlg2(daPy_FLG2 i_flag)
Definition d_a_player.h:979
daPy_demo_c mDemo
Definition d_a_player.h:316
@ FLG1_DASH_MODE
Definition d_a_player.h:362
cXyz speed
Definition f_op_actor.h:218
csXyz shape_angle
Definition f_op_actor.h:216
dEvt_info_c eventInfo
Definition f_op_actor.h:202
actor_place current
Definition f_op_actor.h:215
Definition d_a_hozelda.cpp:69
J3DAnmTransform * getAnmTransform()
Definition m_Do_ext.h:223
Definition m_Do_ext.h:471
Definition m_Do_ext.h:448
Definition d_a_hozelda.cpp:65
Definition d_a_hozelda.cpp:56
Definition d_a_hozelda.cpp:14
int BOOL
Definition types.h:27
signed char s8
Definition types.h:4
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned short u16
Definition types.h:9
signed long s32
Definition types.h:6
unsigned char u8
Definition types.h:8