4#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h"
5#include "JSystem/J3DGraphBase/J3DMatBlock.h"
17#include "res/Object/AlAnm.h"
18#include "res/Object/Always.h"
21class J2DAnmTransformKey;
45 virtual void calc(J3DMaterial* i_material)
const;
96 virtual void execute(JPABaseEmitter*, JPABaseParticle*);
1461 void setIdxMask(u16* o_arcNo, u16* o_resIdx);
1463 J3DModel*
initModel(J3DModelData* i_modelData, u32 i_mdlFlags, u32 i_diffFlags);
1464 J3DModel*
initModel(u16 i_resIdx, u32 i_diffFlags);
1466 int initDemoModel(J3DModel** i_ppmodel,
char const* i_resName, u32 i_diffFlags);
1508 f32 i_rate, f32 i_frame);
1513 J3DAnmTransform** i_upperBck,
int i_anmPackID, u32 i_bufSize);
1515 void commonDoubleAnime(J3DAnmTransform* i_underBck1, J3DAnmTransform* i_upperBck1,
1516 J3DAnmTransform* i_underBck2, J3DAnmTransform* i_upperBck2,
1517 f32 i_blendRatio, f32 i_anmSpeed1, f32 i_anmSpeed2,
int);
1518 int setDoubleAnime(f32 i_blendRate, f32 i_anmSpeedA, f32 i_anmSpeedB,
1520 int param_5, f32 i_morf);
1521 void commonSingleAnime(J3DAnmTransform* i_underBck, J3DAnmTransform* i_upperBck,
1522 f32 i_speed, f32 i_startF, s16 i_endF);
1536 f32 i_startFrame, s16 i_endFrame, f32 i_morf);
1542 f32 i_startF, s16 i_endF, f32 i_morf);
1553 void setFaceBck(u16 i_resIdx, BOOL i_isPriIdx, u16 i_arcNo);
1554 void setFaceBtp(u16 i_resIdx, BOOL i_isPriIdx, u16 i_arcNo);
1555 void setFaceBtk(u16 i_resIdx, BOOL i_isPriIdx, u16 i_arcNo);
1688 int startRestartRoom(u32 i_mode,
int param_1,
int i_dmgAmount, BOOL i_isEventRun);
1710 J3DModelData*
loadAramBmd(u16 i_resIdx, u32 i_bufSize);
1711 void*
loadAram(u16 i_resIdx, u32 i_bufSize);
1713 J3DAnmTextureSRTKey*
loadAramItemBtk(u16 i_resIdx, J3DModel* i_model);
1864 f32 i_radius, f32 i_height);
1866 f32 param_4, f32 i_radius);
2738 void setDemoBrk(J3DAnmTevRegKey** o_ppbrk, J3DModel* i_model, u16 i_resIdx);
2740 int i_stickDirection);
2835 csXyz const* i_rotation);
2839 csXyz const* i_rotation);
2914 s16 i_endFrame, f32 i_morf);
3311 virtual int setRollJump(f32 i_speedH, f32 i_speedV, s16 i_angle);
3728 J3DModel*
initModel(J3DModelData* i_modelData, u32 i_diffFlags) {
3729 return initModel(i_modelData, 0x80000, i_diffFlags);
3733 return initModel(i_modelData, 0, i_diffFlags);
3779 return param_0 + (
mStickValue * (param_1 - param_0));
T cLib_calcTimer(T *value)
Definition c_lib.h:91
Definition Z2LinkMgr.h:18
virtual Z2SoundHandlePool * startCollisionSE(u32 hitID, u32 mapinfo)
Definition Z2LinkMgr.cpp:484
Z2SoundHandlePool * startHitItemSE(u32 soundID, u32 mapinfo, Z2SoundObjBase *other, f32 speed)
Definition Z2LinkMgr.cpp:501
Definition Z2SoundObject.h:13
Definition Z2SoundObject.h:38
Definition Z2WolfHowlMgr.h:45
u8 getCorrectCurveID()
Definition Z2WolfHowlMgr.h:67
Z2WolfHowlLine getCorrectLine(u8 lineIndex)
Definition Z2WolfHowlMgr.cpp:381
s8 getOnLineNum()
Definition Z2WolfHowlMgr.cpp:509
void startWindStoneSound(s8 curveID, Vec *pos)
Definition Z2WolfHowlMgr.cpp:523
u8 getCorrectLineNum()
Definition Z2WolfHowlMgr.cpp:394
u32 getTimer()
Definition Z2WolfHowlMgr.h:65
Definition c_bg_s_poly_info.h:7
void SetActor(void *ac)
Definition c_cc_d.h:187
Definition c_m3d_g_pla.h:8
void set(s16 oX, s16 oY, s16 oZ)
Definition c_sxyz.h:24
Definition d_a_alink.h:93
virtual ~dAlink_bottleWaterPcallBack_c()
Definition d_a_alink.h:97
f32 mKeepMinY
Definition d_a_alink.h:115
dAlink_bottleWaterPcallBack_c()
Definition d_a_alink.h:95
s16 getHitFlg() const
Definition d_a_alink.h:106
void onAppearFlg()
Definition d_a_alink.h:110
void initialize(f32 minY)
Definition d_a_alink.h:99
cXyz mHitPos
Definition d_a_alink.h:116
s16 getAppearFlg() const
Definition d_a_alink.h:105
f32 getKeepMinY()
Definition d_a_alink.h:108
s16 mAppearFlg
Definition d_a_alink.h:114
virtual void execute(JPABaseEmitter *, JPABaseParticle *)
s16 mHitFlg
Definition d_a_alink.h:113
cXyz & getHitPos()
Definition d_a_alink.h:107
Definition d_attention.h:130
Definition d_attention.h:198
bool Lockon()
Definition d_attention.h:287
Definition d_bg_s_acch.h:15
f32 GetGroundH() const
Definition d_bg_s_acch.h:125
Definition d_bg_s_lin_chk.h:41
Definition d_bg_s_lin_chk.h:34
Definition d_bg_s_lin_chk.h:9
Definition d_bg_s_acch.h:253
Definition d_bg_s_gnd_chk.h:13
Definition d_bg_s_lin_chk.h:20
Definition d_bg_s_roof_chk.h:26
Definition d_bg_s_acch.h:244
Definition d_bg_s_gnd_chk.h:19
Definition d_bg_s_lin_chk.h:48
Definition d_bg_s_lin_chk.h:27
PushPullLabel
Definition d_bg_w_base.h:29
Definition d_drawlist.h:33
BOOL checkCommandDemoAccrpt()
Definition f_op_actor.h:212
Definition d_jnt_col.h:20
Definition d_kankyo_tev_str.h:8
J3DLightObj mLightObj
Definition d_kankyo_tev_str.h:14
Definition d_msg_flow.h:49
Definition d_particle_copoly.h:92
Particle effect management class for center-based effects.
Definition d_particle_copoly.h:25
Definition d_particle.h:251
Definition d_a_alink.h:4711
static daAlinkHIO_atnMove_c1 const m
Definition d_a_alink.h:4713
Definition d_a_alink.h:4685
f32 mRunForwardAnmSpeed
Definition d_a_alink.h:4708
f32 mBackRunAnmSpeed
Definition d_a_alink.h:4699
f32 mMaxSpeed
Definition d_a_alink.h:4695
f32 mBackWalkChangeRate
Definition d_a_alink.h:4700
f32 mAcceleration
Definition d_a_alink.h:4696
f32 mMinWalkFrame
Definition d_a_alink.h:4705
f32 mBackAcceleration
Definition d_a_alink.h:4703
f32 mRunChangeRate
Definition d_a_alink.h:4694
f32 mMaxBackwardsSpeed
Definition d_a_alink.h:4702
f32 mWalkChangeRate
Definition d_a_alink.h:4693
f32 mWaitAnmSpeed
Definition d_a_alink.h:4690
f32 mDeceleration
Definition d_a_alink.h:4697
s16 mTurnAngleRate
Definition d_a_alink.h:4689
f32 mWalkAnmSpeed
Definition d_a_alink.h:4691
f32 mBackWalkAnmSpeed
Definition d_a_alink.h:4698
s16 mMinTurnAngle
Definition d_a_alink.h:4688
f32 mWalkForwardAnmSpeed
Definition d_a_alink.h:4707
f32 mBackRunChangeRate
Definition d_a_alink.h:4701
f32 mRunAnmSpeed
Definition d_a_alink.h:4692
f32 mMinBackWalkFrame
Definition d_a_alink.h:4706
s16 mMaxTurnAngle
Definition d_a_alink.h:4687
f32 mBackDeceleration
Definition d_a_alink.h:4704
Definition d_a_alink.h:4716
virtual void genMessage(JORMContext *)
daAlinkHIO_atnMove_c1 m
Definition d_a_alink.h:4727
~daAlinkHIO_atnMove_c()
Definition d_a_alink.cpp:1993
Definition d_a_alink.h:5654
static daAlinkHIO_autoJump_c1 const m
Definition d_a_alink.h:5656
Definition d_a_alink.h:5619
f32 mCuccoStartSpeed
Definition d_a_alink.h:5651
f32 mAirborneInterpolation
Definition d_a_alink.h:5633
f32 mDiveGravity
Definition d_a_alink.h:5648
s16 mCuccoJumpAngle
Definition d_a_alink.h:5629
f32 mSpinJumpAccel
Definition d_a_alink.h:5642
f32 mMinJumpSpeed
Definition d_a_alink.h:5631
daAlinkHIO_anm_c mDiveConnectAnm
Definition d_a_alink.h:5624
f32 mCuccoFallMaxSpeed
Definition d_a_alink.h:5650
daAlinkHIO_anm_c mLandAnm
Definition d_a_alink.h:5622
f32 mJumpFallInterpolation
Definition d_a_alink.h:5634
f32 mHangHeightLimit
Definition d_a_alink.h:5643
s16 mJumpAngle
Definition d_a_alink.h:5626
daAlinkHIO_anm_c mDiveAnm
Definition d_a_alink.h:5623
f32 mGrabHeightLimit
Definition d_a_alink.h:5644
f32 mFallInterpolation
Definition d_a_alink.h:5635
f32 mSpinJumpFallInterpolation
Definition d_a_alink.h:5640
f32 mSpinJumpInterpolation
Definition d_a_alink.h:5639
s16 mSpinJumpRotateSpeed
Definition d_a_alink.h:5627
f32 mDiveSpeedV
Definition d_a_alink.h:5646
f32 mSpinJumpAddSpeed
Definition d_a_alink.h:5641
bool mAlwaysMaxSpeedJump
Definition d_a_alink.h:5625
daAlinkHIO_anm_c mJumpAnm
Definition d_a_alink.h:5621
f32 mMaxFallSpeed
Definition d_a_alink.h:5637
f32 mGravity
Definition d_a_alink.h:5636
f32 mMaxJumpSpeed
Definition d_a_alink.h:5638
f32 mDiveSpeedH
Definition d_a_alink.h:5647
f32 mCuccoJumpMaxSpeed
Definition d_a_alink.h:5649
f32 mJumpSpeedLimit
Definition d_a_alink.h:5630
f32 mJumpSpeedRate
Definition d_a_alink.h:5632
s16 mSpinJumpLandStopTime
Definition d_a_alink.h:5628
f32 mOoccooJumpMaxSpeed
Definition d_a_alink.h:5645
Definition d_a_alink.h:5659
~daAlinkHIO_autoJump_c()
Definition d_a_alink.cpp:1987
daAlinkHIO_autoJump_c1 m
Definition d_a_alink.h:5670
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:4829
static daAlinkHIO_backJump_c1 const m
Definition d_a_alink.h:4831
Definition d_a_alink.h:4819
f32 mFallInterpolation
Definition d_a_alink.h:4826
f32 mBackflipSpeedH
Definition d_a_alink.h:4823
f32 mFallHeight
Definition d_a_alink.h:4825
f32 mBackflipSpeedV
Definition d_a_alink.h:4824
daAlinkHIO_anm_c mBackflipAnm
Definition d_a_alink.h:4821
daAlinkHIO_anm_c mLandAnm
Definition d_a_alink.h:4822
Definition d_a_alink.h:4834
virtual void genMessage(JORMContext *)
~daAlinkHIO_backJump_c()
Definition d_a_alink.h:4838
daAlinkHIO_backJump_c1 m
Definition d_a_alink.h:4845
Definition d_a_alink.h:4614
static daAlinkHIO_basic_c1 const m
Definition d_a_alink.h:4616
Definition d_a_alink.h:4619
~daAlinkHIO_basic_c()
Definition d_a_alink.h:4623
virtual void genMessage(JORMContext *)
daAlinkHIO_basic_c1 m
Definition d_a_alink.h:4630
Definition d_a_alink.h:6734
static daAlinkHIO_board_c1 const m
Definition d_a_alink.h:6736
Definition d_a_alink.h:6707
f32 mStartMinSpeed
Definition d_a_alink.h:6721
f32 mStandAnmSpeed
Definition d_a_alink.h:6717
f32 mFastPushSwitchSpeed
Definition d_a_alink.h:6724
f32 mStartAddSpeed
Definition d_a_alink.h:6722
f32 mFastPushInterpolation
Definition d_a_alink.h:6725
daAlinkHIO_anm_c mJumpAnm
Definition d_a_alink.h:6709
f32 mMaxPushSpeed
Definition d_a_alink.h:6728
daAlinkHIO_anm_c mLandAnm
Definition d_a_alink.h:6711
f32 mMaxSpeed
Definition d_a_alink.h:6713
f32 mStandInterpolation
Definition d_a_alink.h:6718
f32 mSpinMinJumpSpeedY
Definition d_a_alink.h:6729
f32 mSpinMaxJumpSpeedY
Definition d_a_alink.h:6730
f32 mPushInterpolation
Definition d_a_alink.h:6726
f32 mEffectMaxSpeed
Definition d_a_alink.h:6731
f32 mPushAccel
Definition d_a_alink.h:6714
f32 mPushAnmMaxSpeed
Definition d_a_alink.h:6723
daAlinkHIO_anm_c mSpinAnm
Definition d_a_alink.h:6712
daAlinkHIO_anm_c mAirborneAnm
Definition d_a_alink.h:6710
f32 mMaxJumpSpeedY
Definition d_a_alink.h:6716
f32 mSitAnmSpeed
Definition d_a_alink.h:6719
f32 mSitInterpolation
Definition d_a_alink.h:6720
f32 mMinJumpSpeedY
Definition d_a_alink.h:6715
f32 mPushAnmMinSpeed
Definition d_a_alink.h:6727
Definition d_a_alink.h:6739
daAlinkHIO_board_c1 m
Definition d_a_alink.h:6750
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:6321
static daAlinkHIO_bomb_c1 const m
Definition d_a_alink.h:6323
Definition d_a_alink.h:6297
f32 mWaterMaxFallSpeed
Definition d_a_alink.h:6311
f32 mGravity
Definition d_a_alink.h:6302
f32 mEffScale
Definition d_a_alink.h:6307
s16 mExplodeTime
Definition d_a_alink.h:6299
f32 mPokeBombTrackRate
Definition d_a_alink.h:6309
s16 mEnemyBombColorR
Definition d_a_alink.h:6300
s16 mBombInsectLimitAngle
Definition d_a_alink.h:6301
f32 mThrowSpeedV
Definition d_a_alink.h:6313
f32 mMaxFallSpeed
Definition d_a_alink.h:6303
f32 mBoundRate
Definition d_a_alink.h:6304
f32 mMaxSpeedY
Definition d_a_alink.h:6306
f32 mThrowSpeedH
Definition d_a_alink.h:6312
f32 mExplodeWaterEffectLimit
Definition d_a_alink.h:6318
f32 mWaterThrowSpeedV
Definition d_a_alink.h:6315
f32 mWolfThrowSpeedV
Definition d_a_alink.h:6317
f32 mWolfThrowSpeedH
Definition d_a_alink.h:6316
f32 mWaterGravity
Definition d_a_alink.h:6310
f32 mAttackRadius
Definition d_a_alink.h:6308
f32 mStopSpeedY
Definition d_a_alink.h:6305
f32 mWaterThrowSpeedH
Definition d_a_alink.h:6314
Definition d_a_alink.h:6326
daAlinkHIO_bomb_c1 m
Definition d_a_alink.h:6337
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:6277
static daAlinkHIO_boom_c1 const m
Definition d_a_alink.h:6279
Definition d_a_alink.h:6261
daAlinkHIO_anm_c mThrowAnm
Definition d_a_alink.h:6263
f32 mCatchSpeed
Definition d_a_alink.h:6274
s16 mChargeTime
Definition d_a_alink.h:6265
f32 mLockDistMax
Definition d_a_alink.h:6273
f32 mFlyDistMax
Definition d_a_alink.h:6271
s16 mBgThroughTime
Definition d_a_alink.h:6266
f32 mHorsebackFlyDistMax
Definition d_a_alink.h:6272
f32 mFlySpeed
Definition d_a_alink.h:6269
f32 mIdleAnmSpeed
Definition d_a_alink.h:6267
f32 mStartInterpolation
Definition d_a_alink.h:6268
f32 mChargeFlySpeed
Definition d_a_alink.h:6270
daAlinkHIO_anm_c mCatchAnm
Definition d_a_alink.h:6264
Definition d_a_alink.h:6282
daAlinkHIO_boom_c1 m
Definition d_a_alink.h:6293
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:6767
static daAlinkHIO_bottle_c1 const m
Definition d_a_alink.h:6769
Definition d_a_alink.h:6754
daAlinkHIO_anm_c mGetAnm
Definition d_a_alink.h:6762
daAlinkHIO_anm_c mScoopAnm
Definition d_a_alink.h:6764
daAlinkHIO_anm_c mSwingSideAnm
Definition d_a_alink.h:6761
daAlinkHIO_anm_c mDrinkNastyAnm
Definition d_a_alink.h:6763
daAlinkHIO_anm_c mEndDrinkAnm
Definition d_a_alink.h:6757
daAlinkHIO_anm_c mPourAnm
Definition d_a_alink.h:6759
daAlinkHIO_anm_c mSwingDownAnm
Definition d_a_alink.h:6760
daAlinkHIO_anm_c mOpenBottleAnm
Definition d_a_alink.h:6758
daAlinkHIO_anm_c mStartDrinkAnm
Definition d_a_alink.h:6756
Definition d_a_alink.h:6772
daAlinkHIO_bottle_c1 m
Definition d_a_alink.h:6783
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:6241
static daAlinkHIO_bow_c1 const m
Definition d_a_alink.h:6243
Definition d_a_alink.h:6216
f32 mBombArrowDistance
Definition d_a_alink.h:6230
f32 mChargeArrowDistance
Definition d_a_alink.h:6227
f32 mArrowDistance
Definition d_a_alink.h:6225
f32 mArrowIncAttackMax
Definition d_a_alink.h:6236
f32 mStartInterpolation
Definition d_a_alink.h:6223
f32 mChargeBombArrowDistance
Definition d_a_alink.h:6232
f32 mScopeArrowSpeed
Definition d_a_alink.h:6233
s16 mChargeArrowTime
Definition d_a_alink.h:6220
f32 mScopeArrowDistance
Definition d_a_alink.h:6234
f32 mArrowAttackRadius
Definition d_a_alink.h:6228
daAlinkHIO_anm_c mShootAnm
Definition d_a_alink.h:6218
s16 mBombArrowHoldTime
Definition d_a_alink.h:6221
f32 mArrowIncAttackMaxStart
Definition d_a_alink.h:6235
f32 mBombArrowSpeed
Definition d_a_alink.h:6229
f32 mArrowSpeed
Definition d_a_alink.h:6224
f32 mSlingshotSpeed
Definition d_a_alink.h:6237
daAlinkHIO_anm_c mLoadAnm
Definition d_a_alink.h:6219
f32 mChargeBombArrowSpeed
Definition d_a_alink.h:6231
f32 mSlingshotDistance
Definition d_a_alink.h:6238
s16 mBombArrowFlyExplodeTime
Definition d_a_alink.h:6222
f32 mChargeArrowSpeed
Definition d_a_alink.h:6226
Definition d_a_alink.h:6246
virtual void genMessage(JORMContext *)
daAlinkHIO_bow_c1 m
Definition d_a_alink.h:6257
Definition d_a_alink.h:8311
daAlinkHIO_guard_c mGuard
Definition d_a_alink.h:8341
daAlinkHIO_backJump_c mBackJump
Definition d_a_alink.h:8337
daAlinkHIO_crouch_c0 mCrouch
Definition d_a_alink.h:8375
daAlinkHIO_basic_c mBasic
Definition d_a_alink.h:8332
daAlinkHIO_damage_c mDamage
Definition d_a_alink.h:8346
daAlinkHIO_backJump_c0 mBackJump
Definition d_a_alink.h:8370
daAlinkHIO_canoe_c0 mCanoe
Definition d_a_alink.h:8381
u8 padding[0x6C - 0x64]
Definition d_a_alink.h:8389
daAlinkHIO_item_c mItem
Definition d_a_alink.h:8349
u8 field_0xD[0x4B - 0xD]
Definition d_a_alink.h:8362
daAlinkHIO_swim_c mSwim
Definition d_a_alink.h:8353
daAlinkHIO_basic_c0 mBasic
Definition d_a_alink.h:8365
daAlinkHIO_move_c mMove
Definition d_a_alink.h:8333
daAlinkHIO_pushpull_c0 mPushpull
Definition d_a_alink.h:8378
daAlinkHIO_autoJump_c mAutoJump
Definition d_a_alink.h:8343
daAlinkHIO_c()
Definition d_a_alink.cpp:1962
daAlinkHIO_noActAtnMove_c mNoActAtnMove
Definition d_a_alink.h:8335
daAlinkHIO_cut_c mCut
Definition d_a_alink.h:8340
daAlinkHIO_horse_c0 mHorse
Definition d_a_alink.h:8380
daAlinkHIO_autoJump_c0 mAutoJump
Definition d_a_alink.h:8376
daAlinkHIO_canoe_c mCanoe
Definition d_a_alink.h:8348
void genMessage(JORMContext *)
void listenPropertyEvent(const JORPropertyEvent *)
daAlinkHIO_roofHang_c mRoofHang
Definition d_a_alink.h:8351
daAlinkHIO_wallHang_c mWallHang
Definition d_a_alink.h:8344
daAlinkHIO_wallHang_c0 mWallHang
Definition d_a_alink.h:8377
daAlinkHIO_slide_c mSlide
Definition d_a_alink.h:8339
daAlinkHIO_slide_c0 mSlide
Definition d_a_alink.h:8372
daAlinkHIO_pushpull_c mPushpull
Definition d_a_alink.h:8345
daAlinkHIO_atnMove_c0 mAtnMove
Definition d_a_alink.h:8367
u8 field_0x4[0xC - 0x4]
Definition d_a_alink.h:8360
daAlinkHIO_damage_c0 mDamage
Definition d_a_alink.h:8379
daAlinkHIO_guard_c0 mGuard
Definition d_a_alink.h:8374
daAlinkHIO_move_c0 mMove
Definition d_a_alink.h:8366
daAlinkHIO_grab_c0 mGrab
Definition d_a_alink.h:8385
daAlinkHIO_wolf_c mWolf
Definition d_a_alink.h:8354
daAlinkHIO_frontRoll_c mFrontRoll
Definition d_a_alink.h:8336
daAlinkHIO_sideStep_c0 mSideStep
Definition d_a_alink.h:8371
daAlinkHIO_item_c0 mItem
Definition d_a_alink.h:8382
daAlinkHIO_swim_c0 mSwim
Definition d_a_alink.h:8386
void jumpStateUpdate(const cXyz *, const cXyz *, f32)
void readFileData(char *)
daAlinkHIO_horse_c mHorse
Definition d_a_alink.h:8347
daAlinkHIO_atnMove_c mAtnMove
Definition d_a_alink.h:8334
daAlinkHIO_frontRoll_c0 mFrontRoll
Definition d_a_alink.h:8369
daAlinkHIO_ladder_c0 mLadder
Definition d_a_alink.h:8383
daAlinkHIO_wolf_c mWolf_2
Definition d_a_alink.h:8363
daAlinkHIO_cut_c mCut_2
Definition d_a_alink.h:8361
daAlinkHIO_cut_c0 mCut
Definition d_a_alink.h:8373
daAlinkHIO_sideStep_c mSideStep
Definition d_a_alink.h:8338
daAlinkHIO_grab_c mGrab
Definition d_a_alink.h:8352
size_t makeFileOutData(char *, char *)
PropertyID_e
Definition d_a_alink.h:8323
@ PROPERTY_SAVE_FILE_e
Definition d_a_alink.h:8326
@ PROPERTY_POS_DISP_e
Definition d_a_alink.h:8324
@ PROPERTY_LOAD_FILE_e
Definition d_a_alink.h:8327
@ PROPERTY_JUMP_VDIST_DISP_e
Definition d_a_alink.h:8329
@ PROPERTY_JUMP_HDIST_DISP_e
Definition d_a_alink.h:8328
@ PROPERTY_RESET_e
Definition d_a_alink.h:8325
daAlinkHIO_wolf_c0 mWolf
Definition d_a_alink.h:8387
daAlinkHIO_roofHang_c0 mRoofHang
Definition d_a_alink.h:8384
daAlinkHIO_crouch_c mCrouch
Definition d_a_alink.h:8342
daAlinkHIO_noActAtnMove_c0 mNoActAtnMove
Definition d_a_alink.h:8368
daAlinkHIO_ladder_c mLadder
Definition d_a_alink.h:8350
virtual ~daAlinkHIO_c()
Definition d_a_alink.cpp:1998
Definition d_a_alink.h:6196
static daAlinkHIO_canoe_c1 const m
Definition d_a_alink.h:6198
Definition d_a_alink.h:6177
s16 mMaxTurnAngle_RiverRide
Definition d_a_alink.h:6181
f32 mSpeedRate_RiverRide
Definition d_a_alink.h:6192
f32 mBtnRowAnmSpeed
Definition d_a_alink.h:6183
f32 mBackMaxSpeed
Definition d_a_alink.h:6190
f32 mStickRowStartAnmSpeed
Definition d_a_alink.h:6187
s16 mMaxTurnAngle
Definition d_a_alink.h:6180
f32 mBackSpeedRate
Definition d_a_alink.h:6189
f32 mMaxSpeed
Definition d_a_alink.h:6185
f32 mSpeedRate
Definition d_a_alink.h:6184
f32 mMaxSpeed_RiverRide
Definition d_a_alink.h:6191
f32 mBtnRowStartAnmSpeed
Definition d_a_alink.h:6188
f32 mDeceleration
Definition d_a_alink.h:6186
f32 mStickRowAnmSpeed
Definition d_a_alink.h:6182
f32 mDeceleration_RiverRide
Definition d_a_alink.h:6193
daAlinkHIO_anm_c mLeftRightChangeAnm
Definition d_a_alink.h:6179
Definition d_a_alink.h:6201
~daAlinkHIO_canoe_c()
Definition d_a_alink.cpp:1977
virtual void genMessage(JORMContext *)
daAlinkHIO_canoe_c1 m
Definition d_a_alink.h:6212
Definition d_a_alink.h:6659
static daAlinkHIO_copyRod_c1 const m
Definition d_a_alink.h:6661
Definition d_a_alink.h:6649
f32 mBallSpeed
Definition d_a_alink.h:6653
f32 mBossBallMaxDistance
Definition d_a_alink.h:6656
daAlinkHIO_anm_c mSwingAnm
Definition d_a_alink.h:6651
f32 mBallReturnSpeed
Definition d_a_alink.h:6655
daAlinkHIO_anm_c mBigSwingAnm
Definition d_a_alink.h:6652
f32 mBallMaxDistance
Definition d_a_alink.h:6654
Definition d_a_alink.h:6664
daAlinkHIO_copyRod_c1 m
Definition d_a_alink.h:6675
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:5599
static daAlinkHIO_crouch_c1 const m
Definition d_a_alink.h:5601
Definition d_a_alink.h:5583
f32 mCrawlMoveRate
Definition d_a_alink.h:5593
f32 mCrawlInterpolation
Definition d_a_alink.h:5596
s16 mCrawlTurnMin
Definition d_a_alink.h:5589
s16 mCrawlTurnMax
Definition d_a_alink.h:5588
f32 mCrouchAnmSpeed
Definition d_a_alink.h:5590
f32 mCrawlAnmSpeedMax
Definition d_a_alink.h:5594
daAlinkHIO_anm_c mCrawlEndAnm
Definition d_a_alink.h:5586
f32 mCrawlAnmSpeedMin
Definition d_a_alink.h:5595
f32 mStandInterpolation
Definition d_a_alink.h:5592
f32 mCrouchInterpolation
Definition d_a_alink.h:5591
s16 mCrawlTurnRate
Definition d_a_alink.h:5587
daAlinkHIO_anm_c mCrawlStartAnm
Definition d_a_alink.h:5585
Definition d_a_alink.h:5604
~daAlinkHIO_crouch_c()
Definition d_a_alink.cpp:1989
daAlinkHIO_crouch_c1 m
Definition d_a_alink.h:5615
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:5079
static daAlinkHIO_cutDash_c1 const m
Definition d_a_alink.h:5081
Definition d_a_alink.h:5069
static daAlinkHIO_cutDash_c1 const m
Definition d_a_alink.h:5071
Definition d_a_alink.h:5074
static daAlinkHIO_cutDash_c1 const m
Definition d_a_alink.h:5076
Definition d_a_alink.h:5062
daAlinkHIO_anm_c mCutAnm
Definition d_a_alink.h:5064
f32 mAttackEndFrame
Definition d_a_alink.h:5066
f32 mAttackStartFrame
Definition d_a_alink.h:5065
Definition d_a_alink.h:5084
f32 field_0x34
Definition d_a_alink.h:5094
daAlinkHIO_cutDash_c1 m
Definition d_a_alink.h:5095
virtual void genMessage(JORMContext *)
daAlinkHIO_cutDash_c(int, float)
Definition d_a_alink.h:5272
static daAlinkHIO_cutDown_c1 const m
Definition d_a_alink.h:5274
Definition d_a_alink.h:5258
f32 mRecoverSpeedH
Definition d_a_alink.h:5267
daAlinkHIO_anm_c mJumpAnm
Definition d_a_alink.h:5260
s16 mFailStopTime
Definition d_a_alink.h:5266
s16 mSuccessStopTime
Definition d_a_alink.h:5265
daAlinkHIO_anm_c mRecoverAnm
Definition d_a_alink.h:5264
daAlinkHIO_anm_c mFallAnm
Definition d_a_alink.h:5261
f32 mRecoverSpeedV
Definition d_a_alink.h:5268
daAlinkHIO_anm_c mMissAnm
Definition d_a_alink.h:5263
daAlinkHIO_anm_c mLandAnm
Definition d_a_alink.h:5262
f32 mSpeedV
Definition d_a_alink.h:5269
Definition d_a_alink.h:5277
daAlinkHIO_cutDown_c1 m
Definition d_a_alink.h:5288
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:4968
f32 mSpeed
Definition d_a_alink.h:4973
f32 mAttackStartFrame
Definition d_a_alink.h:4974
f32 mComboCheckFrame
Definition d_a_alink.h:4976
daAlinkHIO_anm_c mCutAnm
Definition d_a_alink.h:4970
f32 mComboStartFrame
Definition d_a_alink.h:4977
s16 mComboStopTime
Definition d_a_alink.h:4972
f32 mAttackEndFrame
Definition d_a_alink.h:4975
s16 mStopTime
Definition d_a_alink.h:4971
Definition d_a_alink.h:5010
virtual void genMessage(JORMContext *)
f32 field_0x34
Definition d_a_alink.h:5020
daAlinkHIO_cutFinish_c1 m
Definition d_a_alink.h:5021
~daAlinkHIO_cutFinish_c()
daAlinkHIO_cutFinish_c(int, float)
Definition d_a_alink.h:5042
static daAlinkHIO_cutFnJU_c1 const m
Definition d_a_alink.h:5044
Definition d_a_alink.h:5024
daAlinkHIO_anm_c mLandAnm
Definition d_a_alink.h:5027
f32 mFallInterpolation
Definition d_a_alink.h:5037
daAlinkHIO_anm_c mCutAnm
Definition d_a_alink.h:5026
f32 mAttackEndFrame
Definition d_a_alink.h:5033
f32 mComboCheckFrame
Definition d_a_alink.h:5034
s16 mComboStopTime
Definition d_a_alink.h:5029
f32 mAttackRadius
Definition d_a_alink.h:5038
f32 mSpeedH
Definition d_a_alink.h:5030
f32 mAttackStartFrame
Definition d_a_alink.h:5032
f32 mSpeedV
Definition d_a_alink.h:5031
f32 mAttackOffset
Definition d_a_alink.h:5039
f32 mFallHeight
Definition d_a_alink.h:5036
f32 mComboStartFrame
Definition d_a_alink.h:5035
s16 mStopTime
Definition d_a_alink.h:5028
Definition d_a_alink.h:5047
virtual void genMessage(JORMContext *)
daAlinkHIO_cutFnJU_c1 m
Definition d_a_alink.h:5058
Definition d_a_alink.h:4980
static daAlinkHIO_cutFinish_c1 const m
Definition d_a_alink.h:4982
Definition d_a_alink.h:5005
static daAlinkHIO_cutFinish_c1 const m
Definition d_a_alink.h:5007
Definition d_a_alink.h:4990
static daAlinkHIO_cutFinish_c1 const m
Definition d_a_alink.h:4992
Definition d_a_alink.h:4995
static daAlinkHIO_cutFinish_c1 const m
Definition d_a_alink.h:4997
Definition d_a_alink.h:5000
static daAlinkHIO_cutFinish_c1 const m
Definition d_a_alink.h:5002
Definition d_a_alink.h:4985
static daAlinkHIO_cutFinish_c1 const m
Definition d_a_alink.h:4987
Definition d_a_alink.h:5308
static daAlinkHIO_cutHead_c1 const m
Definition d_a_alink.h:5310
Definition d_a_alink.h:5292
f32 mMaxDistance
Definition d_a_alink.h:5299
f32 mAttackStartFrame
Definition d_a_alink.h:5302
f32 mAddSpeedH
Definition d_a_alink.h:5301
f32 mGravity
Definition d_a_alink.h:5297
f32 mAttackEndFrame
Definition d_a_alink.h:5303
f32 mSwordLength
Definition d_a_alink.h:5305
daAlinkHIO_anm_c mJumpAnm
Definition d_a_alink.h:5294
f32 mAddSpeedV
Definition d_a_alink.h:5300
daAlinkHIO_anm_c mCutAnm
Definition d_a_alink.h:5295
daAlinkHIO_anm_c mLandAnm
Definition d_a_alink.h:5296
f32 mMaxHeight
Definition d_a_alink.h:5298
f32 mSwordRadius
Definition d_a_alink.h:5304
Definition d_a_alink.h:5313
daAlinkHIO_cutHead_c1 m
Definition d_a_alink.h:5324
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:5111
static daAlinkHIO_cutJump_c1 const m
Definition d_a_alink.h:5113
Definition d_a_alink.h:5098
daAlinkHIO_anm_c mCutAnm
Definition d_a_alink.h:5100
f32 mJumpSpinDelay
Definition d_a_alink.h:5108
f32 mBaseJumpSpeedH
Definition d_a_alink.h:5102
f32 mEndAttackFrame
Definition d_a_alink.h:5107
f32 mBaseJumpSpeedV
Definition d_a_alink.h:5103
f32 mAirJumpSpeedH
Definition d_a_alink.h:5104
f32 mStartAttackFrame
Definition d_a_alink.h:5106
f32 mAirJumpSpeedV
Definition d_a_alink.h:5105
daAlinkHIO_anm_c mLandAnm
Definition d_a_alink.h:5101
Definition d_a_alink.h:5116
virtual void genMessage(JORMContext *)
daAlinkHIO_cutJump_c1 m
Definition d_a_alink.h:5127
Definition d_a_alink.h:5345
static daAlinkHIO_cutLargeJump_c1 const m
Definition d_a_alink.h:5347
Definition d_a_alink.h:5328
f32 mCutSpeedH
Definition d_a_alink.h:5334
daAlinkHIO_anm_c mLandAnm
Definition d_a_alink.h:5333
daAlinkHIO_anm_c mChargeAnm
Definition d_a_alink.h:5330
f32 mJumpAttackStartFrame
Definition d_a_alink.h:5336
f32 mLandAttackRadius
Definition d_a_alink.h:5341
f32 mCutSpeedV
Definition d_a_alink.h:5335
f32 mSpinSlashCheckFrame
Definition d_a_alink.h:5342
f32 mCutInitFrame
Definition d_a_alink.h:5338
f32 mLandAttackEndFrame
Definition d_a_alink.h:5340
daAlinkHIO_anm_c mChargeMoveAnm
Definition d_a_alink.h:5331
f32 mLandAttackInitFrame
Definition d_a_alink.h:5339
daAlinkHIO_anm_c mCutAnm
Definition d_a_alink.h:5332
f32 mJumpAttackEndFrame
Definition d_a_alink.h:5337
Definition d_a_alink.h:5350
virtual void genMessage(JORMContext *)
~daAlinkHIO_cutLargeJump_c()
daAlinkHIO_cutLargeJump_c1 m
Definition d_a_alink.h:5361
daAlinkHIO_cutLargeJump_c()
Definition d_a_alink.h:4934
static daAlinkHIO_cutNormal_c1 const m
Definition d_a_alink.h:4936
Definition d_a_alink.h:4939
static daAlinkHIO_cutNormal_c1 const m
Definition d_a_alink.h:4941
Definition d_a_alink.h:4944
static daAlinkHIO_cutNormal_c1 const m
Definition d_a_alink.h:4946
Definition d_a_alink.h:4949
static daAlinkHIO_cutNormal_c1 const m
Definition d_a_alink.h:4951
Definition d_a_alink.h:4929
static daAlinkHIO_cutNormal_c1 const m
Definition d_a_alink.h:4931
Definition d_a_alink.h:4921
f32 mAttackEndFrame
Definition d_a_alink.h:4926
daAlinkHIO_anm_c mCutAnm
Definition d_a_alink.h:4923
f32 mAttackStartFrame
Definition d_a_alink.h:4925
f32 mSpeed
Definition d_a_alink.h:4924
Definition d_a_alink.h:4954
~daAlinkHIO_cutNormal_c()
virtual void genMessage(JORMContext *)
f32 field_0x34
Definition d_a_alink.h:4964
daAlinkHIO_cutNormal_c1 m
Definition d_a_alink.h:4965
daAlinkHIO_cutNormal_c(int, float)
Definition d_a_alink.h:5162
static daAlinkHIO_cutTurn_c1 const m
Definition d_a_alink.h:5164
Definition d_a_alink.h:5131
s16 field_0x3E
Definition d_a_alink.h:5137
f32 mMaxSpeed
Definition d_a_alink.h:5145
f32 mAttackRadius
Definition d_a_alink.h:5150
f32 mChargeMoveDecel
Definition d_a_alink.h:5147
f32 mAttackRadiusAccel
Definition d_a_alink.h:5155
f32 mLightAttackRadius
Definition d_a_alink.h:5156
daAlinkHIO_anm_c mRightTurnAnm
Definition d_a_alink.h:5133
f32 mRightAttackEndFrame
Definition d_a_alink.h:5140
f32 mRightComboStartFrame
Definition d_a_alink.h:5149
f32 mRightTurnInputStartFrame
Definition d_a_alink.h:5138
f32 mLeftAttackStartFrame
Definition d_a_alink.h:5152
f32 mSpeed
Definition d_a_alink.h:5148
f32 mLeftAttackEndFrame
Definition d_a_alink.h:5153
f32 mMoveLRInterpolation
Definition d_a_alink.h:5144
daAlinkHIO_anm_c mLeftTurnAnm
Definition d_a_alink.h:5135
f32 mRightAttackStartFrame
Definition d_a_alink.h:5139
f32 mMoveFBInterpolation
Definition d_a_alink.h:5142
f32 mMoveLRAnmSpeed
Definition d_a_alink.h:5143
f32 mLightAttackRadiusAccel
Definition d_a_alink.h:5157
s16 mStopTime
Definition d_a_alink.h:5136
f32 mLeftComboStartFrame
Definition d_a_alink.h:5154
f32 mMoveFBAnmSpeed
Definition d_a_alink.h:5141
daAlinkHIO_anm_c mChargeAnm
Definition d_a_alink.h:5134
f32 mLeftTurnInputStartFrame
Definition d_a_alink.h:5151
f32 mLargeAttackRadius
Definition d_a_alink.h:5158
f32 mLargeAttackAccel
Definition d_a_alink.h:5159
f32 mChargeMoveAccel
Definition d_a_alink.h:5146
Definition d_a_alink.h:5167
daAlinkHIO_cutTurn_c1 m
Definition d_a_alink.h:5178
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:5397
static daAlinkHIO_cutDaCharge_c0 const mCutDashCharge
Definition d_a_alink.h:5420
static daAlinkHIO_hoCutCharge_c0 const mHorseCutCharge
Definition d_a_alink.h:5417
static daAlinkHIO_cutNmL_c0 const mCutLeft
Definition d_a_alink.h:5400
static daAlinkHIO_cutFnJU_c0 const mCutFinishJumpUppercut
Definition d_a_alink.h:5410
static daAlinkHIO_cutDown_c0 const mCutDown
Definition d_a_alink.h:5421
static daAlinkHIO_hoCutLA_c0 const mHorseCutLeftA
Definition d_a_alink.h:5413
static daAlinkHIO_cutNmR_c0 const mCutRight
Definition d_a_alink.h:5401
static daAlinkHIO_hoCutRA_c0 const mHorseCutRightA
Definition d_a_alink.h:5415
static daAlinkHIO_cutFnSm_c0 const mCutFinishSlash
Definition d_a_alink.h:5408
static daAlinkHIO_hoCutLB_c0 const mHorseCutLeftB
Definition d_a_alink.h:5414
static daAlinkHIO_cutFnS_c0 const mCutFinishStab
Definition d_a_alink.h:5406
static daAlinkHIO_cutDaL_c0 const mCutDashLeft
Definition d_a_alink.h:5418
static daAlinkHIO_cutNmSL_c0 const mCutLeftStab
Definition d_a_alink.h:5402
static daAlinkHIO_cutTurn_c0 const mCutTurn
Definition d_a_alink.h:5412
static daAlinkHIO_cutLargeJump_c0 const mCutLargeJump
Definition d_a_alink.h:5423
static daAlinkHIO_hoCutRB_c0 const mHorseCutRightB
Definition d_a_alink.h:5416
static daAlinkHIO_cutNmSR_c0 const mCutRightStab
Definition d_a_alink.h:5403
static daAlinkHIO_cutDaR_c0 const mCutDashRight
Definition d_a_alink.h:5419
static daAlinkHIO_cutFnR_c0 const mCutFinishRight
Definition d_a_alink.h:5409
static daAlinkHIO_cutJump_c0 const mCutJump
Definition d_a_alink.h:5411
static daAlinkHIO_cutFnV_c0 const mCutFinishVertical
Definition d_a_alink.h:5405
static daAlinkHIO_cutFnL_c0 const mCutFinishLeft
Definition d_a_alink.h:5404
static daAlinkHIO_cutFnSl_c0 const mCutFinishSweep
Definition d_a_alink.h:5407
static daAlinkHIO_cut_c1 const m
Definition d_a_alink.h:5424
static daAlinkHIO_cutHead_c0 const mCutHead
Definition d_a_alink.h:5422
static daAlinkHIO_cutNmV_c0 const mCutVertical
Definition d_a_alink.h:5399
Definition d_a_alink.h:5365
s16 mBlurAlpha
Definition d_a_alink.h:5373
s16 mUnkBodyDownwards
Definition d_a_alink.h:5378
s16 mComboDuration
Definition d_a_alink.h:5372
f32 mRunCutRadius
Definition d_a_alink.h:5390
daAlinkHIO_anm_c mStabAnm
Definition d_a_alink.h:5370
s16 mUnkBodyUpwards
Definition d_a_alink.h:5379
f32 mFlourishAnmSpeed
Definition d_a_alink.h:5383
s16 mFlourishTime
Definition d_a_alink.h:5377
s16 mSpinSlashWait
Definition d_a_alink.h:5380
f32 mRecoilSpeed
Definition d_a_alink.h:5381
daAlinkHIO_anm_c mUnequipAnm
Definition d_a_alink.h:5368
daAlinkHIO_anm_c mEquipAnm
Definition d_a_alink.h:5367
f32 mRecoilDeceleration
Definition d_a_alink.h:5382
f32 mRunCutLength
Definition d_a_alink.h:5389
f32 mSwordRadius
Definition d_a_alink.h:5386
f32 mFlourishEndAnmSpeed
Definition d_a_alink.h:5384
f32 mFastUnequipAnmSpeed
Definition d_a_alink.h:5391
s16 mNormalSwingDuration
Definition d_a_alink.h:5374
daAlinkHIO_anm_c mRecoilAnm
Definition d_a_alink.h:5369
f32 mSwordLengthHorsebackFight
Definition d_a_alink.h:5392
f32 mSwordLengthHorseback
Definition d_a_alink.h:5387
s16 mDashBlurAlpha
Definition d_a_alink.h:5375
f32 mFlourishControlStartFrame
Definition d_a_alink.h:5394
f32 mSwordLength
Definition d_a_alink.h:5385
f32 mSwordRadiusHorseback
Definition d_a_alink.h:5388
f32 mSwordRadiusHorsebackFight
Definition d_a_alink.h:5393
s16 mUnkTime
Definition d_a_alink.h:5376
bool mForceHitCombo
Definition d_a_alink.h:5371
Definition d_a_alink.h:5427
daAlinkHIO_cutNormal_c mCutLeftStab
Definition d_a_alink.h:5443
daAlinkHIO_cutDash_c mCutDashLeft
Definition d_a_alink.h:5459
daAlinkHIO_cutFinish_c mCutFinishRight
Definition d_a_alink.h:5450
daAlinkHIO_cutFinish_c mCutFinishVertical
Definition d_a_alink.h:5446
daAlinkHIO_cut_c1 m
Definition d_a_alink.h:5465
daAlinkHIO_hoCut_c mHorseCutLeftB
Definition d_a_alink.h:5455
daAlinkHIO_hoCut_c mHorseCutLeftA
Definition d_a_alink.h:5454
daAlinkHIO_cutTurn_c mCutTurn
Definition d_a_alink.h:5453
daAlinkHIO_cutNormal_c mCutVertical
Definition d_a_alink.h:5440
virtual void genMessage(JORMContext *)
daAlinkHIO_hoCutCharge_c mHorseCutCharge
Definition d_a_alink.h:5458
daAlinkHIO_cutNormal_c mCutRight
Definition d_a_alink.h:5442
daAlinkHIO_cutDash_c mCutDashCharge
Definition d_a_alink.h:5461
daAlinkHIO_cutNormal_c mCutLeft
Definition d_a_alink.h:5441
daAlinkHIO_cutFnJU_c mCutFinishJumpUppercut
Definition d_a_alink.h:5451
daAlinkHIO_cutFinish_c mCutFinishLeft
Definition d_a_alink.h:5445
daAlinkHIO_cutFinish_c mCutFinishStab
Definition d_a_alink.h:5447
daAlinkHIO_cutLargeJump_c mCutLargeJump
Definition d_a_alink.h:5464
daAlinkHIO_cutDash_c mCutDashRight
Definition d_a_alink.h:5460
daAlinkHIO_cutFinish_c mCutFinishSlash
Definition d_a_alink.h:5449
daAlinkHIO_cutJump_c mCutJump
Definition d_a_alink.h:5452
daAlinkHIO_hoCut_c mHorseCutRightA
Definition d_a_alink.h:5456
daAlinkHIO_hoCut_c mHorseCutRightB
Definition d_a_alink.h:5457
~daAlinkHIO_cut_c()
Definition d_a_alink.cpp:1996
daAlinkHIO_cutFinish_c mCutFinishSweep
Definition d_a_alink.h:5448
daAlinkHIO_cutHead_c mCutHead
Definition d_a_alink.h:5463
daAlinkHIO_cutNormal_c mCutRightStab
Definition d_a_alink.h:5444
daAlinkHIO_cutDown_c mCutDown
Definition d_a_alink.h:5462
Definition d_a_alink.h:6022
static daAlinkHIO_damCaught_c1 const m
Definition d_a_alink.h:6024
Definition d_a_alink.h:6012
f32 mStandbySpeed
Definition d_a_alink.h:6017
daAlinkHIO_anm_c mEscapeAnm
Definition d_a_alink.h:6014
s16 mInputFadeTime
Definition d_a_alink.h:6016
f32 mStandbyAddASpeed
Definition d_a_alink.h:6019
s16 mGrabDuration
Definition d_a_alink.h:6015
f32 mStandbyInterp
Definition d_a_alink.h:6018
Definition d_a_alink.h:6027
~daAlinkHIO_damCaught_c()
virtual void genMessage(JORMContext *)
daAlinkHIO_damCaught_c1 m
Definition d_a_alink.h:6038
Definition d_a_alink.h:5992
static daAlinkHIO_damFall_c1 const m
Definition d_a_alink.h:5994
Definition d_a_alink.h:5977
daAlinkHIO_anm_c mStandAnm
Definition d_a_alink.h:5980
f32 mBigDmgHeight
Definition d_a_alink.h:5986
daAlinkHIO_anm_c mLandAnm
Definition d_a_alink.h:5979
f32 mMaxRollHeight
Definition d_a_alink.h:5984
f32 mFallAnmMorf
Definition d_a_alink.h:5989
f32 mFallAnmTransitionHeight
Definition d_a_alink.h:5988
s16 mSmallStopTime
Definition d_a_alink.h:5981
f32 mMinRollHeight
Definition d_a_alink.h:5983
f32 mSmallDmgHeight
Definition d_a_alink.h:5985
s16 mBigStopTime
Definition d_a_alink.h:5982
f32 mSmallDmgLandStartFrame
Definition d_a_alink.h:5987
Definition d_a_alink.h:5997
daAlinkHIO_damFall_c1 m
Definition d_a_alink.h:6008
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:5957
static daAlinkHIO_damHorse_c1 const m
Definition d_a_alink.h:5959
Definition d_a_alink.h:5949
s16 mLeftRightBodyMaxAngle
Definition d_a_alink.h:5954
daAlinkHIO_anm_c mNoDirectionAnm
Definition d_a_alink.h:5951
