Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_op_camera_mng.h File Reference

Go to the source code of this file.

Classes

class  camera_process_class
 
class  camera_class
 

Typedefs

typedef struct leafdraw_method_class leafdraw_method_class
 

Functions

void fopCamM_SetNear (camera_class *i_this, f32 near)
 
void fopCamM_SetFar (camera_class *i_this, f32 far)
 
void fopCamM_SetFovy (camera_class *i_this, f32 fovy)
 
void fopCamM_SetAspect (camera_class *i_this, f32 aspect)
 
void fopCamM_SetEye (camera_class *i_this, f32 x, f32 y, f32 z)
 
void fopCamM_SetCenter (camera_class *i_this, f32 x, f32 y, f32 z)
 
void fopCamM_SetBank (camera_class *i_this, s16 bank)
 
void fopCamM_SetPrm1 (camera_class *i_this, int prm1)
 
void fopCamM_SetPrm2 (camera_class *i_this, int prm2)
 
void fopCamM_SetPrm3 (camera_class *i_this, int prm3)
 
s16 fopCamM_GetAngleX (camera_class *i_camera)
 
s16 fopCamM_GetAngleY (camera_class *i_camera)
 
s16 fopCamM_GetAngleZ (camera_class *i_camera)
 
f32 fopCamM_GetFovy (camera_class *i_camera)
 
cXyzfopCamM_GetEye_p (camera_class *i_camera)
 
cXyzfopCamM_GetCenter_p (camera_class *i_camera)
 
u32 fopCamM_Create (int i_cameraIdx, s16 pProcName, void *param_3)
 
void fopCamM_Management (void)
 
u32 fopCamM_GetParam (camera_class *pCamera)
 
void fopCamM_Init (void)
 

Typedef Documentation

◆ leafdraw_method_class

Function Documentation

◆ fopCamM_Create()

u32 fopCamM_Create ( int  i_cameraIdx,
s16  pProcName,
void param_3 
)

◆ fopCamM_GetAngleX()

s16 fopCamM_GetAngleX ( camera_class i_camera)
inline

◆ fopCamM_GetAngleY()

s16 fopCamM_GetAngleY ( camera_class i_camera)
inline

◆ fopCamM_GetAngleZ()

s16 fopCamM_GetAngleZ ( camera_class i_camera)
inline

◆ fopCamM_GetCenter_p()

cXyz * fopCamM_GetCenter_p ( camera_class i_camera)
inline

◆ fopCamM_GetEye_p()

cXyz * fopCamM_GetEye_p ( camera_class i_camera)
inline

◆ fopCamM_GetFovy()

f32 fopCamM_GetFovy ( camera_class i_camera)
inline

◆ fopCamM_GetParam()

u32 fopCamM_GetParam ( camera_class pCamera)

◆ fopCamM_Init()

void fopCamM_Init ( void  )

◆ fopCamM_Management()

void fopCamM_Management ( void  )

◆ fopCamM_SetAspect()

void fopCamM_SetAspect ( camera_class i_this,
f32  aspect 
)
inline

◆ fopCamM_SetBank()

void fopCamM_SetBank ( camera_class i_this,
s16  bank 
)
inline

◆ fopCamM_SetCenter()

void fopCamM_SetCenter ( camera_class i_this,
f32  x,
f32  y,
f32  z 
)
inline

◆ fopCamM_SetEye()

void fopCamM_SetEye ( camera_class i_this,
f32  x,
f32  y,
f32  z 
)
inline

◆ fopCamM_SetFar()

void fopCamM_SetFar ( camera_class i_this,
f32  far 
)
inline

◆ fopCamM_SetFovy()

void fopCamM_SetFovy ( camera_class i_this,
f32  fovy 
)
inline

◆ fopCamM_SetNear()

void fopCamM_SetNear ( camera_class i_this,
f32  near 
)
inline

◆ fopCamM_SetPrm1()

void fopCamM_SetPrm1 ( camera_class i_this,
int  prm1 
)
inline

◆ fopCamM_SetPrm2()

void fopCamM_SetPrm2 ( camera_class i_this,
int  prm2 
)
inline

◆ fopCamM_SetPrm3()

void fopCamM_SetPrm3 ( camera_class i_this,
int  prm3 
)
inline