daAlinkHIO_anm_c mWithDirectionAnm
Definition d_a_alink.h:5952
s16 mFrontBackBodyMaxAngle
Definition d_a_alink.h:5953
Definition d_a_alink.h:5962
daAlinkHIO_damHorse_c1 m
Definition d_a_alink.h:5973
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:5929
static daAlinkHIO_damLaHu_c1 const m
Definition d_a_alink.h:5931
Definition d_a_alink.h:5905
daAlinkHIO_anm_c mLeftWallHitAnm
Definition d_a_alink.h:5913
f32 mBounceSpeed
Definition d_a_alink.h:5920
daAlinkHIO_anm_c mFrontWallHitAnm
Definition d_a_alink.h:5911
f32 mGravity
Definition d_a_alink.h:5916
daAlinkHIO_anm_c mBackGetUpAnm
Definition d_a_alink.h:5908
s16 mBodyRotateRate
Definition d_a_alink.h:5915
daAlinkHIO_anm_c mRightGetUpAnm
Definition d_a_alink.h:5910
daAlinkHIO_anm_c mBackWallHitAnm
Definition d_a_alink.h:5912
daAlinkHIO_anm_c mFrontGetUpAnm
Definition d_a_alink.h:5907
f32 mHorizontalSpeed
Definition d_a_alink.h:5918
f32 mDeceleration
Definition d_a_alink.h:5921
daAlinkHIO_anm_c mLeftGetUpAnm
Definition d_a_alink.h:5909
f32 mDamageBlend
Definition d_a_alink.h:5917
f32 mVerticalSpeed
Definition d_a_alink.h:5919
daAlinkHIO_anm_c mRightWallHitAnm
Definition d_a_alink.h:5914
Definition d_a_alink.h:5934
virtual void genMessage(JORMContext *)
daAlinkHIO_damLaHu_c1 m
Definition d_a_alink.h:5945
daAlinkHIO_damLaHu_c(int)
Definition d_a_alink.h:5924
static daAlinkHIO_damLaHu_c1 const m
Definition d_a_alink.h:5926
Definition d_a_alink.h:5885
static daAlinkHIO_damNormal_c1 const m
Definition d_a_alink.h:5887
Definition d_a_alink.h:5871
s16 mLeftRightBodyMaxAngle
Definition d_a_alink.h:5878
f32 mAttackSpeedRate
Definition d_a_alink.h:5880
daAlinkHIO_anm_c mRearAnm
Definition d_a_alink.h:5874
f32 mIceDamageASpeed
Definition d_a_alink.h:5882
daAlinkHIO_anm_c mLeftAnm
Definition d_a_alink.h:5875
daAlinkHIO_anm_c mFrontAnm
Definition d_a_alink.h:5873
s16 mFrontBackBodyMaxAngle
Definition d_a_alink.h:5877
f32 mInitialSpeed
Definition d_a_alink.h:5879
f32 mDeceleration
Definition d_a_alink.h:5881
daAlinkHIO_anm_c mRightAnm
Definition d_a_alink.h:5876
Definition d_a_alink.h:5890
~daAlinkHIO_damNormal_c()
virtual void genMessage(JORMContext *)
daAlinkHIO_damNormal_c1 m
Definition d_a_alink.h:5901
Definition d_a_alink.h:6058
static daAlinkHIO_damSwim_c1 const m
Definition d_a_alink.h:6060
Definition d_a_alink.h:6042
f32 mMaxSpeed
Definition d_a_alink.h:6055
s16 mLeftRightBodyMaxAngle
Definition d_a_alink.h:6051
daAlinkHIO_anm_c mRightAnm
Definition d_a_alink.h:6047
daAlinkHIO_anm_c mSinkAnm
Definition d_a_alink.h:6048
f32 mAttackSpeedRate
Definition d_a_alink.h:6053
s16 mFrontBackBodyMaxAngle
Definition d_a_alink.h:6050
f32 mDeceleration
Definition d_a_alink.h:6054
daAlinkHIO_anm_c mRearAnm
Definition d_a_alink.h:6045
daAlinkHIO_anm_c mFrontAnm
Definition d_a_alink.h:6044
daAlinkHIO_anm_c mSurfaceAnm
Definition d_a_alink.h:6049
f32 mInitialSpeed
Definition d_a_alink.h:6052
daAlinkHIO_anm_c mLeftAnm
Definition d_a_alink.h:6046
Definition d_a_alink.h:6063
daAlinkHIO_damSwim_c1 m
Definition d_a_alink.h:6074
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:6105
static daAlinkHIO_damFall_c0 const mDamFall
Definition d_a_alink.h:6112
static daAlinkHIO_damNormal_c0 const mDamNormal
Definition d_a_alink.h:6108
static daAlinkHIO_damSwim_c0 const mDamSwim
Definition d_a_alink.h:6114
static daAlinkHIO_damLarge_c0 const mDamLarge
Definition d_a_alink.h:6109
static daAlinkHIO_damHuge_c0 const mDamHuge
Definition d_a_alink.h:6110
static daAlinkHIO_damage_c1 const m
Definition d_a_alink.h:6107
static daAlinkHIO_damHorse_c0 const mDamHorse
Definition d_a_alink.h:6111
static daAlinkHIO_damCaught_c0 const mDamCaught
Definition d_a_alink.h:6113
Definition d_a_alink.h:6078
s16 mDamageG0
Definition d_a_alink.h:6090
s16 mDamageB0
Definition d_a_alink.h:6091
s16 mInvincibleTime
Definition d_a_alink.h:6083
s16 mDamageB2
Definition d_a_alink.h:6097
s16 mDamageR0
Definition d_a_alink.h:6089
s16 mDamageG1
Definition d_a_alink.h:6093
f32 mInvertedFallInterpolation
Definition d_a_alink.h:6102
s16 mWolfFloorInvincibleTime
Definition d_a_alink.h:6084
u8 mInvincible
Definition d_a_alink.h:6082
daAlinkHIO_anm_c mDashDmgAnm
Definition d_a_alink.h:6081
s16 mFreezeTime
Definition d_a_alink.h:6085
s16 mDamageG2
Definition d_a_alink.h:6096
s16 mDamageB1
Definition d_a_alink.h:6094
s16 mDamageR1
Definition d_a_alink.h:6092
s16 mFreezeR
Definition d_a_alink.h:6098
s16 mFreezeInitG
Definition d_a_alink.h:6087
s16 mFreezeInitR
Definition d_a_alink.h:6086
daAlinkHIO_anm_c mFloorDmgAnm
Definition d_a_alink.h:6080
s16 mFreezeB
Definition d_a_alink.h:6100
s16 mFreezeG
Definition d_a_alink.h:6099
f32 mRecoverStandAnmSpeed
Definition d_a_alink.h:6101
s16 mDamageR2
Definition d_a_alink.h:6095
s16 mFreezeInitB
Definition d_a_alink.h:6088
Definition d_a_alink.h:6117
daAlinkHIO_damFall_c mDamFall
Definition d_a_alink.h:6133
daAlinkHIO_damCaught_c mDamCaught
Definition d_a_alink.h:6134
daAlinkHIO_damSwim_c mDamSwim
Definition d_a_alink.h:6135
daAlinkHIO_damNormal_c mDamNormal
Definition d_a_alink.h:6129
daAlinkHIO_damHorse_c mDamHorse
Definition d_a_alink.h:6132
virtual void genMessage(JORMContext *)
daAlinkHIO_damage_c1 m
Definition d_a_alink.h:6128
daAlinkHIO_damLaHu_c mDamLarge
Definition d_a_alink.h:6130
daAlinkHIO_damLaHu_c mDamHuge
Definition d_a_alink.h:6131
~daAlinkHIO_damage_c()
Definition d_a_alink.cpp:1981
Definition d_a_alink.h:4552
void * mp_src_data
Definition d_a_alink.h:4578
u32 m_len
Definition d_a_alink.h:4577
int m_u8_num
Definition d_a_alink.h:4571
virtual ~daAlinkHIO_data_c()
int f18
Definition d_a_alink.h:4575
int f1c
Definition d_a_alink.h:4576
int m_s16_num
Definition d_a_alink.h:4572
int m_anm_num
Definition d_a_alink.h:4570
int m_f32_num
Definition d_a_alink.h:4573
virtual void listenPropertyEvent(const JORPropertyEvent *event)
void * mp_data
Definition d_a_alink.h:4579
void setStructData(char *)
const char * m_name_string
Definition d_a_alink.h:4580
int f14
Definition d_a_alink.h:4574
daAlinkHIO_data_c * mpNext
Definition d_a_alink.h:4581
Definition d_a_alink.h:6495
static daAlinkHIO_fmChain_c1 const m
Definition d_a_alink.h:6497
Definition d_a_alink.h:6489
daAlinkHIO_anm_c mGripAnm
Definition d_a_alink.h:6491
daAlinkHIO_anm_c mUnfinishedAnm
Definition d_a_alink.h:6492
Definition d_a_alink.h:6500
virtual void genMessage(JORMContext *)
daAlinkHIO_fmChain_c1 m
Definition d_a_alink.h:6511
Definition d_a_alink.h:4799
static daAlinkHIO_frontRoll_c1 const m
Definition d_a_alink.h:4801
Definition d_a_alink.h:4777
f32 mBootsAttackRadius
Definition d_a_alink.h:4796
f32 mSpeedRate
Definition d_a_alink.h:4787
f32 mCrashSpeedThreshold
Definition d_a_alink.h:4789
s16 mTurnRate
Definition d_a_alink.h:4783
f32 mInitSpeed
Definition d_a_alink.h:4786
daAlinkHIO_anm_c mRollAnm
Definition d_a_alink.h:4779
f32 mCrashSpeedH
Definition d_a_alink.h:4792
f32 mBootsAttackEndF
Definition d_a_alink.h:4795
s16 mCrashAngleThreshold
Definition d_a_alink.h:4782
s16 mMaxTurnAngle
Definition d_a_alink.h:4784
f32 mCrashEndF
Definition d_a_alink.h:4791
f32 mMinSpeed
Definition d_a_alink.h:4788
daAlinkHIO_anm_c mCrashHitAnm
Definition d_a_alink.h:4781
s16 mTurnMinAngle
Definition d_a_alink.h:4785
f32 mCrashInitF
Definition d_a_alink.h:4790
daAlinkHIO_anm_c mCrashAnm
Definition d_a_alink.h:4780
f32 mCrashSpeedV
Definition d_a_alink.h:4793
f32 mBootsAttackInitF
Definition d_a_alink.h:4794
Definition d_a_alink.h:4804
~daAlinkHIO_frontRoll_c()
Definition d_a_alink.h:4808
daAlinkHIO_frontRoll_c1 m
Definition d_a_alink.h:4815
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:5483
static daAlinkHIO_guardAttack_c1 const m
Definition d_a_alink.h:5485
Definition d_a_alink.h:5478
static daAlinkHIO_guardAttack_c1 const m
Definition d_a_alink.h:5480
Definition d_a_alink.h:6952
static daAlinkHIO_grab_c1 const m
Definition d_a_alink.h:6954
Definition d_a_alink.h:6934
daAlinkHIO_anm_c mRecoilAnm
Definition d_a_alink.h:6942
daAlinkHIO_anm_c mPrepareAnm
Definition d_a_alink.h:6936
daAlinkHIO_anm_c mCarryLiftAnm
Definition d_a_alink.h:6944
daAlinkHIO_anm_c mThrowAnm
Definition d_a_alink.h:6940
daAlinkHIO_anm_c mLiftBackAnm
Definition d_a_alink.h:6937
daAlinkHIO_anm_c mIronBallThrowAnm
Definition d_a_alink.h:6946
f32 field_0xE0
Definition d_a_alink.h:6949
daAlinkHIO_anm_c mFailAnm
Definition d_a_alink.h:6943
daAlinkHIO_anm_c mStandReverseAnm
Definition d_a_alink.h:6938
daAlinkHIO_anm_c mLiftAnm
Definition d_a_alink.h:6939
s16 mForceWeightSpec
Definition d_a_alink.h:6947
daAlinkHIO_anm_c mCarryAnm
Definition d_a_alink.h:6941
daAlinkHIO_anm_c mCarryPlaceReverseAnm
Definition d_a_alink.h:6945
s16 mFailStopTime
Definition d_a_alink.h:6948
Definition d_a_alink.h:6957
virtual void genMessage(JORMContext *)
~daAlinkHIO_grab_c()
Definition d_a_alink.cpp:1969
daAlinkHIO_grab_c1 m
Definition d_a_alink.h:6968
Definition d_a_alink.h:5469
f32 mSpeed
Definition d_a_alink.h:5472
f32 mSlashCheckFrame
Definition d_a_alink.h:5475
f32 mAttackEndFrame
Definition d_a_alink.h:5474
daAlinkHIO_anm_c mAttackAnm
Definition d_a_alink.h:5471
f32 mAttackStartFrame
Definition d_a_alink.h:5473
Definition d_a_alink.h:5488
daAlinkHIO_guardAttack_c1 m
Definition d_a_alink.h:5499
f32 field_0x34
Definition d_a_alink.h:5498
~daAlinkHIO_guardAttack_c()
virtual void genMessage(JORMContext *)
daAlinkHIO_guardAttack_c(int, float)
Definition d_a_alink.h:5557
static daAlinkHIO_gAtKick_c0 const mAtKick
Definition d_a_alink.h:5560
static daAlinkHIO_gAtPush_c0 const mAtPush
Definition d_a_alink.h:5559
static daAlinkHIO_guard_c1 const m
Definition d_a_alink.h:5562
static daAlinkHIO_turnMove_c0 const mTurnMove
Definition d_a_alink.h:5561
Definition d_a_alink.h:5535
f32 mGuardSpeedHuge
Definition d_a_alink.h:5550
s16 mSmallGuardLRAngleMax
Definition d_a_alink.h:5544
f32 mGuardSpeedNormal
Definition d_a_alink.h:5548
s16 mGuardBodyInterpolation
Definition d_a_alink.h:5543
f32 mAttackPosOffset
Definition d_a_alink.h:5551
f32 mAttackRadius
Definition d_a_alink.h:5552
f32 mCrouchGuardInterpolation
Definition d_a_alink.h:5547
daAlinkHIO_anm_c mCrouchGuardHitAnm
Definition d_a_alink.h:5538
f32 mGuardSpeedLarge
Definition d_a_alink.h:5549
s16 mSmallGuardFBAngleMax
Definition d_a_alink.h:5545
s16 mGuardFBAngleMax
Definition d_a_alink.h:5542
f32 mCrouchGuardAnmSpeed
Definition d_a_alink.h:5546
s16 mGuardLRAngleMax
Definition d_a_alink.h:5541
f32 mMagneHvyGuardSpeed
Definition d_a_alink.h:5554
f32 mMagneGuardSpeed
Definition d_a_alink.h:5553
daAlinkHIO_anm_c mGuardHitAnm
Definition d_a_alink.h:5537
daAlinkHIO_anm_c mGuardBreakAnm
Definition d_a_alink.h:5540
daAlinkHIO_anm_c mRecoilAnm
Definition d_a_alink.h:5539
Definition d_a_alink.h:5565
daAlinkHIO_guardAttack_c mAtPush
Definition d_a_alink.h:5576
daAlinkHIO_guardAttack_c mAtKick
Definition d_a_alink.h:5577
~daAlinkHIO_guard_c()
Definition d_a_alink.cpp:1991
virtual void genMessage(JORMContext *)
daAlinkHIO_guard_c1 m
Definition d_a_alink.h:5579
daAlinkHIO_turnMove_c mTurnMove
Definition d_a_alink.h:5578
Definition d_a_alink.h:5238
static daAlinkHIO_hoCutCharge_c1 const m
Definition d_a_alink.h:5240
Definition d_a_alink.h:5224
f32 mSpinAttackEndFrame
Definition d_a_alink.h:5234
f32 mCutAttackEndFrame
Definition d_a_alink.h:5232
daAlinkHIO_anm_c mCutAnm
Definition d_a_alink.h:5227
f32 mSpinAttackRadius
Definition d_a_alink.h:5235
f32 mCutAttackStartFrame
Definition d_a_alink.h:5231
s16 mSpinStopTime
Definition d_a_alink.h:5230
daAlinkHIO_anm_c mChargeAnm
Definition d_a_alink.h:5226
s16 mCutStopTime
Definition d_a_alink.h:5229
daAlinkHIO_anm_c mSpinAnm
Definition d_a_alink.h:5228
f32 mSpinAttackStartFrame
Definition d_a_alink.h:5233
Definition d_a_alink.h:5243
~daAlinkHIO_hoCutCharge_c()
daAlinkHIO_hoCutCharge_c()
daAlinkHIO_hoCutCharge_c1 m
Definition d_a_alink.h:5254
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:5190
static daAlinkHIO_hoCut_c1 const m
Definition d_a_alink.h:5192
Definition d_a_alink.h:5195
static daAlinkHIO_hoCut_c1 const m
Definition d_a_alink.h:5197
Definition d_a_alink.h:5200
static daAlinkHIO_hoCut_c1 const m
Definition d_a_alink.h:5202
Definition d_a_alink.h:5205
static daAlinkHIO_hoCut_c1 const m
Definition d_a_alink.h:5207
Definition d_a_alink.h:5182
f32 mAfterCutMorf
Definition d_a_alink.h:5187
f32 mAttackStartFrame
Definition d_a_alink.h:5185
f32 mAttackEndFrame
Definition d_a_alink.h:5186
daAlinkHIO_anm_c mCutAnm
Definition d_a_alink.h:5184
Definition d_a_alink.h:5210
daAlinkHIO_hoCut_c(int, float)
virtual void genMessage(JORMContext *)
daAlinkHIO_hoCut_c1 m
Definition d_a_alink.h:5221
f32 field_0x34
Definition d_a_alink.h:5220
Definition d_a_alink.h:6535
static daAlinkHIO_hookshot_c1 const m
Definition d_a_alink.h:6537
Definition d_a_alink.h:6515
f32 mStartInterpolation
Definition d_a_alink.h:6522
f32 mShootSpeed
Definition d_a_alink.h:6524
daAlinkHIO_anm_c mShootAnm
Definition d_a_alink.h:6517
f32 mBossReturnSpeed
Definition d_a_alink.h:6531
f32 mReturnSpeed
Definition d_a_alink.h:6525
daAlinkHIO_anm_c mWallHangAnm
Definition d_a_alink.h:6519
f32 mBossShootSpeed
Definition d_a_alink.h:6530
f32 mRoofHangDecendSpeed
Definition d_a_alink.h:6528
f32 mRoofHangRiseSpeed
Definition d_a_alink.h:6527
f32 mBossStickReturnSpeed
Definition d_a_alink.h:6532
f32 mWaitAnmSpeed
Definition d_a_alink.h:6521
f32 mStickReturnSpeed
Definition d_a_alink.h:6526
f32 mMaxLength
Definition d_a_alink.h:6523
f32 mBossMaxLength
Definition d_a_alink.h:6529
u8 mForceStick
Definition d_a_alink.h:6520
daAlinkHIO_anm_c mRoofHangAnm
Definition d_a_alink.h:6518
Definition d_a_alink.h:6540
virtual void genMessage(JORMContext *)
daAlinkHIO_hookshot_c1 m
Definition d_a_alink.h:6551
Definition d_a_alink.h:6157
static daAlinkHIO_horse_c1 const m
Definition d_a_alink.h:6159
Definition d_a_alink.h:6139
f32 mSwordUpAnmSpeed
Definition d_a_alink.h:6151
s16 mWalkOutProhibitionTime
Definition d_a_alink.h:6147
daAlinkHIO_anm_c mWhipRunOutAnm
Definition d_a_alink.h:6144
s16 mSubjectiveUpwardMaxAngle
Definition d_a_alink.h:6150
daAlinkHIO_anm_c mWhipAnm
Definition d_a_alink.h:6143
s16 mSearchRangeAngle
Definition d_a_alink.h:6146
f32 mSwordUpInterpolation
Definition d_a_alink.h:6152
s16 mSwordUpTime
Definition d_a_alink.h:6145
s16 mSubjectiveDownwardMaxAngle
Definition d_a_alink.h:6149
f32 mHorseWalkStartFrame
Definition d_a_alink.h:6153
f32 mTiredWaitInterpolation
Definition d_a_alink.h:6154
daAlinkHIO_anm_c mWalkOutAnm
Definition d_a_alink.h:6141
daAlinkHIO_anm_c mRunOutAnm
Definition d_a_alink.h:6142
s16 mWhipWaitTime
Definition d_a_alink.h:6148
Definition d_a_alink.h:6162
virtual void genMessage(JORMContext *)
~daAlinkHIO_horse_c()
Definition d_a_alink.cpp:1979
daAlinkHIO_horse_c1 m
Definition d_a_alink.h:6173
Definition d_a_alink.h:6356
static daAlinkHIO_huLight_c1 const m
Definition d_a_alink.h:6358
Definition d_a_alink.h:6341
f32 mWidth
Definition d_a_alink.h:6351
s16 mColorR
Definition d_a_alink.h:6346
u8 mAngleAttenuationType
Definition d_a_alink.h:6343
f32 mZOffset
Definition d_a_alink.h:6353
s16 mAlpha
Definition d_a_alink.h:6345
s16 mColorG
Definition d_a_alink.h:6347
s16 mColorB
Definition d_a_alink.h:6348
f32 mPower
Definition d_a_alink.h:6350
f32 mYOffset
Definition d_a_alink.h:6352
s16 mXAngle
Definition d_a_alink.h:6349
u8 mDistanceAttenuationType
Definition d_a_alink.h:6344
Definition d_a_alink.h:6629
static daAlinkHIO_ironBall_c1 const m
Definition d_a_alink.h:6631
Definition d_a_alink.h:6593
f32 mPrepareAnmSpeed
Definition d_a_alink.h:6599
f32 mReturnBallGravity
Definition d_a_alink.h:6622
f32 mThrowSpeedY
Definition d_a_alink.h:6621
f32 mPreThrowAnmSpeed
Definition d_a_alink.h:6603
f32 mPullInterpolation
Definition d_a_alink.h:6608
f32 mThrowBallGravity
Definition d_a_alink.h:6617
f32 mPreThrowAnmInterpolation
Definition d_a_alink.h:6604
f32 mWalkAnmSpeedMin
Definition d_a_alink.h:6626
f32 mChainGravity
Definition d_a_alink.h:6610
f32 mPullAnmSpeed
Definition d_a_alink.h:6607
f32 mReturnChainRate
Definition d_a_alink.h:6612
f32 mTurnAnmSpeed
Definition d_a_alink.h:6601
daAlinkHIO_anm_c mCatchAnm
Definition d_a_alink.h:6595
f32 mThrowChainGravity
Definition d_a_alink.h:6615
f32 mThrowAnmSpeed
Definition d_a_alink.h:6605
f32 mThrowInterpolation
Definition d_a_alink.h:6606
f32 mPrepareInterpolation
Definition d_a_alink.h:6600
f32 mThrowSpeedZ
Definition d_a_alink.h:6620
f32 mFeetPosRatio
Definition d_a_alink.h:6624
f32 mChainSpeedRate
Definition d_a_alink.h:6609
s16 mReturnChainRemoveNum
Definition d_a_alink.h:6597
f32 mTurnInterpolation
Definition d_a_alink.h:6602
f32 mThrowChainAccelY
Definition d_a_alink.h:6614
f32 mReturnChainAccelY
Definition d_a_alink.h:6611
f32 mBallGravity
Definition d_a_alink.h:6616
f32 mThrowChainAccelZ
Definition d_a_alink.h:6613
s16 mThrowChainNum
Definition d_a_alink.h:6596
f32 mBallMaxFallSpeed
Definition d_a_alink.h:6618
f32 mAttackRadius
Definition d_a_alink.h:6623
f32 mWaitAnmSpeed
Definition d_a_alink.h:6598
f32 field_0x6C
Definition d_a_alink.h:6619
f32 mWalkAnmSpeedMax
Definition d_a_alink.h:6625
Definition d_a_alink.h:6634
daAlinkHIO_ironBall_c1 m
Definition d_a_alink.h:6645
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:6800
static daAlinkHIO_fmChain_c0 const mFmChain
Definition d_a_alink.h:6807
static daAlinkHIO_bottle_c0 const mBottle
Definition d_a_alink.h:6811
static daAlinkHIO_item_c1 const m
Definition d_a_alink.h:6817
static daAlinkHIO_hookshot_c0 const mHookshot
Definition d_a_alink.h:6812
static daAlinkHIO_spinner_c0 const mSpinner
Definition d_a_alink.h:6813
static daAlinkHIO_magneBoots_c0 const mIronBoots
Definition d_a_alink.h:6808
static daAlinkHIO_ironBall_c0 const mIronBall
Definition d_a_alink.h:6814
static daAlinkHIO_pickUp_c0 const mPickUp
Definition d_a_alink.h:6809
static daAlinkHIO_boom_c0 const mBoomerang
Definition d_a_alink.h:6803
static daAlinkHIO_bomb_c0 const mBomb
Definition d_a_alink.h:6804
static daAlinkHIO_copyRod_c0 const mCopyRod
Definition d_a_alink.h:6815
static daAlinkHIO_kandelaar_c0 const mLantern
Definition d_a_alink.h:6806
static daAlinkHIO_bow_c0 const mBow
Definition d_a_alink.h:6802
static daAlinkHIO_huLight_c0 const mLanternPL
Definition d_a_alink.h:6805
static daAlinkHIO_zwLight_c0 const mZoraArmorPL
Definition d_a_alink.h:6816
static daAlinkHIO_board_c0 const mBoard
Definition d_a_alink.h:6810
Definition d_a_alink.h:6787
s16 mItemFPTransitionTimer
Definition d_a_alink.h:6791
s16 mItemFPMaxUnk
Definition d_a_alink.h:6792
s16 mWiiItemFPUpMaxUnk
Definition d_a_alink.h:6795
daAlinkHIO_anm_c mOneHandEquipAnm
Definition d_a_alink.h:6789
daAlinkHIO_anm_c mTwoHandEquipAnm
Definition d_a_alink.h:6790
s16 mItemFPUpMaxUnk
Definition d_a_alink.h:6793
f32 mTwoHandReleaseAnmSpeed
Definition d_a_alink.h:6797
f32 mOneHandReleaseAnmSpeed
Definition d_a_alink.h:6796
s16 mWiiItemFPDownMaxUnk
Definition d_a_alink.h:6794
Definition d_a_alink.h:6820
virtual void genMessage(JORMContext *)
daAlinkHIO_ironBall_c mIronBall
Definition d_a_alink.h:6843
~daAlinkHIO_item_c()
Definition d_a_alink.cpp:1975
daAlinkHIO_spinner_c mSpinner
Definition d_a_alink.h:6842
daAlinkHIO_magneBoots_c mIronBoots
Definition d_a_alink.h:6837
daAlinkHIO_board_c mBoard
Definition d_a_alink.h:6839
daAlinkHIO_bomb_c mBomb
Definition d_a_alink.h:6833
daAlinkHIO_kandelaar_c mLantern
Definition d_a_alink.h:6835
daAlinkHIO_light_c mZoraArmorPL
Definition d_a_alink.h:6845
daAlinkHIO_hookshot_c mHookshot
Definition d_a_alink.h:6841
daAlinkHIO_copyRod_c mCopyRod
Definition d_a_alink.h:6844
daAlinkHIO_boom_c mBoomerang
Definition d_a_alink.h:6832
daAlinkHIO_bow_c mBow
Definition d_a_alink.h:6831
daAlinkHIO_light_c mLanternPL
Definition d_a_alink.h:6834
daAlinkHIO_bottle_c mBottle
Definition d_a_alink.h:6840
daAlinkHIO_fmChain_c mFmChain
Definition d_a_alink.h:6836
daAlinkHIO_item_c1 m
Definition d_a_alink.h:6846
daAlinkHIO_pickUp_c mPickUp
Definition d_a_alink.h:6838
Definition d_a_alink.h:6430
static daAlinkHIO_kandelaar_c1 const m
Definition d_a_alink.h:6432
Definition d_a_alink.h:6414
s16 mNormalOilLoss
Definition d_a_alink.h:6425
s16 mShakeOilLoss
Definition d_a_alink.h:6426
s16 mColorReg1B
Definition d_a_alink.h:6421
daAlinkHIO_anm_c mShakeAnm
Definition d_a_alink.h:6416
s16 mColorReg2G
Definition d_a_alink.h:6423
daAlinkHIO_anm_c mBeginUnkAnm
Definition d_a_alink.h:6417
s16 mColorReg2R
Definition d_a_alink.h:6422
f32 mFlameTrackRate
Definition d_a_alink.h:6427
s16 mColorReg2B
Definition d_a_alink.h:6424
s16 mColorReg1R
Definition d_a_alink.h:6419
daAlinkHIO_anm_c mEndUnkAnm
Definition d_a_alink.h:6418
s16 mColorReg1G
Definition d_a_alink.h:6420
Definition d_a_alink.h:6435
virtual void genMessage(JORMContext *)
daAlinkHIO_kandelaar_c1 m
Definition d_a_alink.h:6446
~daAlinkHIO_kandelaar_c()
Definition d_a_alink.h:6874
static daAlinkHIO_ladder_c1 const m
Definition d_a_alink.h:6876
Definition d_a_alink.h:6850
f32 mWallVerticalMaxAnmSpeed
Definition d_a_alink.h:6870
f32 mMoveMaxSpeed
Definition d_a_alink.h:6863
f32 mClimbUpEndASpeed
Definition d_a_alink.h:6856
f32 mWallApproachOffset
Definition d_a_alink.h:6871
f32 mClimbDownStartInterp
Definition d_a_alink.h:6859
f32 mClimbDownEndInterp
Definition d_a_alink.h:6861
daAlinkHIO_anm_c mWallAttachMissAnm
Definition d_a_alink.h:6853
f32 mClimbDownEndCF
Definition d_a_alink.h:6865
f32 mClimbUpStartInterp
Definition d_a_alink.h:6855
daAlinkHIO_anm_c mWallAttachAnm
Definition d_a_alink.h:6852
f32 mWallHorizontalMaxAnmSpeed
Definition d_a_alink.h:6868
f32 mClimbDownEndASpeed
Definition d_a_alink.h:6860
f32 mMoveInterp
Definition d_a_alink.h:6864
f32 mClimbUpStartASpeed
Definition d_a_alink.h:6854
f32 mClimbUpEndCF
Definition d_a_alink.h:6866
f32 mWallVerticalMinAnmSpeed
Definition d_a_alink.h:6869
f32 mClimbUpEndInterp
Definition d_a_alink.h:6857
f32 mMoveMinASpeed
Definition d_a_alink.h:6862
f32 mClimbDownStartASpeed
Definition d_a_alink.h:6858
f32 mWallHorizontalMinAnmSpeed
Definition d_a_alink.h:6867
Definition d_a_alink.h:6879
daAlinkHIO_ladder_c1 m
Definition d_a_alink.h:6890
virtual void genMessage(JORMContext *)
~daAlinkHIO_ladder_c()
Definition d_a_alink.cpp:1973
Definition d_a_alink.h:6399
virtual void genMessage(JORMContext *)
daAlinkHIO_huLight_c1 m
Definition d_a_alink.h:6410
Definition d_a_alink.h:6469
static daAlinkHIO_magneBoots_c1 const m
Definition d_a_alink.h:6471
Definition d_a_alink.h:6450
f32 mMagneFlyAccelRate
Definition d_a_alink.h:6461
f32 mZoraWaterInputFactor
Definition d_a_alink.h:6465
f32 mFeetPositionRatio
Definition d_a_alink.h:6454
f32 mWaterInputFactor
Definition d_a_alink.h:6457
f32 mWaterVelocityY
Definition d_a_alink.h:6462
f32 mZoraWaterAnmSpeed
Definition d_a_alink.h:6466
f32 mInputFactor
Definition d_a_alink.h:6453
daAlinkHIO_anm_c mEquipAnm
Definition d_a_alink.h:6452
f32 mWalkAnmSpeedMax
Definition d_a_alink.h:6455
f32 mWaterVelRateSword
Definition d_a_alink.h:6464
f32 mWalkAnmSpeedMin
Definition d_a_alink.h:6456
f32 mWaterStartWalkAnmRate
Definition d_a_alink.h:6459
f32 mWaterVelocityX
Definition d_a_alink.h:6463
f32 mWaterWalkAnmRate
Definition d_a_alink.h:6458
f32 mMaxMagneFlySpeed
Definition d_a_alink.h:6460
Definition d_a_alink.h:6474
virtual void genMessage(JORMContext *)
daAlinkHIO_magneBoots_c1 m
Definition d_a_alink.h:6485
daAlinkHIO_magneBoots_c()
~daAlinkHIO_magneBoots_c()
Definition d_a_alink.h:4665
static daAlinkHIO_move_c1 const m
Definition d_a_alink.h:4667
Definition d_a_alink.h:4642
f32 mFootPositionRatio
Definition d_a_alink.h:4659
f32 mSlideDeceleration
Definition d_a_alink.h:4658
f32 mWaitBInterpolation
Definition d_a_alink.h:4660
f32 mMinWalkRate
Definition d_a_alink.h:4661
f32 mDeceleration
Definition d_a_alink.h:4655
f32 mRunChangeRate
Definition d_a_alink.h:4652
f32 mWaitAnmSpeed
Definition d_a_alink.h:4648
s16 mMinTurnAngle
Definition d_a_alink.h:4646
f32 mWalkAnmSpeed
Definition d_a_alink.h:4649
f32 mMinTiredWalkRate
Definition d_a_alink.h:4662
f32 mRunAnmSpeed
Definition d_a_alink.h:4650
f32 mMaxSpeed
Definition d_a_alink.h:4653
f32 mSlideSpeed
Definition d_a_alink.h:4657
s16 mTurnAngleRate
Definition d_a_alink.h:4647
f32 mSlideThresholdSpeed
Definition d_a_alink.h:4656
daAlinkHIO_anm_c mSlideAnm
Definition d_a_alink.h:4644
s16 mMaxTurnAngle
Definition d_a_alink.h:4645
f32 mAcceleration
Definition d_a_alink.h:4654
f32 mWalkChangeRate
Definition d_a_alink.h:4651
Definition d_a_alink.h:4670
daAlinkHIO_move_c1 m
Definition d_a_alink.h:4681
virtual void genMessage(JORMContext *)
~daAlinkHIO_move_c()
Definition d_a_alink.h:4674
Definition d_a_alink.h:4757
static daAlinkHIO_noActAtnMove_c1 const m
Definition d_a_alink.h:4759
Definition d_a_alink.h:4731
f32 mBackAcceleration
Definition d_a_alink.h:4749
f32 mBackRunAnmSpeed
Definition d_a_alink.h:4745
f32 mMaxBackwardsSpeed
Definition d_a_alink.h:4748
f32 mBackRunChangeRate
Definition d_a_alink.h:4747
s16 mMaxTurnAngle
Definition d_a_alink.h:4733
f32 mAcceleration
Definition d_a_alink.h:4742
f32 mMinWalkFrame
Definition d_a_alink.h:4751
f32 mRunForwardAnmSpeed
Definition d_a_alink.h:4754
f32 mMinBackWalkFrame
Definition d_a_alink.h:4752
f32 mDeceleration
Definition d_a_alink.h:4743
f32 mBackWalkChangeRate
Definition d_a_alink.h:4746
f32 mRunChangeRate
Definition d_a_alink.h:4740
f32 mWaitAnmSpeed
Definition d_a_alink.h:4736
f32 mWalkChangeRate
Definition d_a_alink.h:4739
s16 mMinTurnAngle
Definition d_a_alink.h:4734
f32 mRunAnmSpeed
Definition d_a_alink.h:4738
f32 mBackWalkAnmSpeed
Definition d_a_alink.h:4744
s16 mTurnAngleRate
Definition d_a_alink.h:4735
f32 mWalkAnmSpeed
Definition d_a_alink.h:4737
f32 mMaxSpeed
Definition d_a_alink.h:4741
f32 mBackDeceleration
Definition d_a_alink.h:4750
f32 mWalkForwardAnmSpeed
Definition d_a_alink.h:4753
Definition d_a_alink.h:4762
daAlinkHIO_noActAtnMove_c1 m
Definition d_a_alink.h:4773
daAlinkHIO_noActAtnMove_c()
~daAlinkHIO_noActAtnMove_c()
Definition d_a_alink.h:4766
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:6687
static daAlinkHIO_pickUp_c1 const m
Definition d_a_alink.h:6689
Definition d_a_alink.h:6679
daAlinkHIO_anm_c mGrabAnm
Definition d_a_alink.h:6681
daAlinkHIO_anm_c mPlaceAnm
Definition d_a_alink.h:6682
f32 field_0x28
Definition d_a_alink.h:6683
f32 field_0x2C
Definition d_a_alink.h:6684
Definition d_a_alink.h:6692
virtual void genMessage(JORMContext *)
daAlinkHIO_pickUp_c1 m
Definition d_a_alink.h:6703
Definition d_a_alink.h:5851
static daAlinkHIO_pushpull_c1 const m
Definition d_a_alink.h:5853
Definition d_a_alink.h:5828
s16 mSumoIncreaseGauge
Definition d_a_alink.h:5832
s16 mSumoPenaltyTime
Definition d_a_alink.h:5833
f32 mPullInterpolation
Definition d_a_alink.h:5843
s16 mSumoPower2To1Switch
Definition d_a_alink.h:5835
f32 mPushASpeed
Definition d_a_alink.h:5840
f32 mStandbyASpeed
Definition d_a_alink.h:5838
s16 mSumoRotationAllowPower
Definition d_a_alink.h:5836
f32 mSumoPushASpeed
Definition d_a_alink.h:5844
u8 mEnableSumoWaitRotation
Definition d_a_alink.h:5830
f32 field_0x20
Definition d_a_alink.h:5842
f32 mSumoPushedASpeed
Definition d_a_alink.h:5846
f32 mStandbyInterpolation
Definition d_a_alink.h:5839
s16 mSumoRotationAngle
Definition d_a_alink.h:5837
f32 mPushInterpolation
Definition d_a_alink.h:5841
f32 mPushASpeedHeavy
Definition d_a_alink.h:5848
f32 mSumoPushAddASpeed
Definition d_a_alink.h:5845
s16 mSumoPower3To2Switch
Definition d_a_alink.h:5834
s16 mSumoMaxGauge
Definition d_a_alink.h:5831
f32 mSumoPushedAddASpeed
Definition d_a_alink.h:5847
Definition d_a_alink.h:5856
virtual void genMessage(JORMContext *)
~daAlinkHIO_pushpull_c()
Definition d_a_alink.cpp:1983
daAlinkHIO_pushpull_c1 m
Definition d_a_alink.h:5867
Definition d_a_alink.h:6914
static daAlinkHIO_roofHang_c1 const m
Definition d_a_alink.h:6916
Definition d_a_alink.h:6894
f32 mStandbyASpeed
Definition d_a_alink.h:6900
f32 mVertMoveInterp
Definition d_a_alink.h:6904
daAlinkHIO_anm_c mRoofHangAnm
Definition d_a_alink.h:6896
f32 mStandbyInterp
Definition d_a_alink.h:6901
f32 mHorizMoveInterp
Definition d_a_alink.h:6909
f32 mInvertInterp
Definition d_a_alink.h:6911
s16 mMinTurnAngle
Definition d_a_alink.h:6899
f32 mVertMoveMinSpeed
Definition d_a_alink.h:6905
f32 mVertMoveMaxASpeed
Definition d_a_alink.h:6903
f32 mInvertASpeed
Definition d_a_alink.h:6910
s16 mTurnAngleRate
Definition d_a_alink.h:6897
f32 mVertMoveMinASpeed
Definition d_a_alink.h:6902
f32 mHorizMoveMinASpeed
Definition d_a_alink.h:6907
f32 mHorizMoveMaxASpeed
Definition d_a_alink.h:6908
s16 mMaxTurnAngle
Definition d_a_alink.h:6898
f32 mVertMoveMaxSpeed
Definition d_a_alink.h:6906
Definition d_a_alink.h:6919
~daAlinkHIO_roofHang_c()
Definition d_a_alink.cpp:1971
daAlinkHIO_roofHang_c1 m
Definition d_a_alink.h:6930
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:4863
static daAlinkHIO_sideStep_c1 const m
Definition d_a_alink.h:4865
Definition d_a_alink.h:4849
f32 mFallHeight
Definition d_a_alink.h:4859
daAlinkHIO_anm_c mSideJumpAnm
Definition d_a_alink.h:4851
daAlinkHIO_anm_c mBackLandAnm
Definition d_a_alink.h:4854
daAlinkHIO_anm_c mBackJumpAnm
Definition d_a_alink.h:4853
f32 mBackJumpSpeedH
Definition d_a_alink.h:4857
f32 mFallInterpolation
Definition d_a_alink.h:4860
f32 mBackJumpSpeedV
Definition d_a_alink.h:4858
f32 mSideJumpSpeedH
Definition d_a_alink.h:4855
daAlinkHIO_anm_c mSideLandAnm
Definition d_a_alink.h:4852
f32 mSideJumpSpeedV
Definition d_a_alink.h:4856
Definition d_a_alink.h:4868
virtual void genMessage(JORMContext *)
daAlinkHIO_sideStep_c1 m
Definition d_a_alink.h:4879
~daAlinkHIO_sideStep_c()
Definition d_a_alink.h:4872
Definition d_a_alink.h:4901
static daAlinkHIO_slide_c1 const m
Definition d_a_alink.h:4903
Definition d_a_alink.h:4883
f32 mLV2MinibossFloorWeakSlideSpeed
Definition d_a_alink.h:4897
daAlinkHIO_anm_c mForwardLandAnm
Definition d_a_alink.h:4887
f32 mLV2MinibossFloorWeakSlideAngle
Definition d_a_alink.h:4896
f32 mMaxClimbSpeed
Definition d_a_alink.h:4894
f32 mClimbAngle
Definition d_a_alink.h:4892
daAlinkHIO_anm_c mForwardSlideAnm
Definition d_a_alink.h:4885
f32 mLV2MinibossFloorSlideAngle
Definition d_a_alink.h:4895
f32 mAcceleration
Definition d_a_alink.h:4890
f32 mMaxSpeed
Definition d_a_alink.h:4889
daAlinkHIO_anm_c mBackwardSlideAnm
Definition d_a_alink.h:4886
f32 mMaxClimbAnmSpeed
Definition d_a_alink.h:4898
f32 mSlideAngle
Definition d_a_alink.h:4891
daAlinkHIO_anm_c mBackwardLandAnm
Definition d_a_alink.h:4888
f32 mClimbAnmMinSpeed
Definition d_a_alink.h:4893
Definition d_a_alink.h:4906
~daAlinkHIO_slide_c()
Definition d_a_alink.h:4910
virtual void genMessage(JORMContext *)
daAlinkHIO_slide_c1 m
Definition d_a_alink.h:4917
Definition d_a_alink.h:5684
static daAlinkHIO_smallJump_c1 const m
Definition d_a_alink.h:5686
Definition d_a_alink.h:5674
daAlinkHIO_anm_c mStepLandAnm
Definition d_a_alink.h:5678
daAlinkHIO_anm_c mStepClimbAnm
Definition d_a_alink.h:5677
f32 mFallInterpolation
Definition d_a_alink.h:5681
f32 mTargetHeightOffset
Definition d_a_alink.h:5680
f32 mSpeedH
Definition d_a_alink.h:5679
daAlinkHIO_anm_c mSmallJumpAnm
Definition d_a_alink.h:5676
Definition d_a_alink.h:5689
~daAlinkHIO_smallJump_c()
daAlinkHIO_smallJump_c1 m
Definition d_a_alink.h:5700
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:6573
static daAlinkHIO_spinner_c1 const m
Definition d_a_alink.h:6575
Definition d_a_alink.h:6555
s16 mRideRotAngleMin
Definition d_a_alink.h:6561
f32 mDecelSpeedMin
Definition d_a_alink.h:6568
s16 mRideRotAngleMax
Definition d_a_alink.h:6560
daAlinkHIO_anm_c mKickAnm
Definition d_a_alink.h:6557
s16 mBossRideMoveTime
Definition d_a_alink.h:6562
f32 mMaxFallSpeed
Definition d_a_alink.h:6564
f32 mRideSpeed
Definition d_a_alink.h:6566
s16 mBoardWaitTime
Definition d_a_alink.h:6559
f32 mGravity
Definition d_a_alink.h:6563
f32 mJumpRate
Definition d_a_alink.h:6565
f32 mDecelSpeedMax
Definition d_a_alink.h:6567
s16 mRideMoveTime
Definition d_a_alink.h:6558
f32 mBossRideSpeed
Definition d_a_alink.h:6570
f32 mDecelRate
Definition d_a_alink.h:6569
Definition d_a_alink.h:6578
daAlinkHIO_spinner_c1 m
Definition d_a_alink.h:6589
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:7027
static daAlinkHIO_swim_c1 const m
Definition d_a_alink.h:7029
Definition d_a_alink.h:6972
f32 mDashMaxSpeed
Definition d_a_alink.h:7021
f32 mBackwardMinAnmSpeed
Definition d_a_alink.h:7005
f32 mFloatUpHeight
Definition d_a_alink.h:6987
daAlinkHIO_anm_c mUnderwaterDiveAnm
Definition d_a_alink.h:6976
f32 mDeceleration
Definition d_a_alink.h:6994
f32 mClimbHeight
Definition d_a_alink.h:7010
f32 mForwardMaxSpeed
Definition d_a_alink.h:6988
f32 mStrafeMaxAnmSpeed
Definition d_a_alink.h:7004
f32 mWaitAnmSpeed
Definition d_a_alink.h:6998
f32 mWaitInterpolation
Definition d_a_alink.h:6999
f32 mDashMaxAnmSpeed
Definition d_a_alink.h:7024
f32 mForwardMinAnmSpeed
Definition d_a_alink.h:7001
f32 mBuoyancy
Definition d_a_alink.h:6997
f32 mStrafeMinAnmSpeed
Definition d_a_alink.h:7003
f32 mDashMinAnmSpeed
Definition d_a_alink.h:7023
s16 mTurnRate
Definition d_a_alink.h:6978
s16 mUnderwaterTurnRate
Definition d_a_alink.h:6981
f32 mBootsMaxFallSpeed
Definition d_a_alink.h:7014
f32 mUnderwaterMaxAnmSpeed
Definition d_a_alink.h:7008
f32 mMaxFloatUpSpeed
Definition d_a_alink.h:6996
f32 mForwardMaxAnmSpeed
Definition d_a_alink.h:7002
f32 mStartHeight
Definition d_a_alink.h:6986
f32 mUnderwaterMinAnmSpeed
Definition d_a_alink.h:7007
f32 mUnderwaterFallMaxSpeed
Definition d_a_alink.h:6992
f32 mClimbWaterSurfaceUnder
Definition d_a_alink.h:7011
f32 mUnderwaterMaxSpeed
Definition d_a_alink.h:6991
f32 mForwardMinSpeed
Definition d_a_alink.h:7012
daAlinkHIO_anm_c mDashAnm
Definition d_a_alink.h:6977
f32 mWaitUpDownShakeAmount
Definition d_a_alink.h:7000
s16 field_0x5c
Definition d_a_alink.h:6984
f32 mUnderwaterButtonAdditionalSpeed
Definition d_a_alink.h:7017
f32 mBackwardMaxAnmSpeed
Definition d_a_alink.h:7006
f32 mFloatUpSwimSpeedRate
Definition d_a_alink.h:7020
f32 mStrafeMaxSpeed
Definition d_a_alink.h:6989
f32 mDashDeceleration
Definition d_a_alink.h:7022
f32 mNormalBuoyancyWaterDepth
Definition d_a_alink.h:7015
f32 mMaxFallSpeed
Definition d_a_alink.h:6995
f32 mAcceleration
Definition d_a_alink.h:6993
s16 mUnderwaterMaxTurn
Definition d_a_alink.h:6983
f32 mZoraClothesBuoyancy
Definition d_a_alink.h:7016
f32 mBackwardMaxSpeed
Definition d_a_alink.h:6990
daAlinkHIO_anm_c mFloatUpAnm
Definition d_a_alink.h:6974
daAlinkHIO_anm_c mDiveAnm
Definition d_a_alink.h:6975
s16 mUnderwaterMinTurn
Definition d_a_alink.h:6982
s16 mMaxTurn
Definition d_a_alink.h:6980
f32 mMoveInterpolation
Definition d_a_alink.h:7009
s16 field_0x5e
Definition d_a_alink.h:6985
f32 mUnderwaterAdditionalAnmSpeed
Definition d_a_alink.h:7018
f32 mStandingMaxFallSpeed
Definition d_a_alink.h:7013
f32 mBootsGravity
Definition d_a_alink.h:7019
s16 mMinTurn
Definition d_a_alink.h:6979
Definition d_a_alink.h:7032
virtual void genMessage(JORMContext *)
daAlinkHIO_swim_c1 m
Definition d_a_alink.h:7043
~daAlinkHIO_swim_c()
Definition d_a_alink.cpp:1967
Definition d_a_alink.h:5515
static daAlinkHIO_turnMove_c1 const m
Definition d_a_alink.h:5517
Definition d_a_alink.h:5502
s16 mMaxTurnSpeed
Definition d_a_alink.h:5506
f32 mHalfTurnAnmSpeed
Definition d_a_alink.h:5509
s16 mMinTurnSpeed
Definition d_a_alink.h:5507
f32 mSideRollSpeed
Definition d_a_alink.h:5512
daAlinkHIO_anm_c mTurnAnm
Definition d_a_alink.h:5504
s16 mTurnSpeedRate
Definition d_a_alink.h:5505
f32 mTwirlCutDelayF
Definition d_a_alink.h:5510
f32 mSideRollAnmSpeed
Definition d_a_alink.h:5511
s16 mMaxHalfTurnSpeed
Definition d_a_alink.h:5508
Definition d_a_alink.h:5520
daAlinkHIO_turnMove_c1 m
Definition d_a_alink.h:5531
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:5713
static daAlinkHIO_wallCatch_c1 const m
Definition d_a_alink.h:5715
Definition d_a_alink.h:5704
f32 mClimbStartFrame
Definition d_a_alink.h:5710
daAlinkHIO_anm_c mGrabBAnm
Definition d_a_alink.h:5707
daAlinkHIO_anm_c mClimbAnm
Definition d_a_alink.h:5708
daAlinkHIO_anm_c mGrabAAnm
Definition d_a_alink.h:5706
daAlinkHIO_anm_c mJumpAnm
Definition d_a_alink.h:5709
Definition d_a_alink.h:5718
daAlinkHIO_wallCatch_c1 m
Definition d_a_alink.h:5729
~daAlinkHIO_wallCatch_c()
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:5739
static daAlinkHIO_wallFall_c1 const m
Definition d_a_alink.h:5741
Definition d_a_alink.h:5733
daAlinkHIO_anm_c mOneHandGrabAnm
Definition d_a_alink.h:5735
daAlinkHIO_anm_c mTwoHandGrabAnm
Definition d_a_alink.h:5736
Definition d_a_alink.h:5744
daAlinkHIO_wallFall_c1 m
Definition d_a_alink.h:5755
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:5800
static daAlinkHIO_wallMove_c0 const mWallMove
Definition d_a_alink.h:5805
static daAlinkHIO_wallCatch_c0 const mWallCatch
Definition d_a_alink.h:5803
static daAlinkHIO_wallHang_c1 const m
Definition d_a_alink.h:5806
static daAlinkHIO_wallFall_c0 const mWallFall
Definition d_a_alink.h:5804
static daAlinkHIO_smallJump_c0 const mSmallJump
Definition d_a_alink.h:5802
Definition d_a_alink.h:5788
f32 small_jump_height
Definition d_a_alink.h:5793
f32 jump_hang_height
Definition d_a_alink.h:5796
f32 jump_climb_height
Definition d_a_alink.h:5795
f32 climb_height
Definition d_a_alink.h:5794
s16 grab_input_time
Definition d_a_alink.h:5791
f32 hang_foot_pos_height
Definition d_a_alink.h:5797
f32 auto_walk_height
Definition d_a_alink.h:5792
s16 small_jump_input_time
Definition d_a_alink.h:5790
Definition d_a_alink.h:5809
daAlinkHIO_wallFall_c mWallFall
Definition d_a_alink.h:5822
daAlinkHIO_smallJump_c mSmallJump
Definition d_a_alink.h:5820
~daAlinkHIO_wallHang_c()
Definition d_a_alink.cpp:1985
daAlinkHIO_wallCatch_c mWallCatch
Definition d_a_alink.h:5821
virtual void genMessage(JORMContext *)
daAlinkHIO_wallMove_c mWallMove
Definition d_a_alink.h:5823
daAlinkHIO_wallHang_c1 m
Definition d_a_alink.h:5824
Definition d_a_alink.h:5768
static daAlinkHIO_wallMove_c1 const m
Definition d_a_alink.h:5770
Definition d_a_alink.h:5759
f32 mMaxSpeed
Definition d_a_alink.h:5765
f32 mMinSpeed
Definition d_a_alink.h:5764
f32 mMinAnmSpeed
Definition d_a_alink.h:5761
f32 mInterpolation
Definition d_a_alink.h:5763
f32 mMaxAnmSpeed
Definition d_a_alink.h:5762
Definition d_a_alink.h:5773
daAlinkHIO_wallMove_c1 m
Definition d_a_alink.h:5784
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:7966
static daAlinkHIO_wlAtBite_c1 const m
Definition d_a_alink.h:7968
Definition d_a_alink.h:7946
s16 mBiteAttachTime
Definition d_a_alink.h:7950
f32 mHangingBiteMidAnmSpeedDeceleration
Definition d_a_alink.h:7963
f32 mHangingBiteMidAnmSpeedMin
Definition d_a_alink.h:7957
f32 mBitePreparationMidStartF
Definition d_a_alink.h:7955
s16 field_0x2A
Definition d_a_alink.h:7951
f32 mEnemyBiteThrowAnmSpeed
Definition d_a_alink.h:7952
f32 mEnemyBiteThrowCF
Definition d_a_alink.h:7954
f32 mBiteMidAnmSpeedAcceleration
Definition d_a_alink.h:7960
f32 mBiteMidAnmSpeedDeceleration
Definition d_a_alink.h:7962
f32 mHangingBiteMidAnmSpeedAcceleration
Definition d_a_alink.h:7961
f32 mEnemyBiteThrowInterpolation
Definition d_a_alink.h:7953
daAlinkHIO_anm_c mHangingBitePreparationAnm
Definition d_a_alink.h:7949
daAlinkHIO_anm_c mBitePreparationAnm
Definition d_a_alink.h:7948
f32 mBiteMidAnmSpeedMax
Definition d_a_alink.h:7958
f32 mBiteMidAnmSpeedMin
Definition d_a_alink.h:7956
f32 mHangingBiteMidAnmSpeedMax
Definition d_a_alink.h:7959
Definition d_a_alink.h:7971
daAlinkHIO_wlAtBite_c1 m
Definition d_a_alink.h:7982
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:7825
static daAlinkHIO_wlAtCjump_c1 const m
Definition d_a_alink.h:7827
Definition d_a_alink.h:7804
f32 mAttackHeight
Definition d_a_alink.h:7818
f32 mAerialAnmSpeed
Definition d_a_alink.h:7812
daAlinkHIO_anm_c mAerialAttackAnm
Definition d_a_alink.h:7806
f32 mHitMinSpeed
Definition d_a_alink.h:7821
f32 mMinVerticalSpeed
Definition d_a_alink.h:7811
f32 mHitDecel
Definition d_a_alink.h:7822
f32 mFlipKickPostStartF
Definition d_a_alink.h:7814
f32 mAerialInterpolation
Definition d_a_alink.h:7813
f32 mMinHorizontalSpeed
Definition d_a_alink.h:7819
f32 mAttackRadiusOffset
Definition d_a_alink.h:7816
f32 mMaxHorizontalSpeed
Definition d_a_alink.h:7809
daAlinkHIO_anm_c mFlipKickAnm
Definition d_a_alink.h:7807
f32 mMaxVerticalSpeed
Definition d_a_alink.h:7810
f32 mFlipKickPostAnmSpeed
Definition d_a_alink.h:7815
f32 mAttackInitSpeed
Definition d_a_alink.h:7808
f32 mAttackRadius
Definition d_a_alink.h:7817
f32 mHitDecelRate
Definition d_a_alink.h:7820
Definition d_a_alink.h:7830
daAlinkHIO_wlAtCjump_c1 m
Definition d_a_alink.h:7841
~daAlinkHIO_wlAtCjump_c()
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:7889
static daAlinkHIO_wlAtDown_c1 const m
Definition d_a_alink.h:7891
Definition d_a_alink.h:7873
daAlinkHIO_anm_c mFrontRollAnm
Definition d_a_alink.h:7877
f32 mLandingFrontBackMovementWidth
Definition d_a_alink.h:7886
f32 mSideRollMovementWidth
Definition d_a_alink.h:7884
s16 mFallDuration
Definition d_a_alink.h:7883
daAlinkHIO_anm_c mProneGetUpAnm
Definition d_a_alink.h:7881
daAlinkHIO_anm_c mBackRollAnm
Definition d_a_alink.h:7879
f32 mLandingSideRollMovementWidth
Definition d_a_alink.h:7885
s16 field_0x8C
Definition d_a_alink.h:7882
daAlinkHIO_anm_c mPushDownAnm
Definition d_a_alink.h:7876
daAlinkHIO_anm_c mLowStanceAnm
Definition d_a_alink.h:7875
daAlinkHIO_anm_c mRollOverAnm
Definition d_a_alink.h:7880
daAlinkHIO_anm_c mCrouchAnm
Definition d_a_alink.h:7878
Definition d_a_alink.h:7894
virtual void genMessage(JORMContext *)
daAlinkHIO_wlAtDown_c1 m
Definition d_a_alink.h:7905
Definition d_a_alink.h:7853
static daAlinkHIO_wlAtLand_c1 const m
Definition d_a_alink.h:7855
Definition d_a_alink.h:7845
daAlinkHIO_anm_c mBackSlideAnm
Definition d_a_alink.h:7849
f32 mSlideDeceleration
Definition d_a_alink.h:7850
daAlinkHIO_anm_c mNormalLandingAnm
Definition d_a_alink.h:7847
daAlinkHIO_anm_c mFrontSlideAnm
Definition d_a_alink.h:7848
Definition d_a_alink.h:7858
daAlinkHIO_wlAtLand_c1 m
Definition d_a_alink.h:7869
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:7926
static daAlinkHIO_wlAtLock_c1 const m
Definition d_a_alink.h:7928
Definition d_a_alink.h:7909
f32 mStartRadius
Definition d_a_alink.h:7914
s16 mAutoActivationTime
Definition d_a_alink.h:7913
f32 mAttackRadiusOffset
Definition d_a_alink.h:7918
f32 mGravity
Definition d_a_alink.h:7921
f32 mAttackSpeed
Definition d_a_alink.h:7917
f32 mAttackRadius
Definition d_a_alink.h:7919
f32 mAttackHeight
Definition d_a_alink.h:7920
f32 mMaxRadius
Definition d_a_alink.h:7915
f32 mMaxJumpDistance
Definition d_a_alink.h:7923
daAlinkHIO_anm_c mFrontLandingAnm
Definition d_a_alink.h:7911
f32 mMaxJumpHeight
Definition d_a_alink.h:7922
daAlinkHIO_anm_c mRearLandingAnm
Definition d_a_alink.h:7912
f32 mRadiusAcceleration
Definition d_a_alink.h:7916
Definition d_a_alink.h:7931
virtual void genMessage(JORMContext *)
daAlinkHIO_wlAtLock_c1 m
Definition d_a_alink.h:7942
Definition d_a_alink.h:7784
static daAlinkHIO_wlAtNjump_c1 const m
Definition d_a_alink.h:7786
Definition d_a_alink.h:7769
f32 mAerialAnmSpeed
Definition d_a_alink.h:7776
daAlinkHIO_anm_c mAerialAttackAnm
Definition d_a_alink.h:7771
f32 mMinVerticalSpeed
Definition d_a_alink.h:7775
f32 mMaxHorizontalSpeed
Definition d_a_alink.h:7773
f32 mMaxVerticalSpeed
Definition d_a_alink.h:7774
f32 mAttackRadiusOffset
Definition d_a_alink.h:7778
f32 mMinHorizontalSpeed
Definition d_a_alink.h:7781
f32 mAttackHeight
Definition d_a_alink.h:7780
f32 mAttackInitSpeed
Definition d_a_alink.h:7772
f32 mAerialInterpolation
Definition d_a_alink.h:7777
f32 mAttackRadius
Definition d_a_alink.h:7779
Definition d_a_alink.h:7789
virtual void genMessage(JORMContext *)
daAlinkHIO_wlAtNjump_c1 m
Definition d_a_alink.h:7800
~daAlinkHIO_wlAtNjump_c()
Definition d_a_alink.h:7749
static daAlinkHIO_wlAtRoll_c1 const m
Definition d_a_alink.h:7751
Definition d_a_alink.h:7741
f32 mSpiderThreadEscapeStartF
Definition d_a_alink.h:7746
f32 mAttackRadius
Definition d_a_alink.h:7744
daAlinkHIO_anm_c mAttackAnm
Definition d_a_alink.h:7743
f32 mAttackSpeed
Definition d_a_alink.h:7745
Definition d_a_alink.h:7754
daAlinkHIO_wlAtRoll_c1 m
Definition d_a_alink.h:7765
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:7722
static daAlinkHIO_wlAtWait_c1 const m
Definition d_a_alink.h:7724
Definition d_a_alink.h:7717
static daAlinkHIO_wlAtWait_c1 const m
Definition d_a_alink.h:7719
Definition d_a_alink.h:7712
static daAlinkHIO_wlAtWait_c1 const m
Definition d_a_alink.h:7714
Definition d_a_alink.h:7696
f32 mAttackJudgmentEndForward
Definition d_a_alink.h:7704
f32 mComboMidCF
Definition d_a_alink.h:7705
s16 mComboMidStopTime
Definition d_a_alink.h:7700
f32 mAttackHeight
Definition d_a_alink.h:7709
f32 mAttackJudgmentStartForward
Definition d_a_alink.h:7703
f32 mSpeed
Definition d_a_alink.h:7701
s16 mStopTime
Definition d_a_alink.h:7699
f32 mComboMidStartF
Definition d_a_alink.h:7706
f32 mAttackRadius
Definition d_a_alink.h:7708
daAlinkHIO_anm_c mAttackAnm
Definition d_a_alink.h:7698
f32 mSpeedAddForward
Definition d_a_alink.h:7702
f32 mAttackRadiusOffset
Definition d_a_alink.h:7707
Definition d_a_alink.h:7727
virtual void genMessage(JORMContext *)
f32 field_0x34
Definition d_a_alink.h:7737
daAlinkHIO_wlAtWait_c(int, float)
daAlinkHIO_wlAtWait_c1 m
Definition d_a_alink.h:7738
Definition d_a_alink.h:7185
static daAlinkHIO_wlAtnMove_c1 const m
Definition d_a_alink.h:7187
Definition d_a_alink.h:7166
f32 mDeceleration
Definition d_a_alink.h:7177
f32 mRearWalkChangeRate
Definition d_a_alink.h:7179
f32 mRearAcceleration
Definition d_a_alink.h:7181
s16 mTurnAngleMin
Definition d_a_alink.h:7169
f32 mWalkAnmSpeed
Definition d_a_alink.h:7171
f32 mRearWalkAnmSpeed
Definition d_a_alink.h:7178
f32 mRearMaxSpeed
Definition d_a_alink.h:7180
f32 mRearDeceleration
Definition d_a_alink.h:7182
s16 mTurnAngleMax
Definition d_a_alink.h:7168
f32 mAcceleration
Definition d_a_alink.h:7176
s16 mTurnAngleRate
Definition d_a_alink.h:7170
f32 mWalkChangeRate
Definition d_a_alink.h:7173
f32 mRunChangeRate
Definition d_a_alink.h:7174
f32 mRunAnmSpeed
Definition d_a_alink.h:7172
f32 mMaxSpeed
Definition d_a_alink.h:7175
Definition d_a_alink.h:7190
virtual void genMessage(JORMContext *)
~daAlinkHIO_wlAtnMove_c()
daAlinkHIO_wlAtnMove_c1 m
Definition d_a_alink.h:7201
Definition d_a_alink.h:8001
static daAlinkHIO_wlAtLock_c0 const mWlAtLock
Definition d_a_alink.h:8011
static daAlinkHIO_wlAttack_c1 const m
Definition d_a_alink.h:8013
static daAlinkHIO_wlAtLand_c0 const mWlAtLand
Definition d_a_alink.h:8009
static daAlinkHIO_wlAtDown_c0 const mWlAtDown
Definition d_a_alink.h:8010
static daAlinkHIO_wlAtNjump_c0 const mWlAtNjump
Definition d_a_alink.h:8007
static daAlinkHIO_wlAtWaTl_c0 const mTailAttack
Definition d_a_alink.h:8005
static daAlinkHIO_wlAtWaSc_c0 const mScratchAttack
Definition d_a_alink.h:8004
static daAlinkHIO_wlAtRoll_c0 const mAtRoll
Definition d_a_alink.h:8006
static daAlinkHIO_wlAtCjump_c0 const mWlAtCjump
Definition d_a_alink.h:8008
static daAlinkHIO_wlAtWaLr_c0 const mHorizontalAttack
Definition d_a_alink.h:8003
static daAlinkHIO_wlAtBite_c0 const mWlAtBite
Definition d_a_alink.h:8012
Definition d_a_alink.h:7986
s16 mChargeTime
Definition d_a_alink.h:7989
f32 mJumpBackSpeedV
Definition d_a_alink.h:7996
daAlinkHIO_anm_c mJumpBackLandAnm
Definition d_a_alink.h:7988
f32 mFallInterpolation
Definition d_a_alink.h:7992
f32 mFallHeight
Definition d_a_alink.h:7991
s16 mComboDuration
Definition d_a_alink.h:7990
f32 mJumpAttackSpeedH
Definition d_a_alink.h:7998
f32 mJumpAttackSpeedV
Definition d_a_alink.h:7997
f32 mReadyInterpolation
Definition d_a_alink.h:7993
f32 mAttackRange
Definition d_a_alink.h:7994
f32 mJumpBackSpeedH
Definition d_a_alink.h:7995
Definition d_a_alink.h:8016
daAlinkHIO_wlAtDown_c mWlAtDown
Definition d_a_alink.h:8033
daAlinkHIO_wlAtLand_c mWlAtLand
Definition d_a_alink.h:8032
daAlinkHIO_wlAttack_c1 m
Definition d_a_alink.h:8036
virtual void genMessage(JORMContext *)
daAlinkHIO_wlAtCjump_c mWlAtCjump
Definition d_a_alink.h:8031
daAlinkHIO_wlAtBite_c mWlAtBite
Definition d_a_alink.h:8035
daAlinkHIO_wlAtWait_c mHorizontalAttack
Definition d_a_alink.h:8026
daAlinkHIO_wlAtNjump_c mWlAtNjump
Definition d_a_alink.h:8030
daAlinkHIO_wlAtLock_c mWlAtLock
Definition d_a_alink.h:8034
daAlinkHIO_wlAtWait_c mScratchAttack
Definition d_a_alink.h:8027
daAlinkHIO_wlAtWait_c mTailAttack
Definition d_a_alink.h:8028
daAlinkHIO_wlAtRoll_c mAtRoll
Definition d_a_alink.h:8029
Definition d_a_alink.h:7326
static daAlinkHIO_wlAutoJump_c1 const m
Definition d_a_alink.h:7328
Definition d_a_alink.h:7301
f32 mJumpFallInterp
Definition d_a_alink.h:7313
f32 mJumpMinSpeed
Definition d_a_alink.h:7311
f32 mJumpMaxSpeed
Definition d_a_alink.h:7321
s16 mJumpAngle
Definition d_a_alink.h:7308
f32 mGravity
Definition d_a_alink.h:7315
s16 mWeakJumpAngle
Definition d_a_alink.h:7309
f32 mWeakJumpSpeedRate
Definition d_a_alink.h:7320
daAlinkHIO_anm_c mLandingAnm
Definition d_a_alink.h:7304
u8 mAlwaysMaxSpeedJump
Definition d_a_alink.h:7306
f32 mJumpLimitSpeed
Definition d_a_alink.h:7310
s16 field_0x3e
Definition d_a_alink.h:7307
f32 mHangLimitHeight
Definition d_a_alink.h:7323
f32 mMaxFallSpeed
Definition d_a_alink.h:7316
f32 mWeakJumpMaxSpeed
Definition d_a_alink.h:7322
daAlinkHIO_anm_c mClimbAnm
Definition d_a_alink.h:7305
f32 mWeakJumpMinSpeed
Definition d_a_alink.h:7319
f32 mWeakJumpAnmSpeed
Definition d_a_alink.h:7317
daAlinkHIO_anm_c mJumpAnm
Definition d_a_alink.h:7303
f32 mWeakJumpLimitSpeed
Definition d_a_alink.h:7318
f32 mJumpSpeedRate
Definition d_a_alink.h:7312
f32 mNormalFallInterp
Definition d_a_alink.h:7314
Definition d_a_alink.h:7331
virtual void genMessage(JORMContext *)
daAlinkHIO_wlAutoJump_c1 m
Definition d_a_alink.h:7342
~daAlinkHIO_wlAutoJump_c()
daAlinkHIO_wlAutoJump_c()
Definition d_a_alink.h:7281
static daAlinkHIO_wlBackJump_c1 const m
Definition d_a_alink.h:7283
Definition d_a_alink.h:7271
f32 mBackJumpHorizSpeed
Definition d_a_alink.h:7275
f32 mBackJumpVertSpeed
Definition d_a_alink.h:7276
daAlinkHIO_anm_c mBackJumpAnm
Definition d_a_alink.h:7273
daAlinkHIO_anm_c mBackLandAnm
Definition d_a_alink.h:7274
f32 mFallHeight
Definition d_a_alink.h:7277
f32 mFallInterp
Definition d_a_alink.h:7278
Definition d_a_alink.h:7286
virtual void genMessage(JORMContext *)
~daAlinkHIO_wlBackJump_c()
daAlinkHIO_wlBackJump_c1 m
Definition d_a_alink.h:7297
daAlinkHIO_wlBackJump_c()
Definition d_a_alink.h:8210
static daAlinkHIO_wlBall_c1 const m
Definition d_a_alink.h:8212
Definition d_a_alink.h:8200
daAlinkHIO_anm_c mNeckAnm
Definition d_a_alink.h:8203
s16 mMpConsumptionTime
Definition d_a_alink.h:8204
f32 mLifeOrbGravity
Definition d_a_alink.h:8205
f32 mLifeOrbVertSpeed
Definition d_a_alink.h:8207
daAlinkHIO_anm_c mFullBodyAnm
Definition d_a_alink.h:8202
f32 mLifeOrbHorizSpeed
Definition d_a_alink.h:8206
Definition d_a_alink.h:8215
daAlinkHIO_wlBall_c1 m
Definition d_a_alink.h:8226
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:8094
static daAlinkHIO_wlChain_c1 const m
Definition d_a_alink.h:8096
Definition d_a_alink.h:8078
s16 mTensionWaitTime
Definition d_a_alink.h:8083
f32 mSniffAnmSpeed
Definition d_a_alink.h:8090
f32 mSniffInterp
Definition d_a_alink.h:8091
f32 mSwingAnmSpeed
Definition d_a_alink.h:8087
f32 mFallSpeed
Definition d_a_alink.h:8089
daAlinkHIO_anm_c mLoweringStartAnm
Definition d_a_alink.h:8080
f32 mWaitInterp
Definition d_a_alink.h:8086
f32 mSwingInterp
Definition d_a_alink.h:8088
f32 mWaitAnmSpeed
Definition d_a_alink.h:8085
daAlinkHIO_anm_c mDigAnm
Definition d_a_alink.h:8081
s16 mReleaseWaitTime
Definition d_a_alink.h:8084
daAlinkHIO_anm_c mDigFallAnm
Definition d_a_alink.h:8082
Definition d_a_alink.h:8099
daAlinkHIO_wlChain_c1 m
Definition d_a_alink.h:8110
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:7531
static daAlinkHIO_wlDamCaught_c1 const m
Definition d_a_alink.h:7533
Definition d_a_alink.h:7522
f32 mWaitInterp
Definition d_a_alink.h:7527
s16 mInputDecayTime
Definition d_a_alink.h:7525
f32 mWaitAddAnmSpeed
Definition d_a_alink.h:7528
f32 mCaughtSpeed
Definition d_a_alink.h:7526
s16 mCaughtTime
Definition d_a_alink.h:7524
Definition d_a_alink.h:7536
~daAlinkHIO_wlDamCaught_c()
daAlinkHIO_wlDamCaught_c1 m
Definition d_a_alink.h:7547
virtual void genMessage(JORMContext *)
daAlinkHIO_wlDamCaught_c()
Definition d_a_alink.h:7564
static daAlinkHIO_wlDamFall_c1 const m
Definition d_a_alink.h:7566
Definition d_a_alink.h:7551
f32 mSmallDamageHeight
Definition d_a_alink.h:7557
daAlinkHIO_anm_c mLandingAnm
Definition d_a_alink.h:7553
s16 mSmallStopTime
Definition d_a_alink.h:7555
f32 mAirAnmInterp
Definition d_a_alink.h:7561
f32 mLargeDamageHeight
Definition d_a_alink.h:7558
f32 mSmallDamageLandingStartFrame
Definition d_a_alink.h:7559
daAlinkHIO_anm_c mRightRiseAnm
Definition d_a_alink.h:7554
f32 mAirAnmTransitionHeight
Definition d_a_alink.h:7560
s16 mLargeStopTime
Definition d_a_alink.h:7556
Definition d_a_alink.h:7569
~daAlinkHIO_wlDamFall_c()
daAlinkHIO_wlDamFall_c1 m
Definition d_a_alink.h:7580
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:7502
static daAlinkHIO_wlDamLaHu_c1 const m
Definition d_a_alink.h:7504
Definition d_a_alink.h:7482
f32 mVerticalSpeed
Definition d_a_alink.h:7492
daAlinkHIO_anm_c mRightRiseAnm
Definition d_a_alink.h:7487
f32 mDeceleration
Definition d_a_alink.h:7494
s16 mBodyRotationSpeed
Definition d_a_alink.h:7488
f32 mBounceSpeed
Definition d_a_alink.h:7493
f32 mGravity
Definition d_a_alink.h:7489
daAlinkHIO_anm_c mFrontRiseAnm
Definition d_a_alink.h:7484
f32 mDamageInterp
Definition d_a_alink.h:7490
daAlinkHIO_anm_c mBackRiseAnm
Definition d_a_alink.h:7485
f32 mHorizontalSpeed
Definition d_a_alink.h:7491
daAlinkHIO_anm_c mLeftRiseAnm
Definition d_a_alink.h:7486
Definition d_a_alink.h:7507
daAlinkHIO_wlDamLaHu_c1 m
Definition d_a_alink.h:7518
virtual void genMessage(JORMContext *)
~daAlinkHIO_wlDamLaHu_c()
daAlinkHIO_wlDamLaHu_c(int)
Definition d_a_alink.h:7497
static daAlinkHIO_wlDamLaHu_c1 const m
Definition d_a_alink.h:7499
Definition d_a_alink.h:7462
static daAlinkHIO_wlDamNormal_c1 const m
Definition d_a_alink.h:7464
Definition d_a_alink.h:7450
f32 mIceDamageAnmSpeed
Definition d_a_alink.h:7459
daAlinkHIO_anm_c mBackwardAnm
Definition d_a_alink.h:7453
daAlinkHIO_anm_c mRightAnm
Definition d_a_alink.h:7455
f32 mDeceleration
Definition d_a_alink.h:7458
daAlinkHIO_anm_c mLeftAnm
Definition d_a_alink.h:7454
f32 mInitSpeed
Definition d_a_alink.h:7456
f32 mAttackSpeedRate
Definition d_a_alink.h:7457
daAlinkHIO_anm_c mForwardAnm
Definition d_a_alink.h:7452
Definition d_a_alink.h:7467
virtual void genMessage(JORMContext *)
daAlinkHIO_wlDamNormal_c1 m
Definition d_a_alink.h:7478
daAlinkHIO_wlDamNormal_c()
~daAlinkHIO_wlDamNormal_c()
Definition d_a_alink.h:7591
static daAlinkHIO_wlDamHuge_c0 const mHuge
Definition d_a_alink.h:7596
static daAlinkHIO_wlDamCaught_c0 const mCapture
Definition d_a_alink.h:7598
static daAlinkHIO_wlDamNormal_c0 const mNormal
Definition d_a_alink.h:7594
static daAlinkHIO_wlDamage_c1 const m
Definition d_a_alink.h:7593
static daAlinkHIO_wlDamLarge_c0 const mLarge
Definition d_a_alink.h:7595
static daAlinkHIO_wlDamFall_c0 const mFall
Definition d_a_alink.h:7597
Definition d_a_alink.h:7584
daAlinkHIO_anm_c mPolygonAnm
Definition d_a_alink.h:7587
daAlinkHIO_anm_c mRunningAnm
Definition d_a_alink.h:7586
f32 mReturnWakeupAnmSpeed
Definition d_a_alink.h:7588
Definition d_a_alink.h:7601
daAlinkHIO_wlDamLaHu_c mLarge
Definition d_a_alink.h:7615
daAlinkHIO_wlDamLaHu_c mHuge
Definition d_a_alink.h:7616
daAlinkHIO_wlDamCaught_c mCapture
Definition d_a_alink.h:7618
virtual void genMessage(JORMContext *)
daAlinkHIO_wlDamFall_c mFall
Definition d_a_alink.h:7617
daAlinkHIO_wlDamNormal_c mNormal
Definition d_a_alink.h:7614
daAlinkHIO_wlDamage_c1 m
Definition d_a_alink.h:7612
Definition d_a_alink.h:8180
static daAlinkHIO_wlGrab_c1 const m
Definition d_a_alink.h:8182
Definition d_a_alink.h:8171
daAlinkHIO_anm_c mPotReleaseAnm
Definition d_a_alink.h:8174
daAlinkHIO_anm_c mThrowAnm
Definition d_a_alink.h:8177
daAlinkHIO_anm_c mPotGrabAnm
Definition d_a_alink.h:8173
daAlinkHIO_anm_c mBoneReleaseAnm
Definition d_a_alink.h:8176
daAlinkHIO_anm_c mBoneGrabAnm
Definition d_a_alink.h:8175
Definition d_a_alink.h:8185
virtual void genMessage(JORMContext *)
daAlinkHIO_wlGrab_c1 m
Definition d_a_alink.h:8196
Definition d_a_alink.h:7217
static daAlinkHIO_wlHowl_c1 const m
Definition d_a_alink.h:7219
Definition d_a_alink.h:7205
f32 mThreatMoveRate
Definition d_a_alink.h:7212
daAlinkHIO_anm_c mSittingHowlAnm
Definition d_a_alink.h:7208
f32 mThreatMoveMinAnmSpeed
Definition d_a_alink.h:7214
daAlinkHIO_anm_c mThreatAnm
Definition d_a_alink.h:7209
daAlinkHIO_anm_c mThreatStanceAnm
Definition d_a_alink.h:7210
f32 mThreatMoveMaxAnmSpeed
Definition d_a_alink.h:7213
daAlinkHIO_anm_c mHowlAnm
Definition d_a_alink.h:7207
f32 mThreatMoveInterp
Definition d_a_alink.h:7211
Definition d_a_alink.h:7222
daAlinkHIO_wlHowl_c1 m
Definition d_a_alink.h:7233
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:7391
static daAlinkHIO_wlLie_c1 const m
Definition d_a_alink.h:7393
Definition d_a_alink.h:7375
f32 mSittingIdleInterp
Definition d_a_alink.h:7388
f32 mProneMoveRate
Definition d_a_alink.h:7383
daAlinkHIO_anm_c mSittingAnm
Definition d_a_alink.h:7377
f32 mProneMinAnmSpeed
Definition d_a_alink.h:7385
f32 mStandUpInterp
Definition d_a_alink.h:7382
s16 mProneTurnMin
Definition d_a_alink.h:7381
f32 mProneMaxAnmSpeed
Definition d_a_alink.h:7384
s16 mProneTurnRate
Definition d_a_alink.h:7379
f32 mSittingIdleAnmSpeed
Definition d_a_alink.h:7387
f32 mProneMoveInterp
Definition d_a_alink.h:7386
daAlinkHIO_anm_c mProneStartAnm
Definition d_a_alink.h:7378
s16 mProneTurnMax
Definition d_a_alink.h:7380
Definition d_a_alink.h:7396
virtual void genMessage(JORMContext *)
daAlinkHIO_wlLie_c1 m
Definition d_a_alink.h:7407
Definition d_a_alink.h:6375
static daAlinkHIO_wlLight_c1 const m
Definition d_a_alink.h:6377
Definition d_a_alink.h:6361
s16 field_0x2
Definition d_a_alink.h:6364
s16 field_0x4
Definition d_a_alink.h:6365
f32 field_0x10
Definition d_a_alink.h:6370
f32 field_0x14
Definition d_a_alink.h:6371
s16 field_0xA
Definition d_a_alink.h:6368
s16 field_0x8
Definition d_a_alink.h:6367
f32 field_0x18
Definition d_a_alink.h:6372
f32 field_0xC
Definition d_a_alink.h:6369
s16 field_0x0
Definition d_a_alink.h:6363
s16 field_0x6
Definition d_a_alink.h:6366
Definition d_a_alink.h:7146
static daAlinkHIO_wlMoveNoP_c1 const m
Definition d_a_alink.h:7148
Definition d_a_alink.h:7123
f32 mAcceleration
Definition d_a_alink.h:7129
s16 mTurnMax
Definition d_a_alink.h:7125
f32 mSlideStartRate
Definition d_a_alink.h:7140
f32 mRunAnmSpeed
Definition d_a_alink.h:7134
f32 mIdleAnmSpeed
Definition d_a_alink.h:7131
f32 mJogToRunRate
Definition d_a_alink.h:7137
f32 mJogAnmSpeed
Definition d_a_alink.h:7133
f32 mWalkRunInterpolation
Definition d_a_alink.h:7138
f32 mWalkAnmSpeed
Definition d_a_alink.h:7132
s16 mTurnMin
Definition d_a_alink.h:7126
f32 mIdleToWalkRate
Definition d_a_alink.h:7135
f32 mWalkToJogRate
Definition d_a_alink.h:7136
f32 mSlideInitSpeed
Definition d_a_alink.h:7141
f32 mDeceleration
Definition d_a_alink.h:7130
f32 mRunAnmMinBlendRate
Definition d_a_alink.h:7139
f32 mMaxSpeed
Definition d_a_alink.h:7128
f32 mSlideDeceleration
Definition d_a_alink.h:7142
f32 mReverseSpeed
Definition d_a_alink.h:7143
s16 mTurnAngleRate
Definition d_a_alink.h:7127
Definition d_a_alink.h:7151
~daAlinkHIO_wlMoveNoP_c()
virtual void genMessage(JORMContext *)
daAlinkHIO_wlMoveNoP_c1 m
Definition d_a_alink.h:7162
Definition d_a_alink.h:7103
static daAlinkHIO_wlMove_c1 const m
Definition d_a_alink.h:7105
Definition d_a_alink.h:7047
f32 mReverseFallHeight
Definition d_a_alink.h:7085
f32 mSlipStartRate
Definition d_a_alink.h:7077
f32 mAcceleration
Definition d_a_alink.h:7063
f32 mADashInitSpeedSlow2
Definition d_a_alink.h:7098
f32 mADashMaxSpeedSlow2
Definition d_a_alink.h:7097
f32 mIdleInterpolation
Definition d_a_alink.h:7084
f32 mDashReboundHorizontalSpeed
Definition d_a_alink.h:7091
f32 mIdleReverseStartFrame
Definition d_a_alink.h:7081
f32 mReverseSpeed
Definition d_a_alink.h:7080
f32 mIdleAnmSpeed
Definition d_a_alink.h:7065
f32 mADashAccelerationSlow
Definition d_a_alink.h:7096
s16 mADashDurationSlow2
Definition d_a_alink.h:7060
f32 mMaxSpeed
Definition d_a_alink.h:7062
daAlinkHIO_anm_c mReverseAnm
Definition d_a_alink.h:7050
f32 mADashInitSpeed
Definition d_a_alink.h:7090
f32 mNormalInterpolation
Definition d_a_alink.h:7074
f32 mADashAccelerationSlow2
Definition d_a_alink.h:7100
s16 mADashDurationSlow
Definition d_a_alink.h:7058
f32 mReverseFallInterpolation
Definition d_a_alink.h:7086
f32 mWalkToBriskWalkRate
Definition d_a_alink.h:7071
s16 mTurnMax
Definition d_a_alink.h:7053
f32 mADashInitSpeedSlow
Definition d_a_alink.h:7094
f32 mADashQuickRunASpeedSlow2
Definition d_a_alink.h:7099
s16 mTurnAngleRate
Definition d_a_alink.h:7055
f32 mWalkAnmSpeed
Definition d_a_alink.h:7066
s16 mADashCooldownTimeSlow2
Definition d_a_alink.h:7061
f32 mBriskWalkAnmSpeed
Definition d_a_alink.h:7067
f32 mRunToQuickRunRate
Definition d_a_alink.h:7073
s16 mADashCooldownTimeSlow
Definition d_a_alink.h:7059
f32 mStandbyRunToRunRate
Definition d_a_alink.h:7072
daAlinkHIO_anm_c mSlipAnm
Definition d_a_alink.h:7049
f32 mQuickRunAnmSpeed
Definition d_a_alink.h:7069
f32 mWalkRunInterpolation
Definition d_a_alink.h:7075
f32 mDashReboundVerticalSpeed
Definition d_a_alink.h:7092
daAlinkHIO_anm_c mADashAnm
Definition d_a_alink.h:7051
s16 mADashDuration
Definition d_a_alink.h:7056
f32 mRunAnmSpeed
Definition d_a_alink.h:7068
f32 mADashMaxSpeedSlow
Definition d_a_alink.h:7093
s16 mTurnMin
Definition d_a_alink.h:7054
f32 mADashAcceleration
Definition d_a_alink.h:7089
f32 mGazeMaxSpeed
Definition d_a_alink.h:7082
f32 mGazeIdleAnmSpeed
Definition d_a_alink.h:7083
f32 mADashQuickRunASpeedSlow
Definition d_a_alink.h:7095
f32 mSlipInitSpeedRate
Definition d_a_alink.h:7078
f32 mADashQuickRunAnmSpeed
Definition d_a_alink.h:7088
f32 mRunAnmMinBlendRate
Definition d_a_alink.h:7076
s16 mADashCooldownTime
Definition d_a_alink.h:7057
f32 mDeceleration
Definition d_a_alink.h:7064
f32 mSlipDeceleration
Definition d_a_alink.h:7079
daAlinkHIO_anm_c mDashReboundAnm
Definition d_a_alink.h:7052
f32 mADashMaxSpeed
Definition d_a_alink.h:7087
f32 mIdleToWalkRate
Definition d_a_alink.h:7070
Definition d_a_alink.h:7108
daAlinkHIO_wlMove_c1 m
Definition d_a_alink.h:7119
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:8058
static daAlinkHIO_wlPoint_c1 const m
Definition d_a_alink.h:8060
Definition d_a_alink.h:8039
f32 mLockLandingIceDecelRate
Definition d_a_alink.h:8053
f32 mLockLandingIceMaxDecel
Definition d_a_alink.h:8054
daAlinkHIO_anm_c mBackwardJumpAnm
Definition d_a_alink.h:8042
f32 mLockLandingIceMinDecel
Definition d_a_alink.h:8055
f32 mJumpSpeed
Definition d_a_alink.h:8049
f32 mFailureJumpSpeed
Definition d_a_alink.h:8050
f32 mIdleInterpolation
Definition d_a_alink.h:8047
f32 mTagJumpSpeed
Definition d_a_alink.h:8051
daAlinkHIO_anm_c mLandingAnm
Definition d_a_alink.h:8043
s16 mLockJumpStopTime
Definition d_a_alink.h:8045
daAlinkHIO_anm_c mTagLandingAnm
Definition d_a_alink.h:8044
f32 mAerialInterpolation
Definition d_a_alink.h:8048
daAlinkHIO_anm_c mForwardJumpAnm
Definition d_a_alink.h:8041
f32 mIdleAnmSpeed
Definition d_a_alink.h:8046
f32 mLockLandingIceInitSpeed
Definition d_a_alink.h:8052
Definition d_a_alink.h:8063
daAlinkHIO_wlPoint_c1 m
Definition d_a_alink.h:8074
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:7355
static daAlinkHIO_wlPush_c1 const m
Definition d_a_alink.h:7357
Definition d_a_alink.h:7346
f32 mHeavyPushAnmSpeed
Definition d_a_alink.h:7352
f32 mIdleInterp
Definition d_a_alink.h:7349
f32 mPushInterp
Definition d_a_alink.h:7351
f32 mPushAnmSpeed
Definition d_a_alink.h:7350
f32 mIdleAnmSpeed
Definition d_a_alink.h:7348
Definition d_a_alink.h:7360
daAlinkHIO_wlPush_c1 m
Definition d_a_alink.h:7371
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:7676
static daAlinkHIO_wlRope_c1 const m
Definition d_a_alink.h:7678
Definition d_a_alink.h:7661
f32 mMovementMaxAnmSpeed
Definition d_a_alink.h:7667
f32 mFallInterpolation
Definition d_a_alink.h:7671
f32 mTwistClimbInterpolation
Definition d_a_alink.h:7672
s16 mMovementSwayTransitionTime
Definition d_a_alink.h:7665
f32 mMovementMinAnmSpeed
Definition d_a_alink.h:7666
f32 mBackMovementMaxAnmSpeed
Definition d_a_alink.h:7673
s16 mSwingAngle
Definition d_a_alink.h:7664
daAlinkHIO_anm_c mFlipAnm
Definition d_a_alink.h:7663
f32 mMovementInterpolation
Definition d_a_alink.h:7668
f32 mTwistClimbAnmSpeed
Definition d_a_alink.h:7670
f32 mMovementRate
Definition d_a_alink.h:7669
Definition d_a_alink.h:7681
virtual void genMessage(JORMContext *)
daAlinkHIO_wlRope_c1 m
Definition d_a_alink.h:7692
Definition d_a_alink.h:7251
static daAlinkHIO_wlSideStep_c1 const m
Definition d_a_alink.h:7253
Definition d_a_alink.h:7237
f32 mBackJumpHorizSpeed
Definition d_a_alink.h:7245
f32 mFallHeight
Definition d_a_alink.h:7247
f32 mFallInterp
Definition d_a_alink.h:7248
daAlinkHIO_anm_c mSideLandAnm
Definition d_a_alink.h:7240
daAlinkHIO_anm_c mBackJumpAnm
Definition d_a_alink.h:7241
f32 mBackJumpVertSpeed
Definition d_a_alink.h:7246
f32 mSideJumpHorizSpeed
Definition d_a_alink.h:7243
daAlinkHIO_anm_c mSideJumpAnm
Definition d_a_alink.h:7239
daAlinkHIO_anm_c mBackLandAnm
Definition d_a_alink.h:7242
f32 mSideJumpVertSpeed
Definition d_a_alink.h:7244
Definition d_a_alink.h:7256
daAlinkHIO_wlSideStep_c1 m
Definition d_a_alink.h:7267
virtual void genMessage(JORMContext *)
daAlinkHIO_wlSideStep_c()
~daAlinkHIO_wlSideStep_c()
Definition d_a_alink.h:7641
static daAlinkHIO_wlSlide_c1 const m
Definition d_a_alink.h:7643
Definition d_a_alink.h:7621
daAlinkHIO_anm_c mLandingAnm
Definition d_a_alink.h:7625
f32 mAcceleration
Definition d_a_alink.h:7630
daAlinkHIO_anm_c mSlipDownRecoveryAnm
Definition d_a_alink.h:7626
s16 mSlipDownRotationMin
Definition d_a_alink.h:7628
f32 mClimbingAnmSpeedWeak
Definition d_a_alink.h:7635
f32 mClimbingMaxSpeedWeak
Definition d_a_alink.h:7636
f32 mSlipDownAcceleration
Definition d_a_alink.h:7637
daAlinkHIO_anm_c mBackSlideAnm
Definition d_a_alink.h:7624
f32 mSlipDownMaxSpeed
Definition d_a_alink.h:7638
f32 mSlidingAngle
Definition d_a_alink.h:7631
f32 mClimbingAnmSpeed
Definition d_a_alink.h:7633
f32 mMaxSpeed
Definition d_a_alink.h:7629
f32 mClimbingAngle
Definition d_a_alink.h:7632
f32 mClimbingMaxSpeed
Definition d_a_alink.h:7634
daAlinkHIO_anm_c mFrontSlideAnm
Definition d_a_alink.h:7623
s16 mSlipDownRotationMax
Definition d_a_alink.h:7627
Definition d_a_alink.h:7646
daAlinkHIO_wlSlide_c1 m
Definition d_a_alink.h:7657
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:8151
static daAlinkHIO_wlSwim_c1 const m
Definition d_a_alink.h:8153
Definition d_a_alink.h:8114
s16 mIdleTurnRate
Definition d_a_alink.h:8122
f32 mMaxFallSpeed
Definition d_a_alink.h:8129
f32 mClimbBelowWaterSurface
Definition d_a_alink.h:8144
f32 mDecelerationWeak
Definition d_a_alink.h:8140
f32 mClimbHeight
Definition d_a_alink.h:8138
f32 mHeavyMaxFallSpeed
Definition d_a_alink.h:8147
f32 mMoveMinAnmSpeedWeak
Definition d_a_alink.h:8142
f32 mMaxSpeed
Definition d_a_alink.h:8127
f32 mMoveInterp
Definition d_a_alink.h:8137
s16 mTurnMax
Definition d_a_alink.h:8121
f32 mMaxSurfacingSpeed
Definition d_a_alink.h:8130
f32 mHeavyIdleUpDownSwayAmount
Definition d_a_alink.h:8145
f32 mMoveMaxAnmSpeed
Definition d_a_alink.h:8136
daAlinkHIO_anm_c mWaterSplashIdleAnm
Definition d_a_alink.h:8117
f32 mIdleInterp
Definition d_a_alink.h:8133
f32 mIdleAnmSpeed
Definition d_a_alink.h:8132
s16 mIdleTurnMin
Definition d_a_alink.h:8123
daAlinkHIO_anm_c mSurfacingAnm
Definition d_a_alink.h:8116
f32 mMoveMinAnmSpeed
Definition d_a_alink.h:8135
f32 mBuoyancy
Definition d_a_alink.h:8131
f32 mMoveMaxAnmSpeedWeak
Definition d_a_alink.h:8143
f32 mHeavyMaxSurfacingSpeed
Definition d_a_alink.h:8148
daAlinkHIO_anm_c mDashAnm
Definition d_a_alink.h:8118
f32 mHeavyBuoyancy
Definition d_a_alink.h:8146
s16 mIdleTurnMax
Definition d_a_alink.h:8124
s16 mTurnMin
Definition d_a_alink.h:8120
f32 mStartHeight
Definition d_a_alink.h:8125
f32 mMaxSpeedWeak
Definition d_a_alink.h:8139
f32 mDeceleration
Definition d_a_alink.h:8128
f32 mSurfacingHeight
Definition d_a_alink.h:8126
s16 mTurnRate
Definition d_a_alink.h:8119
f32 mIdleUpDownSwayAmount
Definition d_a_alink.h:8134
f32 mIdleAnmSpeedWeak
Definition d_a_alink.h:8141
Definition d_a_alink.h:8156
daAlinkHIO_wlSwim_c1 m
Definition d_a_alink.h:8167
virtual void genMessage(JORMContext *)
Definition d_a_alink.h:7430
static daAlinkHIO_wlWallHang_c1 const m
Definition d_a_alink.h:7432
Definition d_a_alink.h:7411
f32 mAutoWalkHeight
Definition d_a_alink.h:7419
daAlinkHIO_anm_c mClimbAnm
Definition d_a_alink.h:7414
f32 mJumpHorizontalSpeed
Definition d_a_alink.h:7424
f32 mSmallJumpHeight
Definition d_a_alink.h:7420
f32 mWallGrabHeight
Definition d_a_alink.h:7421
f32 mJumpTargetHeightOffset
Definition d_a_alink.h:7425
f32 mHangingFallInterp
Definition d_a_alink.h:7427
f32 mHangingFootHeight
Definition d_a_alink.h:7423
daAlinkHIO_anm_c mLedgeLandAnm
Definition d_a_alink.h:7418
daAlinkHIO_anm_c mWallGrabAnm
Definition d_a_alink.h:7416
daAlinkHIO_anm_c mFallGrabAnm
Definition d_a_alink.h:7415
daAlinkHIO_anm_c mPreGrabJumpAnm
Definition d_a_alink.h:7413
daAlinkHIO_anm_c mLedgeClimbAnm
Definition d_a_alink.h:7417
f32 mJumpToFallInterp
Definition d_a_alink.h:7426
f32 mClimbHeight
Definition d_a_alink.h:7422
Definition d_a_alink.h:7435
daAlinkHIO_wlWallHang_c()
daAlinkHIO_wlWallHang_c1 m
Definition d_a_alink.h:7446
virtual void genMessage(JORMContext *)
~daAlinkHIO_wlWallHang_c()
Definition d_a_alink.h:8245
static daAlinkHIO_wlMoveNoP_c0 const mWlMoveNoP
Definition d_a_alink.h:8248
static daAlinkHIO_wlAttack_c0 const mWlAttack
Definition d_a_alink.h:8261
static daAlinkHIO_wlMove_c0 const mWlMove
Definition d_a_alink.h:8247
static daAlinkHIO_wlHowl_c0 const mWlHowl
Definition d_a_alink.h:8252
static daAlinkHIO_wolf_c1 const m
Definition d_a_alink.h:8267
static daAlinkHIO_wlWallHang_c0 const mWlWallHang
Definition d_a_alink.h:8257
static daAlinkHIO_wlAtnMove_c0 const mWlAtnMove
Definition d_a_alink.h:8249
static daAlinkHIO_wlDamage_c0 const mWlDamage
Definition d_a_alink.h:8258
static daAlinkHIO_wlRope_c0 const mWlRope
Definition d_a_alink.h:8260
static daAlinkHIO_wlBall_c0 const mWlBall
Definition d_a_alink.h:8266
static daAlinkHIO_wlSwim_c0 const mWlSwim
Definition d_a_alink.h:8264
static daAlinkHIO_wlChain_c0 const mWlChain
Definition d_a_alink.h:8263
static daAlinkHIO_wlLie_c0 const mWlLie
Definition d_a_alink.h:8255
static daAlinkHIO_wlAutoJump_c0 const mWlAutoJump
Definition d_a_alink.h:8253
static daAlinkHIO_wlSlide_c0 const mWlSlide
Definition d_a_alink.h:8259
static daAlinkHIO_wlPoint_c0 const mWlPoint
Definition d_a_alink.h:8262
static daAlinkHIO_wlBackJump_c0 const mWlBackJump
Definition d_a_alink.h:8251
static daAlinkHIO_wlPush_c0 const mWlPush
Definition d_a_alink.h:8254
static daAlinkHIO_wlSideStep_c0 const mWlSideStep
Definition d_a_alink.h:8250
static daAlinkHIO_wlLight_c0 const mLight
Definition d_a_alink.h:8256
static daAlinkHIO_wlGrab_c0 const mWlGrab
Definition d_a_alink.h:8265
Definition d_a_alink.h:8230
s16 mLightDropR
Definition d_a_alink.h:8239
s16 mLightDropB
Definition d_a_alink.h:8241
s16 mLightDropG
Definition d_a_alink.h:8240
s16 mSensesLingerTime
Definition d_a_alink.h:8238
s16 mMaxTiredNeckTurnDown
Definition d_a_alink.h:8237
s16 mMaxTiredNeckTurnH
Definition d_a_alink.h:8235
f32 mUnderwaterInputRate
Definition d_a_alink.h:8242
s16 mMaxNeckTurnH
Definition d_a_alink.h:8232
s16 mMaxTiredNeckTurnUp
Definition d_a_alink.h:8236
s16 mMaxNeckTurnUp
Definition d_a_alink.h:8233
s16 mMaxNeckTurnDown
Definition d_a_alink.h:8234
Definition d_a_alink.h:8270
daAlinkHIO_wlSlide_c mWlSlide
Definition d_a_alink.h:8295
daAlinkHIO_wlRope_c mWlRope
Definition d_a_alink.h:8296
daAlinkHIO_wlLie_c mWlLie
Definition d_a_alink.h:8291
daAlinkHIO_wolf_c1 m
Definition d_a_alink.h:8303
daAlinkHIO_wlPush_c mWlPush
Definition d_a_alink.h:8290
daAlinkHIO_wlGrab_c mWlGrab
Definition d_a_alink.h:8301
daAlinkHIO_wlSideStep_c mWlSideStep
Definition d_a_alink.h:8286
daAlinkHIO_wlWallHang_c mWlWallHang
Definition d_a_alink.h:8293
daAlinkHIO_wlMoveNoP_c mWlMoveNoP
Definition d_a_alink.h:8284
daAlinkHIO_wlAutoJump_c mWlAutoJump
Definition d_a_alink.h:8289
daAlinkHIO_wlSwim_c mWlSwim
Definition d_a_alink.h:8300
daAlinkHIO_wlHowl_c mWlHowl
Definition d_a_alink.h:8288
daAlinkHIO_wlPoint_c mWlPoint
Definition d_a_alink.h:8298
~daAlinkHIO_wolf_c()
Definition d_a_alink.cpp:1964
daAlinkHIO_wlBackJump_c mWlBackJump
Definition d_a_alink.h:8287
daAlinkHIO_wlBall_c mWlBall
Definition d_a_alink.h:8302
daAlinkHIO_wlMove_c mWlMove
Definition d_a_alink.h:8283
daAlinkHIO_light_c mLight
Definition d_a_alink.h:8292
daAlinkHIO_wlDamage_c mWlDamage
Definition d_a_alink.h:8294
virtual void genMessage(JORMContext *)
daAlinkHIO_wlChain_c mWlChain
Definition d_a_alink.h:8299
daAlinkHIO_wlAttack_c mWlAttack
Definition d_a_alink.h:8297
daAlinkHIO_wlAtnMove_c mWlAtnMove
Definition d_a_alink.h:8285
Definition d_a_alink.h:6394
static daAlinkHIO_zwLight_c1 const m
Definition d_a_alink.h:6396
Definition d_a_alink.h:6380
f32 field_0xC
Definition d_a_alink.h:6388
s16 field_0xA
Definition d_a_alink.h:6387
s16 field_0x8
Definition d_a_alink.h:6386
f32 field_0x10
Definition d_a_alink.h:6389
f32 field_0x18
Definition d_a_alink.h:6391
s16 field_0x2
Definition d_a_alink.h:6383
s16 field_0x0
Definition d_a_alink.h:6382
f32 field_0x14
Definition d_a_alink.h:6390
s16 field_0x4
Definition d_a_alink.h:6384
s16 field_0x6
Definition d_a_alink.h:6385
Definition d_a_alink.h:70
void initBlur(f32, int, cXyz const *, cXyz const *, cXyz const *)
f32 field_0x24
Definition d_a_alink.h:86
int field_0x20
Definition d_a_alink.h:85
cXyz field_0x38[60]
Definition d_a_alink.h:89
cXyz field_0x2c
Definition d_a_alink.h:88
int field_0x1c
Definition d_a_alink.h:84
daAlink_blur_c()
Definition d_a_alink.h:72
void traceBlur(cXyz const *, cXyz const *, s16)
cXyz field_0x308[60]
Definition d_a_alink.h:90
virtual ~daAlink_blur_c()
Definition d_a_alink.h:78
u8 field_0x18[4]
Definition d_a_alink.h:83
void copyBlur(cXyz const *, cXyz const *, cXyz const *)
int field_0x14
Definition d_a_alink.h:82
ResTIMG * m_blurTex
Definition d_a_alink.h:81
u8 field_0x28[4]
Definition d_a_alink.h:87
Definition d_a_alink.h:1409
u32 field_0x8
Definition d_a_alink.h:1414
cXyz field_0xc
Definition d_a_alink.h:1415
cXyz field_0x18
Definition d_a_alink.h:1416
u32 field_0x4
Definition d_a_alink.h:1413
cXyz field_0x24
Definition d_a_alink.h:1417
u8 field_0x0
Definition d_a_alink.h:1411
u16 field_0x2
Definition d_a_alink.h:1412
Definition d_a_alink.h:1420
virtual ~hsChainShape_c()
Definition d_a_alink.h:1424
hsChainShape_c()
Definition d_a_alink.h:1422
Definition d_a_alink.h:227
void initHookshotRoofWaitActor(fopAc_ac_c *i_actor)
int procWolfHangWallCatch()
void voiceStartLevel(u32 i_soundID)
Definition d_a_alink.cpp:13859
u8 field_0x2f90
Definition d_a_alink.h:4129
int field_0x3190
Definition d_a_alink.h:4372
int procSpinnerReadyInit()
void initTevCustomColor()
Definition d_a_alink.cpp:19265
bool checkHorseTurnLAnime() const
Definition d_a_alink.h:3481
int procIronBallMoveInit()
bool checkSnowCode() const
BOOL checkNextActionGrab()
s16 checkSpinnerRideWait() const
Definition d_a_alink.h:3747
int procSpinnerWaitInit()
f32 mStickValue
Definition d_a_alink.h:4423
u8 mLeftHandIndex
Definition d_a_alink.h:4131
virtual bool checkWolfEnemyBiteAllOwn(fopAc_ac_c const *i_actor) const
Definition d_a_alink.h:3379
int procBackJumpLandInit(int)
Definition d_a_alink.cpp:16490
void setDemoMoveData(u32 *o_mode, cXyz const *i_goal)
static BOOL checkIcePolygonDamage(cBgS_PolyInfo *)
void setWolfDigStatus(u8 i_flag)
void setUpperAnimeBaseMorf(u16 i_anmResIdx, f32 i_morf)
Definition d_a_alink.cpp:7275
Z2WolfHowlMgr mZ2WolfHowlMgr
Definition d_a_alink.h:4114
int procGrabReboundInit(int)
void setBoomerangReadyAnime()
BOOL itemActionTrigger()
Definition d_a_alink.cpp:9316
int procSumouActionInit(BOOL i_isDoTrigger, BOOL i_isPunchTrigger, int unused)
fpc_ProcID mAtnActorID
Definition d_a_alink.h:4092
int checkNewItemChange(u8 i_selItemIdx)
Definition d_a_alink.cpp:14489
int setTalkStartBack(cXyz *)
bool checkBowWaitAnime() const
Definition d_a_alink.h:3508
void getHorseReinCenterRightPos(cXyz *o_pos)
Definition d_a_alink.h:3872
int checkBoomerangCatchAction()
int procWolfChainWaitInit()
BOOL checkSlideAction()
Definition d_a_alink.cpp:10695
f32 getCopyRodBallSpeed() const
void setTiredVoice(daPy_frameCtrl_c *i_frameCtrl)
Definition d_a_alink.cpp:9647
void setWolfRopeOffsetY(int)
bool checkCutTurnInput() const
int checkItemChangeAutoAction()
Definition d_a_alink.cpp:11092
int initDemoModel(J3DModel **i_ppmodel, char const *i_resName, u32 i_diffFlags)
Definition d_a_alink.cpp:4137
int jointControll(int i_jointNo)
Definition d_a_alink.cpp:2116
mDoExt_bckAnm mFaceBck
Definition d_a_alink.h:4058
BOOL checkCutLargeTurnState() const
int procWolfLockAttackTurn()
void setBowOrSlingStatus()
bool checkCanoeWait() const
Definition d_a_alink.h:3757
cXyz mLastJumpPos
Definition d_a_alink.h:4491
f32 field_0x2b9c
Definition d_a_alink.h:4100
daPy_actorKeep_c field_0x2844
Definition d_a_alink.h:4085
int procBoardWaitInit(fopAc_ac_c *i_boardActor)
int procFall()
Definition d_a_alink.cpp:17010
f32 getAnmSpeedStickRate(f32 param_0, f32 param_1) const
Definition d_a_alink.h:3778
void handBgCheck()
Definition d_a_alink.cpp:3973
int getWolfTagJumpTime() const
void setStickData()
Definition d_a_alink.cpp:9320
f32 getBombMaxSpeedY() const
static bool checkBossRoom()
Definition d_a_alink.cpp:14331
int procWolfRopeSubjectivityInit()
f32 field_0x3428
Definition d_a_alink.h:4455
s16 field_0x3108
Definition d_a_alink.h:4342
s16 getCanoeMaxRotSpeed() const
f32 getBombWaterMaxFallSpeed() const
bool checkKandelaarSwingAnime() const
Definition d_a_alink.h:3504
s16 field_0x2ff6
Definition d_a_alink.h:4216
int procDungeonWarpInit()
u8 mExitDirection
Definition d_a_alink.h:4157
int procHorseBowSubjectInit()
f32 getWolfRopeMoveSpeed()
int procGoronRideWaitInit(fopAc_ac_c *i_goronActor)
Definition d_a_alink.cpp:17614
BOOL checkFishingRodGrab(fopAc_ac_c *i_actor) const
daPy_frameCtrl_c mUnderFrameCtrl[3]
Definition d_a_alink.h:4042
s16 mFastShotTime
Definition d_a_alink.h:4294
int checkHorseGetOffAndSetDoStatus()
static BOOL getE3Zhint()
Definition d_a_alink.cpp:63
f32 field_0x33b0
Definition d_a_alink.h:4425
f32 field_0x3458
Definition d_a_alink.h:4467
int procWolfHangFallStart()
u32 field_0x3288
Definition d_a_alink.h:4405
bool checkCopyRodSwingMode()
Definition d_a_alink.h:3750
BOOL checkCopyRodThrowAnime() const
Definition d_a_alink.h:3493
bool checkFisingRodBee() const
Definition d_a_alink.h:3693
int procWolfDashReverseInit(int)
int procGrassWhistleWaitInit(int, int, int, s16, cXyz *)
int procOctaIealSpitInit()
bool checkResetRootMtx(int param_0) const
Definition d_a_alink.h:3736
int procCutLargeJumpInit()
void setHorseWhistleModel()
BOOL checkAtnRightAnime()
Definition d_a_alink.cpp:7478
u8 field_0x2fd2
Definition d_a_alink.h:4195
int field_0x3198
Definition d_a_alink.h:4374
cXyz field_0x37d4
Definition d_a_alink.h:4536
int procTiredWaitInit()
Definition d_a_alink.cpp:15429
void orderPeep()
Definition d_a_alink.cpp:11357
void setUnderAnimeMorf(f32 i_morf)
Definition d_a_alink.cpp:7396
int procHookshotWallWait()
virtual u32 checkPlayerNoDraw()
int procCanoeGetOffInit()
BOOL checkWindSpeedMoveXZ() const
Definition d_a_alink.h:3864
u8 field_0x2fce
Definition d_a_alink.h:4191
BOOL changeCrawlAutoMoveProc(cXyz *)
daPy_actorKeep_c field_0x280c
Definition d_a_alink.h:4078
bool checkDashAnime() const
Definition d_a_alink.cpp:5416
J3DModel * mpLinkFaceModel
Definition d_a_alink.h:3935
u8 mDamageColorTime
Definition d_a_alink.h:4166
J3DModel * getMidnaMaskModel()
Definition d_a_alink.h:3621
BOOL checkBarkAnime() const
Definition d_a_alink.h:3499
bool checkHorseRideOn() const
Definition d_a_alink.h:3744
int checkUpperReadyThrowAnime() const
Definition d_a_alink.cpp:12563
void setCrawlAutoMoveAimPos()
BOOL checkWolfShapeReverse() const
s16 field_0x3116
Definition d_a_alink.h:4349
BOOL checkMidnaRopeMoveStaggerAnime() const
Definition d_a_alink.h:3595
int setDamagePoint(int i_dmgAmount, BOOL i_checkZoraMag, BOOL i_setDmgTimer, int)
int procHookshotRoofWaitInit(int, fopAc_ac_c *, int)
static BOOL notSwordHitVibActor(fopAc_ac_c *i_actor)
BOOL checkGrabUpThrowAnime() const
Definition d_a_alink.h:3509
BOOL checkGrabThrowAnime() const
BOOL checkCutDashAnime() const
Mtx field_0x2be8
Definition d_a_alink.h:4106
static u32 getSwordAtType()
u8 field_0x2fc9
Definition d_a_alink.h:4186
J3DModel * mpLinkHandModel
Definition d_a_alink.h:3937
int procBoomerangMoveInit()
void setSingleAnimeWolfBase(daAlink_c::daAlink_WANM i_anmID)
void setMetamorphoseModel(BOOL i_isChangeToWolf)
Definition d_a_alink.cpp:14023
virtual BOOL checkWolfTagLockJump() const
Definition d_a_alink.h:3245
u8 field_0x2f96
Definition d_a_alink.h:4135
bool checkSwordTwirlAction()
Definition d_a_alink.cpp:11177
int checkNextActionWolfFromLie()
u8 field_0x2f98
Definition d_a_alink.h:4137
int procFishingFoodInit()
f32 getGoatCatchDistance2()
virtual s16 getSumouCounter() const
Definition d_a_alink.h:3169
s16 field_0x306e
Definition d_a_alink.h:4278
u8 field_0x2f8c
Definition d_a_alink.h:4125
u8 mItemButton
Definition d_a_alink.h:4127
int setPushPullKeepData(dBgW_Base::PushPullLabel i_label, BOOL)
u16 field_0x30c4
Definition d_a_alink.h:4317
J3DAnmTexPattern * loadAramItemBtp(u16 i_resIdx, J3DModel *i_model)
Definition d_a_alink.cpp:14270
void setHandIndex(daAlink_c::daAlink_ANM)
Definition d_a_alink.cpp:6112
int procDemoBoomerangCatch()
f32 getMidnaEyeMoveRateX()
Definition d_a_alink.h:3611
f32 getEyeMoveRateY()
Definition d_a_alink.h:3610
void setCanoeFishingWaitAngle(s16 i_angle)
Definition d_a_alink.h:3659
void changeModelDataDirect(int)
daPy_anmHeap_c mFaceBtpHeap
Definition d_a_alink.h:4051
BOOL checkMoveDoAction()
Definition d_a_alink.cpp:11831
u16 field_0x30f0
Definition d_a_alink.h:4330
virtual u8 getClothesChangeWaitTimer() const
Definition d_a_alink.h:3458
BOOL checkWolfSwimDashAnime() const
Definition d_a_alink.h:3503
void setHookshotTopPosFly()
int procSwimDamageInit(dCcD_GObjInf *i_hitObj)
BOOL checkItemAction()
Definition d_a_alink.cpp:11668
void clearFirePointDamageEffect(int i_effNo)
void setSumouPunchStatus()
s16 field_0x3118
Definition d_a_alink.h:4350
daPy_anmHeap_c mFaceBckHeap
Definition d_a_alink.h:4053
int procWolfGiantPuzzleInit()
BOOL checkCaughtEscapeCutTurn()
int procAtnActorMove()
Definition d_a_alink.cpp:15652
int procSwimHookshotMoveInit()
void setWallGrabStatus(u8 i_status, u8 i_flag)
void commonDoubleAnime(J3DAnmTransform *i_underBck1, J3DAnmTransform *i_upperBck1, J3DAnmTransform *i_underBck2, J3DAnmTransform *i_upperBck2, f32 i_blendRatio, f32 i_anmSpeed1, f32 i_anmSpeed2, int)
Definition d_a_alink.cpp:6949
void setTradeItemOutHand()
fopAc_ac_c * getAtnActor()
Definition d_a_alink.h:3853
void cancelHookshotShot()
bool checkHorseSwordUpAnime() const
Definition d_a_alink.h:3521
bool checkIronBallWaitAnime() const
Definition d_a_alink.h:3480
BOOL checkItemEquipAnime() const
Definition d_a_alink.cpp:11894
int procCoLavaReturnInit(BOOL i_isSandReturn)
J3DModel * mpWlMidnaMaskModel
Definition d_a_alink.h:4002
int procGrassWhistleGetInit()
BOOL checkBoomerangAnime() const
fpc_ProcID field_0x28fc
Definition d_a_alink.h:4094
void setBlendWolfMoveAnime(f32)
s16 getMidnaProcNeckY()
Definition d_a_alink.h:3609
int procDamageInit(dCcD_GObjInf *i_tgObj, int)
BOOL checkWolfLieContinue(int)
int create()
Definition d_a_alink.cpp:4849
void cancelItemUseQuake(int)
Definition d_a_alink.cpp:11125
int field_0x318c
Definition d_a_alink.h:4371
void resetWolfAtCollision()
Definition d_a_alink.cpp:6203
virtual cXyz * getHookshotTopPos()
s16 field_0x30b2
Definition d_a_alink.h:4308
int procWolfBackJumpInit(int)
BOOL checkHorseNotGrab() const
virtual u32 checkCanoeRide() const
BOOL setWolfEnemyHangBitePos(fopEn_enemy_c *i_enemy)
int procCoHorseCallWaitInit(int)
f32 getCopyRodBallDisFlyMax() const
Definition d_a_alink.h:3716
void setFaceBasicBtk(u16 i_resIdx)
Definition d_a_alink.h:3565
int checkHorseGetOffDirection()
bool checkUpSwimButtonAccept()
int procWolfRopeSubjectivity()
u16 mProcID
Definition d_a_alink.h:4209
bool checkGrabUp() const
Definition d_a_alink.h:3746
u16 field_0x30aa
Definition d_a_alink.h:4304
BOOL checkItemChangeFromButton()
Definition d_a_alink.cpp:12050
u8 field_0x2fcb
Definition d_a_alink.h:4188
J3DDeformData * mpDemoFCTmpBls
Definition d_a_alink.h:3951
BOOL checkWolfAtnMoveBack(s16)
bool checkLargeAttack(int i_atSpl) const
MtxP getCopyRodMtx()
Definition d_a_alink.h:3707
void setEffectLandParam()
f32 field_0x33a0
Definition d_a_alink.h:4421
u8 field_0x2fb3
Definition d_a_alink.h:4164
bool checkHorseTurnMode() const
Definition d_a_alink.h:3745
int procWolfRollAttackMoveInit()
void itemEquip(u16 i_itemID)
Definition d_a_alink.cpp:11971
void setWolfLieMoveVoice(int)
JPABaseEmitter * setEmitter(u32 *i_emitterId, u16 i_effName, cXyz const *i_pos, csXyz const *i_rotation)
s16 field_0x2fe4
Definition d_a_alink.h:4207
f32 field_0x342c
Definition d_a_alink.h:4456
daPy_anmHeap_c mAnmHeap3
Definition d_a_alink.h:4049
int getCrawlMoveVec(cXyz *, cXyz *, cXyz *, int, int, u8 *)
int procNotUseItemInit(int i_itemNo)
cXyz field_0x3738
Definition d_a_alink.h:4524
J3DModel * mpWlMidnaHandModel
Definition d_a_alink.h:4003
void setRoofHangHandOnSE(cBgS_PolyInfo *unused)
bool checkLv2MiddleBossBgRide(s16 i_procName)
Definition d_a_alink.cpp:9149
virtual fpc_ProcID getAtnActorID() const
Definition d_a_alink.h:3197
BOOL checkHorseWaitLashAnime() const
u8 field_0x2f9d
Definition d_a_alink.h:4142
s16 field_0x30cc
Definition d_a_alink.h:4321
int procCoSubjectivityInit()
int procDiveJumpInit()
Definition d_a_alink.cpp:16838
s16 getSpinnerRideRotAngleMax() const
BOOL checkCutReverseAt(dCcD_GObjInf *i_gobj)
void setCutJumpSpeed(BOOL i_isAirCut)
int procSmallJumpInit(int)
Definition d_a_alink.cpp:17113
s16 field_0x308a
Definition d_a_alink.h:4292
cXyz field_0x3594
Definition d_a_alink.h:4501
f32 getBombWaterGravity() const
int procDungeonWarpSceneStartInit()
void setCollision()
Definition d_a_alink.cpp:6688
int checkNextActionIronBall()
virtual void setSumouReady(fopAc_ac_c *i_actor)
Definition d_a_alink.h:3354
BOOL checkZoraWearMaskDraw()
dPaPoF_c field_0x2e54
Definition d_a_alink.h:4116
mDoExt_bckAnm * mpDemoHRTmpBck
Definition d_a_alink.h:3957
J3DShape * field_0x06d8
Definition d_a_alink.h:3968
BOOL checkGroupItem(int i_itemNo, int i_selItem) const
Definition d_a_alink.cpp:14294
void setGetSubBgm(int i_itemNo)
bool checkBowReloadAnime() const
Definition d_a_alink.h:3506
f32 field_0x33dc
Definition d_a_alink.h:4436
u32 field_0x32c8
Definition d_a_alink.h:4414
BOOL checkGrabHeavyActor()
BOOL checkHookshotStickBG(cBgS_PolyInfo &i_polyinfo)
void setWolfBarrierHitEffect(dBgS_LinChk &i_linchk)
f32 getWolfSwimMoveAnmSpeed()
void checkWaterInKandelaar(f32)
int procWolfJumpAttackSlideLand()
BOOL checkSubjectEnd(BOOL i_isPlaySe)
s16 mItemMode
Definition d_a_alink.h:4260
mDoExt_bckAnm * mpDemoFCTmpBck
Definition d_a_alink.h:3950
f32 field_0x2b94
Definition d_a_alink.h:4098
BOOL checkGrabAnime() const
void posMove()
Definition d_a_alink.cpp:12908
int procAtnActorMoveInit()
Definition d_a_alink.cpp:15643
int procCoSandWallHitInit()
f32 getSpinnerRideDecSpeedRate() const
cXyz field_0x3750
Definition d_a_alink.h:4526
s16 field_0x300a
Definition d_a_alink.h:4233
void initGravity()
Definition d_a_alink.cpp:12696
daPy_actorKeep_c mRideAcKeep
Definition d_a_alink.h:4079
cXyz field_0x3588
Definition d_a_alink.h:4500
void setSelectEquipItem(BOOL)
Definition d_a_alink.cpp:4331
daPy_frameCtrl_c * field_0x215c
Definition d_a_alink.h:4056
cXyz mIronBallBgChkPos
Definition d_a_alink.h:4540
virtual void changeDragonActor(fopAc_ac_c *i_actor)
int procRoofHangStartInit(cBgS_PolyInfo const &, cXyz const &, int)
void setGrabItemActor(fopAc_ac_c *i_actor)
u8 field_0x2fab
Definition d_a_alink.h:4156
J3DModelData * mpItemModelData
Definition d_a_alink.h:3992
BOOL spActionTrigger()
Definition d_a_alink.cpp:9300
int procCutTurnChargeInit()
u32 field_0x32d4
Definition d_a_alink.h:4417
virtual MtxP getModelJointMtx(u16 i_jointNo)
Definition d_a_alink.cpp:14877
int procWolfLieAutoMoveInit(int, cXyz *)
bool checkDkCaught2Anime() const
Definition d_a_alink.h:3492
f32 checkWindWallRate(cXyz const &)
Definition d_a_alink.cpp:5420
int procIronBallSubject()
JKRHeap * setItemHeap()
Definition d_a_alink.cpp:4059
dCcD_Cps mAtCps[3]
Definition d_a_alink.h:4017
BOOL checkUnderMove0BckNoArc(daAlink_c::daAlink_ANM i_anmID) const
Definition d_a_alink.cpp:6891
int procCanoeBoomerangSubject()
int checkNextActionSwim()
bool commonMagneLineCheck(cXyz *i_start, cXyz *i_end)
f32 field_0x348c
Definition d_a_alink.h:4480
void changeModelDataDirectWolf(int)
dCcD_Cyl mTgCyls[3]
Definition d_a_alink.h:4013
virtual BOOL checkWolfRope()
int procCoSwimSubjectivity()
BOOL checkWolfHeadDamageAnime() const
Definition d_a_alink.h:3535
s16 mSwordFlourishTimer
Definition d_a_alink.h:4332
f32 getArrowIncAtMax() const
int procCanoeWaitInit(int)
int changeLadderMoveProc(int)
f32 getBombGravity() const
void setSpeedAndAngleSwim()
dPa_hermiteEcallBack_c field_0x2f38
Definition d_a_alink.h:4119
u32 field_0x31cc
Definition d_a_alink.h:4384
u8 getBStatus()
Definition d_a_alink.h:3861
BOOL checkCanoeFishingWaitAnime() const
Definition d_a_alink.h:3531
virtual bool checkUseKandelaar(int)
void setFacePriBtk(u16 i_resIdx)
Definition d_a_alink.h:3562
void allAnimePlay()
Definition d_a_alink.cpp:7198
cXyz field_0x3720
Definition d_a_alink.h:4522
void setWolfAtCollision()
Definition d_a_alink.cpp:6224
int procLadderUpStartInit()
void resetOilBottleModel()
int getReinHandType() const
daPy_actorKeep_c * getThrowBoomerangAcKeep()
Definition d_a_alink.h:3543
void setLight()
Definition d_a_alink.cpp:14742
virtual BOOL checkWolfDownAttackPullOut() const
Definition d_a_alink.h:3403
s16 field_0x2ff2
Definition d_a_alink.h:4214
int getLadderUnitCount() const
void setDoStatusEmphasys(u8 i_status)
Definition d_a_alink.cpp:9614
void setCopyRodControllUpperSpeedRate()
cXyz field_0x3504
Definition d_a_alink.h:4492
int mAlinkStaffId
Definition d_a_alink.h:4369
void setIronBallBaseAnime()
BOOL checkGoatCatchActor(fopAc_ac_c *i_actor)
s16 field_0x308c
Definition d_a_alink.h:4293
int procCopyRodSwingInit()
BOOL checkBootsMoveAnime(int)
bool checkMiddleBossGoronRoom()
cXyz field_0x34e0
Definition d_a_alink.h:4489
void checkUpperItemActionBoomerangFly()
int procHookshotSubject()
int checkNextActionBoomerang()
int procWolfWaitSlipInit()
MtxP getMagneBootsMtx()
Definition d_a_alink.h:3639
s16 mIceDamageWaitTimer
Definition d_a_alink.h:4224
BOOL checkUnderMove1BckNoArc(daAlink_c::daAlink_ANM i_anmID) const
Definition d_a_alink.cpp:6896
void setJumpMode()
Definition d_a_alink.cpp:10164
virtual s16 checkSumouWithstand() const
Definition d_a_alink.h:3170
void setElecDamageEffect()
int procCoWarpInit(int, int)
J3DModel * mpWlChainModels[4]
Definition d_a_alink.h:4000
void setRStatus(u8 i_status, u8 i_flag)
Definition d_a_alink.h:3862
int procCanoePaddleShiftInit(int)
s16 mDigChangeArea
Definition d_a_alink.h:4244
virtual MtxP getLinkBackBone1Matrix()
Definition d_a_alink.h:3182
f32 getMoveGroundAngleSpeedRate()
Definition d_a_alink.cpp:7486
void setMatrixWorldAxisRot(MtxP i_mtx, s16 i_rotX, s16 i_rotY, s16 i_rotZ, BOOL, cXyz const *)
Definition d_a_alink.cpp:2092
f32 mRollJumpSpeedV
Definition d_a_alink.h:4450
BOOL checkMidnaUseAbility() const
int procCoQuakeWaitInit()
int procWolfDownAttackInit()
BOOL checkWolfEnemyThrowAnime() const
Definition d_a_alink.h:1838
void startRestartRoomFromOut(int, u32, int)
Definition d_a_player.cpp:433
s16 field_0x2ff8
Definition d_a_alink.h:4217
f32 field_0x2ba4
Definition d_a_alink.h:4102
s8 mVoiceReverbIntensity
Definition d_a_alink.h:4139
f32 mSearchBallScale
Definition d_a_alink.h:4481
BOOL checkCopyRodControllAnime() const
Definition d_a_alink.h:3534
virtual f32 getGroundY()
Definition d_a_alink.h:3195
csXyz field_0x3136[2]
Definition d_a_alink.h:4358
void initServiceWaitTime()
Definition d_a_alink.cpp:9746
dPaPo_c * field_0x2f1c
Definition d_a_alink.h:4117
void setMidnaMsg()
Definition d_a_alink.cpp:10183
cXyz mMidnaHairAtnPos
Definition d_a_alink.h:4510
BOOL checkSmallUpperGuardAnime() const
Definition d_a_alink.h:3469
s16 field_0x3074
Definition d_a_alink.h:4281
int procGrassWhistleWait()
BOOL checkBossOctaIealRoom()
J3DAnmTevRegKey * field_0x06f8
Definition d_a_alink.h:3976
int procCoMetamorphoseOnly()
Definition d_a_alink.cpp:17569
u8 getCorrectCurveID()
Definition d_a_alink.h:3840
void checkCutTurnCharge()
virtual BOOL checkCopyRodTopUse()
int checkNextActionRoofHang()
void animePlay(J3DAnmTransform *i_anm, daPy_frameCtrl_c *i_frameCtrl)
Definition d_a_alink.cpp:7191
void shadowDraw()
Definition d_a_alink.cpp:19029
BOOL checkMagicArmorHeavy() const
Definition d_a_alink.cpp:12659
void commonKandelaarPourInit()
int procHangWallCatchInit()
void getArrowShieldOffset(cXyz const *, csXyz const *, cXyz *, cXyz *) const
f32 mHeavySpeedMultiplier
Definition d_a_alink.h:4458
int procWolfSideStepLandInit(s16)
virtual bool checkHookshotShootReturnMode() const
BOOL checkNotCrawlStand(cXyz *)
int procBoomerangSubjectInit()
void setSwimUpDownOffset()
J3DModel * mpDemoHRTmpModel
Definition d_a_alink.h:3956
void offModeFlg(u32 flag)
Definition d_a_alink.h:3541
virtual void setCargoCarry(fopAc_ac_c *i_actor)
Definition d_a_alink.h:3346
int procWait()
Definition d_a_alink.cpp:15516
void setWoodShieldBurnOutEffect()
cBgS_PolyInfo mPolyInfo2
Definition d_a_alink.h:4031
s16 field_0x300c
Definition d_a_alink.h:4238
u8 mPolySound
Definition d_a_alink.h:4150
BOOL checkZoraWearAbility() const
Definition d_a_alink.cpp:14208
int procBoomerangCatchInit()
const cXyz & getIronBallChainHandRootPos() const
Definition d_a_alink.h:3851
BOOL doButton() const
Definition d_a_alink.h:3771
void setShapeAngleOnGround()
Definition d_a_alink.cpp:5137
f32 getBombStopSpeedY() const
fopAc_ac_c * getRideActor()
Definition d_a_alink.h:3154
static bool checkSnowCodePolygon(cBgS_PolyInfo &i_polyinfo)
J3DModel * mShieldModel
Definition d_a_alink.h:3944
int procWolfWaitAttackInit(int)
BOOL checkRootTransXClearMode()
Definition d_a_alink.h:3836
int procLandInit(f32)
Definition d_a_alink.cpp:17066
Mtx mMagneBootMtx
Definition d_a_alink.h:4108
virtual f32 getSinkShapeOffset() const
Definition d_a_alink.h:3395
int procCutHeadLandInit()
void setWolfHowlNotHappen(int)
u8 field_0x2fcd
Definition d_a_alink.h:4190
u8 mRideStatus
Definition d_a_alink.h:4155
u8 mWolfEyeUpTimer
Definition d_a_alink.h:4154
BOOL setEnemyBomb(fopAc_ac_c *i_actor)
Definition d_a_alink.h:3791
int procCanoeFishingWait()
void setMagicArmorBrk(int i_status)
Definition d_a_alink.cpp:12631
static BOOL checkEnemyGroup(fopAc_ac_c *)
u32 getWolfHowlTimer()
Definition d_a_alink.h:3842
BOOL cancelBowMoveRideNotAtn()
J3DAnmTextureSRTKey * field_0x0720
Definition d_a_alink.h:3986
BOOL checkHookshotAnime() const
Definition d_a_alink.h:3486
void resetBasAnime()
Definition d_a_alink.cpp:13957
bool checkHorseUnderItemAnime() const
Definition d_a_alink.h:3522
cXyz field_0x35a0
Definition d_a_alink.h:4502
s16 field_0x3012
Definition d_a_alink.h:4251
J3DModelData * getItemModelData()
Definition d_a_alink.h:3846
u16 field_0x30a8
Definition d_a_alink.h:4303
s16 field_0x3008
Definition d_a_alink.h:4228
BOOL checkCoachGuardGame()
Definition d_a_alink.cpp:13519
virtual BOOL checkBottleDrinkEnd() const
Definition d_a_alink.h:3257
BOOL checkUpperGrabItemThrow(f32)
virtual cXyz * getIronBallCenterPos()
int procWolfJumpAttackInit(int)
u16 field_0x30b6
Definition d_a_alink.h:4310
virtual BOOL exchangeGrabActor(fopAc_ac_c *i_actor)
u16 field_0x3106
Definition d_a_alink.h:4341
const Vec * field_0x2f54
Definition d_a_alink.h:4121
f32 getBoardRowAnmSpeed()
BOOL checkOneHandItemEquipAnime() const
Definition d_a_alink.cpp:11890
virtual BOOL checkHorseRideNotReady() const
Definition d_a_alink.h:3277
void setFaceBasicAnime(daAlink_c::daAlink_ANM i_anm)
Definition d_a_alink.cpp:8223
int getGrassHowlEventActor() const
Definition d_a_alink.h:3637
void tgHitCallback(fopAc_ac_c *i_atActor, dCcD_GObjInf *i_tgObjInf, dCcD_GObjInf *i_atObjInf)
Definition d_a_alink.cpp:2047
int checkItemActionInitStart()
Definition d_a_alink.cpp:11059
BOOL setSwordHitVibration(dCcD_GObjInf *i_gobj)
BOOL checkMagicArmorWearAbility() const
Definition d_a_alink.cpp:14212
void setSwordChargeVoiceSe()
void setSpeedAndAngleSwimWolf()
virtual BOOL checkWolfDash() const
Definition d_a_alink.h:3216
cXyz * getSubjectEyePos()
Definition d_a_alink.h:3634
s16 mPrevStickAngle
Definition d_a_alink.h:4285
void setArcName(BOOL i_isWolf)
BOOL checkNoCollisionCorret()
Definition d_a_alink.cpp:6177
dBgS_LinkLinChk mLinkLinChk
Definition d_a_alink.h:4023
int procCutDownLandInit(fopEn_enemy_c *i_enemy)
dBgS_BoomerangLinChk mBoomerangLinChk
Definition d_a_alink.h:4025
int procWolfEnemyThrowInit(int)
int procHookshotWallShootInit()
void setFootEffectProcType(int)
BOOL arrowChangeTrigger()
Definition d_a_alink.h:3549
f32 getHangMoveAnmSpeed()
int procCanoeHookshotMove()
f32 field_0x3424
Definition d_a_alink.h:4454
f32 mFallHeight
Definition d_a_alink.h:4430
virtual BOOL checkGoatThrowAfter() const
Definition d_a_alink.h:3242
int procCutFinishInit(int i_type)
int setLegAngle(f32, daAlink_footData_c *, s16 *, s16 *, int)
Definition d_a_alink.cpp:3693
void setFaceBasicBck(u16 i_resIdx)
Definition d_a_alink.h:3563
int procSideRoll()
Definition d_a_alink.cpp:16339
cXyz field_0x3798
Definition d_a_alink.h:4532
u32 field_0x3228[2][3]
Definition d_a_alink.h:4397
void swordUnequip()
Definition d_a_alink.cpp:11949
bool checkBowShootAnime() const
Definition d_a_alink.h:3507
dCcD_Stts mCcStts
Definition d_a_alink.h:4012
u8 mGndPolySpecialCode
Definition d_a_alink.h:4153
u32 field_0x327c[3]
Definition d_a_alink.h:4404
BOOL checkSlope() const
Definition d_a_alink.cpp:9184
u8 mRightHandIndex
Definition d_a_alink.h:4132
BOOL checkBowAnime() const
cXyz field_0x3528
Definition d_a_alink.h:4495
u8 field_0x3016[2]
Definition d_a_alink.h:4255
int headModelCallBack(int i_jointNo)
Definition d_a_alink.cpp:2454
cXyz mHeldItemRootPos
Definition d_a_alink.h:4537
f32 field_0x343c
Definition d_a_alink.h:4460
BOOL setItemModel()
Definition d_a_alink.cpp:14056
BOOL checkMagicArmorNoDamage()
BOOL swordTrigger()
Definition d_a_alink.h:3547
s16 getMagneBootsLocalAngleY(s16, int)
s16 getBombInsectLimitAngle() const
int procCoGetReadySitInit()
void setSpeedAndAngleNormal()
Definition d_a_alink.cpp:9922
s16 mDigActorName
Definition d_a_alink.h:4235
BOOL checkCutDashEnemyHit(dCcD_GObjInf &)
int procLookUpToGetItem()
int procAtnActorWait()
Definition d_a_alink.cpp:15630
int checkReinRideBgCheck()
u8 field_0x30d8[0x14]
Definition d_a_alink.h:4327
void changeClimbMoveProc(int)
int procRoofHangFrontMove()
void deleteEquipItem(BOOL i_isPlaySound, BOOL i_isDeleteKantera)
Definition d_a_alink.cpp:14626
BOOL checkStartFall()
Definition d_a_alink.h:3859
BOOL checkItemActorPointer()
Definition d_a_alink.cpp:11155
int procWolfRopeMoveInit(int, int)
u8 field_0x2fc7
Definition d_a_alink.h:4184
void setFaceBasicBtp(u16 i_resIdx)
Definition d_a_alink.h:3564
cXyz field_0x34d4
Definition d_a_alink.h:4488
virtual bool onWolfEnemyBiteAll(fopAc_ac_c *i_enemy, daPy_py_c::daPy_FLG2 i_flag)
void setFaceDemoBtk(u16 i_resIdx)
Definition d_a_alink.h:3568
request_of_phase_process_class mPhaseReq
Definition d_a_alink.h:3927
s16 initWolfRopeShapeAngle()
int procWolfRollAttackInit(int, int)
void resetFacePriAnime()
Definition d_a_alink.cpp:8301
int procWolfRopeHangInit(int)
mDoExt_AnmRatioPack mNowAnmPackUnder[3]
Definition d_a_alink.h:4038
bool cancelHookshotMove()
BOOL checkWoodShieldEquipNotIronBall() const
void setSpinnerStatus(u8 i_status, u8 i_flag)
int checkNextActionCanoe()
void setBodyAngleXReadyAnime(int)
Definition d_a_alink.cpp:12620
J3DModel * mHeldItemModel
Definition d_a_alink.h:3980
u8 field_0x2fc1
Definition d_a_alink.h:4178
fopAc_ac_c * getBoomerangActor()
f32 damageMagnification(BOOL i_checkZoraMag, int)
s16 field_0x301e
Definition d_a_alink.h:4262
BOOL checkGrabHeavyThrowAnime() const
Definition d_a_alink.h:3513
void hookshotAtHitCallBack(dCcD_GObjInf *i_atObjInf, fopAc_ac_c *i_tgActor, dCcD_GObjInf *i_tgObjInf)
u16 mLeftHandJntNo
Definition d_a_alink.h:4311
s16 field_0x3076
Definition d_a_alink.h:4282
int procLadderDownStartInit()
u8 mRollCrashFlg
Definition d_a_alink.h:4149
f32 field_0x3438
Definition d_a_alink.h:4459
int procHookshotWallShoot()
J3DModel * getMidnaModel()
Definition d_a_alink.h:3613
int procWolfGrabPutInit()
J3DModel * mpHookTipModel
Definition d_a_alink.h:3981
s16 field_0x3122
Definition d_a_alink.h:4355
int procCopyRodSubjectInit()
int procWaitTurn()
Definition d_a_alink.cpp:15677
int setSingleAnimeWolf(daAlink_c::daAlink_WANM i_anmID, f32 i_speed, f32 i_start, s16 i_endFrame, f32 i_morf)
dBgS_LinkRoofChk mLinkRoofChk
Definition d_a_alink.h:4028
int procCutFastReadyInit()
u32 field_0x31a8[2]
Definition d_a_alink.h:4378
u8 field_0x2fcc
Definition d_a_alink.h:4189
virtual cXyz * getMagneBootsTopVec()
Definition d_a_alink.h:3345
int procWolfJumpAttackNormalLandInit(int)
cXyz field_0x34ec
Definition d_a_alink.h:4490
int procWolfJumpAttackNormalLand()
mDoExt_MtxCalcOldFrame * field_0x2060
Definition d_a_alink.h:4044
s16 field_0x3000
Definition d_a_alink.h:4221
fopAc_ac_c * getDemoLookActor()
J3DAnmTevRegKey * mMagicArmorHeadBrk
Definition d_a_alink.h:3946
s16 field_0x3090
Definition d_a_alink.h:4295
cXyz field_0x363c[4]
Definition d_a_alink.h:4515
void setMatrixOffset(f32 *, f32)
Definition d_a_alink.cpp:3678
s16 field_0x3080
Definition d_a_alink.h:4287
u8 field_0x2fa3
Definition d_a_alink.h:4148
int procWolfHowlInit(int)
f32 mSpeedModifier
Definition d_a_alink.h:4420
int procWolfServiceWait()
u32 checkWolfDashMode() const
Definition d_a_alink.h:3725
BOOL checkUpperItemActionFly()
Definition d_a_alink.cpp:11205
s16 field_0x30fa
Definition d_a_alink.h:4335
int execute()
Definition d_a_alink.cpp:17661
virtual BOOL checkWolfChain() const
Definition d_a_alink.h:3253
int procWolfLieMoveInit(int)
void setSwordComboVoice()
BOOL boomerangLockTrigger()
Definition d_a_alink.h:3880
virtual void setClothesChange(int)
int procWolfLockAttackTurnInit(int)
f32 getSpinnerMaxFallSpeed() const
void setBlendMoveAnime(f32 i_morf)
Definition d_a_alink.cpp:7498
cXyz * getLineTopPosP()
Definition d_a_alink.h:3876
int setHookshotHangMoveBGCollect()
static bool checkNotHeavyBootsStage()
Definition d_a_alink.cpp:14373
int procRoofSwitchHangInit(fopAc_ac_c *i_actor)
dCcD_Sph mAtSph
Definition d_a_alink.h:4015
const cXyz & getHsSubChainTopPos() const
Definition d_a_alink.h:3152
bool checkDashDamageAnime() const
Definition d_a_alink.h:3526
void allUnequip(int)
Definition d_a_alink.cpp:12026
int procClimbMoveUpDown()
J3DModel * getMidnaHairHandModel()
Definition d_a_alink.h:3623
csXyz mFishingArm1Angle
Definition d_a_alink.h:4360
u8 field_0x302a[2]
Definition d_a_alink.h:4268
int procGoronRideWait()
Definition d_a_alink.cpp:17629
bool checkSpinnerRideOwn(const fopAc_ac_c *i_actor)
Definition d_a_alink.h:3894
int procHangLeverDownInit()
f32 field_0x3400
Definition d_a_alink.h:4445
virtual cXyz * getShadowTalkAtnPos()
Definition d_a_alink.h:3177
int changeWolfHangEndProc()
int procAtnMoveInit()
Definition d_a_alink.cpp:15585
J3DAnmTextureSRTKey * mpFaceBtk
Definition d_a_alink.h:4055
int procCrouchInit()
Definition d_a_alink.cpp:17239
BOOL checkCanoeStart()
Definition d_a_alink.cpp:4411
s16 field_0x311a
Definition d_a_alink.h:4351
void fishingCastWaitAnimeStop()
Definition d_a_alink.h:3701
virtual BOOL checkSingleBoarBattleSecondBowReady() const
Definition d_a_alink.h:3302
int procWolfJumpAttackKickInit()
virtual bool checkItemSwordEquip() const
Definition d_a_alink.h:3394
f32 field_0x3420
Definition d_a_alink.h:4453
int procLookUpToGetItemInit()
void commonProcInit(daAlink_c::daAlink_PROC i_procID)
Definition d_a_alink.cpp:14927
int procWolfSlopeStartInit(int)
static BOOL checkLv6BossRoom()
bool commonLineCheck(cXyz *i_startPos, cXyz *i_endPos)
Definition d_a_alink.cpp:3428
f32 getSwimFrontMaxSpeed() const
void setSwordAtCollision(int)
Definition d_a_alink.cpp:6117
void putObjLineCheck(dBgS_LinChk &i_linchk, cXyz *i_endpos, fopAc_ac_c *i_objActor)
fpc_ProcID mMsgClassID
Definition d_a_alink.h:4091
s16 field_0x3022
Definition d_a_alink.h:4264
int procCanoePaddleGrab()
int procCrawlMoveInit(s16 i_angleX, s16 i_angleZ)
u16 field_0x3086
Definition d_a_alink.h:4290
void setUpperAnimeBaseSpeed(u16 i_anmResIdx, f32 i_speed, f32 i_morf)
Definition d_a_alink.cpp:7279
f32 field_0x33f4
Definition d_a_alink.h:4442
fopAc_ac_c * checkGoronRide()
Definition d_a_alink.cpp:3450
void seStartMapInfoLevel(u32 i_soundID)
Definition d_a_alink.cpp:13879
u8 field_0x2fc3
Definition d_a_alink.h:4180
int procWolfHangFallStartInit(cM3dGPla *i_tripla)
int checkNormalAction()
Definition d_a_alink.cpp:11478
f32 getWolfLieMoveSpeed()
BOOL checkGrabSideThrowAnime() const
Definition d_a_alink.h:3510
int initHookshotUpperAnimeSpeed(BOOL)
u16 field_0x2fea
Definition d_a_alink.h:4210
int procHorseSubjectivityInit()
virtual fpc_ProcID getGrabActorID() const
Definition d_a_alink.h:3199
void resetFacePriBtk()
Definition d_a_alink.cpp:8282
virtual BOOL checkPlayerGuard() const
BOOL checkCrawlInHoll(cXyz *, cXyz *, cXyz *, int)
bool getHookshotLeft() const
Definition d_a_alink.h:3828
int checkRequestTalkActor(dAttList_c *i_attList, fopAc_ac_c *i_actor)
Definition d_a_alink.cpp:10142
void swordEquip(int)
Definition d_a_alink.cpp:11910
J3DShape * field_0x06d0
Definition d_a_alink.h:3966
int procHorseLookDownInit()
static const EffParamProc m_fEffParamProc[]
Definition d_a_alink.h:3925
daPy_anmHeap_c mUnderAnmHeap[3]
Definition d_a_alink.h:4040
void initCutTurnAt(f32, int)
dBgS_LinkAcch mLinkAcch
Definition d_a_alink.h:4022
u16 mLeftItemJntNo
Definition d_a_alink.h:4315
void getBaseHorseAnime(daAlink_c::daAlink_ANM *i_anmList)
s16 field_0x311c
Definition d_a_alink.h:4352
bool checkHorseUnderDashStartAnime() const
Definition d_a_alink.h:3517
int procWolfGiantPuzzle()
void setMetamorphoseEffect()
dBgS_LinkGndChk mLinkGndChk
Definition d_a_alink.h:4027
virtual BOOL checkEmptyBottleSwing() const
Definition d_a_alink.h:3234
void decideDoStatus()
Definition d_a_alink.cpp:10400
int procWolfSideStepLand()
s16 checkBodyAngleX(s16 i_angle)
s16 getMetamorphoseFarAngle() const
Definition d_a_alink.cpp:10179
virtual bool checkCanoeFishingGetRight() const
Definition d_a_alink.h:3416
daPy_actorKeep_c mWolfLockAcKeep[10]
Definition d_a_alink.h:4011
BOOL checkHeavyStateOn(BOOL, BOOL)
Definition d_a_alink.cpp:12668
s16 getHookshotStopTime() const
Definition d_a_alink.h:3827
void checkWolfEnemyThrowAction()
s16 getMagneBootsModelShapeAngle() const
Definition d_a_alink.h:3641
cXyz field_0x378c
Definition d_a_alink.h:4531
int boardCommon(BOOL i_canMove)
int procWolfRopeStagger()
fopAc_ac_c * checkWolfRopeHit(dCcD_GObjInf *i_collider, cXyz const *, int) const
virtual MtxP getRightItemMatrix()
f32 field_0x3418
Definition d_a_alink.h:4451
int checkItemSetButton(int i_itemNo)
Definition d_a_alink.cpp:14317
void setBodyPartPos()
Definition d_a_alink.cpp:5513
void setAtnList()
Definition d_a_alink.cpp:9509
int procWolfGrabThrowInit()
BOOL checkHorseGetOffWallCheck(cXyz *i_lineStartPos, cXyz *i_lineEndPos, s16)
BOOL checkIronBallAnime() const
int procFrontRollSuccessInit()
Definition d_a_alink.cpp:16251
static Vec const m_handLeftInSidePos
Definition d_a_alink.h:3920
void commonChangeItem()
Definition d_a_alink.cpp:12355
int procInsectCatchInit()
BOOL checkSetChainPullAnime(s16)
s16 getIceDamageWaitTimer() const
Definition d_a_alink.h:3820
BOOL checkRestartDead(int i_dmgAmount, BOOL i_checkZoraMag)
cXyz field_0x3744
Definition d_a_alink.h:4525
int mStartEventID
Definition d_a_alink.h:4370
cBgS_PolyInfo mPolyInfo3
Definition d_a_alink.h:4032
int procRoofHangSideMove()
daAlink_matAnm_c * field_0x2180[2]
Definition d_a_alink.h:4059
Z2SoundObjSimple * mpHookSound
Definition d_a_alink.h:3993
s16 mHowlExitID
Definition d_a_alink.h:4229
BOOL commonProcInitNotSameProc(daAlink_PROC i_procID)
Definition d_a_alink.cpp:15317
J3DModel * mpDemoFCTongueModel
Definition d_a_alink.h:3948
void changeWarpMaterial(daAlink_c::daAlink_WARP_MAT_MODE i_matMode)
Definition d_a_alink.cpp:14899
u8 field_0x30f2[2]
Definition d_a_alink.h:4331
u8 field_0x2fb6
Definition d_a_alink.h:4167
u32 field_0x31f8
Definition d_a_alink.h:4390
void resetWolfEnemyBiteAll()
u8 field_0x2fa6
Definition d_a_alink.h:4151
int procCoPeepSubjectivityInit()
s16 field_0x30a4
Definition d_a_alink.h:4301
const s8 * field_0x2160
Definition d_a_alink.h:4057
static bool checkRoomOnly()
Definition d_a_alink.cpp:14347
BOOL checkAtShieldHit(dCcD_GObjInf &i_gobj)
BOOL checkEndMessage(u32 i_msgIdx)
void setStepsOffset()
Definition d_a_alink.cpp:5203
void setCutType(u8 i_type)
f32 field_0x3494
Definition d_a_alink.h:4482
u32 field_0x31c0
Definition d_a_alink.h:4381
void checkItemButtonChange()
Definition d_a_alink.cpp:11217
int procCoElecDamageInit(fopAc_ac_c *i_tgHitActor, dCcD_GObjInf *i_tgHitObj, int i_atSpl)
int checkNextActionHookshot()
int procSlide()
Definition d_a_alink.cpp:15933
int procWolfDashReverse()
BOOL checkLandAction(int)
Definition d_a_alink.cpp:10644
virtual void skipPortalObjWarp()
BOOL talkTrigger() const
Definition d_a_alink.h:3767
void stopDrawParticle(u32 i_emitterId)
int procTiredWait()
Definition d_a_alink.cpp:15460
daPy_anmHeap_c mAnmHeap4
Definition d_a_alink.h:4050
int procCanoeKandelaarPour()
J3DModelData * field_0x064C
Definition d_a_alink.h:3933
csXyz field_0x312a[2]
Definition d_a_alink.h:4357
int procHorseBottleDrinkInit(u16 i_itemNo)
J3DModelData * field_0x06c0
Definition d_a_alink.h:3962
virtual BOOL checkTreasureRupeeReturn(int i_itemNo) const
void setNormalSpeedF(f32 i_speed, f32 i_deceleration)
Definition d_a_alink.cpp:9760
BOOL checkPossibleWaterInMode() const
f32 field_0x2ba0
Definition d_a_alink.h:4101
u8 mActiveBombNum
Definition d_a_alink.h:4147
virtual void voiceStart(u32)
Definition d_a_alink.cpp:13855
int procCutTurnInit(int, int)
int procFrontRollCrash()
Definition d_a_alink.cpp:16216
virtual BOOL checkWolfLock(fopAc_ac_c *) const
bool checkWindSpeedOnAngle() const
Definition d_a_alink.cpp:5402
u8 field_0x2fc0
Definition d_a_alink.h:4177
u16 field_0x2fde
Definition d_a_alink.h:4204
void setFrontWallType()
Definition d_a_alink.cpp:8441
int procWolfLandDamageInit(int)
void setArrowShieldActor(fopAc_ac_c *, int)
virtual BOOL checkWolfDig() const
Definition d_a_alink.h:3260
BOOL checkOilBottleItemNotGet(u16 i_itemNo)
void seStartSystem(u32 i_soundID)
Definition d_a_alink.h:3774
int procCanoeBowSubject()
int procClimbMoveSideInit()
void setHookshotRoofWaitAnime()
u32 field_0x31e4
Definition d_a_alink.h:4388
f32 field_0x33fc
Definition d_a_alink.h:4444
int procHookshotFlyInit()
union daAlink_c::@22 mProcVar0
BOOL checkRootTransYClearMode()
Definition d_a_alink.h:3837
bool checkHorseGetOffMode() const
Definition d_a_alink.h:3741
s16 mMoveAngle
Definition d_a_alink.h:4206
BOOL checkCutJumpInFly()
Definition d_a_alink.cpp:10932
u32 field_0x31fc
Definition d_a_alink.h:4391
void setIdxMask(u16 *o_arcNo, u16 *o_resIdx)
Definition d_a_alink.cpp:4073
const cXyz & getWindSpeed() const
Definition d_a_alink.h:3821
virtual u8 getSwordChangeWaitTimer() const
Definition d_a_alink.h:3399
J3DModel * field_0x0714
Definition d_a_alink.h:3983
void setHatAngle()
Definition d_a_alink.cpp:2535
int checkWolfEyeUp() const
Definition d_a_alink.h:3539
s16 mRollJumpAngle
Definition d_a_alink.h:4329
J3DModel * mpWlChangeModel
Definition d_a_alink.h:3943
void checkHangStartSideWall(s16)
f32 getClimbMoveSideAnmSpeed()
static bool checkDungeon()
Definition d_a_alink.cpp:14335
BOOL setBodyAngleToCamera()
virtual MtxP getWolfMouthMatrix()
Definition d_a_alink.h:3183
int procHawkSubjectInit()
int procGuardAttackInit()
s8 getOnLineNum()
Definition d_a_alink.h:3843
BOOL checkMidnaRopeWaitStaggerAnime() const
Definition d_a_alink.h:3594
void setFootMark(cXyz *i_pos, u16 i_mtxNo, int)
s16 getCameraAngleX() const
Definition d_a_alink.h:3632
virtual f32 getSearchBallScale() const
Definition d_a_alink.h:3280
void setBlendWolfAtnMoveAnime(f32)
void decrementBombCnt()
Definition d_a_alink.h:3793
int procServiceWait()
Definition d_a_alink.cpp:15410
static bool checkCloudSea()
Definition d_a_alink.cpp:14343
void setSwordUpColorEffect()
daAlink_ITEM_BTN
Definition d_a_alink.h:1370
@ BTN_Z
Definition d_a_alink.h:1373
@ BTN_R
Definition d_a_alink.h:1377
@ BTN_A
Definition d_a_alink.h:1375
@ BTN_Y
Definition d_a_alink.h:1372
@ BTN_L
Definition d_a_alink.h:1376
@ BTN_X
Definition d_a_alink.h:1371
@ BTN_B
Definition d_a_alink.h:1374
BOOL getWallEdgePos(cXyz const &, cM3dGPla *, cM3dGPla *, cXyz *o_outVec, int)
Definition d_a_alink.cpp:8429
void cancelFmChainGrabFromOut()
Definition d_a_alink.h:3573
void setUpperAnimeBase(u16 i_anmResIdx)
Definition d_a_alink.cpp:7271
J3DModel * mpSwASheathModel
Definition d_a_alink.h:3939
cXyz field_0x3510
Definition d_a_alink.h:4493
f32 getLadderMoveAnmSpeed()
void setDeadRideSyncPos()
const daAlink_AnmData * getAnmData(daAlink_ANM anmID) const
Definition d_a_alink.h:3627
bool checkIronBallThrowMode() const
int procStepMove()
Definition d_a_alink.cpp:17209
int procClimbDownStartInit(s16)
u8 mGndPolyAtt0
Definition d_a_alink.h:4172
s16 field_0x3010
Definition d_a_alink.h:4247
int changeItemTriggerKeepProc(u8 i_selItemIdx, int i_procType)
Definition d_a_alink.cpp:14419
void setSpeedAndAngleAtn()
Definition d_a_alink.cpp:10032
int procAutoJumpInit(int)
Definition d_a_alink.cpp:16591
int procHookshotRoofShootInit(fopAc_ac_c *)
int setDamagePointNormal(int i_dmgAmount)
s16 field_0x3040[10]
Definition d_a_alink.h:4270
J3DModel * mpLinkModel
Definition d_a_alink.h:3934
dBgS_ObjLinChk * field_0x780
Definition d_a_alink.h:3998
int procCanoeBoomerangSubjectInit()
bool checkWindSpeedOnAngleAnime(int) const
Definition d_a_alink.cpp:5411
virtual void setWolfEnemyHangBiteAngle(s16 i_angle)
Definition d_a_alink.h:3382
J3DModel * mpKanteraModel
Definition d_a_alink.h:3977
void clearCutTurnEffectID()
dAttList_c * mAttList2
Definition d_a_alink.h:4069
int checkNextActionBoard()
BOOL checkWolfLockAttackChargeState()
u8 mShieldChangeWaitTimer
Definition d_a_alink.h:4194
bool checkHookshotShootAnime() const
Definition d_a_alink.h:3484
f32 mSwordUpColorIntensity
Definition d_a_alink.h:4474
f32 getRoofHangFMoveAnmSpeed() const
void changeWolfBlendRate(int)
BOOL checkSwordEquipAnime() const
s16 field_0x309a[3]
Definition d_a_alink.h:4298
J3DModel * mpSwAModel
Definition d_a_alink.h:3938
s16 mPuzzleAimAngle
Definition d_a_alink.h:4239
s16 field_0x310c
Definition d_a_alink.h:4344
daAlink_FTANM setFaceBasicTexture(daAlink_c::daAlink_FTANM i_ftanm)
Definition d_a_alink.cpp:8199
MtxP getMagneBootsInvMtx()
Definition d_a_alink.h:3640
s16 field_0x3078
Definition d_a_alink.h:4283
f32 field_0x340c
Definition d_a_alink.h:4448
J3DModel * mpDemoFCBlendModel
Definition d_a_alink.h:3947
void set3DStatus(u8 status, u8 direction)
Definition d_a_alink.h:1842
bool checkCokkoGlide() const
Definition d_a_alink.h:3145
daPy_anmHeap_c mItemHeap[2]
Definition d_a_alink.h:4062
int procCoSwimFreezeReturn()
s16 mDigExitID
Definition d_a_alink.h:4248
f32 getStickAngleDistanceRate()
Definition d_a_alink.cpp:9902
f32 mAcchCirWallH[3]
Definition d_a_alink.h:4104
s16 field_0x3018
Definition d_a_alink.h:4257
virtual BOOL checkBoarRun() const
Definition d_a_alink.h:3276
f32 field_0x33f8
Definition d_a_alink.h:4443
s16 field_0x30d2
Definition d_a_alink.h:4324
void onModeFlg(u32 flag)
Definition d_a_alink.h:3540
cXyz field_0x3630
Definition d_a_alink.h:4514
BOOL checkWindDashAnime() const
Definition d_a_alink.cpp:11902
s16 field_0x30ca
Definition d_a_alink.h:4320
int resetUnderAnime(daAlink_c::daAlink_UNDER i_underIdx, f32 i_morf)
Definition d_a_alink.cpp:7443
BOOL checkInsectActorName(fopAc_ac_c *i_insectActor)
int cancelUpperItemReadyAnime(int)
Definition d_a_alink.cpp:11132
int procClimbWaitInit(int, int)
J3DShape * field_0x06ec
Definition d_a_alink.h:3973
virtual bool setThrowDamage(s16, f32, f32, int, int, int)
void setFacePriTexture(daAlink_c::daAlink_FTANM i_ftanm)
Definition d_a_alink.cpp:8242
cXyz mLookPosFromOut
Definition d_a_alink.h:4499
J3DAnmCluster * field_0x0698
Definition d_a_alink.h:3952
int procMoveTurn()
Definition d_a_alink.cpp:15731
bool checkWindSpeedOnXZ() const
Definition d_a_alink.h:3904
MtxP getWolfMidnaMatrix()
Definition d_a_alink.h:3819
BOOL setTalkStatus()
Definition d_a_alink.cpp:10209
BOOL checkSpecialDemoMode() const
Definition d_a_alink.h:3579
bool checkItemDraw()
Definition d_a_alink.cpp:18898
void setSingleAnimeWolfParam(daAlink_c::daAlink_WANM i_anmID, daAlinkHIO_anm_c const *i_anmData)
int procCanoeFishingWaitInit()
int procWolfSlideReadyInit(s16 i_angle, int)
const char * mArcName
Definition d_a_alink.h:3928
static Vec const m_handRightOutSidePos
Definition d_a_alink.h:3919
J3DGXColorS10 field_0x32a0[2]
Definition d_a_alink.h:4410
u16 field_0x30be
Definition d_a_alink.h:4314
f32 field_0x347c
Definition d_a_alink.h:4476
void setMatrix()
Definition d_a_alink.cpp:5703
int procMagneBootsFlyInit()
void setEndGanonThrow()
Definition d_a_alink.h:3606
daAlink_ANM
Definition d_a_alink.h:229
@ ANM_COW_A_D
Definition d_a_alink.h:515
@ ANM_WAIT
Definition d_a_alink.h:255
@ ANM_ATN_RETURN_FROM_RUN
Definition d_a_alink.h:231
@ ANM_DRAGON_CUT_FINAL
Definition d_a_alink.h:605
@ ANM_SIDE_JUMP_LEFT_LAND
Definition d_a_alink.h:261
@ ANM_DEMO_MASTER_SWORD_STICK
Definition d_a_alink.h:629
@ ANM_RIDE_CROUCH
Definition d_a_alink.h:474
@ ANM_DRAGON_HANG_WAIT_B
Definition d_a_alink.h:602
@ ANM_RIDE_STOP
Definition d_a_alink.h:475
@ ANM_HANG_MOVE_RIGHT
Definition d_a_alink.h:382
@ ANM_SLIDE_FORWARD_END
Definition d_a_alink.h:421
@ ANM_STEP_TURN
Definition d_a_alink.h:251
@ ANM_HORSE_WAIT_D_B
Definition d_a_alink.h:506
@ ANM_BOOMERANG_CATCH
Definition d_a_alink.h:417
@ ANM_BOTTLE_DRINK_NASTY
Definition d_a_alink.h:489
@ ANM_ATN_COW
Definition d_a_alink.h:512
@ ANM_MORPHEEL_HANG_WAIT
Definition d_a_alink.h:592
@ ANM_DEMO_MHOP
Definition d_a_alink.h:620
@ ANM_CRAWL_START
Definition d_a_alink.h:282
@ ANM_RIDE_CUT_TURN_CHARGE
Definition d_a_alink.h:480
@ ANM_SWIM_DMG_RIGHT
Definition d_a_alink.h:435
@ ANM_ATN_SWIM_BACK
Definition d_a_alink.h:427
@ ANM_SERVICE_WAIT
Definition d_a_alink.h:374
@ ANM_LANTERN_SWING
Definition d_a_alink.h:497
@ ANM_HOOKSHOT_SHOOT
Definition d_a_alink.h:529
@ ANM_DOOR_OPEN_RIGHT
Definition d_a_alink.h:463
@ ANM_SUMOU_FIGHT_STEP_RIGHT
Definition d_a_alink.h:553
@ ANM_CUT_NM_RIGHT
Definition d_a_alink.h:330
@ ANM_ATN_WALK_LEFT
Definition d_a_alink.h:236
@ ANM_ATN_LOCK_RUN_RIGHT
Definition d_a_alink.h:243
@ ANM_RIDE_WAIT
Definition d_a_alink.h:472
@ ANM_FINISH
Definition d_a_alink.h:372
@ ANM_DMG_AIR_RIGHT
Definition d_a_alink.h:364
@ ANM_GUARD_LEFT
Definition d_a_alink.h:273
@ ANM_DOOR_OPEN_LOCK_LEFT
Definition d_a_alink.h:464
@ ANM_DMG_AIR_FRONT
Definition d_a_alink.h:361
@ ANM_HVY_BOOTS_PUT_ON
Definition d_a_alink.h:548
@ ANM_WALK_SLOPE
Definition d_a_alink.h:418
@ ANM_HAWK_CATCH
Definition d_a_alink.h:503
@ ANM_SUMOU_SHIKO_WAIT
Definition d_a_alink.h:580
@ ANM_HORSE_MOUNT_BACK
Definition d_a_alink.h:293
@ ANM_PICK_UP
Definition d_a_alink.h:468
@ ANM_SUMOU_TACKLE_WAIT
Definition d_a_alink.h:560
@ ANM_WAIT_D_B
Definition d_a_alink.h:505
@ ANM_DRAGON_CUT_B
Definition d_a_alink.h:604
@ ANM_TRADE_ITEM_WAIT
Definition d_a_alink.h:623
@ ANM_WAIT_B
Definition d_a_alink.h:256
@ ANM_ATN_LOCK_WALK_LEFT
Definition d_a_alink.h:237
@ ANM_IRONBALL_WALK
Definition d_a_alink.h:583
@ ANM_DMG_AIR_LAND
Definition d_a_alink.h:365
@ ANM_COW_CATCH
Definition d_a_alink.h:514
@ ANM_DIVE_START
Definition d_a_alink.h:640
@ ANM_DOOR_OPEN_ROLL
Definition d_a_alink.h:466
@ ANM_CANOE_PADDLE_TO_ROD
Definition d_a_alink.h:458
@ ANM_ROOF_HANG_LEFT
Definition d_a_alink.h:401
@ ANM_IRONBALL_CATCH
Definition d_a_alink.h:588
@ ANM_DMG_SMALL_B
Definition d_a_alink.h:358
@ ANM_GRASS_WHISTLE_START
Definition d_a_alink.h:501
@ ANM_SWIM_DASH
Definition d_a_alink.h:428
@ ANM_ATN_BACK_WALK
Definition d_a_alink.h:232
@ ANM_CROUCH_START
Definition d_a_alink.h:272
@ ANM_CUT_HEAD_LAND
Definition d_a_alink.h:356
@ ANM_TRADE_ITEM_PULL_OUT
Definition d_a_alink.h:622
@ ANM_LADDER_RIGHT_TO_LEFT
Definition d_a_alink.h:389
@ ANM_WAIT_INSECT
Definition d_a_alink.h:619
@ ANM_COPYROD_SWING_LARGE
Definition d_a_alink.h:607
@ ANM_CANOE_ROW_LEFT
Definition d_a_alink.h:449
@ ANM_SUMOU_TACKLE_SHOCK
Definition d_a_alink.h:559
@ ANM_SUMOU_KNOCKED_DOWN
Definition d_a_alink.h:577
@ ANM_CUT_MORTAL_DRAW_B
Definition d_a_alink.h:337
@ ANM_ROOF_HANG_MOVE
Definition d_a_alink.h:400
@ ANM_ROOF_HANG
Definition d_a_alink.h:404
@ ANM_SUMOU_LOSE_GORON
Definition d_a_alink.h:576
@ ANM_ATN_LOCK_RUN_LEFT
Definition d_a_alink.h:241
@ ANM_CUT_HEAD
Definition d_a_alink.h:355
@ ANM_ATN_RUN_LEFT
Definition d_a_alink.h:240
@ ANM_CUT_JUMP_LARGE_START
Definition d_a_alink.h:626
@ ANM_PUSH
Definition d_a_alink.h:287
@ ANM_DEMO_MASTER_SWORD_WAIT
Definition d_a_alink.h:630
@ ANM_COW_CATCH_START
Definition d_a_alink.h:513
@ ANM_WALK_HEAVY
Definition d_a_alink.h:244
@ ANM_HORSE_DASH_A
Definition d_a_alink.h:305
@ ANM_SMALL_GUARD
Definition d_a_alink.h:252
@ ANM_SLIDE_BACKWARD_END
Definition d_a_alink.h:422
@ ANM_CLIMB_SLIDE_RIGHT
Definition d_a_alink.h:396
@ ANM_BOTTLE_DRINK
Definition d_a_alink.h:487
@ ANM_THROW_HEAVY
Definition d_a_alink.h:408
@ ANM_SUMOU_TACKLE_WAIT_GORON
Definition d_a_alink.h:561
@ ANM_GUARD_RIGHT
Definition d_a_alink.h:274
@ ANM_CUT_FINISHING_BLOW_MISS
Definition d_a_alink.h:353
@ ANM_DMG_AIR_LEFT_LAND
Definition d_a_alink.h:367
@ ANM_SUMOU_TACKLE_MISS
Definition d_a_alink.h:558
@ ANM_ATN_RETURN_FROM_WALK
Definition d_a_alink.h:230
@ ANM_SUMOU_PUNCH_MISS_SHOCK
Definition d_a_alink.h:566
@ ANM_HORSE_TAME_WAIT_A_TO_B
Definition d_a_alink.h:327
@ ANM_HORSE_CROUCH
Definition d_a_alink.h:315
@ ANM_HOOKSHOT_HANG_SHOOT_LEFT
Definition d_a_alink.h:536
@ ANM_DEMO_KAMAE
Definition d_a_alink.h:624
@ ANM_CUT_FINISH_STAB
Definition d_a_alink.h:335
@ ANM_HORSE_JUMP
Definition d_a_alink.h:300
@ ANM_HOOKSHOT_HANG_END_RIGHT
Definition d_a_alink.h:531
@ ANM_LADDER_UP_START
Definition d_a_alink.h:383
@ ANM_DMG_SMALL_RIGHT
Definition d_a_alink.h:360
@ ANM_HANG_READY
Definition d_a_alink.h:376
@ ANM_WAIT_PUSH_PULL
Definition d_a_alink.h:284
@ ANM_LADDER_LEFT_TO_RIGHT
Definition d_a_alink.h:390
@ ANM_SUMOU_GET_UP
Definition d_a_alink.h:578
@ ANM_BACK_JUMP
Definition d_a_alink.h:263
@ ANM_HORSE_GET_ITEM
Definition d_a_alink.h:613
@ ANM_ATN_LOCK_BACK_WALK
Definition d_a_alink.h:234
@ ANM_BOTTLE_DRINK_END
Definition d_a_alink.h:488
@ ANM_WAIT_SIT
Definition d_a_alink.h:446
@ ANM_HORSE_DASH_START
Definition d_a_alink.h:308
@ ANM_HORSE_TURN_LEFT
Definition d_a_alink.h:320
@ ANM_ROOF_HANG_TURN
Definition d_a_alink.h:403
@ ANM_HOOKSHOT_HANG_LEFT
Definition d_a_alink.h:532
@ ANM_WAIT_CANOE_RIGHT
Definition d_a_alink.h:448
@ ANM_PULL
Definition d_a_alink.h:290
@ ANM_HORSE_WAIT
Definition d_a_alink.h:302
@ ANM_ATN_RIGHT
Definition d_a_alink.h:519
@ ANM_HOOKSHOT_HANG_WAIT_RIGHT
Definition d_a_alink.h:535
@ ANM_ATN_WALK_RIGHT
Definition d_a_alink.h:238
@ ANM_CLIMB_HANG_MISS
Definition d_a_alink.h:397
@ ANM_GRAB_UP
Definition d_a_alink.h:406
@ ANM_HOOKSHOT_HANG_SHOOT_RIGHT
Definition d_a_alink.h:537
@ ANM_DMG_LARGE_LAND
Definition d_a_alink.h:366
@ ANM_SWIM_DMG_FREEZE
Definition d_a_alink.h:436
@ ANM_SUMOU_PULL_BACK
Definition d_a_alink.h:571
@ ANM_SHIELD_ATTACK
Definition d_a_alink.h:276
@ ANM_HOOKSHOT_WALL_LEFT
Definition d_a_alink.h:542
@ ANM_SWIM_WAIT
Definition d_a_alink.h:250
@ ANM_HOOKSHOT_HANG_RIGHT_START
Definition d_a_alink.h:539
@ ANM_CUT_JUMP_LARGE_LAND
Definition d_a_alink.h:628
@ ANM_GANON_FINISH_WAIT
Definition d_a_alink.h:638
@ ANM_HORSE_DASH_B
Definition d_a_alink.h:306
@ ANM_BOTTLE_SWING_DOWN
Definition d_a_alink.h:494
@ ANM_TALK
Definition d_a_alink.h:414
@ ANM_MORPHEEL_HANG
Definition d_a_alink.h:590
@ ANM_CANOE_REEL
Definition d_a_alink.h:456
@ ANM_OIL_BOTTLE_POUR
Definition d_a_alink.h:499
@ ANM_ATN_BACK_RUN
Definition d_a_alink.h:233
@ ANM_LADDER_DOWN_END_RIGHT
Definition d_a_alink.h:388
@ ANM_GET_HOLDOUT
Definition d_a_alink.h:443
@ ANM_TRES_OPEN_BIG
Definition d_a_alink.h:439
@ ANM_GANON_CHANCE_WINNING
Definition d_a_alink.h:634
@ ANM_RIDE_JUMP_START
Definition d_a_alink.h:476
@ ANM_HOOKSHOT_WALL_RIGHT
Definition d_a_alink.h:543
@ ANM_JUMP_START
Definition d_a_alink.h:279
@ ANM_PUSH_LIGHT
Definition d_a_alink.h:285
@ ANM_BOTTLE_POUR
Definition d_a_alink.h:491
@ ANM_MG_KICK
Definition d_a_alink.h:507
@ ANM_HORSE_RIDE_LEFT
Definition d_a_alink.h:322
@ ANM_SUMOU_TACKLE_SHOCK_RETURN
Definition d_a_alink.h:564
@ ANM_CLIMB_START
Definition d_a_alink.h:392
@ ANM_CUT_RECOIL_A
Definition d_a_alink.h:341
@ ANM_DMG_FALL
Definition d_a_alink.h:370
@ ANM_HANG_ONE_HAND
Definition d_a_alink.h:379
@ ANM_HORSE_HANG_LEFT
Definition d_a_alink.h:318
@ ANM_COW_STROKE
Definition d_a_alink.h:521
@ ANM_HOOKSHOT_FLY_RIGHT
Definition d_a_alink.h:528
@ ANM_HORSE_STOP
Definition d_a_alink.h:296
@ ANM_CUT_FINISHING_BLOW_JUMP
Definition d_a_alink.h:350
@ ANM_CUT_JUMP_LAND
Definition d_a_alink.h:344
@ ANM_HORSE_LASH
Definition d_a_alink.h:309
@ ANM_GET_A_WAIT
Definition d_a_alink.h:441
@ ANM_ATN_WAIT_RIGHT
Definition d_a_alink.h:247
@ ANM_PICK_UP_LARGE_START
Definition d_a_alink.h:409
@ ANM_BOTTLE_FAIRY
Definition d_a_alink.h:492
@ ANM_RIDE_KICK
Definition d_a_alink.h:479
@ ANM_CLIMB_TOP_SMALL
Definition d_a_alink.h:377
@ ANM_DOOR_OPEN_LEFT
Definition d_a_alink.h:462
@ ANM_CLIMB_RIGHT
Definition d_a_alink.h:394
@ ANM_SHIELD_ATTACK_RECOIL
Definition d_a_alink.h:277
@ ANM_HORSE_MOUNT_LEFT
Definition d_a_alink.h:291
@ ANM_DRAGON_HANG_RIGHT
Definition d_a_alink.h:599
@ ANM_DOOR_OPEN_SLIDE
Definition d_a_alink.h:467
@ ANM_SWIM_RESURFACE
Definition d_a_alink.h:424
@ ANM_CUT_NM_VERTICAL
Definition d_a_alink.h:328
@ ANM_ATN_RUN_RIGHT
Definition d_a_alink.h:242
@ ANM_CANOE_CHANGE_HAND
Definition d_a_alink.h:453
@ ANM_TURN_BACK
Definition d_a_alink.h:444
@ ANM_HOOKSHOT_HANG_END_LEFT
Definition d_a_alink.h:530
@ ANM_SLIP
Definition d_a_alink.h:270
@ ANM_GANON_CHANCE_LOSE
Definition d_a_alink.h:636
@ ANM_SWIM_A
Definition d_a_alink.h:423
@ ANM_CUT_FINISH_RIGHT
Definition d_a_alink.h:338
@ ANM_DMG_AIR_LEFT
Definition d_a_alink.h:363
@ ANM_TRES_OPEN_KICK
Definition d_a_alink.h:438
@ ANM_CANOE_ROW_RIGHT_BACK
Definition d_a_alink.h:452
@ ANM_ROLL_CRASH
Definition d_a_alink.h:266
@ ANM_HANG_MOVE_LEFT
Definition d_a_alink.h:381
@ ANM_BACKFLIP
Definition d_a_alink.h:268
@ ANM_FRONT_ROLL
Definition d_a_alink.h:265
@ ANM_TRANSFORM_TO_HUMAN
Definition d_a_alink.h:484
@ ANM_WAIT_TO_TIRED
Definition d_a_alink.h:413
@ ANM_CANOE_ROW_RIGHT
Definition d_a_alink.h:450
@ ANM_FALL
Definition d_a_alink.h:523
@ ANM_COW_THROW_RIGHT
Definition d_a_alink.h:518
@ ANM_ELEC_STUN_GND
Definition d_a_alink.h:610
@ ANM_HOOKSHOT_HANG_WAIT_LEFT
Definition d_a_alink.h:534
@ ANM_CLIMB_SLIDE_LEFT
Definition d_a_alink.h:395
@ ANM_SUMOU_PUNCH_SHOCK
Definition d_a_alink.h:568
@ ANM_RIDE_CUT_TURN
Definition d_a_alink.h:481
@ ANM_SWIM_DROWN
Definition d_a_alink.h:511
@ ANM_IRONBALL_WAIT
Definition d_a_alink.h:582
@ ANM_SLIDE_BACKWARD
Definition d_a_alink.h:420
@ ANM_GUARD_BREAK
Definition d_a_alink.h:278
@ ANM_CUT_FINISH_LEFT
Definition d_a_alink.h:333
@ ANM_HORSE_TAME_WAIT_B
Definition d_a_alink.h:326
@ ANM_HORSE_RIDE_RIGHT
Definition d_a_alink.h:323
@ ANM_JUMP_LAND
Definition d_a_alink.h:281
@ ANM_CUT_NM_STAB
Definition d_a_alink.h:332
@ ANM_ASHIMOTO
Definition d_a_alink.h:643
@ ANM_WSTARTH
Definition d_a_alink.h:307
@ ANM_KEY_CATCH
Definition d_a_alink.h:612
@ ANM_ROPE_SWING
Definition d_a_alink.h:482
@ ANM_TWGATE_PULLED_IN
Definition d_a_alink.h:614
@ ANM_CANOE_ROW_LEFT_BACK
Definition d_a_alink.h:451
@ ANM_CLIMB_LEFT
Definition d_a_alink.h:393
@ ANM_SWIM_DMG_BACK
Definition d_a_alink.h:433
@ ANM_REEL
Definition d_a_alink.h:459
@ ANM_MORPHEEL_CUT_B
Definition d_a_alink.h:595
@ ANM_HOOKSHOT_WALL_WAIT_LEFT
Definition d_a_alink.h:544
@ ANM_HORSE_GETOFF_RIGHT
Definition d_a_alink.h:295
@ ANM_CUT_NM_LEFT
Definition d_a_alink.h:329
@ ANM_SUMOU_TACKLE
Definition d_a_alink.h:555
@ ANM_HOOKSHOT_HANG_LEFT_START
Definition d_a_alink.h:538
@ ANM_CHAIN_PULL_END
Definition d_a_alink.h:618
@ ANM_HOOKSHOT_FLY_LEFT
Definition d_a_alink.h:527
@ ANM_CARRY
Definition d_a_alink.h:411
@ ANM_ROOF_HANG_WAIT
Definition d_a_alink.h:399
@ ANM_TRANSFORM_TO_WOLF
Definition d_a_alink.h:483
@ ANM_S_JUMP_START
Definition d_a_alink.h:525
@ ANM_LADDER_DOWN_START
Definition d_a_alink.h:386
@ ANM_SUMOU_TACKLE_STAGGER_GORON
Definition d_a_alink.h:563
@ ANM_SIDE_JUMP_RIGHT_LAND
Definition d_a_alink.h:262
@ ANM_CUT_HEAD_JUMP
Definition d_a_alink.h:354
@ ANM_CUT_RECOIL_B
Definition d_a_alink.h:342
@ ANM_SWIM_DIVE
Definition d_a_alink.h:429
@ ANM_DRAGON_HANG_WAIT
Definition d_a_alink.h:601
@ ANM_GANON_CHANCE
Definition d_a_alink.h:632
@ ANM_SLIDE_FORWARD
Definition d_a_alink.h:419
@ ANM_IRONBALL_TURN
Definition d_a_alink.h:585
@ ANM_HORSE_HANG_RIGHT
Definition d_a_alink.h:319
@ ANM_ATN_SWIM_RIGHT
Definition d_a_alink.h:426
@ ANM_SUMOU_PUNCH_MISS_SHOCK_RETURN
Definition d_a_alink.h:567
@ ANM_ATN_LOCK_BACK_RUN
Definition d_a_alink.h:235
@ ANM_COPYROD_SWING
Definition d_a_alink.h:606
@ ANM_WAIT_START
Definition d_a_alink.h:415
@ ANM_OIL_BOTTLE_POUR_END
Definition d_a_alink.h:500
@ ANM_RUN_B
Definition d_a_alink.h:258
@ ANM_SIDE_JUMP_LEFT
Definition d_a_alink.h:259
@ ANM_HORSE_DMG_LEFT
Definition d_a_alink.h:316
@ ANM_DMG
Definition d_a_alink.h:369
@ ANM_LADDER_UP_END_RIGHT
Definition d_a_alink.h:385
@ ANM_SWIM_DMG_FRONT
Definition d_a_alink.h:432
@ ANM_BOTTLE_SCOOP
Definition d_a_alink.h:496
@ ANM_SUMOU_WIN_GORON
Definition d_a_alink.h:574
@ ANM_MORPHEEL_HANG_MISS
Definition d_a_alink.h:591
@ ANM_HORSE_STAND
Definition d_a_alink.h:298
@ ANM_SUMOU_MIAU
Definition d_a_alink.h:549
@ ANM_CUT_TWIRL_LAND
Definition d_a_alink.h:340
@ ANM_PULL_LIGHT
Definition d_a_alink.h:288
@ ANM_DMG_SMALL_A
Definition d_a_alink.h:357
@ ANM_HORSE_FALL_LEFT
Definition d_a_alink.h:324
@ ANM_GRASS_WHISTLE_PLAY
Definition d_a_alink.h:502
@ ANM_SWIM_DMG_LEFT
Definition d_a_alink.h:434
@ ANM_SUMOU_FIGHT_STEP
Definition d_a_alink.h:554
@ ANM_HORSE_WAIT_B
Definition d_a_alink.h:312
@ ANM_CLIMB_JUMP
Definition d_a_alink.h:375
@ ANM_CUT_TURN_CHARGE_MOVE
Definition d_a_alink.h:349
@ ANM_COW_THROW_LEFT
Definition d_a_alink.h:517
@ ANM_COW_MOVE_LEFT_RIGHT
Definition d_a_alink.h:520
@ ANM_CUT_FINISHING_BLOW_STAB
Definition d_a_alink.h:352
@ ANM_HAWK_WAIT
Definition d_a_alink.h:504
@ ANM_DIVE
Definition d_a_alink.h:641
@ ANM_CUT_JUMP_LARGE
Definition d_a_alink.h:627
@ ANM_IRONBALL_ATTACK
Definition d_a_alink.h:584
@ ANM_ATN_SWIM_LEFT
Definition d_a_alink.h:425
@ ANM_HOOKSHOT_WALL_END_RIGHT
Definition d_a_alink.h:541
@ ANM_HORSE_WALK_B
Definition d_a_alink.h:304
@ ANM_HANG_CLIMB_TOP
Definition d_a_alink.h:378
@ ANM_CUT_TURN_RIGHT
Definition d_a_alink.h:346
@ ANM_CUT_TURN_LEFT
Definition d_a_alink.h:345
@ ANM_SUMOU_PUNCH
Definition d_a_alink.h:565
@ ANM_CANOE_FISH_RIGHT
Definition d_a_alink.h:455
@ ANM_ENTRANCE
Definition d_a_alink.h:522
@ ANM_COW_PRESS
Definition d_a_alink.h:516
@ ANM_SUMOU_STAGGER
Definition d_a_alink.h:569
@ ANM_HORSE_TURN_B
Definition d_a_alink.h:314
@ ANM_SWIM_ZORA_START
Definition d_a_alink.h:430
@ ANM_HOOKSHOT_WALL_SHOOT_RIGHT
Definition d_a_alink.h:547
@ ANM_HOOKSHOT_WALL_SHOOT_LEFT
Definition d_a_alink.h:546
@ ANM_CUT_TURN_CHARGE_START
Definition d_a_alink.h:347
@ ANM_SMALL_GUARD_TIRED
Definition d_a_alink.h:254
@ ANM_PICK_UP_LARGE
Definition d_a_alink.h:410
@ ANM_OIL_BOTTLE_POUR_START
Definition d_a_alink.h:498
@ ANM_ATN_LOCK_WALK_RIGHT
Definition d_a_alink.h:239
@ ANM_CHAIN_PICK_UP
Definition d_a_alink.h:615
@ ANM_SIDE_ROLL_LEFT
Definition d_a_alink.h:470
@ ANM_HOOKSHOT_WALL_WAIT_RIGHT
Definition d_a_alink.h:545
@ ANM_WAIT_F
Definition d_a_alink.h:609
@ ANM_SUMOU_HAKEYOI
Definition d_a_alink.h:550
@ ANM_DRAGON_HANG
Definition d_a_alink.h:600
@ ANM_SUMOU_LOSE
Definition d_a_alink.h:575
@ ANM_HORSE_TURN_RIGHT
Definition d_a_alink.h:321
@ ANM_ATN_WAIT_LEFT
Definition d_a_alink.h:246
@ ANM_WAIT_CANOE_LEFT
Definition d_a_alink.h:447
@ ANM_WAIT_B_TO_A
Definition d_a_alink.h:257
@ ANM_TRES_OPEN_SMALL
Definition d_a_alink.h:437
@ ANM_BOTTLE_SWING
Definition d_a_alink.h:493
@ ANM_DRAGON_CUT
Definition d_a_alink.h:603
@ ANM_BOTTLE_GET
Definition d_a_alink.h:495
@ ANM_CUT_FINISHING_BLOW_FALL
Definition d_a_alink.h:351
@ ANM_SUMOU_SHIKO
Definition d_a_alink.h:579
@ ANM_GET_A_WAIT2
Definition d_a_alink.h:442
@ ANM_WAIT_WIND
Definition d_a_alink.h:485
@ ANM_SUMOU_PUSH_BACK
Definition d_a_alink.h:570
@ ANM_ROOF_HANG_RIGHT
Definition d_a_alink.h:402
@ ANM_MORPHEEL_SPIT_OUT
Definition d_a_alink.h:597
@ ANM_SUMOU_WIN
Definition d_a_alink.h:573
@ ANM_SUMOU_DODGE_TACKLE
Definition d_a_alink.h:557
@ ANM_DMG_FALL_RECOVER
Definition d_a_alink.h:371
@ ANM_SUMOU_FIGHT_WAIT
Definition d_a_alink.h:551
@ ANM_PULL_IRONBALL_SWITCH
Definition d_a_alink.h:621
@ ANM_CHAIN_PULL_FYRUS
Definition d_a_alink.h:617
@ ANM_CUT_TURN_CHARGE
Definition d_a_alink.h:348
@ ANM_GET_MASTER_SWORD
Definition d_a_alink.h:608
@ ANM_APPEARANCE
Definition d_a_alink.h:524
@ ANM_SWIM_DIE
Definition d_a_alink.h:510
@ ANM_REEL_LEFT_RIGHT
Definition d_a_alink.h:460
@ ANM_HOOKSHOT_WALL_END_LEFT
Definition d_a_alink.h:540
@ ANM_SIDE_ROLL_RIGHT
Definition d_a_alink.h:471
@ ANM_CUT_FINISH_VERTICAL
Definition d_a_alink.h:334
@ ANM_GANON_CHANCE_LOSING
Definition d_a_alink.h:633
@ ANM_THROW
Definition d_a_alink.h:407
@ ANM_WAIT_TIRED
Definition d_a_alink.h:412
@ ANM_RIDE_JUMP
Definition d_a_alink.h:477
@ ANM_BOTTLE_DRINK_START
Definition d_a_alink.h:486
@ ANM_HORSE_DIE_RECOVER
Definition d_a_alink.h:313
@ ANM_ROLL_JUMP
Definition d_a_alink.h:469
@ ANM_MAX
Definition d_a_alink.h:644
@ ANM_LADDER_DOWN_END_LEFT
Definition d_a_alink.h:387
@ ANM_HORSE_CUT_TURN
Definition d_a_alink.h:310
@ ANM_BACKFLIP_LAND
Definition d_a_alink.h:269
@ ANM_CANOE_RELEASE
Definition d_a_alink.h:457
@ ANM_ELEC_STUN_AIR
Definition d_a_alink.h:611
@ ANM_CLIMB_HANG
Definition d_a_alink.h:391
@ ANM_IRONBALL_THROW
Definition d_a_alink.h:586
@ ANM_HORSE_WALK_A
Definition d_a_alink.h:303
@ ANM_CUT_JUMP
Definition d_a_alink.h:343
@ ANM_CUT_TWIRL
Definition d_a_alink.h:339
@ ANM_CUT_JUMP_LARGE_CHARGE
Definition d_a_alink.h:625
@ ANM_GRAB_UP_START
Definition d_a_alink.h:405
@ ANM_HORSE_GETOFF_LEFT
Definition d_a_alink.h:294
@ ANM_BARRIER_RECOIL
Definition d_a_alink.h:267
@ ANM_STEP_TURN_TIRED
Definition d_a_alink.h:253
@ ANM_BOTTLE_OPEN
Definition d_a_alink.h:490
@ ANM_DRAGON_HANG_LEFT
Definition d_a_alink.h:598
@ ANM_RUN
Definition d_a_alink.h:249
@ ANM_MORPHEEL_HANG_WAIT_B
Definition d_a_alink.h:593
@ ANM_RIDE_JUMP_LAND
Definition d_a_alink.h:478
@ ANM_CROUCH_DEF
Definition d_a_alink.h:275
@ ANM_CUT_COMBO_STAB
Definition d_a_alink.h:331
@ ANM_HORSE_FALL_RIGHT
Definition d_a_alink.h:325
@ ANM_FROZEN_FREE
Definition d_a_alink.h:416
@ ANM_LADDER_UP_END_LEFT
Definition d_a_alink.h:384
@ ANM_MORPHEEL_CUT_FINAL
Definition d_a_alink.h:596
@ ANM_BACK_JUMP_LAND
Definition d_a_alink.h:264
@ ANM_GANON_ON_HORSE
Definition d_a_alink.h:639
@ ANM_HORSE_MOUNT_RIGHT
Definition d_a_alink.h:292
@ ANM_ATN_BACK_WALK_HEAVY
Definition d_a_alink.h:245
@ ANM_WALK
Definition d_a_alink.h:248
@ ANM_S_JUMP_END
Definition d_a_alink.h:526
@ ANM_MORPHEEL_CUT
Definition d_a_alink.h:594
@ ANM_SUMOU_TACKLE_GORON
Definition d_a_alink.h:556
@ ANM_DEMO_MASTER_SWORD_PULL
Definition d_a_alink.h:631
@ ANM_CRAWL
Definition d_a_alink.h:283
@ ANM_SWIM_C
Definition d_a_alink.h:431
@ ANM_CHAIN_PULL
Definition d_a_alink.h:616
@ ANM_PULL_START
Definition d_a_alink.h:289
@ ANM_ODOROKU
Definition d_a_alink.h:642
@ ANM_HANG_ONE_HAND_MOVE
Definition d_a_alink.h:380
@ ANM_JUMP
Definition d_a_alink.h:280
@ ANM_DOOR_OPEN_LOCK_RIGHT
Definition d_a_alink.h:465
@ ANM_SIDE_JUMP_RIGHT
Definition d_a_alink.h:260
@ ANM_CROUCH
Definition d_a_alink.h:271
@ ANM_SUMOU_FIGHT_STEP_LEFT
Definition d_a_alink.h:552
@ ANM_SUMOU_PULL_BACK_GORON
Definition d_a_alink.h:572
@ ANM_HORSE_JUMP_START
Definition d_a_alink.h:299
@ ANM_GANON_FINISH
Definition d_a_alink.h:637
@ ANM_CUT_MORTAL_DRAW_A
Definition d_a_alink.h:336
@ ANM_GET_A
Definition d_a_alink.h:440
@ ANM_DMG_AIR_RIGHT_LAND
Definition d_a_alink.h:368
@ ANM_ROOF_UP
Definition d_a_alink.h:398
@ ANM_DIE
Definition d_a_alink.h:508
@ ANM_HORSE_DIE
Definition d_a_alink.h:509
@ ANM_HOOKSHOT_HANG_RIGHT
Definition d_a_alink.h:533
@ ANM_SUMOU_TACKLE_STAGGER
Definition d_a_alink.h:562
@ ANM_PUSH_START
Definition d_a_alink.h:286
@ ANM_DMG_SMALL_LEFT
Definition d_a_alink.h:359
@ ANM_HORSE_DMG_RIGHT
Definition d_a_alink.h:317
@ ANM_DMG_FBW
Definition d_a_alink.h:581
@ ANM_HORSE_STOP_TO_STAND
Definition d_a_alink.h:297
@ ANM_LAND_UP
Definition d_a_alink.h:461
@ ANM_RIDE_FRONT
Definition d_a_alink.h:473
@ ANM_FINISH_END
Definition d_a_alink.h:373
@ ANM_VJUMP_START
Definition d_a_alink.h:445
@ ANM_HORSE_WAIT_A
Definition d_a_alink.h:311
@ ANM_GANON_CHANCE_WIN
Definition d_a_alink.h:635
@ ANM_DMG_LARGE
Definition d_a_alink.h:362
@ ANM_IRONBALL_DEF
Definition d_a_alink.h:589
@ ANM_IRONBALL_PULL
Definition d_a_alink.h:587
@ ANM_HORSE_JUMP_LAND
Definition d_a_alink.h:301
@ ANM_CANOE_FISH_LEFT
Definition d_a_alink.h:454
int procRollJump()
Definition d_a_alink.cpp:16904
void returnKeepItemData()
Definition d_a_alink.cpp:14049
void setWaterDropColor(J3DGXColorS10 const *)
Definition d_a_alink.cpp:19216
void initBasAnime()
Definition d_a_alink.cpp:13935
int procWolfRopeStaggerInit(int)
int procWolfAtnActorMoveInit()
int procWolfDigThroughInit(int)
bool checkCanoeSubjectivity() const
Definition d_a_alink.h:3758
bool checkSwimMoveHandAnime() const
Definition d_a_alink.h:3478
daAlink_footData_c mFootData2[2]
Definition d_a_alink.h:4097
void getHorseReinHandPos(cXyz *o_handPosA, cXyz *o_handPosB)
BOOL setCanoeCast()
Definition d_a_alink.h:3648
daAlinkHIO_c * mpHIO
Definition d_a_alink.h:4064
BOOL checkHorseGetItem() const
Definition d_a_alink.h:3683
BOOL checkGrabCarryActor()
void setSpeedAndAngleWolf()
const char * mShieldArcName
Definition d_a_alink.h:3931
J3DModel * getMidnaHandModel()
Definition d_a_alink.h:3622
bool checkFastUnequip()
Definition d_a_alink.cpp:12022
BOOL checkPullBehindWall()
int procSlideInit(s16)
Definition d_a_alink.cpp:15893
static daAlink_BckData const m_mainBckSword[5]
Definition d_a_alink.h:237
int procSwimHookshotSubject()
fopAc_ac_c * getCopyRodControllActor()
BOOL checkNotJumpSinkLimit()
Definition d_a_alink.cpp:9031
int procCoPushPullWaitInit(int)
int procWolfRollAttackCharge()
int mGroundCode
Definition d_a_alink.h:4365
int procWolfSlipTurnLandInit()
void playerInit()
Definition d_a_alink.cpp:4416
JKRExpHeap * mpShieldArcHeap
Definition d_a_alink.h:3932
MtxP getShieldMtx() const
Definition d_a_alink.h:3638
u8 * field_0x2d78
Definition d_a_alink.h:4111
virtual BOOL checkGrassWhistle() const
Definition d_a_alink.h:3275
s16 field_0x30d6
Definition d_a_alink.h:4326
int setIronBallGroundVec(cXyz const *, cXyz *)
virtual bool checkPriActorOwn(fopAc_ac_c const *i_actor) const
Definition d_a_alink.h:3375
u16 field_0x3084
Definition d_a_alink.h:4289
f32 getFishingReelFrame() const
Definition d_a_alink.h:3673
s16 getCameraAngleY() const
Definition d_a_alink.h:3633
s16 getChainStickAngleY(s16) const
BOOL checkGrabAnimeUp() const
Definition d_a_alink.h:3514
s16 field_0x30d4
Definition d_a_alink.h:4325
J3DAnmTextureSRTKey * field_0x071c
Definition d_a_alink.h:3985
void setBoomerangReadyQuake()
BOOL checkMidnaPanicAnime() const
Definition d_a_alink.h:3591
J3DAnmTevRegKey * field_0x06f4
Definition d_a_alink.h:3975
fopAc_ac_c * getCopyRodCameraActor()
int procCutLargeJumpChargeInit()
int procHorseBoomerangMoveInit()
void setSpeedAndAngleWolfAtn()
virtual void onSceneChangeDead(u8 param_0, int param_1)
Definition d_a_alink.h:3324
int procWaitInit()
Definition d_a_alink.cpp:15474
void setSpecialGravity(f32 i_gravity, f32 i_speed, BOOL i_isOffFlag)
Definition d_a_alink.cpp:12728
int checkLandHookshotHang()
daAlink_PROC
Definition d_a_alink.h:1013
@ PROC_WOLF_GIANT_PUZZLE
Definition d_a_alink.h:1325
@ PROC_WOLF_SERVICE_WAIT
Definition d_a_alink.h:1252
@ PROC_DUNGEON_WARP_SCN_START
Definition d_a_alink.h:1250
@ PROC_SIDE_ROLL
Definition d_a_alink.h:1031
@ PROC_WOLF_ENEMY_THROW
Definition d_a_alink.h:1323
@ PROC_DOOR_OPEN
Definition d_a_alink.h:1190
@ PROC_SWORD_UNEQUIP_SP
Definition d_a_alink.h:1098
@ PROC_IRON_BALL_RETURN
Definition d_a_alink.h:1233
@ PROC_BOAR_RUN
Definition d_a_alink.h:1097
@ PROC_CAUGHT
Definition d_a_alink.h:1353
@ PROC_DEMO_PUSH_PULL_WAIT
Definition d_a_alink.h:1345
@ PROC_DEMO_BOOMERANG_CATCH
Definition d_a_alink.h:1192
@ PROC_WARP
Definition d_a_alink.h:1349
@ PROC_WOLF_LARGE_DAMAGE_UP
Definition d_a_alink.h:1278
@ PROC_WOLF_SLIP
Definition d_a_alink.h:1281
@ PROC_QUAKE_WAIT
Definition d_a_alink.h:1365
@ PROC_CHAIN_STRONG_PULL
Definition d_a_alink.h:1189
@ PROC_CUT_NORMAL
Definition d_a_alink.h:1047
@ PROC_GRAB_WAIT
Definition d_a_alink.h:1127
@ PROC_CANOE_JUMP_RIDE
Definition d_a_alink.h:1155
@ PROC_HORSE_SUBJECTIVITY
Definition d_a_alink.h:1078
@ PROC_CANOE_BOOMERANG_SUBJECT
Definition d_a_alink.h:1170
@ PROC_SMALL_JUMP
Definition d_a_alink.h:1040
@ PROC_BOW_SUBJECT
Definition d_a_alink.h:1108
@ PROC_BOARD_RIDE
Definition d_a_alink.h:1180
@ PROC_WOLF_HANG_FALL_START
Definition d_a_alink.h:1276
@ PROC_HOOKSHOT_ROOF_BOOTS
Definition d_a_alink.h:1215
@ PROC_ATN_ACTOR_WAIT
Definition d_a_alink.h:1020
@ PROC_WOLF_HOWL
Definition d_a_alink.h:1265
@ PROC_BOSS_ATN_WAIT
Definition d_a_alink.h:1209
@ PROC_CANOE_FISHING_GET
Definition d_a_alink.h:1165
@ PROC_FALL
Definition d_a_alink.h:1038
@ PROC_GRAB_STAND
Definition d_a_alink.h:1129
@ PROC_HORSE_BOTTLE_DRINK
Definition d_a_alink.h:1090
@ PROC_MONKEY_MOVE
Definition d_a_alink.h:1191
@ PROC_SAND_WALL_HIT
Definition d_a_alink.h:1354
@ PROC_WOLF_ROLL_ATTACK_MOVE
Definition d_a_alink.h:1297
@ PROC_GOAT_MOVE
Definition d_a_alink.h:1205
@ PROC_ZORA_MOVE
Definition d_a_alink.h:1238
@ PROC_LOOK_WAIT
Definition d_a_alink.h:1344
@ PROC_STEP_MOVE
Definition d_a_alink.h:1041
@ PROC_HANG_CLIMB
Definition d_a_alink.h:1104
@ PROC_PULL_MOVE
Definition d_a_alink.h:1071
@ PROC_GRAB_PUT
Definition d_a_alink.h:1126
@ PROC_GRAB_UP
Definition d_a_alink.h:1123
@ PROC_CANOE_WAIT
Definition d_a_alink.h:1157
@ PROC_LAND
Definition d_a_alink.h:1039
@ PROC_SIDESTEP_LAND
Definition d_a_alink.h:1025
@ PROC_PICK_UP
Definition d_a_alink.h:1131
@ PROC_TOOL_DEMO
Definition d_a_alink.h:1331
@ PROC_CUT_REVERSE
Definition d_a_alink.h:1051
@ PROC_BOOMERANG_MOVE
Definition d_a_alink.h:1111
@ PROC_LADDER_UP_START
Definition d_a_alink.h:1117
@ PROC_CLIMB_TO_ROOF
Definition d_a_alink.h:1147
@ PROC_GRAB_THROW
Definition d_a_alink.h:1125
@ PROC_CUT_LARGE_JUMP
Definition d_a_alink.h:1062
@ PROC_HANG_UP
Definition d_a_alink.h:1101
@ PROC_GOAT_STOP_READY
Definition d_a_alink.h:1237
@ PROC_KANDELAAR_SWING
Definition d_a_alink.h:1197
@ PROC_SWIM_SUBJECTIVITY
Definition d_a_alink.h:1333
@ PROC_WOLF_LOCK_ATTACK
Definition d_a_alink.h:1307
@ PROC_WOLF_CHAIN_UP
Definition d_a_alink.h:1316
@ PROC_DIVE_JUMP
Definition d_a_alink.h:1036
@ PROC_WOLF_DOWN_AT_MISS_LAND
Definition d_a_alink.h:1306
@ PROC_CANOE_ROD_GRAB
Definition d_a_alink.h:1162
@ PROC_HORSE_JUMP
Definition d_a_alink.h:1076
@ PROC_HORSE_CUT_TURN
Definition d_a_alink.h:1081
@ PROC_DUNGEON_WARP
Definition d_a_alink.h:1249
@ PROC_CHAIN_UP
Definition d_a_alink.h:1188
@ PROC_WOLF_ROPE_TURN
Definition d_a_alink.h:1291
@ PROC_GRAB_REBOUND
Definition d_a_alink.h:1128
@ PROC_HANG_WALL_CATCH
Definition d_a_alink.h:1105
@ PROC_SWIM_WAIT
Definition d_a_alink.h:1136
@ PROC_WOLF_LAND
Definition d_a_alink.h:1268
@ PROC_PREACTION_UNEQUIP
Definition d_a_alink.h:1014
@ PROC_KANDELAAR_POUR
Definition d_a_alink.h:1198
@ PROC_ELEC_DAMAGE
Definition d_a_alink.h:1336
@ PROC_WOLF_DOWN_AT_LAND
Definition d_a_alink.h:1305
@ PROC_WOLF_JUMP_AT_KICK
Definition d_a_alink.h:1299
@ PROC_FOG_DEAD
Definition d_a_alink.h:1351
@ PROC_HORSE_HANG
Definition d_a_alink.h:1094
@ PROC_SLIP
Definition d_a_alink.h:1034
@ PROC_CUT_HEAD_LAND
Definition d_a_alink.h:1060
@ PROC_WOLF_WAIT_ATTACK
Definition d_a_alink.h:1302
@ PROC_WOLF_MIDNA_RIDE_SHOCK
Definition d_a_alink.h:1254
@ PROC_CRAWL_AUTO_MOVE
Definition d_a_alink.h:1069
@ PROC_TW_GATE
Definition d_a_alink.h:1358
@ PROC_WOLF_JUMP_AT_NORMAL_LAND
Definition d_a_alink.h:1301
@ PROC_NOD
Definition d_a_alink.h:1361
@ PROC_ROOF_HANG_FRONT_MOVE
Definition d_a_alink.h:1150
@ PROC_HOOKSHOT_FLY
Definition d_a_alink.h:1212
@ PROC_WOLF_ATTACK_REVERSE
Definition d_a_alink.h:1322
@ PROC_SUMOU_WIN_LOSE
Definition d_a_alink.h:1225
@ PROC_GUARD_SLIP
Definition d_a_alink.h:1043
@ PROC_BOOMERANG_CATCH
Definition d_a_alink.h:1112
@ PROC_SLIDE_LAND
Definition d_a_alink.h:1027
@ PROC_SPINNER_READY
Definition d_a_alink.h:1178
@ PROC_CANOE_PADDLE_SHIFT
Definition d_a_alink.h:1159
@ PROC_WOLF_SLIDE_READY
Definition d_a_alink.h:1284
@ PROC_HORSE_DAMAGE
Definition d_a_alink.h:1082
@ PROC_DK_CAUGHT
Definition d_a_alink.h:1134
@ PROC_SERVICE_WAIT
Definition d_a_alink.h:1015
@ PROC_CANOE_PADDLE_GRAB
Definition d_a_alink.h:1161
@ PROC_DEMO_PUSH_MOVE
Definition d_a_alink.h:1346
@ PROC_DAMAGE
Definition d_a_alink.h:1064
@ PROC_SLIDE
Definition d_a_alink.h:1026
@ PROC_CANOE_FISHING_REEL
Definition d_a_alink.h:1164
@ PROC_CANOE_ROW
Definition d_a_alink.h:1158
@ PROC_COPY_ROD_SUBJECT
Definition d_a_alink.h:1113
@ PROC_CUT_FAST_READY
Definition d_a_alink.h:1245
@ PROC_WOLF_GRAB_THROW
Definition d_a_alink.h:1315
@ PROC_HANG_MOVE
Definition d_a_alink.h:1103
@ PROC_SUMOU_SIDE_MOVE
Definition d_a_alink.h:1222
@ PROC_HORSE_WAIT
Definition d_a_alink.h:1074
@ PROC_AUTO_JUMP
Definition d_a_alink.h:1035
@ PROC_CLIMB_MOVE_UPDOWN
Definition d_a_alink.h:1144
@ PROC_MAGNE_BOOTS_FLY
Definition d_a_alink.h:1218
@ PROC_CLIMB_MOVE_SIDE
Definition d_a_alink.h:1145
@ PROC_WOLF_ROPE_HANG
Definition d_a_alink.h:1290
@ PROC_COPY_ROD_REVIVE
Definition d_a_alink.h:1116
@ PROC_SWIM_MOVE
Definition d_a_alink.h:1137
@ PROC_OCTAIEAL_SPIT
Definition d_a_alink.h:1235
@ PROC_WOLF_SWIM_END_WAIT
Definition d_a_alink.h:1312
@ PROC_HORSE_BOW_SUBJECT
Definition d_a_alink.h:1083
@ PROC_OPEN_TREASURE
Definition d_a_alink.h:1340
@ PROC_SUMOU_MOVE
Definition d_a_alink.h:1221
@ PROC_BOTTLE_GET
Definition d_a_alink.h:1196
@ PROC_WOLF_GANON_CATCH
Definition d_a_alink.h:1330
@ PROC_LADDER_UP_END
Definition d_a_alink.h:1118
@ PROC_WOLF_WAIT
Definition d_a_alink.h:1255
@ PROC_HANG_READY
Definition d_a_alink.h:1106
@ PROC_WOLF_HOWL_DEMO
Definition d_a_alink.h:1251
@ PROC_IRON_BALL_SUBJECT
Definition d_a_alink.h:1230
@ PROC_MASTER_SWORD_PULL
Definition d_a_alink.h:1247
@ PROC_WOLF_SNOW_ESCAPE
Definition d_a_alink.h:1329
@ PROC_HORSE_BOW_MOVE
Definition d_a_alink.h:1084
@ PROC_WOLF_SLIDE
Definition d_a_alink.h:1285
@ PROC_CUT_LARGE_JUMP_LAND
Definition d_a_alink.h:1063
@ PROC_SWIM_FREEZE_RETURN
Definition d_a_alink.h:1356
@ PROC_CANOE_HOOKSHOT_MOVE
Definition d_a_alink.h:1173
@ PROC_HANG_FALL_START
Definition d_a_alink.h:1100
@ PROC_METAMORPHOSE_ONLY
Definition d_a_alink.h:1348
@ PROC_TURN_MOVE
Definition d_a_alink.h:1046
@ PROC_LARGE_DAMAGE_WALL
Definition d_a_alink.h:1360
@ PROC_SUMOU_STAGGER
Definition d_a_alink.h:1224
@ PROC_WOLF_GRAB_PUT
Definition d_a_alink.h:1314
@ PROC_DUNGEON_WARP_READY
Definition d_a_alink.h:1248
@ PROC_LOOK_UP_TO_GET_ITEM
Definition d_a_alink.h:1228
@ PROC_WOLF_SLOPE_START
Definition d_a_alink.h:1288
@ PROC_NOT_USE_ITEM
Definition d_a_alink.h:1241
@ PROC_WOLF_BACKJUMP_LAND
Definition d_a_alink.h:1264
@ PROC_WOLF_WAIT_SLIP
Definition d_a_alink.h:1287
@ PROC_HOOKSHOT_WALL_SHOOT
Definition d_a_alink.h:1217
@ PROC_SIDESTEP
Definition d_a_alink.h:1024
@ PROC_HORSE_TURN
Definition d_a_alink.h:1075
@ PROC_HAND_PAT
Definition d_a_alink.h:1229
@ PROC_WOLF_LOCK_ATTACK_TURN
Definition d_a_alink.h:1308
@ PROC_WOLF_SWIM_UP
Definition d_a_alink.h:1309
@ PROC_WOLF_SLIDE_LAND
Definition d_a_alink.h:1286
@ PROC_LADDER_DOWN_END
Definition d_a_alink.h:1120
@ PROC_CLIMB_DOWN_START
Definition d_a_alink.h:1143
@ PROC_CRAWL_MOVE
Definition d_a_alink.h:1068
@ PROC_WOLF_CHAIN_READY
Definition d_a_alink.h:1318
@ PROC_HORSE_KANDELAAR_POUR
Definition d_a_alink.h:1092
@ PROC_BOTTLE_SWING
Definition d_a_alink.h:1195
@ PROC_PUSH_PULL_WAIT
Definition d_a_alink.h:1337
@ PROC_WOLF_LIE_START
Definition d_a_alink.h:1270
@ PROC_CUT_TURN_CHARGE
Definition d_a_alink.h:1055
@ PROC_CANOE_BOW_MOVE
Definition d_a_alink.h:1168
@ PROC_GUARD_ATTACK
Definition d_a_alink.h:1044
@ PROC_WOLF_JUMP_ATTACK
Definition d_a_alink.h:1298
@ PROC_SUMOU_SHIKO
Definition d_a_alink.h:1226
@ PROC_LOOK_UP
Definition d_a_alink.h:1227
@ PROC_CANOE_GRAB_MOVE
Definition d_a_alink.h:1169
@ PROC_CUT_FINISH_JUMP_UP_LAND
Definition d_a_alink.h:1050
@ PROC_WOLF_DOWN_ATTACK
Definition d_a_alink.h:1304
@ PROC_GRASS_WHISTLE_GET
Definition d_a_alink.h:1199
@ PROC_INSECT_CATCH
Definition d_a_alink.h:1130
@ PROC_HANG_LEVER_DOWN
Definition d_a_alink.h:1107
@ PROC_FRONT_ROLL_SUCCESS
Definition d_a_alink.h:1030
@ PROC_TRADE_ITEM_OUT
Definition d_a_alink.h:1240
@ PROC_CANOE_PADDLE_PUT
Definition d_a_alink.h:1160
@ PROC_HANG_START
Definition d_a_alink.h:1099
@ PROC_HOOKSHOT_WALL_WAIT
Definition d_a_alink.h:1216
@ PROC_BOOTS_EQUIP
Definition d_a_alink.h:1219
@ PROC_CANOE_BOTTLE_DRINK
Definition d_a_alink.h:1174
@ PROC_TIRED_WAIT
Definition d_a_alink.h:1016
@ PROC_WOLF_ROLL_ATTACK_CHARGE
Definition d_a_alink.h:1296
@ PROC_WOLF_JUMP_AT_SLIDE_LAND
Definition d_a_alink.h:1300
@ PROC_HORSE_RUN
Definition d_a_alink.h:1093
@ PROC_HORSE_GET_KEY
Definition d_a_alink.h:1095
@ PROC_FRONT_ROLL
Definition d_a_alink.h:1028
@ PROC_HOOKSHOT_MOVE
Definition d_a_alink.h:1211
@ PROC_CANOE_RIDE
Definition d_a_alink.h:1154
@ PROC_CUT_TURN
Definition d_a_alink.h:1054
@ PROC_WOLF_CARGO_CARRY
Definition d_a_alink.h:1326
@ PROC_CUT_DOWN_LAND
Definition d_a_alink.h:1058
@ PROC_SUBJECTIVITY
Definition d_a_alink.h:1332
@ PROC_PICK_PUT
Definition d_a_alink.h:1132
@ PROC_BOARD_SUBJECTIVITY
Definition d_a_alink.h:1185
@ PROC_HANG_WAIT
Definition d_a_alink.h:1102
@ PROC_BOTTLE_DRINK
Definition d_a_alink.h:1193
@ PROC_BOARD_CUT_TURN
Definition d_a_alink.h:1187
@ PROC_ATN_MOVE
Definition d_a_alink.h:1019
@ PROC_WOLF_BACKJUMP
Definition d_a_alink.h:1263
@ PROC_CANOE_KANDELAAR_POUR
Definition d_a_alink.h:1175
@ PROC_CUT_LARGE_JUMP_CHARGE
Definition d_a_alink.h:1061
@ PROC_MASTER_SWORD_STICK
Definition d_a_alink.h:1246
@ PROC_WOLF_ROLL_ATTACK
Definition d_a_alink.h:1303
@ PROC_HORSE_HOOKSHOT_SUBJECT
Definition d_a_alink.h:1088
@ PROC_GRASS_WHISTLE_WAIT
Definition d_a_alink.h:1200
@ PROC_CANOE_FISHING_WAIT
Definition d_a_alink.h:1163
@ PROC_WOLF_DIG
Definition d_a_alink.h:1320
@ PROC_CUT_FINISH_JUMP_UP
Definition d_a_alink.h:1049
@ PROC_GOAT_CATCH
Definition d_a_alink.h:1206
@ PROC_SCREAM_WAIT
Definition d_a_alink.h:1236
@ PROC_WOLF_DASH
Definition d_a_alink.h:1257
@ PROC_SWIM_DAMAGE
Definition d_a_alink.h:1141
@ PROC_HORSE_LAND
Definition d_a_alink.h:1077
@ PROC_CANOE_BOW_SUBJECT
Definition d_a_alink.h:1167
@ PROC_GUARD_BREAK
Definition d_a_alink.h:1045
@ PROC_SUMOU_READY
Definition d_a_alink.h:1220
@ PROC_HOOKSHOT_ROOF_SHOOT
Definition d_a_alink.h:1214
@ PROC_GLARE
Definition d_a_alink.h:1363
@ PROC_GET_ITEM
Definition d_a_alink.h:1342
@ PROC_GORON_RIDE_WAIT
Definition d_a_alink.h:1204
@ PROC_GANON_FINISH
Definition d_a_alink.h:1244
@ PROC_HORSE_RIDE
Definition d_a_alink.h:1072
@ PROC_WOLF_LIE_MOVE
Definition d_a_alink.h:1271
@ PROC_BOTTLE_OPEN
Definition d_a_alink.h:1194
@ PROC_HORSE_BOOMERANG_SUBJECT
Definition d_a_alink.h:1086
@ PROC_WOLF_ATN_AC_MOVE
Definition d_a_alink.h:1260
@ PROC_WOLF_GRAB_UP
Definition d_a_alink.h:1313
@ PROC_BOSS_BODY_HANG
Definition d_a_alink.h:1234
@ PROC_WOLF_SIDESTEP
Definition d_a_alink.h:1261
@ PROC_WOLF_SLIP_TURN
Definition d_a_alink.h:1282
@ PROC_LOOK_AROUND_TURN
Definition d_a_alink.h:1239
@ PROC_HAWK_CATCH
Definition d_a_alink.h:1201
@ PROC_TURN_BACK
Definition d_a_alink.h:1343
@ PROC_LADDER_MOVE
Definition d_a_alink.h:1121
@ PROC_CANOE_GETOFF
Definition d_a_alink.h:1156
@ PROC_SWORD_PUSH
Definition d_a_alink.h:1243
@ PROC_HUMAN_ST_ESCAPE
Definition d_a_alink.h:1133
@ PROC_WAIT_TURN
Definition d_a_alink.h:1022
@ PROC_CANOE_SUBJECTIVITY
Definition d_a_alink.h:1166
@ PROC_GORON_MOVE
Definition d_a_alink.h:1208
@ PROC_FISHING_CAST
Definition d_a_alink.h:1176
@ PROC_WOLF_HANG_WALL_CATCH
Definition d_a_alink.h:1275
@ PROC_WOLF_TIRED_WAIT
Definition d_a_alink.h:1253
@ PROC_PUSH_MOVE
Definition d_a_alink.h:1338
@ PROC_CUT_DOWN
Definition d_a_alink.h:1057
@ PROC_BOARD_CUT
Definition d_a_alink.h:1186
@ PROC_WOLF_CHAIN_WAIT
Definition d_a_alink.h:1319
@ PROC_POLY_DAMAGE
Definition d_a_alink.h:1335
@ PROC_LAVA_RETURN
Definition d_a_alink.h:1355
@ PROC_SWORD_READY
Definition d_a_alink.h:1242
@ PROC_GOAT_STROKE
Definition d_a_alink.h:1207
@ PROC_WOLF_FALL
Definition d_a_alink.h:1267
@ PROC_SWIM_UP
Definition d_a_alink.h:1135
@ PROC_CANOE_BOOMERANG_MOVE
Definition d_a_alink.h:1171
@ PROC_BOARD_JUMP
Definition d_a_alink.h:1184
@ PROC_MOVE
Definition d_a_alink.h:1018
@ PROC_HORSE_CALL_WAIT
Definition d_a_alink.h:1364
@ PROC_HORSE_LOOK_DOWN
Definition d_a_alink.h:1096
@ PROC_HORSE_COMEBACK
Definition d_a_alink.h:1091
@ PROC_BACK_JUMP
Definition d_a_alink.h:1032
@ PROC_GRAB_READY
Definition d_a_alink.h:1122
@ PROC_BOARD_ROW
Definition d_a_alink.h:1182
@ PROC_WOLF_SCREAM_WAIT
Definition d_a_alink.h:1280
@ PROC_FISHING_FOOD
Definition d_a_alink.h:1177
@ PROC_BOW_MOVE
Definition d_a_alink.h:1109
@ PROC_WOLF_DAMAGE
Definition d_a_alink.h:1277
@ PROC_LOOK_AROUND
Definition d_a_alink.h:1352
@ PROC_SUMOU_ACTION
Definition d_a_alink.h:1223
@ PROC_UNEQUIP
Definition d_a_alink.h:1341
@ PROC_DEAD
Definition d_a_alink.h:1350
@ PROC_HAWK_SUBJECT
Definition d_a_alink.h:1202
@ PROC_WOLF_LIE_AUTO_MOVE
Definition d_a_alink.h:1272
@ PROC_CROUCH
Definition d_a_alink.h:1042
@ PROC_ATN_ACTOR_MOVE
Definition d_a_alink.h:1021
@ PROC_WOLF_MOVE
Definition d_a_alink.h:1256
@ PROC_CUT_FINISH
Definition d_a_alink.h:1048
@ PROC_SWIM_HOOKSHOT_MOVE
Definition d_a_alink.h:1140
@ PROC_ROOF_HANG_START
Definition d_a_alink.h:1148
@ PROC_WOLF_ROPE_MOVE
Definition d_a_alink.h:1289
@ PROC_BOOMERANG_SUBJECT
Definition d_a_alink.h:1110
@ PROC_BACK_JUMP_LAND
Definition d_a_alink.h:1033
@ PROC_CRAWL_END
Definition d_a_alink.h:1070
@ PROC_CLIMB_UP_START
Definition d_a_alink.h:1142
@ PROC_WOLF_WAIT_TURN
Definition d_a_alink.h:1259
@ PROC_FLOOR_DOWN_REBOUND
Definition d_a_alink.h:1203
@ PROC_SWIM_HOOKSHOT_SUBJECT
Definition d_a_alink.h:1139
@ PROC_WOLF_SWIM_WAIT
Definition d_a_alink.h:1310
@ PROC_ROOF_HANG_WAIT
Definition d_a_alink.h:1149
@ PROC_LARGE_DAMAGE
Definition d_a_alink.h:1359
@ PROC_WOLF_DASH_REVERSE
Definition d_a_alink.h:1258
@ PROC_WAIT
Definition d_a_alink.h:1017
@ PROC_EYE_AWAY
Definition d_a_alink.h:1362
@ PROC_HOOKSHOT_ROOF_WAIT
Definition d_a_alink.h:1213
@ PROC_LARGE_DAMAGE_UP
Definition d_a_alink.h:1065
@ PROC_PEEP_SUBJECTIVITY
Definition d_a_alink.h:1334
@ PROC_WOLF_PUSH
Definition d_a_alink.h:1317
@ PROC_FRONT_ROLL_CRASH
Definition d_a_alink.h:1029
@ PROC_MAX
Definition d_a_alink.h:1367
@ PROC_BOARD_TURN
Definition d_a_alink.h:1183
@ PROC_SPINNER_WAIT
Definition d_a_alink.h:1179
@ PROC_WOLF_GET_SMELL
Definition d_a_alink.h:1327
@ PROC_WOLF_STEP_MOVE
Definition d_a_alink.h:1274
@ PROC_CUT_TURN_MOVE
Definition d_a_alink.h:1056
@ PROC_CUT_JUMP
Definition d_a_alink.h:1052
@ PROC_WOLF_AUTO_JUMP
Definition d_a_alink.h:1266
@ PROC_WOLF_ROPE_SUBJECTIVITY
Definition d_a_alink.h:1293
@ PROC_HORSE_HOOKSHOT_MOVE
Definition d_a_alink.h:1089
@ PROC_WOLF_DIG_THROUGH
Definition d_a_alink.h:1321
@ PROC_WOLF_SWIM_MOVE
Definition d_a_alink.h:1311
@ PROC_CANOE_HOOKSHOT_SUBJECT
Definition d_a_alink.h:1172
@ PROC_WOLF_SLIP_TURN_LAND
Definition d_a_alink.h:1283
@ PROC_ROOF_HANG_TURN
Definition d_a_alink.h:1152
@ PROC_HORSE_GRAB_MOVE
Definition d_a_alink.h:1085
@ PROC_WOLF_ENEMY_HANG_BITE
Definition d_a_alink.h:1324
@ PROC_CUT_JUMP_LAND
Definition d_a_alink.h:1053
@ PROC_MOVE_TURN
Definition d_a_alink.h:1023
@ PROC_HORSE_BOOMERANG_MOVE
Definition d_a_alink.h:1087
@ PROC_HORSE_CUT_CHARGE_READY
Definition d_a_alink.h:1080
@ PROC_WOLF_HANG_READY
Definition d_a_alink.h:1273
@ PROC_CUT_HEAD
Definition d_a_alink.h:1059
@ PROC_WOLF_SMELL_WAIT
Definition d_a_alink.h:1328
@ PROC_SWIM_DIVE
Definition d_a_alink.h:1138
@ PROC_WOLF_SIT
Definition d_a_alink.h:1269
@ PROC_GRAB_MISS
Definition d_a_alink.h:1124
@ PROC_COPY_ROD_MOVE
Definition d_a_alink.h:1114
@ PROC_COPY_ROD_SWING
Definition d_a_alink.h:1115
@ PROC_WOLF_TAG_JUMP
Definition d_a_alink.h:1294
@ PROC_CRAWL_START
Definition d_a_alink.h:1067
@ PROC_IRON_BALL_THROW
Definition d_a_alink.h:1232
@ PROC_LAND_DAMAGE
Definition d_a_alink.h:1066
@ PROC_ROOF_HANG_SIDE_MOVE
Definition d_a_alink.h:1151
@ PROC_METAMORPHOSE
Definition d_a_alink.h:1347
@ PROC_ROLL_JUMP
Definition d_a_alink.h:1037
@ PROC_GET_READY_SIT
Definition d_a_alink.h:1357
@ PROC_HORSE_GETOFF
Definition d_a_alink.h:1073
@ PROC_ROOF_SWITCH_HANG
Definition d_a_alink.h:1153
@ PROC_LADDER_DOWN_START
Definition d_a_alink.h:1119
@ PROC_WOLF_TAG_JUMP_LAND
Definition d_a_alink.h:1295
@ PROC_HORSE_CUT
Definition d_a_alink.h:1079
@ PROC_CLIMB_WAIT
Definition d_a_alink.h:1146
@ PROC_IRON_BALL_MOVE
Definition d_a_alink.h:1231
@ PROC_WOLF_SIDESTEP_LAND
Definition d_a_alink.h:1262
@ PROC_HOOKSHOT_SUBJECT
Definition d_a_alink.h:1210
@ PROC_WOLF_ROPE_STAGGER
Definition d_a_alink.h:1292
@ PROC_BOARD_WAIT
Definition d_a_alink.h:1181
@ PROC_TALK
Definition d_a_alink.h:1339
@ PROC_WOLF_LAND_DAMAGE
Definition d_a_alink.h:1279
void keepItemData()
Definition d_a_alink.cpp:14044
s16 getBodyAngleXAtnActor(int)
Definition d_a_alink.cpp:12587
void setSwordVoiceSe(u32 i_seID)
cXyz field_0x36f0[4]
Definition d_a_alink.h:4521
int procCoMetamorphoseOnlyInit()
Definition d_a_alink.cpp:17546
void transAnimeProc(cXyz *, f32, f32)
Definition d_a_alink.cpp:12739
int procCoMetamorphose()
Definition d_a_alink.cpp:17385
static daAlink_FaceTexData const m_faceTexDataTable[]
Definition d_a_alink.h:843
void setMoveSlantAngle()
Definition d_a_alink.cpp:3458
int procLargeDamageUpInit(int i_type, BOOL i_isLargeDmg, s16, s16)
void setBoomerangCatchAnime()
void setHookshotWallWaitAnime()
BOOL checkWolfGrabAnime() const
Definition d_a_alink.h:3502
void setSwordPos()
Definition d_a_alink.cpp:5812
mDoExt_bckAnm * mpDemoHDTmpBck
Definition d_a_alink.h:3958
virtual u32 checkSpinnerRide() const
virtual void playerStartCollisionSE(u32 i_hitID, u32 i_mapinfo)
Definition d_a_alink.h:3454
BOOL checkDemoSpinnerKeepSpeed() const
Definition d_a_alink.h:3890
void autoGroundHit()
Definition d_a_alink.cpp:13295
void setLandPassiveData()
Definition d_a_alink.cpp:10623
int procCutLargeJumpLandInit(int)
void statusWindowExecute(const cXyz *i_pos, s16 i_angle)
virtual bool setHookshotCarryOffset(fpc_ProcID, cXyz const *)
dBgS_AcchCir mAcchCir[3]
Definition d_a_alink.h:4021
int procSideStepLandInit()
Definition d_a_alink.cpp:15821
void setFaceBtp(u16 i_resIdx, BOOL i_isPriIdx, u16 i_arcNo)
Definition d_a_alink.cpp:8130
int procHorseGetOffInit(int)
int procWolfGanonCatchInit()
int procWolfCargoCarryInit()
virtual BOOL checkWolfHowlSuccessAnime() const
Definition d_a_alink.h:3421
J3DModelData * loadAramBmd(u16 i_resIdx, u32 i_bufSize)
Definition d_a_alink.cpp:14216
BOOL checkWolfAttackReverse(int)
int procWaitTurnInit()
Definition d_a_alink.cpp:15661
u8 field_0x2fb8
Definition d_a_alink.h:4169
void * mpWarpTexData
Definition d_a_alink.h:4010
int procCanoeHookshotSubject()
void setRideCanoeBasePos(fopAc_ac_c *i_canoeActor)
int procHorseSubjectivity()
void changeFishGetFace(u8 param_0)
Definition d_a_alink.h:3675
int procWolfJumpAttackKick()
int procCutTurnMoveInit(int)
int procPullMoveInit(int)
s16 field_0x30f6
Definition d_a_alink.h:4333
J3DShape * field_0x06e8
Definition d_a_alink.h:3972
int procDungeonWarpReady()
u32 field_0x3240[6]
Definition d_a_alink.h:4398
const cXyz & getHsSubChainRootPos() const
Definition d_a_alink.h:3824
void setBlendAtnMoveAnime(f32 i_morf)
Definition d_a_alink.cpp:7780
s16 getIronBallHandChainNum() const
Definition d_a_alink.h:3850
BOOL checkCameraLargeDamage() const
Definition d_a_alink.h:3148
void initCopyRodUpperAnimeSpeed(int)
cXyz field_0x34c8
Definition d_a_alink.h:4487
virtual BOOL checkRollJump() const
Definition d_a_alink.h:3251
static BOOL checkDebugMoveInput()
Definition d_a_alink.cpp:9267
int procHorseBoomerangSubjectInit()
cXyz field_0x381c
Definition d_a_alink.h:4542
void setFrontRollCrashShock(u8)
Definition d_a_alink.cpp:14870
void setItemAction()
Definition d_a_alink.cpp:12416
int getDirectionFromCurrentAngle() const
Definition d_a_alink.h:3811
int procHookshotRoofWait()
int procHorseComebackInit()
BOOL checkSlideMode()
Definition d_a_alink.h:3677
u32 field_0x32d0
Definition d_a_alink.h:4416
int procHookshotRoofShoot()
int checkNextActionHorse()
daAlink_WANM
Definition d_a_alink.h:830
@ WANM_CUT_TURN_RIGHT
Definition d_a_alink.h:922
@ WANM_ATTACK_POE_END
Definition d_a_alink.h:931
@ WANM_WAIT_TO_TIRED
Definition d_a_alink.h:855
@ WANM_GET_A
Definition d_a_alink.h:962
@ WANM_HOWL_END
Definition d_a_alink.h:926
@ WANM_DMG_AIR_FRONT_GETUP
Definition d_a_alink.h:875
@ WANM_JUMP_B_TURN_START
Definition d_a_alink.h:882
@ WANM_HOWL
Definition d_a_alink.h:923
@ WANM_LISTEN
Definition d_a_alink.h:971
@ WANM_PIG_GANON_CATCH_END
Definition d_a_alink.h:973
@ WANM_SLIDE_FORWARD_START
Definition d_a_alink.h:863
@ WANM_ROPE_FALTER
Definition d_a_alink.h:869
@ WANM_ATTACK_RECOIL_END
Definition d_a_alink.h:948
@ WANM_PIG_GANON_CATCH_ST
Definition d_a_alink.h:972
@ WANM_BACKFLIP_START
Definition d_a_alink.h:933
@ WANM_DMG_AIR_RIGHT_GETUP
Definition d_a_alink.h:878
@ WANM_CATCH
Definition d_a_alink.h:952
@ WANM_ATTACK_B_LEFT
Definition d_a_alink.h:895
@ WANM_VJMP_CLIMB_HANG
Definition d_a_alink.h:851
@ WANM_WALK_SLOPE
Definition d_a_alink.h:860
@ WANM_TWGATE_PULL
Definition d_a_alink.h:968
@ WANM_DMG_AIR_BACK_GETUP
Definition d_a_alink.h:876
@ WANM_SIT
Definition d_a_alink.h:842
@ WANM_SIDE_JUMP_RIGHT_END
Definition d_a_alink.h:906
@ WANM_ATTACK_A_END_BACK
Definition d_a_alink.h:915
@ WANM_SLIDE_BACKWARD_END
Definition d_a_alink.h:862
@ WANM_SLIP
Definition d_a_alink.h:857
@ WANM_MAX
Definition d_a_alink.h:978
@ WANM_HOWL_SIT
Definition d_a_alink.h:924
@ WANM_ATTACK_RECOIL_START
Definition d_a_alink.h:947
@ WANM_DIG_UNDER
Definition d_a_alink.h:937
@ WANM_ATN_LOCK_WALK_FRONT
Definition d_a_alink.h:900
@ WANM_BACK_JUMP_END
Definition d_a_alink.h:908
@ WANM_TURN
Definition d_a_alink.h:858
@ WANM_ATN_LOCK_WALK_BACK
Definition d_a_alink.h:899
@ WANM_MIDNA_SHOCK
Definition d_a_alink.h:960
@ WANM_SWIM
Definition d_a_alink.h:887
@ WANM_FALL_LAND
Definition d_a_alink.h:927
@ WANM_DASH_START
Definition d_a_alink.h:946
@ WANM_CROUCH_WALK
Definition d_a_alink.h:844
@ WANM_WAIT_B
Definition d_a_alink.h:880
@ WANM_HANDLE_HANG_WAIT
Definition d_a_alink.h:919
@ WANM_FALL_LAND_START
Definition d_a_alink.h:928
@ WANM_DMG_AIR_FRONT
Definition d_a_alink.h:871
@ WANM_JUMP_KICK
Definition d_a_alink.h:939
@ WANM_ATTACK_T
Definition d_a_alink.h:917
@ WANM_DMG_BACK
Definition d_a_alink.h:892
@ WANM_DMG_ELEC_AIR
Definition d_a_alink.h:967
@ WANM_DMG_FRONT
Definition d_a_alink.h:891
@ WANM_JUMP_B_START
Definition d_a_alink.h:881
@ WANM_SLIDE_BACKWARD
Definition d_a_alink.h:861
@ WANM_HANDLE_HANG
Definition d_a_alink.h:918
@ WANM_DASH_A
Definition d_a_alink.h:834
@ WANM_VJMP_CLIMB
Definition d_a_alink.h:850
@ WANM_SWIM_DASH
Definition d_a_alink.h:888
@ WANM_ATN
Definition d_a_alink.h:859
@ WANM_SWIM_WAIT
Definition d_a_alink.h:886
@ WANM_PUSH_START
Definition d_a_alink.h:840
@ WANM_SWIM_RESURFACE
Definition d_a_alink.h:885
@ WANM_VJMP_START
Definition d_a_alink.h:847
@ WANM_HANDLE_HANG_SW
Definition d_a_alink.h:920
@ WANM_WALK_B
Definition d_a_alink.h:833
@ WANM_SERVICE_WAIT_A
Definition d_a_alink.h:879
@ WANM_ATTACK_RECOIL_GROUND
Definition d_a_alink.h:953
@ WANM_SWIM_DROWN
Definition d_a_alink.h:956
@ WANM_ATTACK_A_END
Definition d_a_alink.h:913
@ WANM_DMG_AIR_LEFT
Definition d_a_alink.h:873
@ WANM_WAIT_STUNNED
Definition d_a_alink.h:957
@ WANM_FLING_LEFT
Definition d_a_alink.h:949
@ WANM_JUMP_ATTACK_END
Definition d_a_alink.h:837
@ WANM_ATTACK_T_START
Definition d_a_alink.h:916
@ WANM_PICKUP_B
Definition d_a_alink.h:909
@ WANM_ATTACK_A_START
Definition d_a_alink.h:911
@ WANM_PIG_GANON_THROW_RIGHT_END
Definition d_a_alink.h:977
@ WANM_JUMP_B_END
Definition d_a_alink.h:884
@ WANM_ATTACK_POE
Definition d_a_alink.h:930
@ WANM_WAIT_START
Definition d_a_alink.h:890
@ WANM_DIG
Definition d_a_alink.h:935
@ WANM_TRES_OPEN
Definition d_a_alink.h:846
@ WANM_TURN_BACK
Definition d_a_alink.h:852
@ WANM_DMG_RIGHT
Definition d_a_alink.h:894
@ WANM_WAIT_PP
Definition d_a_alink.h:838
@ WANM_ROPE_CLIMB_LEFT
Definition d_a_alink.h:865
@ WANM_ATTACK_A_END_FRONT
Definition d_a_alink.h:914
@ WANM_PUSH_LIGHT
Definition d_a_alink.h:839
@ WANM_BACK_JUMP_START
Definition d_a_alink.h:907
@ WANM_PICKUP_THROW
Definition d_a_alink.h:910
@ WANM_PIG_GANON_THROW_RIGHT_START
Definition d_a_alink.h:976
@ WANM_DASH_B
Definition d_a_alink.h:870
@ WANM_PIG_GANON_THROW_LEFT_END
Definition d_a_alink.h:975
@ WANM_ATTACK_POE_START
Definition d_a_alink.h:929
@ WANM_TRANSFORM_TO_HUMAN
Definition d_a_alink.h:943
@ WANM_CROUCH
Definition d_a_alink.h:843
@ WANM_DMG_SMALL
Definition d_a_alink.h:853
@ WANM_WAIT_TIRED
Definition d_a_alink.h:854
@ WANM_ATTACK_A
Definition d_a_alink.h:912
@ WANM_ATTACK_POE_MISS
Definition d_a_alink.h:932
@ WANM_WAIT
Definition d_a_alink.h:831
@ WANM_ROPE_TURN
Definition d_a_alink.h:867
@ WANM_SERVICE_WAIT_D
Definition d_a_alink.h:959
@ WANM_ROPE_WAIT
Definition d_a_alink.h:868
@ WANM_DIG_IN
Definition d_a_alink.h:936
@ WANM_SWIM_DIE
Definition d_a_alink.h:955
@ WANM_WAIT_SHAKE
Definition d_a_alink.h:889
@ WANM_ATN_LOCK_RUN
Definition d_a_alink.h:901
@ WANM_JUMP_B
Definition d_a_alink.h:883
@ WANM_SIDE_JUMP_RIGHT_START
Definition d_a_alink.h:905
@ WANM_WAIT_A_TO_S
Definition d_a_alink.h:958
@ WANM_TRANSFORM_TO_WOLF
Definition d_a_alink.h:942
@ WANM_PUSH
Definition d_a_alink.h:841
@ WANM_ATTACK_B_RIGHT
Definition d_a_alink.h:896
@ WANM_BUMP_START
Definition d_a_alink.h:848
@ WANM_SIDE_JUMP_LEFT_START
Definition d_a_alink.h:903
@ WANM_CHAIN_PULL
Definition d_a_alink.h:969
@ WANM_FLING_RIGHT
Definition d_a_alink.h:950
@ WANM_SLIDE_W
Definition d_a_alink.h:938
@ WANM_CATCH_START
Definition d_a_alink.h:951
@ WANM_ROPE_WALK
Definition d_a_alink.h:864
@ WANM_DMG_ELEC_GROUND
Definition d_a_alink.h:966
@ WANM_ENTRANCE
Definition d_a_alink.h:961
@ WANM_CATCH_KARGOROK
Definition d_a_alink.h:965
@ WANM_CUT_TURN_LEFT
Definition d_a_alink.h:921
@ WANM_DMG_LEFT
Definition d_a_alink.h:893
@ WANM_DMG_AIR_BACK
Definition d_a_alink.h:872
@ WANM_ROPE_CLIMB_RIGHT
Definition d_a_alink.h:866
@ WANM_CUT_TURN_CHARGE
Definition d_a_alink.h:941
@ WANM_JUMP_ATTACK_START
Definition d_a_alink.h:835
@ WANM_PICKUP_A
Definition d_a_alink.h:902
@ WANM_WAIT_WIND
Definition d_a_alink.h:944
@ WANM_BACKFLIP_END
Definition d_a_alink.h:934
@ WANM_ATTACK_B_TAIL
Definition d_a_alink.h:898
@ WANM_BUMP_END
Definition d_a_alink.h:849
@ WANM_GET
Definition d_a_alink.h:963
@ WANM_HANG
Definition d_a_alink.h:856
@ WANM_WALK_A
Definition d_a_alink.h:832
@ WANM_ATTACK_B_FRONT
Definition d_a_alink.h:897
@ WANM_DMG_AIR_RIGHT
Definition d_a_alink.h:874
@ WANM_PIG_GANON_THROW_LEFT_START
Definition d_a_alink.h:974
@ WANM_JUMP_ATTACK
Definition d_a_alink.h:836
@ WANM_WAIT_SIT
Definition d_a_alink.h:845
@ WANM_HOWL_SUCCESS
Definition d_a_alink.h:925
@ WANM_CHAIN_PULL_END
Definition d_a_alink.h:970
@ WANM_DMG_AIR_LEFT_GETUP
Definition d_a_alink.h:877
@ WANM_PULL_OUT
Definition d_a_alink.h:940
@ WANM_DIE
Definition d_a_alink.h:954
@ WANM_SIDE_JUMP_LEFT_END
Definition d_a_alink.h:904
@ WANM_SMELL
Definition d_a_alink.h:945
@ WANM_WAIT_KARGOROK
Definition d_a_alink.h:964
int procHangClimbInit(f32)
void fishingCastWaitAnimeStart()
Definition d_a_alink.h:3695
virtual void cancelGoronThrowEvent()
cXyz * getDamageVec(dCcD_GObjInf *)
BOOL checkRestartRoom()
Definition d_a_alink.cpp:13557
s16 getGroundAngle(cBgS_PolyInfo *i_polyinfo, s16 i_angle)
Definition d_a_alink.cpp:8406
BOOL checkAtnWaitAnime()
Definition d_a_alink.cpp:9626
BOOL setEnemyBombHookshot(fopAc_ac_c *i_actor)
hsChainShape_c * mpHookChain
Definition d_a_alink.h:3994
J3DAnmTextureSRTKey * mpKanteraGlowBtk
Definition d_a_alink.h:3979
u32 field_0x3200
Definition d_a_alink.h:4392
u8 field_0x2fd0
Definition d_a_alink.h:4193
BOOL checkNextActionFromCrouch(int)
Definition d_a_alink.cpp:12551
daAlink_WARP_MAT_MODE
Definition d_a_alink.h:825
@ WARP_MAT_MODE_1
Definition d_a_alink.h:827
@ WARP_MAT_MODE_0
Definition d_a_alink.h:826
s16 field_0x302c[10]
Definition d_a_alink.h:4269
virtual u32 checkBoarRide() const
int procPreActionUnequip()
Definition d_a_alink.cpp:15352
bool checkHorseUnderLashAnime() const
Definition d_a_alink.h:3518
bool checkDemoMoveMode(u32 i_mode) const
int procWolfHangReadyInit()
int procWolfSlideLandInit()
virtual void setDkCaught(fopAc_ac_c *i_dkActor)
int procCanoeBottleDrinkInit(u16 i_itemNo)
daAlink_procFunc mpProcFunc
Definition d_a_alink.h:4549
BOOL checkMidnaDisappearMode() const
BOOL checkSwimNeckUpDown() const
int procSlideLandInit(int)
Definition d_a_alink.cpp:15993
bool setShapeAngleToAtnActor(int)
Definition d_a_alink.cpp:9726
cXyz field_0x35c4
Definition d_a_alink.h:4505
int procSideRollInit(int)
Definition d_a_alink.cpp:16297
fopAc_ac_c * getCopyRodActor()
Definition d_a_alink.h:3760
BOOL checkForceSwordSwing()
int procWolfDownAtMissLand()
int procWolfTagJumpInit(fopAc_ac_c *i_tag)
u8 field_0x3450[4]
Definition d_a_alink.h:4465
BOOL checkCutTypeNoBlur() const
int procCanoePaddlePutInit(int)
int procCoOpenTreasureInit()
BOOL checkFishingRodEquip() const
Definition d_a_alink.h:3776
void setAttentionPos()
Definition d_a_alink.cpp:5601
int procCoSwimSubjectivityInit()
int procCanoeFishingGetInit()
u8 getCorrectLineNum()
Definition d_a_alink.h:3841
void setShapeAngleToTalkActor()
BOOL checkSwimDashMode() const
Definition d_a_alink.h:3765
f32 getSlideLimit() const
Definition d_a_alink.h:3902
void setHookshotCatchNow()
void setFrameCtrl(daPy_frameCtrl_c *i_ctrl, u8 i_attr, s16 i_start, s16 i_end, f32 i_rate, f32 i_frame)
Definition d_a_alink.cpp:6845
f32 getMetamorphoseFarDis() const
Definition d_a_alink.cpp:10175
cXyz field_0x37c8
Definition d_a_alink.h:4535
f32 field_0x33bc
Definition d_a_alink.h:4428
J3DShape * field_0x06f0
Definition d_a_alink.h:3974
f32 field_0x33cc
Definition d_a_alink.h:4432
daScex_c * mpScnChg
Definition d_a_alink.h:4077
virtual cXyz * getKandelaarFlamePos()
bool checkBoomerangCatchAnime() const
Definition d_a_alink.h:3527
int setSingleAnimeBaseMorf(daAlink_c::daAlink_ANM i_anmID, f32 i_morf)
Definition d_a_alink.cpp:7153
s16 field_0x3110
Definition d_a_alink.h:4346
s16 field_0x3072
Definition d_a_alink.h:4280
f32 field_0x3478
Definition d_a_alink.h:4475
BOOL checkWaitAction()
Definition d_a_alink.cpp:10540
int procHangFallStartInit(cM3dGPla *)
f32 getMetamorphoseNearDis() const
Definition d_a_alink.cpp:10171
cXyz mForcePutPos
Definition d_a_alink.h:4529
static Vec const m_handLeftOutSidePos
Definition d_a_alink.h:3918
BOOL checkMidnaWolfDashAnime() const
Definition d_a_alink.h:3587
u8 field_0x2fd8
Definition d_a_alink.h:4201
BOOL checkUpperGuardAnime() const
csXyz field_0x3124
Definition d_a_alink.h:4356
u32 checkModeFlg(u32 i_flag) const
Definition d_a_alink.h:3467
MODE_FLG
Definition d_a_alink.h:981
@ MODE_ROPE_WALK
Definition d_a_alink.h:999
@ MODE_UNK_800000
Definition d_a_alink.h:1002
@ MODE_GRAB_PLACE
Definition d_a_alink.h:1001
@ MODE_HIT_STUN
Definition d_a_alink.h:985
@ MODE_CLIMB
Definition d_a_alink.h:986
@ MODE_JUMP
Definition d_a_alink.h:983
@ MODE_UNK_40000000
Definition d_a_alink.h:1009
@ MODE_UNK_100
Definition d_a_alink.h:990
@ MODE_UNK_4000
Definition d_a_alink.h:996
@ MODE_NO_COLLISION
Definition d_a_alink.h:988
@ MODE_UNK_20
Definition d_a_alink.h:987
@ MODE_VINE_CLIMB
Definition d_a_alink.h:998
@ MODE_UNK_4000000
Definition d_a_alink.h:1005
@ MODE_DISABLE_ITEMS
Definition d_a_alink.h:984
@ MODE_IDLE
Definition d_a_alink.h:982
@ MODE_SWIMMING
Definition d_a_alink.h:1000
@ MODE_UNK_10000000
Definition d_a_alink.h:1007
@ MODE_PLAYER_FLY
Definition d_a_alink.h:1010
@ MODE_UNK_2000
Definition d_a_alink.h:995
@ MODE_UNK_20000000
Definition d_a_alink.h:1008
@ MODE_UNK_8000000
Definition d_a_alink.h:1006
@ MODE_UNK_1000
Definition d_a_alink.h:993
@ MODE_UNK_1000000
Definition d_a_alink.h:1003
@ MODE_RIDING
Definition d_a_alink.h:991
@ MODE_UNK_2000000
Definition d_a_alink.h:1004
@ MODE_UNK_800
Definition d_a_alink.h:992
@ MODE_UNK_8000
Definition d_a_alink.h:997
@ MODE_GUARD_ENABLED
Definition d_a_alink.h:989
cXyz * getMidnaHairAtnPos()
Definition d_a_alink.h:3625
bool checkInputOnR() const
Definition d_a_alink.h:3552
J3DModel * mpSwMSheathModel
Definition d_a_alink.h:3941
void concatMagneBootInvMtx()
BOOL itemTriggerCheck(u8 i_btnFlag)
Definition d_a_alink.cpp:9278
void setIronBallBgCheckPos()
int procHookshotWallWaitInit(int, s16, int)
int procWolfMidnaRideShock()
int moveShadowScaleLight()
Definition d_a_alink.cpp:18982
union daAlink_c::@25 mProcVar3
BOOL checkMidnaGanonCatchAnm() const
Definition d_a_alink.h:3596
void setDamageColorTime()
Definition d_a_alink.h:3789
int procWolfLockAttackInit(int)
int setSingleAnimeBaseSpeed(daAlink_c::daAlink_ANM i_anmID, f32 i_speed, f32 i_morf)
Definition d_a_alink.cpp:7157
u8 mUseButtonFlags
Definition d_a_alink.h:4159
f32 field_0x33d8
Definition d_a_alink.h:4435
int setStartProcInit()
Definition d_a_alink.cpp:4651
virtual s16 getBoardCutTurnOffsetAngleY() const
Definition d_a_alink.h:3339
int procBossAtnWaitInit()
BOOL checkClimbFall()
Definition d_a_alink.h:3585
f32 getPushPullAnimeSpeed()
void setBasAnime(daAlink_c::daAlink_UNDER i_underIdx)
Definition d_a_alink.cpp:13883
void initBoomerangUpperAnimeSpeed(int)
virtual void cancelDragonHangBackJump()
Definition d_a_alink.h:3439
s16 getEnemyBombColorR() const
s16 field_0x30a2
Definition d_a_alink.h:4300
BOOL checkExchangeRodAnime() const
Definition d_a_alink.h:3536
s16 field_0x30a0
Definition d_a_alink.h:4299
int procBossBodyHangInit(fopAc_ac_c *i_actor)
BOOL checkGameOverWindow() const
Definition d_a_alink.h:3900
int procServiceWaitInit()
Definition d_a_alink.cpp:15401
int procMasterSwordPull()
void setCommonBoardAnime(BOOL i_isRideFront)
J3DAnmTexPattern * mpFaceBtp
Definition d_a_alink.h:4054
int procBackJumpLand()
Definition d_a_alink.cpp:16507
const daAlink_BckData * getMainBckData(daAlink_c::daAlink_ANM i_anmID) const
Definition d_a_alink.cpp:6858
f32 field_0x3430
Definition d_a_alink.h:4457
virtual void setOctaIealWildHang()
Definition d_a_alink.h:3445
s16 mPrevAngleY
Definition d_a_alink.h:4208
void setCollisionPos()
Definition d_a_alink.cpp:6638
int procCanoeSubjectivity()
f32 field_0x3488
Definition d_a_alink.h:4479
f32 field_0x3454
Definition d_a_alink.h:4466
void setUpperAnimeMorf(f32 i_morf)
Definition d_a_alink.cpp:7254
f32 getClimbMoveUpDownAnmSpeed()
BOOL checkHookshotWait() const
void setItemActionButtonStatus(u8 i_status)
Definition d_a_alink.cpp:9312
bool acceptSubjectModeChange()
f32 getCopyRodBallDisMax() const
int procSumouStaggerInit()
f32 field_0x3470
Definition d_a_alink.h:4473
void setWindSpeed()
Definition d_a_alink.cpp:5437
void setHairAngle(cXyz *, f32, f32)
Definition d_a_alink.cpp:2799
BOOL hangMoveBgCheck(s16, cXyz *)
void setCopyRodControllAnime()
BOOL checkReelAnime() const
Definition d_a_alink.h:3537
void checkUpperItemActionCopyRodFly()
u8 field_0x2fd5
Definition d_a_alink.h:4198
virtual BOOL checkWolfRSit() const
Definition d_a_alink.h:3256
u16 field_0x30b4
Definition d_a_alink.h:4309
dCcD_Cps mGuardAtCps
Definition d_a_alink.h:4018
BOOL checkGrabLineCheck()
void calcHairAngle(s16 *o_angle)
Definition d_a_alink.cpp:2795
daPy_actorKeep_c mGrabItemAcKeep
Definition d_a_alink.h:4082
bool checkBowChargeWaitAnime() const
Definition d_a_alink.h:3505
void playFaceTextureAnime()
Definition d_a_alink.cpp:8306
f32 getSpinnerJumpRate() const
int checkSceneChange(int i_exitID)
Definition d_a_alink.cpp:13693
u8 field_0x2fcf
Definition d_a_alink.h:4192
void setHangWaterY()
Definition d_a_alink.cpp:8875
bool checkHorseHangMode() const
Definition d_a_alink.h:3742
csXyz * mIronBallChainAngle
Definition d_a_alink.h:4546
cXyz field_0x3828
Definition d_a_alink.h:4543
f32 field_0x3468
Definition d_a_alink.h:4471
s16 mCutTurnChargeCheckTimer
Definition d_a_alink.h:4252
cXyz * getNeckAimPos(cXyz *, int *, int)
Definition d_a_alink.cpp:2921
daTagMmsg_c * mMidnaMsg
Definition d_a_alink.h:4075
int checkNextAction(int)
Definition d_a_alink.cpp:12237
f32 field_0x3408
Definition d_a_alink.h:4447
int procRoofHangWaitInit(int)
f32 field_0x3440
Definition d_a_alink.h:4461
void setEffectSumouParam()
J3DAnmTevRegKey * mpDMidnaBrk
Definition d_a_alink.h:4005
int procAtnMove()
Definition d_a_alink.cpp:15594
static daAlink_procFunc m_demoInitTable[]
Definition d_a_alink.h:1364
void setHighModelFaceBtk(u16 i_resIdx)
static bool checkLv2DungeonRoomSpecial()
Definition d_a_alink.cpp:14352
int procCoDemoPushMoveInit()
int field_0x3180
Definition d_a_alink.h:4368
void seStartMapInfo(u32 i_soundID)
Definition d_a_alink.cpp:13875
int procCoPeepSubjectivity()
u32 field_0x31b0[3]
Definition d_a_alink.h:4379
int procFloorDownReboundInit()
Definition d_a_alink.cpp:17591
cXyz mHookshotTopPos
Definition d_a_alink.h:4538
BOOL checkGrabAnimeAndThrow() const
void setGrassCancelStatus(u8 i_status)
Definition d_a_alink.h:3772
int procWolfJumpAttackSlideLandInit(int, int, int)
virtual cXyz * getMidnaAtnPos() const
Definition d_a_alink.h:3404
void setStepLandVibration()
Definition d_a_alink.cpp:10633
int procHorseHookshotSubjectInit()
cXyz field_0x3498
Definition d_a_alink.h:4483
u8 field_0x2fd7
Definition d_a_alink.h:4200
cXyz field_0x37b0[2]
Definition d_a_alink.h:4534
int procCoLargeDamageWall()
BOOL checkEquipAnime() const
Definition d_a_alink.cpp:11898
u8 field_0x2fc2
Definition d_a_alink.h:4179
virtual MtxP getLeftHandMatrix()
f32 field_0x3448
Definition d_a_alink.h:4463
BOOL checkBowAndSlingItem(int i_itemNo)
int procCoPushMoveInit(int, int)
s16 field_0x30a6
Definition d_a_alink.h:4302
daPy_anmHeap_c mFaceBtkHeap
Definition d_a_alink.h:4052
J3DModel * mSheathModel
Definition d_a_alink.h:3961
int procMasterSwordPullInit()
virtual void setForcePutPos(cXyz const &pPutPos)
Definition d_a_alink.h:3206
virtual bool checkChainBlockPushPull()
static u16 getBallBtkIdx()
Definition d_a_alink.h:3831
int procCanoeJumpRideInit(fopAc_ac_c *i_canoeActor)
void checkCutAtnActorChange()
int procGrassWhistleGet()
void setIronBallReturn(int)
daAlink_DIR
Definition d_a_alink.h:1383
@ DIR_LEFT
Definition d_a_alink.h:1386
@ DIR_NONE
Definition d_a_alink.h:1388
@ DIR_FORWARD
Definition d_a_alink.h:1384
@ DIR_BACKWARD
Definition d_a_alink.h:1385
@ DIR_RIGHT
Definition d_a_alink.h:1387
virtual u32 checkPlayerFly() const
Definition d_a_alink.h:3211
BOOL checkAttentionLock()
Definition d_a_alink.h:3472
int procCanoeHookshotSubjectInit()
void setBgCheckParam()
Definition d_a_alink.cpp:8936
firePointEff_c field_0x32d8[4]
Definition d_a_alink.h:4418
f32 mRollJumpSpeedH
Definition d_a_alink.h:4449
void setItemMatrix(int)
Definition d_a_alink.cpp:5842
f32 field_0x33c0
Definition d_a_alink.h:4429
bool checkZoraSwimDamageAnime() const
Definition d_a_alink.h:3479
BOOL checkDeadAction(int)
static bool checkCastleTown()
Definition d_a_alink.cpp:14339
void setMonkeyMoveAnime()
int field_0x31a4
Definition d_a_alink.h:4377
BOOL checkBgClimbMove(int i_direction)
s16 field_0x30d0
Definition d_a_alink.h:4323
uintptr_t field_0x32cc
Definition d_a_alink.h:4415
u8 field_0x2fc4
Definition d_a_alink.h:4181
bool checkHookshotReadyAnime() const
Definition d_a_alink.h:3485
virtual BOOL checkComboCutTurn() const
Definition d_a_alink.h:3268
bool checkUpperAnime(u16 i_resIdx) const
Definition d_a_alink.h:3474
void setMidnaTalkStatus(u8 status)
Definition d_a_alink.h:1841
void setSwordAtParam(dCcG_At_Spl i_spl, u8 i_hitMark, u8 i_AtSe, int i_atp, f32 param_4, f32 i_radius)
J3DShape * field_0x06e0
Definition d_a_alink.h:3970
dAttList_c * mAttList
Definition d_a_alink.h:4068
virtual u8 getShieldChangeWaitTimer() const
Definition d_a_alink.h:3459
virtual void setGrabCollisionOffset(f32 i_offsetX, f32 i_offsetZ, cBgS_PolyInfo *)
JPABaseEmitter * setEmitterPolyColor(u32 *i_emitterId, u16 i_effName, cBgS_PolyInfo &i_polyinfo, cXyz const *, csXyz const *)
int procCanoeBowMoveInit()
int commonBottleDrink(BOOL)
int procBoardJumpInit(f32 i_jumpSpeed, BOOL i_isNoSpeed)
void seStartSwordCut(u32 i_soundID)
Definition d_a_alink.cpp:13863
virtual BOOL checkGuardBreakMode() const
Definition d_a_alink.h:3227
u32 field_0x31bc
Definition d_a_alink.h:4380
void setBodyAngleRideReadyAnime()
bool checkServiceWaitMode()
Definition d_a_alink.cpp:10152
int procWolfMidnaRideShockInit()
MtxP getCanoePaddleMatrix()
BOOL checkRideOn() const
Definition d_a_alink.h:3763
int procHorseHookshotMoveInit()
f32 field_0x345c
Definition d_a_alink.h:4468
fopAc_ac_c * getHookshotRoofWaitActor()
Definition d_a_alink.h:3761
csXyz field_0x3166
Definition d_a_alink.h:4362
cXyz field_0x35d0
Definition d_a_alink.h:4506
void setFaceBtk(u16 i_resIdx, BOOL i_isPriIdx, u16 i_arcNo)
Definition d_a_alink.cpp:8177
bool checkFisingRodJewl() const
Definition d_a_alink.h:3687
int procWolfScreamWaitInit()
f32 getSpinnerRideDecSpeedMin() const
static bool checkNotAutoJumpStage()
Definition d_a_alink.cpp:14377
virtual bool checkIronBallReturn() const
void initForceRideHorse()
BOOL checkCanoeRideOwn(const fopAc_ac_c *i_actor) const
Definition d_a_alink.h:3719
int procCutFinishJumpUpLand()
virtual BOOL checkBootsOrArmorHeavy() const
Definition d_a_alink.cpp:12663
dBgS_RopeLinChk mRopeLinChk
Definition d_a_alink.h:4024
int procBottleGetInit(BOOL)
BOOL checkHorseLieAnime() const
u8 mPeepExitID
Definition d_a_alink.h:4158
s16 field_0x3100
Definition d_a_alink.h:4338
int procWolfWaitTurnInit()
J3DModel * initModelEnv(J3DModelData *i_modelData, u32 i_diffFlags)
Definition d_a_alink.h:3732
BOOL checkTwoHandItemEquipAnime() const
Definition d_a_alink.h:3498
f32 mNormalSpeed
Definition d_a_alink.h:4419
cXyz field_0x34a4
Definition d_a_alink.h:4484
int commonProcBoardInit(daAlink_c::daAlink_PROC i_procID)
void setAtCollision()
Definition d_a_alink.cpp:6297
virtual bool checkNoEquipItem() const
Definition d_a_alink.h:3337
virtual BOOL checkAutoJump() const
Definition d_a_alink.h:3217
int procWolfFallInit(int, f32 i_morf)
void clearMidnaMsgNum()
Definition d_a_alink.h:3601
int procBottleOpenInit(u16 i_itemNo)
int procSideStepLand()
Definition d_a_alink.cpp:15865
bool checkBoomerangChargeEndWait() const
Definition d_a_alink.h:3554
virtual BOOL checkWolfWait() const
Definition d_a_alink.h:3254
virtual bool cancelWolfLock(fopAc_ac_c *)
fopAc_ac_c * makeFairy(cXyz *i_pos, u32 i_params)
u8 field_0x2fbc
Definition d_a_alink.h:4173
BOOL checkWolfSideStep() const
int procBottleDrinkInit(u16 i_itemNo)
int procBottleSwingInit(fopAc_ac_c *i_catchActor, int)
void setGuardSe(dCcD_GObjInf *i_objinf)
J3DModel * mSwordModel
Definition d_a_alink.h:3960
union daAlink_c::@28 mItemVar0
dBgS_LinkLinChk mMagneLineChk
Definition d_a_alink.h:4029
static BOOL checkForestOldCentury()
s16 field_0x30ae
Definition d_a_alink.h:4306
BOOL checkBoomerangAnimeAndReturnWait() const
Definition d_a_alink.h:3497
virtual u32 checkHorseRide() const
csXyz field_0x3160
Definition d_a_alink.h:4361
u32 getStartEvent()
Definition d_a_alink.h:3584
int procWolfSwimWaitInit(int)
int procFmChainStrongPull()
f32 mSinkShapeOffset
Definition d_a_alink.h:4103
int getReinRideDirection()
JKRExpHeap * mpArcHeap
Definition d_a_alink.h:3929
static bool checkRoom()
Definition d_a_alink.cpp:14364
void coHitCallback(fopAc_ac_c *i_coHitActor, dCcD_GObjInf *i_coHitObj)
Definition d_a_alink.cpp:2068
int procWolfDownAtMissLandInit()
f32 getWolfLieMoveAnmSpeed()
cXyz * getRootPosP()
Definition d_a_alink.h:3714
BOOL checkSideRollAction(int)
Definition d_a_alink.cpp:11862
virtual void setMidnaMsgNum(fopAc_ac_c *i_msgTag, u16 i_msgNum)
Definition d_a_alink.h:3171
virtual void onSceneChangeArea(u8 i_exitID, u8 i_exitDirection, fopAc_ac_c *i_scexAc)
s16 field_0x3064
Definition d_a_alink.h:4275
static BOOL checkCowGame()
f32 field_0x33d0
Definition d_a_alink.h:4433
f32 mMoveValue
Definition d_a_alink.h:4424
J3DModel * field_0x0710
Definition d_a_alink.h:3982
static daAlink_BckData const m_mainBckShield[20]
Definition d_a_alink.h:214
s16 mBoardSwordChargeTime
Definition d_a_alink.h:4234
static BOOL checkHorseZeldaBowMode()
u8 field_0x2fc6
Definition d_a_alink.h:4183
virtual BOOL checkMetamorphose() const
Definition d_a_alink.h:3400
int procHorseGetKeyInit()
fopAc_ac_c * field_0x27fc
Definition d_a_alink.h:4074
void setIceSlipSpeed()
Definition d_a_alink.cpp:5259
f32 field_0x3480
Definition d_a_alink.h:4477
J3DShape * field_0x06dc
Definition d_a_alink.h:3969
u32 field_0x3290
Definition d_a_alink.h:4407
virtual void setKandelaarMtx(Mtx i_mtx, int, int)
int commonLargeDamageUpInit(int i_type, BOOL i_isLargeDmg, s16, s16)
int procSumouWinLoseInit()
bool checkRoofSwitchHang() const
Definition d_a_alink.h:3756
bool checkFisingRodWorm() const
Definition d_a_alink.h:3691
void setFacePriAnime(daAlink_c::daAlink_ANM i_anm)
Definition d_a_alink.cpp:8247
BOOL checkPlayerDemoMode() const
Definition d_a_alink.h:3578
BOOL checkHorseServiceWaitAnime()
void iceSlipBgCheck()
Definition d_a_alink.cpp:5232
bool checkIronBallPreSwingAnime() const
Definition d_a_alink.h:3524
virtual fpc_ProcID getItemID() const
Definition d_a_alink.h:3198
dEyeHL_c mEyeHL1
Definition d_a_alink.h:4060
void commonInitForceRideRein()
J3DModel * initModel(J3DModelData *i_modelData, u32 i_mdlFlags, u32 i_diffFlags)
Definition d_a_alink.cpp:4100
cXyz field_0x35dc
Definition d_a_alink.h:4507
void setBottleModel(u16 i_itemNo)
BOOL checkMidnaWolfDeadAnime() const
Definition d_a_alink.h:3592
J3DAnmTextureSRTKey * loadAramItemBtk(u16 i_resIdx, J3DModel *i_model)
Definition d_a_alink.cpp:14259
int getClimbDirectionFromAngle()
void setEffectSlipParam()
virtual MtxP getWolfBackbone2Matrix()
Definition d_a_alink.h:3184
BOOL checkPushPullTurnBlock()
BOOL checkIronBallReturnChange()
BOOL checkMidnaDigInAnime() const
Definition d_a_alink.h:3599
virtual BOOL setForceGrab(fopAc_ac_c *i_actor, BOOL, BOOL)
cXyz field_0x3618
Definition d_a_alink.h:4512
int checkHorseSpecialProc()
s16 field_0x2ff4
Definition d_a_alink.h:4215
int procSmallJump()
Definition d_a_alink.cpp:17157
int procHorseCutTurnInit()
s16 field_0x2fec
Definition d_a_alink.h:4211
void setFishingWaitAction()
int setRideSubjectAngle(s16)
fopAc_ac_c * field_0x27f8
Definition d_a_alink.h:4073
virtual void onSceneChangeAreaJump(u8 i_exitID, u8 i_exitDirection, fopAc_ac_c *i_scexAc)
Definition d_a_alink.h:3319
daPy_frameCtrl_c * field_0x2d7c
Definition d_a_alink.h:4112
BOOL checkNextActionFromButton()
Definition d_a_alink.cpp:12126
int commonHookshotWallWait()
int procWolfTiredWaitInit()
int decideDoStatusSwimWolf()
bool checkShieldDraw()
Definition d_a_alink.cpp:18893
int procWolfSideStepInit(int)
int procCutReverseInit(daAlink_c::daAlink_ANM i_anmID)
BOOL itemButtonCheck(u8 i_btnFlag)
Definition d_a_alink.cpp:9283
void decSwordBlur()
Definition d_a_alink.cpp:6194
virtual void setAnimeFrame(f32 i_frame)
Definition d_a_alink.cpp:6835
static bool checkNotBattleStage()
Definition d_a_alink.cpp:14369
BOOL checkRootTransZClearMode()
Definition d_a_alink.h:3835
void setWolfSenceStatus(u8 i_status)
int procFrontRollCrashInit()
Definition d_a_alink.cpp:16193
void setEyeMove(cXyz *, s16, s16)
Definition d_a_alink.cpp:3277
BOOL checkCutDashChargeAnime() const
Definition d_a_alink.h:3496
int procIronBallSubjectInit()
int procCanoeRodGrabInit()
void initLockAt()
Definition d_a_alink.cpp:6623
cXyz * getBoomerangLockPosP()
Definition d_a_alink.h:3878
u8 field_0x2f91
Definition d_a_alink.h:4130
int procDkCaughtInit(fpc_ProcID)
cXyz mWindSpeed
Definition d_a_alink.h:4503
void modelCalc(J3DModel *i_model)
Definition d_a_alink.cpp:19192
daAlink_blur_c m_swordBlur
Definition d_a_alink.h:4065
daPy_actorKeep_c mHookTargetAcKeep
Definition d_a_alink.h:4086
void setFishingArm2Angle(const csXyz &i_angle)
Definition d_a_alink.h:3663
u8 mRunCutComboCount
Definition d_a_alink.h:4146
daPy_frameCtrl_c mUpperFrameCtrl[3]
Definition d_a_alink.h:4043
bool checkFisingRodLure() const
Definition d_a_alink.h:3545
cXyz mIronBallCenterPos
Definition d_a_alink.h:4539
BOOL checkDownAttackState()
f32 field_0x33e0
Definition d_a_alink.h:4437
int procRoofHangFrontMoveInit()
bool checkWolfGrabAnimeStick() const
Definition d_a_alink.h:3501
Z2CreatureLink mZ2Link
Definition d_a_alink.h:4110
BOOL checkGrabTalkActor(fopAc_ac_c *i_actor)
int procWolfEnemyHangBite()
void initFishingRodHand()
void setWolfSwimEndEffect(JPABaseEmitter **, JPABaseEmitter **)
virtual bool checkKandelaarSwing(int) const
s16 field_0x2fee
Definition d_a_alink.h:4212
virtual void setSumouGraspCancelCount(int param_0)
Definition d_a_alink.h:3388
int procWolfChainReadyInit()
static bool checkRoomSpecial()
Definition d_a_alink.cpp:14358
int procFrontRoll()
Definition d_a_alink.cpp:16097
s16 field_0x3094[3]
Definition d_a_alink.h:4297
virtual u8 checkBeeChildDrink() const
Definition d_a_alink.h:3419
s16 field_0x3092
Definition d_a_alink.h:4296
f32 field_0x341c
Definition d_a_alink.h:4452
int procCutJumpLandInit(int)
int procCanoeBottleDrink()
daPy_anmHeap_c mUpperAnmHeap[3]
Definition d_a_alink.h:4041
const cXyz * checkMidnaLockJumpPoint() const
f32 field_0x33c8
Definition d_a_alink.h:4431
void setDoubleAnimeBlendRatio(f32 i_ratio)
Definition d_a_alink.cpp:6942
virtual MtxP getRightHandMatrix()
BOOL checkFrontWallTypeAction()
Definition d_a_alink.cpp:10939
s16 field_0x3060
Definition d_a_alink.h:4273
void setFaceDemoBck(u16 i_resIdx)
Definition d_a_alink.h:3566
void setFaceBck(u16 i_resIdx, BOOL i_isPriIdx, u16 i_arcNo)
Definition d_a_alink.cpp:8101
BOOL checkBoomerangThrowAnime() const
f32 field_0x33e4
Definition d_a_alink.h:4438
BOOL checkChaseHookshot()
void setWolfAtnMoveDirection()
s16 mStickAngle
Definition d_a_alink.h:4205
J3DAnmTextureSRTKey * field_0x0718
Definition d_a_alink.h:3984
void setEffectSmallLandParam()
fopAc_ac_c * field_0x27f0
Definition d_a_alink.h:4071
void setHookshotReturnEnd()
void setLastSceneDamage(int i_dmgAmount, u32 *o_mode)
Definition d_a_alink.cpp:13424
int procFrontRollSuccess()
Definition d_a_alink.cpp:16274
BOOL checkClimbMoveSideProc(int i_direction)
f32 field_0x33f0
Definition d_a_alink.h:4441
static BOOL checkHorseDashAccept()
void setCrawlMoveDirectionArrow()
void multVecMagneBootInvMtx(cXyz *o_dst)
s16 field_0x301c
Definition d_a_alink.h:4261
int procKandelaarPourInit()
BOOL checkUpperItemActionBow()
s16 mIceFreezeTimer
Definition d_a_alink.h:4230
int setUnderAnimeParam(u16 i_resIdx, daAlink_c::daAlink_UNDER i_underIdx, const daAlinkHIO_anm_c *i_anmParam)
Definition d_a_alink.cpp:7437
mDoExt_bckAnm mItemBck
Definition d_a_alink.h:3990
s16 mBottleItemHealAmount
Definition d_a_alink.h:4258
void modelDraw(J3DModel *, int)
Definition d_a_alink.cpp:19203
void setOriginalHeap(JKRExpHeap **i_ppheap, u32 i_size)
bool checkWolfGrabAnimeObj() const
Definition d_a_alink.h:3500
BOOL checkRootTransClearContinueMode()
Definition d_a_alink.h:3838
virtual bool checkIronBallGroundStop() const
virtual BOOL checkCutTurnCharge() const
Definition d_a_alink.h:3262
void setChainGrabStatus(u8 i_status)
Definition d_a_alink.h:3571
void searchPeepObj(fopAc_ac_c *i_actor, void *i_data)
s16 getSpinnerRideMoveTime()
static u16 getBallBrkIdx()
Definition d_a_alink.h:3832
bool checkAttentionPosAngle(cXyz *)
Definition d_a_alink.cpp:2885
virtual BOOL checkGoronRideWait() const
Definition d_a_alink.h:3252
mDoExt_bckAnm * m_sWindowBck
Definition d_a_alink.h:4009
void setWolfRollAttackEffect()
float transAnimeMoveX()
Definition d_a_alink.h:3754
int setUnderAnime(u16 i_resIdx, daAlink_c::daAlink_UNDER i_underIdx, f32 i_speed, f32 i_startF, s16 i_endF, f32 i_morf)
Definition d_a_alink.cpp:7409
BOOL checkHookshotReadyMaterialOffMode() const
void stopHalfMoveAnime(f32 i_frame)
int procGoatStopReadyInit()
void setSingleAnimeWolfBaseSpeed(daAlink_c::daAlink_WANM i_anmID, f32 i_speed, f32 i_morf)
int procClimbMoveUpDownInit(int)
int commonKandelaarPour(int)
int procWolfBackJumpLandInit(s16, s16)
virtual BOOL checkCutJumpMode() const
Definition d_a_alink.h:3397
u8 mItemTrigger
Definition d_a_alink.h:4126
BOOL checkWolfAttackAction()
virtual bool checkSpinnerTriggerAttack()
BOOL subjectCancelTrigger()
int procHorseGrabMoveInit()
static BOOL checkSpecialNpc(fopAc_ac_c *)
BOOL swordButton()
Definition d_a_alink.h:3542
f32 field_0x3484
Definition d_a_alink.h:4478
int procWolfHowlDemoInit()
u32 field_0x326c[4]
Definition d_a_alink.h:4403
BOOL checkSightLine(f32 i_maxDist, cXyz *o_sightPos)
Definition d_a_alink.cpp:13964
BOOL checkWolfBarrierWallHit(cBgS_PolyInfo &i_polyinfo)
J3DModel * mpKanteraGlowModel
Definition d_a_alink.h:3978
virtual BOOL checkHorseStart()
Definition d_a_alink.h:3462
u16 mEquipItem
Definition d_a_alink.h:4203
BOOL notTalk()
Definition d_a_alink.cpp:10189
BOOL checkCanoePaddleGrab(fopAc_ac_c *i_actor) const
s16 mWolfEyeUp
Definition d_a_alink.h:4305
f32 setStickAnmData(J3DAnmBase *i_anm, int i_arg1, int i_arg2, u16 i_resIdx, int i_stickDirection)
BOOL escapeTrigger()
Definition d_a_alink.h:3782
BOOL doTrigger() const
Definition d_a_alink.h:3546
void footBgCheck()
Definition d_a_alink.cpp:3839
int procCopyRodMoveInit()
int procHorseBoomerangMove()
void wolfRopeSwingInc(f32)
s16 checkWindStoneHowl()
Definition d_a_alink.h:3839
int procGuardSlipInit(int i_atSpl, dCcD_GObjInf *i_objinf)
int procCoHorseCallWait()
int procRoofHangTurnInit()
int setSingleAnimeParam(daAlink_c::daAlink_ANM i_anmID, const daAlinkHIO_anm_c *i_anmParams)
Definition d_a_alink.cpp:7186
s16 field_0x3024
Definition d_a_alink.h:4265
u32 field_0x31d8[3]
Definition d_a_alink.h:4387
union daAlink_c::@24 mProcVar2
void initFirePointDamageEffectAll()
int checkNextActionCopyRod()
BOOL checkHorseNoUpperAnime() const
void setSandDownBgCheckWallH()
Definition d_a_alink.cpp:8928
int procHorseHookshotSubject()
int procWolfSwimEndWait()
void setIronBallWaitUpperAnime(int)
bool checkFishingRodGrabLeft() const
Definition d_a_alink.h:3657
void setBaseHorseAnimeFrame()
f32 field_0x33a4
Definition d_a_alink.h:4422
J3DAnmTextureSRTKey * m_mSwordBtk
Definition d_a_alink.h:3964
void setCutWaterDropEffect()
virtual void cancelOctaIealHang()
Definition d_a_alink.h:3433
dCcD_Stts field_0x173c
Definition d_a_alink.h:4019
void setGrabStatus(u8 i_status, u8 i_flag)
Definition d_a_alink.h:3570
J3DModel * mpSwMModel
Definition d_a_alink.h:3940
int procHangMoveInit(int)
bool checkNoSubjectModeCamera()
void setWolfJumpAttackEffect()
bool checkCutFinishJumpUp()
BOOL wolfSideBgCheck(s16)
u8 mWolfLockNum
Definition d_a_alink.h:4162
virtual bool checkAcceptDungeonWarpAlink(int unused)
Definition d_a_alink.h:3156
u8 setDemoLeftHandIndex(u16)
void cancelBoomerangLock(fopAc_ac_c *)
f32 field_0x344c
Definition d_a_alink.h:4464
s16 field_0x3028
Definition d_a_alink.h:4267
int procCoMetamorphoseInit()
Definition d_a_alink.cpp:17268
daPy_actorKeep_c mCopyRodAcKeep
Definition d_a_alink.h:4084
J3DAnmTevRegKey * field_0x0724
Definition d_a_alink.h:3987
fpc_ProcID mShieldArrowIDs[16]
Definition d_a_alink.h:4090
u8 mEffProc
Definition d_a_alink.h:4143
BOOL checkSwordTwirlAnime() const
Definition d_a_alink.cpp:11906
int resetUpperAnime(daAlink_c::daAlink_UPPER i_upperIdx, f32 i_morf)
Definition d_a_alink.cpp:7356
void clearWoodShieldBurnEffect()
s16 field_0x3114
Definition d_a_alink.h:4348
void setUpperAnimeParam(u16 i_anmResIdx, daAlink_c::daAlink_UPPER i_upperIdx, const daAlinkHIO_anm_c *i_anmParam)
Definition d_a_alink.cpp:7350
void setGroundFishingRodActor()
int draw()
Definition d_a_alink.cpp:19274
Mtx mMagneBootInvMtx
Definition d_a_alink.h:4109
BOOL swordSwingTrigger()
Definition d_a_alink.cpp:9308
u8 setDemoRightHandIndex(u16)
virtual void setPlayerPosAndAngle(const cXyz *i_pos, s16 i_angle, BOOL)
Definition d_a_alink.cpp:9188
static u32 getOtherHeapSize()
Definition d_a_alink.h:3910
void setLastSceneMode(u32 *)
Definition d_a_alink.cpp:13444
s16 field_0x3054[3]
Definition d_a_alink.h:4271
virtual BOOL checkCutJumpCancelTurn() const
Definition d_a_alink.h:3297
void setSmallGuard(dCcD_GObjInf *i_objinf)
u8 field_0x2fbe
Definition d_a_alink.h:4175
void setGrassWhistleModel(int i_modelType)
J3DModel * initModelEnv(u16 i_resIdx, u32 i_diffFlags)
Definition d_a_alink.cpp:4133
int field_0x3178
Definition d_a_alink.h:4366
daAlink_UNDER
Definition d_a_alink.h:653
@ UNDER_2
Definition d_a_alink.h:656
@ UNDER_1
Definition d_a_alink.h:655
@ UNDER_0
Definition d_a_alink.h:654
BOOL checkNoUpperAnime() const
Definition d_a_alink.cpp:11882
s16 field_0x30f8
Definition d_a_alink.h:4334
int procLandDamageInit(int)
bool checkSwordDraw()
Definition d_a_alink.cpp:18888
BOOL checkUpperItemAction()
Definition d_a_alink.cpp:11231
void getBodyAngleXBasePos(cXyz *o_pos)
Definition d_a_alink.cpp:12571
void setCylAtParam(u32 i_AtType, dCcG_At_Spl i_spl, u8 i_hitMark, u8 i_AtSe, int i_atp, f32 i_radius, f32 i_height)
int procWolfRopeTurnInit()
u8 field_0x2f95
Definition d_a_alink.h:4134
cXyz field_0x37a4
Definition d_a_alink.h:4533
f32 getBombBoundRate() const
u32 field_0x3268
Definition d_a_alink.h:4402
cXyz field_0x3540
Definition d_a_alink.h:4497
static u16 getBallModelIdx()
Definition d_a_alink.h:3830
int procGoatCatchInit(fopAc_ac_c *i_actor, f32)
fopAc_ac_c * getChainGrabActor()
Definition d_a_alink.h:3144
u8 mClothesChangeWaitTimer
Definition d_a_alink.h:4176
void resetFacePriBck()
Definition d_a_alink.cpp:8254
int procMasterSwordStick()
J3DAnmTextureSRTKey * m_nSwordBtk
Definition d_a_alink.h:3963
int procWolfEnemyHangBiteInit()
s16 getRoofAngle(cBgS_PolyInfo *i_polyinfo, s16 i_angle)
Definition d_a_alink.cpp:8419
int procHorseHangInit(dCcD_GObjInf *i_hitObj, BOOL i_isPlaySE)
u8 field_0x2f99
Definition d_a_alink.h:4138
BOOL checkFishingCastMode() const
Definition d_a_alink.h:3643
int setMoveBGLadderCorrect()
void setGrabUpperAnime(f32)
virtual MtxP getInvMtx()
Definition d_a_alink.h:3176
int setUpperAnime(u16 i_anmResIdx, daAlink_c::daAlink_UPPER i_upperIdx, f32 i_speed, f32 i_startFrame, s16 i_endFrame, f32 i_morf)
Definition d_a_alink.cpp:7283
bool checkCopyRodRevive() const
Definition d_a_alink.h:3740
int procHorseBottleDrink()
u32 field_0x328c
Definition d_a_alink.h:4406
BOOL checkBoomerangReadyAnime() const
Definition d_a_alink.h:3489
u8 field_0x2fca
Definition d_a_alink.h:4187
virtual fpc_ProcID getBottleOpenAppearItem() const
int procAtnActorWaitInit()
Definition d_a_alink.cpp:15604
int setLandDamagePoint(int i_dmgAmount)
BOOL checkMidnaLowClingAnime() const
Definition d_a_alink.h:3589
void changeBlendRate(int i_jointNo)
Definition d_a_alink.cpp:2352
void * field_0x2d80
Definition d_a_alink.h:4113
u32 field_0x3204[6]
Definition d_a_alink.h:4393
void setUpperGuardAnime(f32)
BOOL checkGuardActionChange()
u32 field_0x3220
Definition d_a_alink.h:4395
int checkCopyRodAnime() const
int procBackJump()
Definition d_a_alink.cpp:16463
virtual void seStartOnlyReverb(u32)
Definition d_a_alink.cpp:13867
void changeItemBck(u16 i_resIdx, f32)
Definition d_a_alink.cpp:14281
BOOL checkGrabSideActor()
f32 getBoomCatchSpeed() const
cXyz field_0x354c[4]
Definition d_a_alink.h:4498
u8 field_0x2fc8
Definition d_a_alink.h:4185
BOOL checkBoarStart()
Definition d_a_alink.cpp:4406
static bool checkCastleTownUseItem(u16 i_itemNo)
Definition d_a_alink.cpp:14381
virtual bool checkSetNpcTks(cXyz *i_basePos, int i_roomNo, int)
daPy_actorKeep_c field_0x281c
Definition d_a_alink.h:4080
u8 field_0x2fa0
Definition d_a_alink.h:4145
int procMoveInit()
Definition d_a_alink.cpp:15555
void setWaterInAnmRate(daPy_frameCtrl_c *i_frameCtrl, f32 i_rate)
u16 field_0x30c6
Definition d_a_alink.h:4318
void setGoatStopGameFail(fopAc_ac_c *i_actor)
u8 field_0x2fd9[3]
Definition d_a_alink.h:4202
void clearComboReserb()
Definition d_a_alink.h:3787
s16 mDigType
Definition d_a_alink.h:4240
cXyz field_0x369c
Definition d_a_alink.h:4517
int procWolfBackJumpLand()
static int simpleAnmPlay(J3DAnmBase *i_anm)
Definition d_a_alink.cpp:5791
void setFootSpeed()
Definition d_a_alink.cpp:12867
cXyz * checkBowCameraArrowPosP(s16 *o_angleX, s16 *o_angleY)
virtual BOOL checkWolfRopeHang() const
Definition d_a_alink.h:3250
s16 field_0x3088
Definition d_a_alink.h:4291
J3DModel * initModel(J3DModelData *i_modelData, u32 i_diffFlags)
Definition d_a_alink.h:3728
BOOL checkFishingRodAndLureItem() const
J3DAnmTevRegKey * mMagicArmorBodyBrk
Definition d_a_alink.h:3945
f32 field_0x346c
Definition d_a_alink.h:4472
f32 field_0x3404
Definition d_a_alink.h:4446
void setLightningSwordEffect()
int procHorseKandelaarPourInit()
int startRestartRoom(u32 i_mode, int param_1, int i_dmgAmount, BOOL i_isEventRun)
Definition d_a_alink.cpp:13478
int procTradeItemOutInit()
int checkUpperItemActionCopyRod()
BOOL checkSpinnerReady() const
Definition d_a_alink.h:3898
void searchWolfLockEnemy(fopAc_ac_c *i_actor, void *i_data)
bool checkNoSetUpperAnime() const
Definition d_a_alink.h:3477
static const char * getAlinkArcName()
Definition d_a_alink.cpp:94
BOOL checkCanoeRideTandem()
BOOL checkCanoeJumpRide()
J3DModel * mpWlMidnaModel
Definition d_a_alink.h:4001
void setThrowBoomerangAnime()
int setFootMatrix()
Definition d_a_alink.cpp:3619
u16 mMidnaMsgNum
Definition d_a_alink.h:4354
f32 mWaterY
Definition d_a_alink.h:4426
bool checkAttentionState()
Definition d_a_alink.cpp:9687
BOOL checkSwimButtonMove()
J3DAnmTevRegKey * mpDMidnaHandBrk
Definition d_a_alink.h:4007
int setArmMatrix()
Definition d_a_alink.cpp:3553
f32 getFrontRollRate()
Definition d_a_alink.cpp:10245
void setDoStatus(u8 i_status)
Definition d_a_alink.cpp:9610
int procSideStep()
Definition d_a_alink.cpp:15785
union daAlink_c::@23 mProcVar1
csXyz field_0x316c
Definition d_a_alink.h:4363
f32 getSwimMaxFallSpeed() const
cXyz field_0x3834
Definition d_a_alink.h:4544
void setArrowShieldPos(cXyz *, csXyz *, cXyz const *, cXyz const *) const
void setPolygonSpeed()
Definition d_a_alink.cpp:5304
cXyz field_0x36c0[4]
Definition d_a_alink.h:4520
void setDrawHand()
Definition d_a_alink.cpp:18767
BOOL checkWolfWaitSlipPolygon()
BOOL checkCrawlWaterIn()
Definition d_a_alink.h:3817
int getStartMode()
Definition d_a_alink.h:3551
f32 getCanoeSpeedRate() const
const cXyz & getHsChainRootPos() const
Definition d_a_alink.h:3823
void initFirePointDamageEffect(cXyz const *, dCcD_GObjInf *i_hitObj)
u16 field_0x30bc
Definition d_a_alink.h:4313
cXyz mKandelaarFlamePos
Definition d_a_alink.h:4511
BOOL checkCopyRodReadyAnime() const
Definition d_a_alink.h:3528
const csXyz & getHsAngle() const
Definition d_a_alink.h:3825
bool checkIronBallThrowReturnMode() const
J3DAnmTransform * getAnimeResource(daPy_anmHeap_c *i_anmHeap, u16 i_resIdx, u32 i_bufSize)
Definition d_a_alink.cpp:4085
int checkWolfRopeJumpHang()
void basicModelDraw(J3DModel *i_model)
Definition d_a_alink.cpp:19198
void setGrabUpperSpeedRate()
BOOL checkHookshotRoofLv7Boss()
int checkClimbGround(cXyz *, f32)
int procWolfLargeDamageUp()
virtual int setRollJump(f32 i_speedH, f32 i_speedV, s16 i_angle)
Definition d_a_alink.cpp:5593
void setHorseSwordUp(int)
s16 getSpinnerRideRotAngleMin() const
J3DAnmTextureSRTKey * field_0x068c
Definition d_a_alink.h:3949
BOOL checkEventRun() const
daAlink_footData_c mFootData1[2]
Definition d_a_alink.h:4096
BOOL checkClimbCode(cBgS_PolyInfo &i_polyinfo)
int procWolfAttackReverseInit()
int getStartRoomNo()
Definition d_a_alink.h:3544
bool getSlidePolygon(cM3dGPla *o_tripla)
Definition d_a_alink.cpp:9153
f32 getCanoeBackMaxSpeed() const
void resetRootMtx()
Definition d_a_alink.cpp:2414
u16 getReadyItem()
Definition d_a_alink.h:3908
BOOL checkRestHPAnime()
Definition d_a_alink.cpp:9657
BOOL itemTrigger()
Definition d_a_alink.cpp:9292
J3DAnmTevRegKey * mpDMidnaMaskBrk
Definition d_a_alink.h:4006
cXyz field_0x34b0
Definition d_a_alink.h:4485
f32 getArrowIncAtMaxStart() const
daAlink_sight_c mSight
Definition d_a_alink.h:4045
int checkUpperItemActionHookshot()
BOOL changeHangMoveProc(int i_direction)
s16 field_0x310a
Definition d_a_alink.h:4343
bool startPeepChange()
Definition d_a_alink.cpp:13403
int procWolfLieAutoMove()
int procCrawlAutoMoveInit(int, cXyz *)
dBgS_ObjLinChk mObjLinChk
Definition d_a_alink.h:4034
f32 getSpinnerRideDecSpeedMax() const
dBgS_ObjAcch * field_0x0778
Definition d_a_alink.h:3996
u32 field_0x3294
Definition d_a_alink.h:4408
u32 field_0x3258
Definition d_a_alink.h:4399
virtual s16 getGiantPuzzleAimAngle() const
Definition d_a_alink.h:3398
void checkRoofRestart()
Definition d_a_alink.cpp:13524
int commonCheckNextAction(int)
Definition d_a_alink.cpp:12229
s16 getBombArrowFlyExplodeTime() const
dPath * field_0x2f58
Definition d_a_alink.h:4122
int procSwordUnequipSpInit()
void setWolfEnemyThrowUpperAnime(daAlink_c::daAlink_WANM i_anmID, f32)
s16 mFallVoiceInit
Definition d_a_alink.h:4254
int procCanoeFishingReel()
virtual Z2WolfHowlMgr * getWolfHowlMgrP()
Definition d_a_alink.h:3420
void checkUpperItemActionBowFly()
J3DShape * field_0x06d4
Definition d_a_alink.h:3967
u8 mMidnaAnm
Definition d_a_alink.h:4140
int procWolfServiceWaitInit(int)
void setWaterDropEffect()
void setFacePriBck(u16 i_resIdx)
Definition d_a_alink.h:3560
void setWaterfallEffect()
void setMagneBootsEffect()
J3DAnmTevRegKey * loadAramItemBrk(u16 i_resIdx, J3DModel *i_model)
Definition d_a_alink.cpp:14248
s16 field_0x3026
Definition d_a_alink.h:4266
fopAc_ac_c * field_0x27f4
Definition d_a_alink.h:4072
virtual BOOL checkCutCharge() const
Definition d_a_alink.h:3261
u32 field_0x31c4
Definition d_a_alink.h:4382
int procWolfDownAtLandInit(fopEn_enemy_c *i_enemy)
u8 mHotspringRecoverTimer
Definition d_a_alink.h:4171
s16 field_0x3082
Definition d_a_alink.h:4288
virtual BOOL checkWolfTagLockJumpLand() const
Definition d_a_alink.h:3248
void setSwordChargeEffect()
virtual BOOL checkSinkDead() const
Definition d_a_alink.h:3396
void getHorseReinCenterLeftPos(cXyz *o_pos)
Definition d_a_alink.h:3868
float transAnimeMoveZ()
Definition d_a_alink.h:3755
u8 field_0x2fd4
Definition d_a_alink.h:4197
cXyz * mIronBallChainPos
Definition d_a_alink.h:4545
void startFishingCastWait()
Definition d_a_alink.h:3667
virtual BOOL checkFrontRoll() const
Definition d_a_alink.h:3215
dPa_hermiteEcallBack_c field_0x2f20
Definition d_a_alink.h:4118
int procWolfSlideInit(s16 i_angle, int)
u32 field_0x3224
Definition d_a_alink.h:4396
int procBoardSubjectivityInit()
int procDungeonWarpReadyInit()
int checkWolfGroundSpecialMode()
cXyz field_0x35b8
Definition d_a_alink.h:4504
BOOL checkDemoSpinnerKeep() const
Definition d_a_alink.h:3886
virtual BOOL checkHawkWait() const
Definition d_a_alink.h:3238
f32 getBoomFlyMax() const
virtual bool checkSideStep() const
Definition d_a_alink.h:3220
void setOldRootQuaternion(s16, s16, s16)
Definition d_a_alink.cpp:7452
int procCoLargeDamageWallInit(int i_type, BOOL i_isLargeDmg, s16, s16)
int procWolfLieStartInit(int)
int procMoveTurnInit(int)
Definition d_a_alink.cpp:15706
void setWolfBiteDamage(fopEn_enemy_c *i_enemy)
fopAc_ac_c * getWolfLockActorEnd()
int getDirectionFromShapeAngle() const
Definition d_a_alink.h:3806
virtual void setGoronSideMove(fopAc_ac_c *i_actor)
Definition d_a_alink.h:3350
mDoExt_blkAnm * field_0x069c
Definition d_a_alink.h:3953
bool checkCopyRodSwingModeInit()
Definition d_a_alink.h:3751
virtual bool checkCanoeFishingGetLeft() const
Definition d_a_alink.h:3413
void setWaterY()
Definition d_a_alink.cpp:8860
u32 field_0x3298[2]
Definition d_a_alink.h:4409
void startWindStoneSound(s8 i_curveID, Vec *i_pos)
Definition d_a_alink.h:3845
int procCoDemoPushPullWaitInit()
u16 getMidnaMsgNum() const
Definition d_a_alink.h:3583
int procWolfTagJumpLandInit(fopAc_ac_c *i_tag)
BOOL checkAtnLeftAnime()
Definition d_a_alink.cpp:7470
int procHookshotRoofBootsInit(fopAc_ac_c *)
u8 field_0x2fb9
Definition d_a_alink.h:4170
int procBackJumpInit(int)
Definition d_a_alink.cpp:16418
BOOL checkNoLandDamageSlidePolygon()
int setSingleAnime(daAlink_c::daAlink_ANM i_anmID, f32 i_speed, f32 i_startF, s16 i_endF, f32 i_morf)
Definition d_a_alink.cpp:7161
s16 field_0x3062
Definition d_a_alink.h:4274
virtual void onSpinnerPathForceRemove()
int procCutLargeJumpCharge()
int setClimbStartNotGround()
int procWolfSnowEscapeInit()
int setDoubleAnimeWolf(f32, f32, f32, daAlink_c::daAlink_WANM, daAlink_c::daAlink_WANM, int, f32)
BOOL checkHorseSubjectivity() const
int procStepMoveInit()
Definition d_a_alink.cpp:17198
virtual bool checkSpinnerPathMove()
u32 field_0x3260[2]
Definition d_a_alink.h:4401
int wolfModelCallBack(int i_jointNo)
Definition d_a_alink.cpp:2511
void setFishingArnmAngle(s16 i_angle)
Definition d_a_alink.h:3661
void changeHookshotDrawModel()
void setCutLargeJumpLandEffect()
BOOL checkPlayerGuardAndAttack() const
cXyz field_0x366c[4]
Definition d_a_alink.h:4516
bool checkIronBallEquip() const
Definition d_a_alink.h:3775
s16 field_0x30b0
Definition d_a_alink.h:4307
virtual BOOL checkBottleSwingMode() const
Definition d_a_alink.h:3237
BOOL checkAcceptUseItemInWater(u16 i_itemNo) const
int procLadderMoveInit(int, int, cXyz *)
BOOL checkCrawlSideWall(cXyz *, cXyz *, cXyz *, cXyz *, s16 *, s16 *)
csXyz * getIronBallChainAngle() const
Definition d_a_alink.h:3849
void setSandShapeOffset()
Definition d_a_alink.cpp:9041
union daAlink_c::@26 mProcVar4
int checkSetItemTrigger(int i_itemNo)
Definition d_a_alink.cpp:14304
s16 field_0x32c0[2]
Definition d_a_alink.h:4412
int setDoubleAnime(f32 i_blendRate, f32 i_anmSpeedA, f32 i_anmSpeedB, daAlink_c::daAlink_ANM i_anmA, daAlink_c::daAlink_ANM i_anmB, int param_5, f32 i_morf)
Definition d_a_alink.cpp:7008
bool checkIronBallSwingAnime() const
Definition d_a_alink.h:3525
virtual MtxP getHeadMtx()
Definition d_a_alink.h:3192
BOOL grassCancelTrigger()
Definition d_a_alink.h:3548
virtual BOOL checkWolfJumpAttack() const
Definition d_a_alink.h:3255
int procHorseBowMoveInit()
int procWolfSwimMoveInit()
bool checkHorseTiredAnime() const
Definition d_a_alink.h:3520
int procCrawlEndInit(int, s16 i_angleX, s16 i_angleZ)
void * loadAram(u16 i_resIdx, u32 i_bufSize)
Definition d_a_alink.cpp:14238
int procWolfAutoJumpInit(int)
u32 field_0x31d0
Definition d_a_alink.h:4385
bool checkSwimButtonAccept()
daPy_actorKeep_c mCargoCarryAcKeep
Definition d_a_alink.h:4087
u8 field_0x2fd3
Definition d_a_alink.h:4196
bool checkAnmEnd(daPy_frameCtrl_c *i_frameCtrl)
Definition d_a_alink.h:3815
int procHorseCutChargeReadyInit()
void setFastShotTimer()
Definition d_a_alink.cpp:11119
Mtx mInvMtx
Definition d_a_alink.h:4105
BOOL checkUnderMove0BckNoArcWolf(daAlink_c::daAlink_WANM i_anm) const
void setHookshotReadyAnime()
union daAlink_c::@27 mProcVar5
int procCoLargeDamageInit(int i_type, BOOL i_isLargeDmg, s16, s16, dCcD_GObjInf *i_hitObj, int)
BOOL checkGrabSlowMoveActor()
int procCanoePaddleShift()
int procLadderDownStart()
static Vec const m_handRightInSidePos
Definition d_a_alink.h:3921
BOOL checkWaterPolygonUnder()
Definition d_a_alink.cpp:8856
BOOL checkNotCrawlStand(cXyz *, cXyz *)
BOOL peepSubjectCancelTrigger()
Definition d_a_alink.h:3550
J3DAnmTransform * getNowAnmPackUpper(daAlink_UPPER param_0)
Definition d_a_alink.h:3557
int procHorseHookshotMove()
static int getDirectionFromAngle(s16 i_angle)
Definition d_a_alink.cpp:9671
s16 field_0x310e
Definition d_a_alink.h:4345
f32 getSpinnerGravity() const
int procWolfSmellWaitInit()
f32 field_0x3464
Definition d_a_alink.h:4470
int procClimbToRoofInit()
f32 getCanoeMaxSpeed() const
void setMagneBootsMtx(cBgS_PolyInfo *, int)
void commonSingleAnime(J3DAnmTransform *i_underBck, J3DAnmTransform *i_upperBck, f32 i_speed, f32 i_startF, s16 i_endF)
Definition d_a_alink.cpp:7089
virtual void seStartOnlyReverbLevel(u32)
Definition d_a_alink.cpp:13871
daPy_actorKeep_c mThrowBoomerangAcKeep
Definition d_a_alink.h:4083
BOOL checkMidnaLookAroundAnime() const
Definition d_a_alink.h:3590
void setEffectFrontRollParam()
daAlink_EFFPROC
Definition d_a_alink.h:1391
@ EFFPROC_RUN
Definition d_a_alink.h:1395
@ EFFPROC_LAND
Definition d_a_alink.h:1396
@ EFFPROC_SMALL_LAND
Definition d_a_alink.h:1394
@ EFFPROC_NONE
Definition d_a_alink.h:1398
@ EFFPROC_FRONT_ROLL
Definition d_a_alink.h:1392
@ EFFPROC_SLIP
Definition d_a_alink.h:1393
@ EFFPROC_SUMOU
Definition d_a_alink.h:1397
void setDemoBodyBck(dDemo_actor_c *i_demoActor, u16 i_resIdx)
int initShadowScaleLight()
Definition d_a_alink.cpp:18910
int procFallInit(int, f32 i_morf)
Definition d_a_alink.cpp:16933
void endFishingCastWait()
Definition d_a_alink.h:3665
void itemUnequip(u16 i_itemID, f32 i_playSpeed)
Definition d_a_alink.cpp:11986
virtual daSpinner_c * getSpinnerActor()
Definition d_a_alink.h:3161
bool checkHorseTurnRAnime() const
Definition d_a_alink.h:3482
void setUpperFront()
Definition d_a_alink.cpp:2323
virtual BOOL checkClimbMove() const
Definition d_a_alink.h:3271
int checkBgCorrectClimbMove(cXyz *i_startPos, cXyz *i_endPos)
u16 mRightItemJntNo
Definition d_a_alink.h:4316
cXyz field_0x3768
Definition d_a_alink.h:4528
int createHeap()
Definition d_a_alink.cpp:4168
void setWolfScreamWaitAnime()
dCcD_Sph field_0x1778
Definition d_a_alink.h:4020
u8 field_0x2fb4
Definition d_a_alink.h:4165
s16 getProcNeckX()
Definition d_a_alink.h:3608
int procCoPolyDamageInit()
u8 field_0x3172[2]
Definition d_a_alink.h:4364
J3DModel * mpDemoHLTmpModel
Definition d_a_alink.h:3954
int setMoveBGClimbCorrect()
int procCanoeHookshotMoveInit()
void decrementInsectBombCnt()
Definition d_a_alink.h:3799
virtual bool checkArrowChargeEnd() const
int procHookshotMoveInit()
void setWoodShieldBurnEffect()
f32 getArrowIncAtR() const
BOOL checkGrabGlide()
Definition d_a_alink.h:3738
cXyz field_0x3780
Definition d_a_alink.h:4530
int procWolfAttackReverse()
void setRStatus(u8 i_status)
Definition d_a_alink.cpp:9602
BOOL checkOctaIealSpecialCollect()
cXyz field_0x372c
Definition d_a_alink.h:4523
dAlink_bottleWaterPcallBack_c field_0x27c8
Definition d_a_alink.h:4066
BOOL checkGroundSpecialMode()
Definition d_a_alink.cpp:12186
virtual f32 getBaseAnimeFrame() const
Definition d_a_alink.cpp:6827
int procMove()
Definition d_a_alink.cpp:15565
void initCutAtnActorSearch()
void setIronBallReadyAnime()
static BOOL checkFinalBattle()
BOOL checkGrabAnimeSide() const
Definition d_a_alink.h:3515
BOOL midnaTalkTrigger() const
Definition d_a_alink.cpp:9304
int procCanoeBowSubjectInit()
BOOL checkAutoJumpAction()
Definition d_a_alink.cpp:10720
dCcD_Cyl mAtCyl
Definition d_a_alink.h:4016
int procGrabThrowInit(int)
void setLookPosFromOut(cXyz *i_pos)
Definition d_a_alink.cpp:2874
int procLand()
Definition d_a_alink.cpp:17088
u32 field_0x31e8[4]
Definition d_a_alink.h:4389
void setRStatusEmphasys(u8 i_status)
Definition d_a_alink.cpp:9606
dAttention_c * mAttention
Definition d_a_alink.h:4067
void decideCrawlDoStatus()
int procDemoBoomerangCatchInit()
dEyeHL_c mEyeHL2
Definition d_a_alink.h:4061
int procCutFinishJumpUp()
void resetCombo(int i_resetRunCut)
virtual bool checkOctaIealHang() const
Definition d_a_alink.h:3430
int procHookshotSubjectInit()
s16 getNeckAimAngle(cXyz *, s16 *, s16 *, s16 *, s16 *)
Definition d_a_alink.cpp:3160
int procIronBallThrowInit()
s16 field_0x2ff0
Definition d_a_alink.h:4213
void resetAtCollision(int)
Definition d_a_alink.cpp:6275
virtual MtxP getLeftItemMatrix()
void setBootsLightEffect()
void resetFacePriTexture()
Definition d_a_alink.cpp:8296
u32 mModeFlg
Definition d_a_alink.h:4376
int procWolfChainUpInit()
int procWolfStepMoveInit()
void stickArrowIncrement(int)
u8 field_0x2fb0
Definition d_a_alink.h:4161
bool checkHorseSwordUpSpped()
u8 field_0x2f8f
Definition d_a_alink.h:4128
void setBlendAtnBackMoveAnime(f32 i_morf)
Definition d_a_alink.cpp:8008
int getDirectionRopeMove() const
J3DAnmTransform * getNowAnmPackUnder(daAlink_UNDER i_idx)
Definition d_a_alink.h:3768
int procLadderUpEndInit(int)
s16 field_0x300e
Definition d_a_alink.h:4243
BOOL itemButton()
Definition d_a_alink.cpp:9288
void createNpcTks(cXyz *i_basePos, int i_roomNo, u32 i_parameters)
int procAutoJump()
Definition d_a_alink.cpp:16700
u8 field_0x2f9f
Definition d_a_alink.h:4144
int procSwimHookshotMove()
void setWolfCollisionPos()
Definition d_a_alink.cpp:6566
bool modelCallBack(int i_jointNo)
Definition d_a_alink.cpp:2419
bool checkWolfLieWaterIn() const
Definition d_a_alink.h:3726
void setNoDrawSwordShield(int, u16)
void setNeckAngle()
Definition d_a_alink.cpp:3381
virtual void setSumouPushBackDirection(s16 param_0)
Definition d_a_alink.h:3359
void setFallVoice()
Definition d_a_alink.cpp:10616
fopAc_ac_c * field_0x2804
Definition d_a_alink.h:4076
virtual MtxP getBottleMtx()
Definition d_a_alink.h:3185
int procHorseBowSubject()
cXyz * getIronBallChainPos() const
Definition d_a_alink.h:3848
BOOL checkMidnaGanonThrowLeftAnm() const
Definition d_a_alink.h:3597
J3DAnmTransform * field_0x06b4
Definition d_a_alink.h:3959
fpc_ProcID field_0x28f8
Definition d_a_alink.h:4093
int procWolfSlipTurnInit(int)
void checkWolfAtnDoCharge()
static BOOL checkMidnaChargeAttack()
Definition d_a_alink.h:3582
virtual void setOutPower(f32, s16, int)
Definition d_a_alink.cpp:12683
virtual bool getStickAngleFromPlayerShape(s16 *o_angle) const
Definition d_a_alink.cpp:3418
void setFacePriBtp(u16 i_resIdx)
Definition d_a_alink.h:3561
bool checkActorPosAngle(fopAc_ac_c *i_actor, cXyz **o_ppos)
Definition d_a_alink.cpp:2900
int procCoSwimFreezeReturnInit()
int procWolfSwimEndWaitInit(int)
fpc_ProcID mRideActorID
Definition d_a_alink.h:4095
daPy_anmHeap_c mAnmHeap9
Definition d_a_alink.h:4063
virtual bool checkDragonHangRide() const
Definition d_a_alink.h:3451
bool checkHorseBackInput() const
Definition d_a_alink.h:3743
daAlink_FTANM
Definition d_a_alink.h:659
@ FTANM_CUTTB
Definition d_a_alink.h:718
@ FTANM_MABAGOMA
Definition d_a_alink.h:666
@ FTANM_GRABNG
Definition d_a_alink.h:687
@ FTANM_BINDRINKED
Definition d_a_alink.h:724
@ FTANM_UNK_106
Definition d_a_alink.h:766
@ FTANM_UNK_104
Definition d_a_alink.h:764
@ FTANM_DIE
Definition d_a_alink.h:740
@ FTANM_CUTEB
Definition d_a_alink.h:711
@ FTANM_CUTDR
Definition d_a_alink.h:680
@ FTANM_COWTHROW_R
Definition d_a_alink.h:747
@ FTANM_SWIMINGA
Definition d_a_alink.h:681
@ FTANM_ENTRANCE
Definition d_a_alink.h:744
@ FTANM_TURNBACK
Definition d_a_alink.h:701
@ FTANM_WL_DAMFFBUP
Definition d_a_alink.h:806
@ FTANM_WL_DAMFLRUP
Definition d_a_alink.h:807
@ FTANM_ARELORDTAME
Definition d_a_alink.h:670
@ FTANM_K_BINGET
Definition d_a_alink.h:733
@ FTANM_WL_HOWLC
Definition d_a_alink.h:821
@ FTANM_CUTTJST
Definition d_a_alink.h:790
@ FTANM_BINOUT
Definition d_a_alink.h:727
@ FTANM_TURNLS
Definition d_a_alink.h:774
@ FTANM_GRASSAST
Definition d_a_alink.h:734
@ FTANM_A_WAITST
Definition d_a_alink.h:675
@ FTANM_RODSWINGL
Definition d_a_alink.h:772
@ FTANM_BINDRINKST
Definition d_a_alink.h:722
@ FTANM_WL_SWIMDIEP
Definition d_a_alink.h:818
@ FTANM_BINSWINGU
Definition d_a_alink.h:730
@ FTANM_WL_LANDDAMA
Definition d_a_alink.h:809
@ FTANM_GRABUP
Definition d_a_alink.h:685
@ FTANM_UNK_97
Definition d_a_alink.h:757
@ FTANM_WL_DIE
Definition d_a_alink.h:816
@ FTANM_DAM01
Definition d_a_alink.h:667
@ FTANM_DAMFFUP
Definition d_a_alink.h:702
@ FTANM_CUTF
Definition d_a_alink.h:709
@ FTANM_WL_LANDDAMAST
Definition d_a_alink.h:810
@ FTANM_UNK_95
Definition d_a_alink.h:755
@ FTANM_C_A
Definition d_a_alink.h:700
@ FTANM_DAMFBUP
Definition d_a_alink.h:703
@ FTANM_DEMOMHOP
Definition d_a_alink.h:786
@ FTANM_WL_WAITST
Definition d_a_alink.h:808
@ FTANM_COWCATCHST
Definition d_a_alink.h:745
@ FTANM_CUTHTB
Definition d_a_alink.h:696
@ FTANM_CUTEG
Definition d_a_alink.h:712
@ FTANM_CUTEA
Definition d_a_alink.h:710
@ FTANM_ARELORD
Definition d_a_alink.h:669
@ FTANM_WL_SWAITB
Definition d_a_alink.h:803
@ FTANM_CUTST
Definition d_a_alink.h:674
@ FTANM_CUTJED
Definition d_a_alink.h:721
@ FTANM_UNK_100
Definition d_a_alink.h:760
@ FTANM_WL_B_A
Definition d_a_alink.h:805
@ FTANM_UNK_103
Definition d_a_alink.h:763
@ FTANM_WL_MABA02
Definition d_a_alink.h:800
@ FTANM_DAMFBW
Definition d_a_alink.h:753
@ FTANM_TURNRS
Definition d_a_alink.h:775
@ FTANM_DAMFRLUP
Definition d_a_alink.h:704
@ FTANM_CUTUED
Definition d_a_alink.h:751
@ FTANM_CANORELEASE
Definition d_a_alink.h:780
@ FTANM_DASHWIND
Definition d_a_alink.h:717
@ FTANM_BINBAD
Definition d_a_alink.h:725
@ FTANM_SWIMDIEA
Definition d_a_alink.h:742
@ FTANM_UNK_135
Definition d_a_alink.h:795
@ FTANM_ATDEFNG
Definition d_a_alink.h:785
@ FTANM_BINSWINGS
Definition d_a_alink.h:729
@ FTANM_CUTT
Definition d_a_alink.h:719
@ FTANM_SWIMP
Definition d_a_alink.h:682
@ FTANM_CUTJST
Definition d_a_alink.h:720
@ FTANM_CUTDL
Definition d_a_alink.h:679
@ FTANM_UNAZUKU
Definition d_a_alink.h:798
@ FTANM_CHANGEWTOA
Definition d_a_alink.h:714
@ FTANM_CUTR
Definition d_a_alink.h:708
@ FTANM_DOOROPB
Definition d_a_alink.h:691
@ FTANM_HANGH
Definition d_a_alink.h:770
@ FTANM_PICKUP
Definition d_a_alink.h:689
@ FTANM_CUTTJED
Definition d_a_alink.h:792
@ FTANM_WL_ATTACKUNG
Definition d_a_alink.h:811
@ FTANM_RODSWING
Definition d_a_alink.h:771
@ FTANM_DIEH
Definition d_a_alink.h:741
@ FTANM_MABA02
Definition d_a_alink.h:662
@ FTANM_I_A
Definition d_a_alink.h:782
@ FTANM_WL_DAM
Definition d_a_alink.h:804
@ FTANM_WL_SWAITA
Definition d_a_alink.h:801
@ FTANM_DEMOTALKC
Definition d_a_alink.h:779
@ FTANM_MABA03
Definition d_a_alink.h:663
@ FTANM_DEMOTALKA
Definition d_a_alink.h:777
@ FTANM_FINISHA
Definition d_a_alink.h:668
@ FTANM_WAITHDB
Definition d_a_alink.h:676
@ FTANM_K_A
Definition d_a_alink.h:784
@ FTANM_DIEHUP
Definition d_a_alink.h:748
@ FTANM_CLIMBHANGMISS
Definition d_a_alink.h:752
@ FTANM_ROLLFGOOD
Definition d_a_alink.h:698
@ FTANM_UNK_96
Definition d_a_alink.h:756
@ FTANM_UNK_133
Definition d_a_alink.h:793
@ FTANM_SWAITHA
Definition d_a_alink.h:715
@ FTANM_CUTHRB
Definition d_a_alink.h:695
@ FTANM_I_BINGET
Definition d_a_alink.h:732
@ FTANM_BINFAIRY
Definition d_a_alink.h:728
@ FTANM_SPILLH
Definition d_a_alink.h:769
@ FTANM_CUTTJP
Definition d_a_alink.h:789
@ FTANM_UNK_94
Definition d_a_alink.h:754
@ FTANM_UNK_107
Definition d_a_alink.h:767
@ FTANM_WL_ATTACKREST
Definition d_a_alink.h:814
@ FTANM_BOXOPKICK
Definition d_a_alink.h:738
@ FTANM_CUTEH
Definition d_a_alink.h:788
@ FTANM_ODOROKU
Definition d_a_alink.h:796
@ FTANM_CUTRE
Definition d_a_alink.h:749
@ FTANM_BINGET
Definition d_a_alink.h:731
@ FTANM_MABA01_L
Definition d_a_alink.h:664
@ FTANM_BINOP
Definition d_a_alink.h:726
@ FTANM_SWIMDIVE
Definition d_a_alink.h:683
@ FTANM_UNK_99
Definition d_a_alink.h:759
@ FTANM_CUTHRA
Definition d_a_alink.h:694
@ FTANM_SWAITA
Definition d_a_alink.h:688
@ FTANM_DOOROPA
Definition d_a_alink.h:690
@ FTANM_WL_THROUGH
Definition d_a_alink.h:813
@ FTANM_KEYCATCHH
Definition d_a_alink.h:776
@ FTANM_UNK_134
Definition d_a_alink.h:794
@ FTANM_TURNBS
Definition d_a_alink.h:697
@ FTANM_CATCHTAKA
Definition d_a_alink.h:735
@ FTANM_MABA01
Definition d_a_alink.h:661
@ FTANM_PUSHW
Definition d_a_alink.h:671
@ FTANM_WL_SWIMDIEA
Definition d_a_alink.h:817
@ FTANM_ASHIMOTO
Definition d_a_alink.h:797
@ FTANM_SWIMDIEP
Definition d_a_alink.h:743
@ FTANM_GRABP
Definition d_a_alink.h:684
@ FTANM_UNK_98
Definition d_a_alink.h:758
@ FTANM_UNK_102
Definition d_a_alink.h:762
@ FTANM_BOXOP
Definition d_a_alink.h:739
@ FTANM_WL_MABA01
Definition d_a_alink.h:799
@ FTANM_DEMOTALKB
Definition d_a_alink.h:778
@ FTANM_WL_DASHWIND
Definition d_a_alink.h:812
@ FTANM_WL_ATTACKREED
Definition d_a_alink.h:815
@ FTANM_WL_C_A
Definition d_a_alink.h:822
@ FTANM_J_A
Definition d_a_alink.h:783
@ FTANM_BINDRINK
Definition d_a_alink.h:723
@ FTANM_HEAVYTHROW
Definition d_a_alink.h:686
@ FTANM_WAITWATOWB
Definition d_a_alink.h:677
@ FTANM_CUTHLB
Definition d_a_alink.h:693
@ FTANM_CHANGEATOW
Definition d_a_alink.h:713
@ FTANM_WL_SWIMP
Definition d_a_alink.h:802
@ FTANM_PULLW
Definition d_a_alink.h:672
@ FTANM_CUTA
Definition d_a_alink.h:706
@ FTANM_WL_ENTRANCE
Definition d_a_alink.h:820
@ FTANM_CUTEHST
Definition d_a_alink.h:787
@ FTANM_B_A
Definition d_a_alink.h:699
@ FTANM_UNK_105
Definition d_a_alink.h:765
@ FTANM_CUTUNG
Definition d_a_alink.h:678
@ FTANM_CUTU
Definition d_a_alink.h:750
@ FTANM_0
Definition d_a_alink.h:660
@ FTANM_WL_MDSHOCK
Definition d_a_alink.h:819
@ FTANM_WAITINSECT
Definition d_a_alink.h:781
@ FTANM_E_A
Definition d_a_alink.h:736
@ FTANM_UNK_101
Definition d_a_alink.h:761
@ FTANM_WAITST
Definition d_a_alink.h:673
@ FTANM_WAITATOS
Definition d_a_alink.h:705
@ FTANM_MABA01_R
Definition d_a_alink.h:665
@ FTANM_UNK_108
Definition d_a_alink.h:768
@ FTANM_CUTHLA
Definition d_a_alink.h:692
@ FTANM_CUTL
Definition d_a_alink.h:707
@ FTANM_CUTTJ
Definition d_a_alink.h:791
@ FTANM_COWTHROW_L
Definition d_a_alink.h:746
@ FTANM_GETSWL
Definition d_a_alink.h:773
@ FTANM_SWIATHB
Definition d_a_alink.h:716
@ FTANM_BOXOPSHORT
Definition d_a_alink.h:737
const Vec * field_0x2f50
Definition d_a_alink.h:4120
bool checkBoomerangChargeEnd()
void itemHitSE(u32 i_soundID, u32 i_mapinfo, Z2SoundObjBase *i_other)
Definition d_a_alink.h:3855
f32 field_0x33d4
Definition d_a_alink.h:4434
Z2WolfHowlLine getCorrectLine(u8 i_lineIndex)
Definition d_a_alink.h:3844
bool grabLineCheck(cXyz *i_start, cXyz *i_end)
u8 mSelectItemId
Definition d_a_alink.h:4141
f32 getBombMaxFallSpeed() const
void setHookshotReadyMaterial()
void concatMagneBootMtx()
J3DAnmTevRegKey * mpDMidnaHairHandBrk
Definition d_a_alink.h:4008
int procSlip()
Definition d_a_alink.cpp:16548
int procWolfDamageInit(dCcD_GObjInf *i_hitObj)
u8 unk_0x20f0[4]
Definition d_a_alink.h:4047
daAlink_RIDETYPE
Definition d_a_alink.h:1401
@ RIDETYPE_HORSE
Definition d_a_alink.h:1402
@ RIDETYPE_BOAR
Definition d_a_alink.h:1403
@ RIDETYPE_SPINNER
Definition d_a_alink.h:1406
@ RIDETYPE_CANOE
Definition d_a_alink.h:1404
@ RIDETYPE_BOARD
Definition d_a_alink.h:1405
s16 field_0x2ffa
Definition d_a_alink.h:4218
BOOL setItemActor()
Definition d_a_alink.cpp:14109
bool checkCutTurnInputTrigger()
virtual f32 getBaseAnimeFrameRate() const
Definition d_a_alink.h:3196
cXyz field_0x3810
Definition d_a_alink.h:4541
int procCoLookAroundInit()
void setHorseSwordUpAnime()
s16 field_0x3104
Definition d_a_alink.h:4340
u16 field_0x30fe
Definition d_a_alink.h:4337
J3DAnmTexPattern * field_0x072c
Definition d_a_alink.h:3989
int procClimbUpStartInit(int)
void decideCommonDoStatus()
Definition d_a_alink.cpp:10253
J3DModel * mpWlMidnaHairModel
Definition d_a_alink.h:4004
void makeItemType()
Definition d_a_alink.cpp:14202
dCcD_Cyl mWindTgCyls[3]
Definition d_a_alink.h:4014
BOOL checkHorseNotDamageReaction() const
int procCanoePaddleGrabInit()
int procHorseDamageInit(dCcD_GObjInf *i_hitObj)
s16 field_0x3002
Definition d_a_alink.h:4222
virtual BOOL checkElecDamage() const
Definition d_a_alink.h:3233
s16 field_0x2ffc
Definition d_a_alink.h:4219
J3DShape * field_0x06e4
Definition d_a_alink.h:3971
static daAlink_WlAnmData const m_wlAnmDataTable[WANM_MAX]
Definition d_a_alink.h:693
s16 field_0x311e
Definition d_a_alink.h:4353
u32 checkReinRide() const
Definition d_a_alink.h:3636
s16 field_0x307e
Definition d_a_alink.h:4286
void setWolfHangGroundY()
int procCutLargeJumpLand()
int procRollJumpInit()
Definition d_a_alink.cpp:16880
int kandelaarModelCallBack()
int procHorseKandelaarPour()
int procDungeonWarpSceneStart()
int procSlideLand()
Definition d_a_alink.cpp:16013
void setWolfLockDomeModel()
static int initDemoBck(mDoExt_bckAnm **i_ppbck, char const *i_resName)
Definition d_a_alink.cpp:4151
dBgS_AcchCir * field_0x0774
Definition d_a_alink.h:3995
int procCrouch()
Definition d_a_alink.cpp:17250
int procWolfRollAttackMove()
s16 field_0x2ffe
Definition d_a_alink.h:4220
void setWolfItemMatrix()
Definition d_a_alink.cpp:6051
void setScreamWaitAnime()
int procBoardCutTurnInit()
int procWolfGetSmellInit()
const cXyz & getHsChainTopPos() const
Definition d_a_alink.h:3822
int getHangDirectionFromAngle()
int procCutJumpInit(BOOL i_isAirCut)
int checkNextActionWolf(int)
int procTurnMoveInit(int)
void checkCutLandDamage()
virtual bool checkHookshotReturnMode() const
int field_0x3194
Definition d_a_alink.h:4373
BOOL checkBowReadyAnime() const
BOOL changeCutReverseProc(daAlink_c::daAlink_ANM i_anmID)
BOOL checkFmChainGrabAnime() const
Definition d_a_alink.h:3470
int procPreActionUnequipInit(int i_procAfter, fopAc_ac_c *)
Definition d_a_alink.cpp:15326
static daAlink_BckData const m_mainBckFishing[28]
Definition d_a_alink.h:245
f32 field_0x33b8
Definition d_a_alink.h:4427
virtual MtxP getModelMtx()
Definition d_a_alink.h:3175
int getUnderUpperAnime(daAlink_c::daAlink_ANM i_anmID, J3DAnmTransform **i_underBck, J3DAnmTransform **i_upperBck, int i_anmPackID, u32 i_bufSize)
Definition d_a_alink.cpp:6901
int procGanonFinishInit()
dBgS_ArrowLinChk mArrowLinChk
Definition d_a_alink.h:4026
int procFrontRollInit()
Definition d_a_alink.cpp:16036
f32 field_0x33e8
Definition d_a_alink.h:4439
int procCutFinishJumpUpInit()
int procFishingCastInit()
cBgS_PolyInfo mPolyInfo4
Definition d_a_alink.h:4033
int procCutNormalInit(int i_type)
f32 getCopyRodBallReturnSpeed() const
virtual void onPressedDamage(cXyz const &, s16)
J3DGXColorS10 field_0x32b0[2]
Definition d_a_alink.h:4411
const cXyz & getBoomerangCatchPos() const
Definition d_a_alink.h:3715
BOOL checkHorseReinLeftOnly() const
J3DModel * mWoodSwordModel
Definition d_a_alink.h:3942
static bool checkStageName(char const *i_stageName)
Definition d_a_alink.cpp:2043
int procSwimWaitInit(int)
u16 mExitID
Definition d_a_alink.h:4347
void getArrowFlyData(f32 *o_distance, f32 *o_speed, BOOL i_forceCharge) const
J3DModel * mpLinkHatModel
Definition d_a_alink.h:3936
Mtx mRootMtx
Definition d_a_alink.h:4107
JPABaseEmitter * setEmitterColor(u32 *i_emitterId, u16 i_effName, cXyz const *i_pos, csXyz const *i_rotation)
virtual u32 checkBoardRide() const
daAlink_UPPER
Definition d_a_alink.h:647
@ UPPER_1
Definition d_a_alink.h:649
@ UPPER_2
Definition d_a_alink.h:650
@ UPPER_0
Definition d_a_alink.h:648
BOOL setFmChainPosFromOut(fopAc_ac_c *, cXyz *, int)
int procFloorDownRebound()
Definition d_a_alink.cpp:17602
int checkUpperItemActionBoomerang()
void setMetamorphoseEffectStartLink()
virtual void setSumouLoseHeadUp()
Definition d_a_alink.h:3365
void setBlendWolfAtnBackMoveAnime(f32)
request_of_phase_process_class mShieldPhaseReq
Definition d_a_alink.h:3930
int procCanoeBoomerangMove()
s16 field_0x3066[3]
Definition d_a_alink.h:4276
int getCutTurnDirection() const
s16 getShapeAngleYAtnActor()
Definition d_a_alink.cpp:9694
mDoExt_bckAnm mHookTipBck
Definition d_a_alink.h:3991
int setRoomInfo()
Definition d_a_alink.cpp:5089
bool checkBoomerangChargeNow()
Definition d_a_alink.h:3882
virtual bool checkLv3Slide() const
Definition d_a_alink.h:3228
int procSideStepInit(int i_jumpDirection)
Definition d_a_alink.cpp:15742
f32 field_0x3460
Definition d_a_alink.h:4469
int procLookAroundTurnInit()
s16 getBoomBgThroughTime() const
daPy_actorKeep_c mItemAcKeep
Definition d_a_alink.h:4081
BOOL spActionButton()
Definition d_a_alink.cpp:9296
void backJumpSpeedDec()
Definition d_a_alink.cpp:16398
static BOOL checkLetterItem(int i_itemNo)
void resetFacePriBtp()
Definition d_a_alink.cpp:8268
mDoExt_AnmRatioPack mNowAnmPackUpper[3]
Definition d_a_alink.h:4039
BOOL checkMidnaGanonThrowRightAnm() const
Definition d_a_alink.h:3598
cXyz * field_0x3848
Definition d_a_alink.h:4547
f32 field_0x33ec
Definition d_a_alink.h:4440
int procMasterSwordStickInit()
BOOL checkCanoeFishingRodGrabOrPut() const
BOOL checkKandelaarEquipAnime() const
f32 getSpinnerRideSpeedF()
dJntCol_c field_0x2e44
Definition d_a_alink.h:4115
void setCutDash(int, int)
bool checkBowGrabLeftHand() const
void checkLightSwordMtrl()
virtual BOOL checkCutLargeJumpCharge() const
Definition d_a_alink.h:3265
void setFishingArm1Angle(const csXyz &i_angle)
Definition d_a_alink.h:3662
void setHighModelBck(mDoExt_bckAnm *i_bck, u16 i_resIdx)
BOOL checkBoomerangLockTrigger()
Definition d_a_alink.h:3884
int procCanoeFishingGet()
const daAlink_FaceTexData * getFaceTexData(daAlink_FTANM i_anmID) const
Definition d_a_alink.h:3628
u8 field_0x2f7c[16]
Definition d_a_alink.h:4124
int procCanoeGrabMoveInit()
f32 getRoofHangSMoveAnmSpeed() const
void checkWolfUseAbility()
bool checkUnderAnime(u16 i_resIdx) const
Definition d_a_alink.h:3475
static s16 getMoveBGActorName(cBgS_PolyInfo &i_polyinf, BOOL i_forceCheck)
Definition d_a_alink.cpp:3440
BOOL checkBoomerangLockAccept()
int bottleModelCallBack()
LIGHT_INFLUENCE mMagneBootsPlight
Definition d_a_alink.h:4123
cXyz * field_0x384c
Definition d_a_alink.h:4548
u8 field_0x2fc5
Definition d_a_alink.h:4182
int procSumouSideMoveInit()
static bool checkField()
Definition d_a_alink.cpp:14327
int procWolfSlipTurnLand()
u32 field_0x321c
Definition d_a_alink.h:4394
J3DAnmTevRegKey * m_mSwordBrk
Definition d_a_alink.h:3965
s16 getBombExplodeTime() const
cXyz field_0x34bc
Definition d_a_alink.h:4486
int procHorseCutChargeReady()
J3DModel * mpLinkBootModels[2]
Definition d_a_alink.h:3999
dBgS_ObjGndChk mObjGndChk
Definition d_a_alink.h:4035
void setGetItemFace(u16 i_itemNo)
void setSingleAnimeWolfBaseMorf(daAlink_c::daAlink_WANM i_anmID, f32 i_morf)
bool checkHugeAttack(int i_atSpl) const
mDoExt_MtxCalcAnmBlendTbl * field_0x1f20
Definition d_a_alink.h:4036
int procCanoeSubjectivityInit()
u8 field_0x2f97
Definition d_a_alink.h:4136
static const daAlink_procInitTable m_procInitTable[]
Definition d_a_alink.h:1009
f32 getCrawlMoveAnmSpeed()
dBgS_ObjLinChk * mpHookshotLinChk
Definition d_a_alink.h:3997
s16 field_0x3020
Definition d_a_alink.h:4263
bool checkUpperHorseLieAnime() const
Definition d_a_alink.h:3519
int procRoofHangSideMoveInit()
virtual void cancelDungeonWarpReadyNeck()
Definition d_a_alink.h:3312
int checkRoofHangMovePos()
int procCopyRodReviveInit()
BOOL checkElecReturnDamage(dCcD_GObjInf &i_obj, fopAc_ac_c **o_hitActor)
int procIronBallReturnInit()
int procSlipInit()
Definition d_a_alink.cpp:16536
void setWolfLockAttackEffect()
void setFaceDemoBtp(u16 i_resIdx)
Definition d_a_alink.h:3567
bool checkReadyItem()
Definition d_a_alink.cpp:11658
s16 field_0x305a[3]
Definition d_a_alink.h:4272
int orderZTalk()
Definition d_a_alink.cpp:11427
void cancelHookshotCarry()
cBgS_PolyInfo mPolyInfo1
Definition d_a_alink.h:4030
dMsgFlow_c mMsgFlow
Definition d_a_alink.h:4089
void setIronBallChainPos()
virtual int getIronBallBgHit() const
BOOL checkClimbMoveUpDownProc(int i_direction)
s16 field_0x306c
Definition d_a_alink.h:4277
BOOL checkCutCancelNextMode(int)
int procDiveJump()
Definition d_a_alink.cpp:16856
u32 field_0x31d4
Definition d_a_alink.h:4386
void setBStatus(u8 i_status)
Definition d_a_alink.cpp:9622
BOOL checkBoomerangCarry(fopAc_ac_c *)
int procWolfHangWallCatchInit(int)
BOOL checkUpperItemActionIronBall()
f32 field_0x2b98
Definition d_a_alink.h:4099
int commonHookshotRoofWait()
cXyz field_0x36b4
Definition d_a_alink.h:4519
f32 getBombEffScale() const
u16 field_0x32c4[2]
Definition d_a_alink.h:4413
cXyz field_0x375c
Definition d_a_alink.h:4527
cXyz mMidnaAtnPos
Definition d_a_alink.h:4509
int procWolfTagJumpLand()
int checkWolfBarrierHitReverse()
s16 mStickSpinTimer
Definition d_a_alink.h:4284
BOOL checkBoarRideOwn(const fopAc_ac_c *i_actor) const
Definition d_a_alink.h:3722
int orderTalk(int)
Definition d_a_alink.cpp:11370
s16 field_0x3004
Definition d_a_alink.h:4223
u8 field_0x2f94
Definition d_a_alink.h:4133
virtual int checkFastShotTime()
Definition d_a_alink.h:3281
bool checkZeroSpeedF() const
Definition d_a_alink.cpp:9756
int procLadderDownEndInit(int)
void cancelLockAt()
Definition d_a_alink.cpp:6630
int field_0x319c
Definition d_a_alink.h:4375
static daAlink_AnmData const m_anmDataTable[ANM_MAX]
Definition d_a_alink.h:276
static u16 getSightBti()
Definition d_a_alink.h:3553
virtual void onFrollCrashFlg(u8 i_flg, BOOL)
Definition d_a_alink.cpp:14889
void checkIronBallDelete()
int checkBoardSwordTriggerAction()
int procBoomerangSubject()
int procFmChainStrongPullInit()
void setWaterfallEffect(const cXyz *i_pos, u32 *i_emitterId)
BOOL checkRootTransClearMode()
Definition d_a_alink.h:3834
u8 mMidnaTalkDelayTimer
Definition d_a_alink.h:4163
int field_0x317c
Definition d_a_alink.h:4367
cXyz mMagneBootsTopVec
Definition d_a_alink.h:4518
BOOL checkRAction()
Definition d_a_alink.cpp:11827
cXyz field_0x35e8
Definition d_a_alink.h:4508
J3DAnmBase * field_0x0728
Definition d_a_alink.h:3988
BOOL checkHorseWalkStartAnm() const
Definition d_a_alink.h:3523
s16 field_0x3102
Definition d_a_alink.h:4339
int procCanoeBoomerangMoveInit()
int procCutFinishJumpUpLandInit()
BOOL checkHorseRideReady() const
Definition d_a_alink.h:3866
bool checkHorseTurnAnime() const
Definition d_a_alink.h:3483
u16 mRightHandJntNo
Definition d_a_alink.h:4312
s16 field_0x30c8
Definition d_a_alink.h:4319
BOOL checkMidnaWolfSwimDeadAnime() const
Definition d_a_alink.h:3593
static BOOL checkLv7DungeonShop()
u32 field_0x325c
Definition d_a_alink.h:4400
virtual bool checkWolfTriggerJump() const
Definition d_a_alink.h:3224
s16 field_0x30ec
Definition d_a_alink.h:4328
void setCarryArmAngle(f32, f32)
csXyz field_0x3142[4]
Definition d_a_alink.h:4359
u32 field_0x31c8
Definition d_a_alink.h:4383
u8 field_0x2fb7
Definition d_a_alink.h:4168
mDoExt_bckAnm * mpDemoHLTmpBck
Definition d_a_alink.h:3955
virtual bool checkCopyRodEquip() const
Definition d_a_alink.h:3405
int procHookshotRoofBoots()
BOOL checkCutHeadProc() const
Definition d_a_alink.h:3153
u8 mGndPolyAtt1
Definition d_a_alink.h:4174
int procCanoeFishingReelInit()
u8 mSwordChangeWaitTimer
Definition d_a_alink.h:4199
s16 getSceneExitMoveAngle()
Definition d_a_alink.cpp:13660
void initKandelaarSwing()
u16 field_0x30fc
Definition d_a_alink.h:4336
u16 mKeepItem
Definition d_a_alink.h:4322
void setHorseCutTurnEffect()
int checkWolfLandAction(BOOL)
int procCanoeKandelaarPourInit()
static cXyz * getCanoeLocalPaddleTop()
void crawlBgCheck(cXyz *, cXyz *, int)
int setSingleAnimeBase(daAlink_c::daAlink_ANM i_anmID)
Definition d_a_alink.cpp:7149
int procSwimHookshotSubjectInit()
BOOL checkGrabAnimeCarry() const
Definition d_a_alink.h:3516
int procWolfLargeDamageUpInit(int, int, s16, s16)
u8 field_0x2faf
Definition d_a_alink.h:4160
cXyz field_0x3534
Definition d_a_alink.h:4496
void setHorseTurnUpperAnime(BOOL i_isTurnL)
BOOL checkNotItemSinkLimit()
Definition d_a_alink.cpp:9036
void clearIronBallActor()
Definition d_a_alink.h:3718
cXyz field_0x351c
Definition d_a_alink.h:4494
f32 getBombExplodeWaterEffectLimit() const
static void setHorseZeldaDamage()
void setCopyRodReadyAnime()
s16 field_0x3070
Definition d_a_alink.h:4279
int procKandelaarSwingInit()
int procHorseBoomerangSubject()
int procCanoeRowInit(int)
void setFirePointDamageEffect()
void setDemoBrk(J3DAnmTevRegKey **o_ppbrk, J3DModel *i_model, u16 i_resIdx)
BOOL checkWaterInKandelaarOffset(f32)
int procWolfRollAttackChargeInit()
virtual BOOL checkGoatThrow() const
Definition d_a_alink.h:3239
int procBoardSubjectivity()
BOOL checkMidnaClingAnime() const
Definition d_a_alink.h:3588
daPy_actorKeep_c field_0x285c
Definition d_a_alink.h:4088
int procWolfAtnActorMove()
cXyz field_0x3624
Definition d_a_alink.h:4513
void setClimbShapeOffset()
void setDoStatusContinuation(u8 i_status)
Definition d_a_alink.cpp:9618
virtual bool checkWolfHowlDemoMode() const
Definition d_a_alink.h:3231
fopAc_ac_c * mTargetedActor
Definition d_a_alink.h:4070
mDoExt_MtxCalcAnmBlendTblOld * field_0x1f24
Definition d_a_alink.h:4037
BOOL checkShieldAttackEmphasys()
f32 field_0x3444
Definition d_a_alink.h:4462
u8 field_0x2fa7
Definition d_a_alink.h:4152
Definition d_a_alink.h:191
GXLightObj * getLightObj()
Definition d_a_alink.h:193
Definition d_a_alink.h:119
daAlink_lockCursor_c()
Definition d_a_alink.h:121
J2DPane * mCursor2
Definition d_a_alink.h:145
f32 mLockCursorAngle
Definition d_a_alink.h:150
J2DPane * field_0xc
Definition d_a_alink.h:142
J2DAnmTevRegKey * field_0x1c
Definition d_a_alink.h:146
J2DAnmTevRegKey * field_0x20
Definition d_a_alink.h:147
u8 field_0x5[3]
Definition d_a_alink.h:140
f32 field_0x30
Definition d_a_alink.h:151
J2DAnmTransformKey * field_0x28
Definition d_a_alink.h:149
u8 field_0x4
Definition d_a_alink.h:139
void setPos(f32 i_posX, f32 i_posY)
Definition d_a_alink.h:133
J2DAnmColorKey * field_0x24
Definition d_a_alink.h:148
f32 mPosY
Definition d_a_alink.h:153
J2DPane * mCursor1
Definition d_a_alink.h:144
J2DScreen * mScrn
Definition d_a_alink.h:141
f32 mPosX
Definition d_a_alink.h:152
J2DPane * mCursor0
Definition d_a_alink.h:143
void initFrame()
Definition d_a_alink.h:127
virtual ~daAlink_lockCursor_c()
Definition d_a_alink.h:125
Definition d_a_alink.h:37
static void setMorfFrame(u8 i_frame)
Definition d_a_alink.h:48
static bool getEyeMoveFlg()
Definition d_a_alink.h:53
static void onEyeMoveFlg()
Definition d_a_alink.h:51
static u8 getMorfFrame()
Definition d_a_alink.h:49
void setNowOffsetX(f32 i_offset)
Definition d_a_alink.h:57
f32 * getNowOffsetYP()
Definition d_a_alink.h:56
virtual ~daAlink_matAnm_c()
Definition d_a_alink.h:44
f32 * getNowOffsetXP()
Definition d_a_alink.h:55
f32 mNowOffsetX
Definition d_a_alink.h:65
void setNowOffsetY(f32 i_offset)
Definition d_a_alink.h:58
void init()
Definition d_a_alink.cpp:2004
static void offEyeMoveFlg()
Definition d_a_alink.h:52
static void decMorfFrame()
Definition d_a_alink.h:47
static u8 m_morf_frame
Definition d_a_alink.h:61
int mSetFlag
Definition d_a_alink.h:67
virtual void calc(J3DMaterial *i_material) const
Definition d_a_alink.cpp:2014
void offSetFlg()
Definition d_a_alink.h:42
f32 field_0xf8
Definition d_a_alink.h:64
static bool m_eye_move_flg
Definition d_a_alink.h:60
f32 field_0xf4
Definition d_a_alink.h:63
f32 mNowOffsetY
Definition d_a_alink.h:66
daAlink_matAnm_c()
Definition d_a_alink.h:39
Definition d_a_alink.h:156
void offLockFlg()
Definition d_a_alink.h:170
u8 field_0x4d[3]
Definition d_a_alink.h:173
void update()
Definition d_a_alink.h:165
u8 mLockFlag
Definition d_a_alink.h:172
daAlink_lockCursor_c mLockCursor
Definition d_a_alink.h:174
daAlink_sight_c()
Definition d_a_alink.h:158
u8 getLockFlg()
Definition d_a_alink.h:169
virtual ~daAlink_sight_c()
Definition d_a_alink.h:163
Definition d_a_player.h:119
fpc_ProcID getID() const
Definition d_a_player.h:127
void clearData()
Definition d_a_player.cpp:213
fopAc_ac_c * getActorConst() const
Definition d_a_player.h:130
void setData(fopAc_ac_c *i_actor)
Definition d_a_player.cpp:204
fopAc_ac_c * getActor() const
Definition d_a_player.h:129
Definition d_a_player.h:76
bool checkNoSetIdx() const
Definition d_a_player.h:106
u16 getIdx() const
Definition d_a_player.h:97
int getDemoType() const
Definition d_a_player.h:252
@ DEMO_TYPE_SPECIAL_e
Definition d_a_player.h:248
int getParam0() const
Definition d_a_player.h:264
u32 getDemoMode() const
Definition d_a_player.h:254
void setDemoMode(u32 mode)
Definition d_a_player.h:253
@ DEMO_UNK_1_e
Definition d_a_player.h:144
Definition d_a_player.h:10
bool checkAnmEnd()
Definition d_a_player.cpp:18
Definition d_a_player.h:296
static BOOL checkFishingRodItem(int i_itemNo)
Definition d_a_player.cpp:135
@ ERFLG1_UNK_2000
Definition d_a_player.h:511
daPy_FLG2
Definition d_a_player.h:390
@ FLG2_FISHING_CAST_WAIT
Definition d_a_player.h:392
@ FLG2_COMBO_RESERB
Definition d_a_player.h:423
u32 checkNoResetFlg2(daPy_FLG2 i_flag) const
Definition d_a_player.h:1008
s16 mDamageTimer
Definition d_a_player.h:301
u32 checkNoResetFlg1(daPy_FLG1 i_flag) const
Definition d_a_player.h:1007
void offNoResetFlg2(daPy_FLG2 i_flag)
Definition d_a_player.h:1018
static u32 getLastSceneMode()
Definition d_a_player.h:1128
daPy_demo_c mDemo
Definition d_a_player.h:323
@ SMODE_SUMO_READY
Definition d_a_player.h:585
@ SMODE_CARGO_CARRY
Definition d_a_player.h:590
@ SMODE_GORON_THROW
Definition d_a_player.h:589
@ SMODE_SUMO_LOSE
Definition d_a_player.h:586
u8 mComboCutCount
Definition d_a_player.h:299
void onEndResetFlg1(daPy_ERFLG1 i_flag)
Definition d_a_player.h:1037
u8 mMode
Definition d_a_player.h:300
@ FLG1_DASH_MODE
Definition d_a_player.h:366
static BOOL checkBottleItem(int i_itemNo)
Definition d_a_player.cpp:143
void onNoResetFlg2(daPy_FLG2 i_flag)
Definition d_a_player.h:1013
Definition d_a_player.h:33
cXyz * getPosP()
Definition d_a_player.h:46
Scene Exit.
Definition d_a_scene_exit.h:14
Spinner.
Definition d_a_spinner.h:16
Definition d_a_tag_mmsg.h:6
Definition f_op_actor.h:271
csXyz shape_angle
Definition f_op_actor.h:293
dEvt_info_c eventInfo
Definition f_op_actor.h:279
actor_place current
Definition f_op_actor.h:292
Definition f_op_actor.h:327
Definition m_Do_ext.h:226
J3DAnmTransform * getAnmTransform()
Definition m_Do_ext.h:236
Definition m_Do_ext.h:254
Definition m_Do_ext.h:149
Definition m_Do_ext.h:206
Definition m_Do_hostIO.h:26
BOOL dComIfGs_isTransformLV(int i_no)
Definition d_com_inf_game.h:1360
void(daAlink_c::* EffParamProc)()
Definition d_a_alink.h:33
static fopAc_ac_c * daAlink_searchLightBall(fopAc_ac_c *i_actor, void *i_data)
daAlink_c * daAlink_getAlinkActorClass()
Definition d_a_alink.h:8424
static bool daAlink_checkLightBallA(fopAc_ac_c *i_actor)
STATIC_ASSERT(sizeof(daAlink_footData_c)==0xA4)
static fopAc_ac_c * daAlink_searchCoach(fopAc_ac_c *i_actor, void *param_1)
static bool daAlink_checkLightBallB(fopAc_ac_c *i_actor)
static void * daAlink_searchBoar(fopAc_ac_c *i_actor, void *i_data)
static fopAc_ac_c * daAlink_searchCanoe(fopAc_ac_c *i_actor, void *i_data)
static fopAc_ac_c * daAlink_searchPortal(fopAc_ac_c *i_actor, void *i_data)
int(daAlink_c::* daAlink_procFunc)()
Definition d_a_alink.h:32
BOOL dComIfGs_isEventBit(const u16)
Definition d_com_inf_game.h:1890
static u8 const unused[12]
Definition d_a_cstatue.cpp:16
daPy_py_c * dComIfGp_getLinkPlayer()
Definition d_com_inf_game.h:3454
dCcG_At_Spl
Definition d_cc_d.h:50
u8 dComIfGp_getSelectItem(int i_selItemIdx)
Definition d_com_inf_game.cpp:1978
@ BUTTON_STATUS_FLAG_EMPHASIS
Definition d_com_inf_game.h:179
void dComIfGp_setRStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:3682
u8 dComIfGp_getAStatus()
Definition d_com_inf_game.h:3698
void dComIfGp_setZStatus(u8 status, u8 flag)
Definition d_com_inf_game.h:3890
void dComIfGp_set3DStatus(u8 status, u8 direction, u8 flag)
Definition d_com_inf_game.h:3806
@ dItemNo_JEWEL_ROD_e
Definition d_item_data.h:187
@ dItemNo_BOOMERANG_e
Definition d_item_data.h:159
@ dItemNo_WORM_e
Definition d_item_data.h:211
@ dItemNo_JEWEL_BEE_ROD_e
Definition d_item_data.h:189
@ dItemNo_COPY_ROD_e
Definition d_item_data.h:165
@ dItemNo_EMPTY_BOTTLE_e
Definition d_item_data.h:191
@ dItemNo_NONE_e
Definition d_item_data.h:350
@ dItemNo_JEWEL_WORM_ROD_e
Definition d_item_data.h:190
@ dItemNo_BEE_CHILD_e
Definition d_item_data.h:213
@ dItemNo_IRONBALL_e
Definition d_item_data.h:161
if(room_no==-1)
Definition d_path.cpp:115
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:172
unsigned int fpc_ProcID
Definition f_pc_base.h:10
void mDoAud_seStart(u32 i_sfxID, const Vec *i_sePos, u32 param_2, s8 i_reverb)
Definition m_Do_audio.h:113
struct Vec Vec
Definition m_Do_lib.h:8
void mDoMtx_multVec(CMtxP m, const Vec *src, Vec *dst)
Definition m_Do_mtx.h:42
s16 y
Definition c_sxyz.h:7
Definition Z2WolfHowlMgr.h:16
csXyz angle
Definition f_op_actor.h:247
cXyz pos
Definition f_op_actor.h:246
f32 abs2XZ() const
Definition c_xyz.h:128
Definition d_a_alink.h:4634
s16 mEndFrame
Definition d_a_alink.h:4635
f32 mInterpolation
Definition d_a_alink.h:4638
f32 mSpeed
Definition d_a_alink.h:4636
f32 mStartFrame
Definition d_a_alink.h:4637
f32 mCancelFrame
Definition d_a_alink.h:4639
Definition d_a_alink.h:4585
s16 field_0x08
Definition d_a_alink.h:4590
f32 mStandingGuardInterpolation
Definition d_a_alink.h:4598
f32 mBasicInterpolation
Definition d_a_alink.h:4596
s16 mHeadMaxTurnHorizontal
Definition d_a_alink.h:4587
s16 mHotspringRecoverTime
Definition d_a_alink.h:4591
f32 mWolfToLinkCancelFrame
Definition d_a_alink.h:4606
f32 mSandSinkSpeed
Definition d_a_alink.h:4608
f32 mLinkToWolfCancelFrame
Definition d_a_alink.h:4605
f32 mWaterSurfaceEffectHeight
Definition d_a_alink.h:4599
f32 mWolfWaterSurfaceEffectHeight
Definition d_a_alink.h:4600
f32 mIndoorSpeedFactor
Definition d_a_alink.h:4607
f32 mSandSurfaceSpeed
Definition d_a_alink.h:4609
f32 mMaxWindSpeed
Definition d_a_alink.h:4603
s16 mWiiCamSpeedH
Definition d_a_alink.h:4593
f32 mLavaDeathDepth
Definition d_a_alink.h:4604
bool mOneHitKill
Definition d_a_alink.h:4586
s16 mHeadMaxTurnUp
Definition d_a_alink.h:4588
s16 mWiiCamSpeedV
Definition d_a_alink.h:4592
f32 mNoWindInfluenceDist
Definition d_a_alink.h:4602
f32 mRotationASpeed
Definition d_a_alink.h:4597
f32 field_0x14
Definition d_a_alink.h:4595
f32 mTransformBlockFarDis
Definition d_a_alink.h:4611
s16 mTransformBlockFarAngle
Definition d_a_alink.h:4594
s16 mHeadMaxTurnDown
Definition d_a_alink.h:4589
f32 mMaxWindInfluenceDist
Definition d_a_alink.h:4601
f32 mTransformBlockNearDis
Definition d_a_alink.h:4610
Definition d_a_alink.h:206
u8 m_handIndexR
Definition d_a_alink.h:209
u16 m_faceTexID
Definition d_a_alink.h:210
u8 m_handIndexL
Definition d_a_alink.h:208
u16 field_0xa
Definition d_a_alink.h:212
daAlink_BckData m_bckData
Definition d_a_alink.h:207
u16 m_faceBckID
Definition d_a_alink.h:211
Definition d_a_alink.h:196
u16 m_upperID
Definition d_a_alink.h:198
u16 m_underID
Definition d_a_alink.h:197
Definition d_a_alink.h:201
u16 m_btkID
Definition d_a_alink.h:203
u16 m_btpID
Definition d_a_alink.h:202
Definition d_a_alink.h:215
u16 m_bckID
Definition d_a_alink.h:216
u8 m_midnaAnm
Definition d_a_alink.h:217
s8 m_voiceFrames[4]
Definition d_a_alink.h:219
u8 m_voiceIdx
Definition d_a_alink.h:218
Definition d_a_alink.h:8407
daAlink_c::daAlink_FTANM m_faceanm
Definition d_a_alink.h:8408
u8 m_cutType
Definition d_a_alink.h:8413
u16 m_upperAnm
Definition d_a_alink.h:8409
u16 m_faceBtk
Definition d_a_alink.h:8410
u8 field_0x8
Definition d_a_alink.h:8411
u8 field_0x9
Definition d_a_alink.h:8412
Definition d_a_alink.h:8397
daAlink_c::daAlink_ANM m_anmID
Definition d_a_alink.h:8398
u8 m_atSe
Definition d_a_alink.h:8401
f32 m_morf
Definition d_a_alink.h:8404
u8 field_0xa
Definition d_a_alink.h:8402
daAlink_c::daAlink_ANM m_recoilAnmID
Definition d_a_alink.h:8399
u8 m_cutType
Definition d_a_alink.h:8400
u8 field_0xb
Definition d_a_alink.h:8403
Definition d_a_alink.h:222
daAlink_procFunc m_procFunc
Definition d_a_alink.h:223
u32 m_mode
Definition d_a_alink.h:224
Definition m_Do_ext.h:321
Definition m_Do_ext.h:296